This website requires JavaScript.
Explore
Help
Sign In
andrew
/
moonlight-skulk
Archived
Watch
1
Star
0
Fork
0
You've already forked moonlight-skulk
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2026-05-18
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
7f14cd5720c60e06fa323649d07045c030f7739a
moonlight-skulk
/
moonlight
History
Andrew Kesterson
7f14cd5720
Game over screen can start a new game (but it has bugs....)
2014-07-12 23:57:46 -07:00
..
bgm
Add positional sounds from the tilemap
2014-06-14 00:23:35 -07:00
gfx
Close
#11
: Guards catching you will trigger the end game screen
2014-07-12 23:33:24 -07:00
js
Close
#51
: Set 'blocksvision = false' on a tile's properties to make it see through on a collision layer
2014-07-12 10:31:07 -07:00
sfx
Map work
2014-06-15 11:00:21 -07:00
src
Game over screen can start a new game (but it has bugs....)
2014-07-12 23:57:46 -07:00
combine.sh
Fixed lingering static references to tiles in map.json
2014-06-22 10:34:42 -07:00
index.html
Reference
#42
,
#41
,
#39
: Fitting new UI art mockups into place. Moved item spawn locations on top of the new background bar.
2014-07-11 19:54:29 -07:00
index.html~
Tilemap loading, player sprite, collisions
2014-06-10 00:06:31 -07:00
moonlight.css
Reference
#42
,
#41
,
#39
: Fitting new UI art mockups into place. Moved item spawn locations on top of the new background bar.
2014-07-11 19:54:29 -07:00