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c5be4abf628c879c075c0bd8aa26019b05ceb871
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7 Commits

Author SHA1 Message Date
Andrew Kesterson
c5be4abf62 Milestone 3 : Refined the CopyMarioToORAM routine and moved it inside of the NMI, now it works as designed. Also refactored the 'actor' data that drives the function; See sprMario, sprMario_x, sprMario_y. Now to draw a character all I need is this routine, and 3 arrays; one with tile indexes, and one each of x and y offsets for each of those tiles. Then I can draw the entire thing in the right way given an X,Y starting point. 2012-11-03 16:45:38 -04:00
Andrew Kesterson
9b89a6788e Milestone 3 - the _MAIN_*Mario* code works better than it did now, but it still freaks out and cascades the tiles across the screen if I put it into the main loop. 2012-11-03 12:46:27 -04:00
Andrew Kesterson
d733418509 Milestone 3, though the routine that moves teh sprite to playerx/playery doesn't seem to be working. Still meets the milestone. 2012-11-03 12:03:46 -04:00
Andrew Kesterson
e6885eda7c Milestone 2, added cycling through all the visible sprite tiles, though the loop runs quite a bit faster than it should 2012-11-03 09:01:08 -04:00
Andrew Kesterson
99d41cd790 Milestone 2 2012-11-03 08:41:02 -04:00
Andrew Kesterson
f85b5ae095 Some reformatting 2012-11-02 22:23:15 -04:00
Andrew Kesterson
7b5d0c76e8 Milestone 1 : Boot a rom that does nothing 2012-11-02 22:17:59 -04:00
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