Refactored the height/width members of displays and actors from integers to methods that compute based on the type of display (e.g., a text object is differently sized in curses than on gtk or whatever)
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2
game.py
2
game.py
@@ -43,7 +43,7 @@ class Game(event.EventHandler, registry.Registerable):
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self.__players__.append(player.Player(registryKey='player1'))
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self.__players__.append(player.Player(registryKey='player2'))
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self.__players__[1].x = (self.__display__.width - self.__players__[1].width - 1)
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self.__players__[1].x = (self.__display__.width() - self.__display__.width(self.__players__[1]) - 1)
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logger = logging.getLogger()
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logger.debug("Adding actors {} and {}".format(self.__players__[0].uuid, self.__players__[1].uuid))
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self.__display__.addActor(self.__players__[0])
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