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moonlight-skulk
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This repository has been archived on
2026-05-18
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
e530233cde2f23dafaa704eec7bfeb23f786e609
moonlight-skulk
/
moonlight
/
src
History
Andrew Kesterson
e530233cde
Close
#51
: Set 'blocksvision = false' on a tile's properties to make it see through on a collision layer
2014-07-12 10:31:07 -07:00
..
AISprite.js
Close
#51
: Set 'blocksvision = false' on a tile's properties to make it see through on a collision layer
2014-07-12 10:31:07 -07:00
Constants.js
Reference
#42
,
#41
,
#39
: Fitting new UI art mockups into place. Moved item spawn locations on top of the new background bar.
2014-07-11 19:54:29 -07:00
Dialogue.js
Midway on
#10
: Basic conversation engine works, but AI does not stop playing its movement animation
2014-07-09 22:14:20 -07:00
EffectSprite.js
Breaking out source into separate files
2014-06-22 10:12:40 -07:00
GameStates.js
Modify the alpha of the light meter as well as the scale
2014-07-12 08:38:31 -07:00
Light.js
Breaking out source into separate files
2014-06-22 10:12:40 -07:00
main.js
Added audio and brightness controls, also added some crappy UI graphics to the index page
2014-06-26 21:55:58 -07:00
Settings.js
Fix undefined error when reporting you to a guard
2014-07-12 08:29:41 -07:00
SoundSprite.js
Added audio and brightness controls, also added some crappy UI graphics to the index page
2014-06-26 21:55:58 -07:00
Util.js
Close
#51
: Set 'blocksvision = false' on a tile's properties to make it see through on a collision layer
2014-07-12 10:31:07 -07:00