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637764ff28
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Made oamInsertMultiSprite a real function, just needs a list of actors to stop using $0200 now
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2012-11-04 13:25:11 -05:00 |
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7ea451361a
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Pointers working for the NMI OAM copy, thanks Ophis
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2012-11-04 12:25:10 -05:00 |
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ff7579cdfe
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Converted to Ophis, ripped out pad reading code to start over
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2012-11-04 12:00:03 -05:00 |
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4c5b4719fa
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Committing before converting sources for Ophis
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2012-11-04 11:25:30 -05:00 |
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86c65ebe7b
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Refinements to Milestone 3 implementation ; still not ready to break it out into a subroutine, but is getting much closer. Changed the way the metasprites are packed.
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2012-11-03 21:17:39 -04:00 |
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c5be4abf62
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Milestone 3 : Refined the CopyMarioToORAM routine and moved it inside of the NMI, now it works as designed. Also refactored the 'actor' data that drives the function; See sprMario, sprMario_x, sprMario_y. Now to draw a character all I need is this routine, and 3 arrays; one with tile indexes, and one each of x and y offsets for each of those tiles. Then I can draw the entire thing in the right way given an X,Y starting point.
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2012-11-03 16:45:38 -04:00 |
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