Ready for github

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2012-11-02 22:39:39 -04:00
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Copyright (C) 2012 Andrew Kesterson <andrew@aklabs.net>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Yo, it's a NES game!
Sort of. It will get better.
Milestone list:
1- Boot a ROM that does nothing
2- Single sprite and backgroud tile visible on the screen
3- Complete complex (multi-part) sprite visible on the screen
4- Swap palette of sprite in response to gamepad
5- Move sprite on screen with no animation
6- Display a full tile map on the screen
7- Collide a sprite with the world map
8- Apply gravity to a sprite and have him stand on the "ground"
9- Jumping sprite in response to the gamepad
10- Scrolling tile map (moving camera)
11- Add a second actor/sprite to the screen and make it stand
12- Collide two actors with each other
13- Create actors on screen from map data (e.g. some data in RAM)
14- Change an actor's sprite based on its state
15- AI update functions for each actor type called once per frame
16- Play a sound effect based on a collision event
17- Loop background music
18- Tilemap transitions (e.g., end of level)