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moonlight-skulk
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This repository has been archived on
2026-05-18
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
9b4ec3ff9210b6185b209b9925f2129ea3c76694
moonlight-skulk
/
moonlight
/
src
History
Andrew Kesterson
9b4ec3ff92
Close
#4
: Guard will start hunting for you when they lose you instead of just spinning in place
2014-07-06 14:11:15 -07:00
..
AISprite.js
Close
#4
: Guard will start hunting for you when they lose you instead of just spinning in place
2014-07-06 14:11:15 -07:00
Constants.js
Close
#34
: STEAL_DISTANCE calculation was wacked. This may still cause problems in the future (see note on the issue).
2014-06-29 23:00:11 -07:00
Dialogue.js
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#35
: This was resolved by switching from arcade.physics.collide() to arcade.physics.overlap() which provides more reliable results
2014-07-05 12:20:33 -07:00
EffectSprite.js
Breaking out source into separate files
2014-06-22 10:12:40 -07:00
GameStates.js
Type bug in implementation of
#35
2014-07-05 12:30:25 -07:00
Light.js
Breaking out source into separate files
2014-06-22 10:12:40 -07:00
main.js
Added audio and brightness controls, also added some crappy UI graphics to the index page
2014-06-26 21:55:58 -07:00
Settings.js
For
#7
: Townsfolk and guardsmen spawn with 'treasure'. AI with treasure will occasionally 'glint' playing an effect to show the player they have treasure.
2014-06-28 17:38:50 -07:00
SoundSprite.js
Added audio and brightness controls, also added some crappy UI graphics to the index page
2014-06-26 21:55:58 -07:00
Util.js
Close
#7
and
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#6
: Player can now steal from AI and it increases their score
2014-06-29 12:13:02 -07:00