Logo
Explore Help
Sign In
andrew/moonlight-skulk
Archived
1
0
Fork 0
You've already forked moonlight-skulk
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
This repository has been archived on 2026-05-18. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
65226fc621e9c8164f49ec630c63108d2bd51985
moonlight-skulk/moonlight/js
History
Andrew Kesterson 65226fc621 Look in random directions instead of always going clockwise
2014-06-19 07:58:04 -07:00
..
#phaser.js#
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
lifted.js
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
lifted.js~
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
moonlight-skulk.js
Look in random directions instead of always going clockwise
2014-06-19 07:58:04 -07:00
moonlight-skulk.js~
Tilemap loading, player sprite, collisions
2014-06-10 00:06:31 -07:00
pathfinding-browser.min.js
Implemented basic A* pathfinding and player chasing. Still has bugs.
2014-06-16 23:29:45 -07:00
phaser.js
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
phaser.min.js
Tilemap loading, player sprite, collisions
2014-06-10 00:06:31 -07:00
Powered by Gitea Version: 1.25.3 Page: 267ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API