Logo
Explore Help
Sign In
andrew/moonlight-skulk
Archived
1
0
Fork 0
You've already forked moonlight-skulk
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
This repository has been archived on 2026-05-18. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
df45cbd9e136679adba192ed945ebbb99e1db323
moonlight-skulk/moonlight/js
History
Andrew Kesterson df45cbd9e1 Making AI able to 'see' the player
2014-06-14 15:06:02 -07:00
..
#phaser.js#
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
lifted.js
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
lifted.js~
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
moonlight-skulk.js
Making AI able to 'see' the player
2014-06-14 15:06:02 -07:00
moonlight-skulk.js~
Tilemap loading, player sprite, collisions
2014-06-10 00:06:31 -07:00
phaser.js
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
phaser.min.js
Tilemap loading, player sprite, collisions
2014-06-10 00:06:31 -07:00
Powered by Gitea Version: 1.25.3 Page: 455ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API