Logo
Explore Help
Sign In
andrew/nesgame
Archived
1
0
Fork 0
You've already forked nesgame
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
8 Commits 1 Branch 0 Tags
9b89a6788ed34d43c1c2e01433d999dee3e4f2ba
Commit Graph

6 Commits

Author SHA1 Message Date
Andrew Kesterson
9b89a6788e Milestone 3 - the _MAIN_*Mario* code works better than it did now, but it still freaks out and cascades the tiles across the screen if I put it into the main loop. 2012-11-03 12:46:27 -04:00
Andrew Kesterson
d733418509 Milestone 3, though the routine that moves teh sprite to playerx/playery doesn't seem to be working. Still meets the milestone. 2012-11-03 12:03:46 -04:00
Andrew Kesterson
e6885eda7c Milestone 2, added cycling through all the visible sprite tiles, though the loop runs quite a bit faster than it should 2012-11-03 09:01:08 -04:00
Andrew Kesterson
99d41cd790 Milestone 2 2012-11-03 08:41:02 -04:00
Andrew Kesterson
f85b5ae095 Some reformatting 2012-11-02 22:23:15 -04:00
Andrew Kesterson
7b5d0c76e8 Milestone 1 : Boot a rom that does nothing 2012-11-02 22:17:59 -04:00
Powered by Gitea Version: 1.25.3 Page: 272ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API