Commit Graph

14 Commits

Author SHA1 Message Date
d17de5971c Milestone 3.5, tiles and sprites both present on the screen. Also started breaking the code out into libraries for easier editing and maintenance. 2012-11-06 23:30:20 -05:00
38e8607572 Milestone 11 hit very early, 2nd sprite on screen, on my way to a multisprite list that just gets iterated. 2012-11-04 14:41:36 -05:00
637764ff28 Made oamInsertMultiSprite a real function, just needs a list of actors to stop using $0200 now 2012-11-04 13:25:11 -05:00
7ea451361a Pointers working for the NMI OAM copy, thanks Ophis 2012-11-04 12:25:10 -05:00
ff7579cdfe Converted to Ophis, ripped out pad reading code to start over 2012-11-04 12:00:03 -05:00
4c5b4719fa Committing before converting sources for Ophis 2012-11-04 11:25:30 -05:00
86c65ebe7b Refinements to Milestone 3 implementation ; still not ready to break it out into a subroutine, but is getting much closer. Changed the way the metasprites are packed. 2012-11-03 21:17:39 -04:00
c5be4abf62 Milestone 3 : Refined the CopyMarioToORAM routine and moved it inside of the NMI, now it works as designed. Also refactored the 'actor' data that drives the function; See sprMario, sprMario_x, sprMario_y. Now to draw a character all I need is this routine, and 3 arrays; one with tile indexes, and one each of x and y offsets for each of those tiles. Then I can draw the entire thing in the right way given an X,Y starting point. 2012-11-03 16:45:38 -04:00
9b89a6788e Milestone 3 - the _MAIN_*Mario* code works better than it did now, but it still freaks out and cascades the tiles across the screen if I put it into the main loop. 2012-11-03 12:46:27 -04:00
d733418509 Milestone 3, though the routine that moves teh sprite to playerx/playery doesn't seem to be working. Still meets the milestone. 2012-11-03 12:03:46 -04:00
e6885eda7c Milestone 2, added cycling through all the visible sprite tiles, though the loop runs quite a bit faster than it should 2012-11-03 09:01:08 -04:00
99d41cd790 Milestone 2 2012-11-03 08:41:02 -04:00
f85b5ae095 Some reformatting 2012-11-02 22:23:15 -04:00
7b5d0c76e8 Milestone 1 : Boot a rom that does nothing 2012-11-02 22:17:59 -04:00