Logo
Explore Help
Sign In
andrew/moonlight-skulk
Archived
1
0
Fork 0
You've already forked moonlight-skulk
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
This repository has been archived on 2026-05-18. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
a65bfd290e7a2bae8f040579261dff207ee3bde3
moonlight-skulk/moonlight
History
Andrew Kesterson a65bfd290e Forgot to actually make the score display use the bitmap font
2014-07-13 23:39:37 -07:00
..
bgm
Add positional sounds from the tilemap
2014-06-14 00:23:35 -07:00
gfx
Close #52 : AI was detecting correctly, some sprites were just drawn facing the wrong way at initialization time
2014-07-13 22:52:58 -07:00
js
Close #51 : Set 'blocksvision = false' on a tile's properties to make it see through on a collision layer
2014-07-12 10:31:07 -07:00
sfx
Map work
2014-06-15 11:00:21 -07:00
src
Forgot to actually make the score display use the bitmap font
2014-07-13 23:39:37 -07:00
combine.sh
Fixed lingering static references to tiles in map.json
2014-06-22 10:34:42 -07:00
index.html
Reference #42, #41, #39 : Fitting new UI art mockups into place. Moved item spawn locations on top of the new background bar.
2014-07-11 19:54:29 -07:00
index.html~
Tilemap loading, player sprite, collisions
2014-06-10 00:06:31 -07:00
moonlight.css
Reference #42, #41, #39 : Fitting new UI art mockups into place. Moved item spawn locations on top of the new background bar.
2014-07-11 19:54:29 -07:00
Powered by Gitea Version: 1.25.3 Page: 177ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API