Ready for github

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2012-11-02 22:39:39 -04:00
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Yo, it's a NES game!
Sort of. It will get better.
Milestone list:
1- Boot a ROM that does nothing
2- Single sprite and backgroud tile visible on the screen
3- Complete complex (multi-part) sprite visible on the screen
4- Swap palette of sprite in response to gamepad
5- Move sprite on screen with no animation
6- Display a full tile map on the screen
7- Collide a sprite with the world map
8- Apply gravity to a sprite and have him stand on the "ground"
9- Jumping sprite in response to the gamepad
10- Scrolling tile map (moving camera)
11- Add a second actor/sprite to the screen and make it stand
12- Collide two actors with each other
13- Create actors on screen from map data (e.g. some data in RAM)
14- Change an actor's sprite based on its state
15- AI update functions for each actor type called once per frame
16- Play a sound effect based on a collision event
17- Loop background music
18- Tilemap transitions (e.g., end of level)