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andrew
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moonlight-skulk
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This repository has been archived on
2026-05-18
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
cc25f7ca0cc9b13cd099e75be27960a3485c922c
moonlight-skulk
/
moonlight
History
Andrew Kesterson
cc25f7ca0c
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#13
: Brightness of the map now follows the clock
2014-06-27 22:46:34 -07:00
..
bgm
Add positional sounds from the tilemap
2014-06-14 00:23:35 -07:00
gfx
AI returns to their origin when they cant move and are in wandering state. AI gets their facing state from the map. Guards can re-encounter you while traveling back to the origin.
2014-06-27 18:04:34 -07:00
js
jquery was missing
2014-06-22 17:36:01 -07:00
sfx
Map work
2014-06-15 11:00:21 -07:00
src
Close
#13
: Brightness of the map now follows the clock
2014-06-27 22:46:34 -07:00
combine.sh
Fixed lingering static references to tiles in map.json
2014-06-22 10:34:42 -07:00
index.html
Close
#13
: Brightness of the map now follows the clock
2014-06-27 22:46:34 -07:00
index.html~
Tilemap loading, player sprite, collisions
2014-06-10 00:06:31 -07:00
moonlight.css
Added audio and brightness controls, also added some crappy UI graphics to the index page
2014-06-26 21:55:58 -07:00