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14 Commits 1 Branch 0 Tags
637764ff28ef2d872d5e8243d28ed557691d69ad
Commit Graph

6 Commits

Author SHA1 Message Date
Andrew Kesterson
637764ff28 Made oamInsertMultiSprite a real function, just needs a list of actors to stop using $0200 now 2012-11-04 13:25:11 -05:00
Andrew Kesterson
7ea451361a Pointers working for the NMI OAM copy, thanks Ophis 2012-11-04 12:25:10 -05:00
Andrew Kesterson
ff7579cdfe Converted to Ophis, ripped out pad reading code to start over 2012-11-04 12:00:03 -05:00
Andrew Kesterson
4c5b4719fa Committing before converting sources for Ophis 2012-11-04 11:25:30 -05:00
Andrew Kesterson
86c65ebe7b Refinements to Milestone 3 implementation ; still not ready to break it out into a subroutine, but is getting much closer. Changed the way the metasprites are packed. 2012-11-03 21:17:39 -04:00
Andrew Kesterson
c5be4abf62 Milestone 3 : Refined the CopyMarioToORAM routine and moved it inside of the NMI, now it works as designed. Also refactored the 'actor' data that drives the function; See sprMario, sprMario_x, sprMario_y. Now to draw a character all I need is this routine, and 3 arrays; one with tile indexes, and one each of x and y offsets for each of those tiles. Then I can draw the entire thing in the right way given an X,Y starting point. 2012-11-03 16:45:38 -04:00
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