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ff7579cdfe
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Converted to Ophis, ripped out pad reading code to start over
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2012-11-04 12:00:03 -05:00 |
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4c5b4719fa
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Committing before converting sources for Ophis
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2012-11-04 11:25:30 -05:00 |
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86c65ebe7b
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Refinements to Milestone 3 implementation ; still not ready to break it out into a subroutine, but is getting much closer. Changed the way the metasprites are packed.
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2012-11-03 21:17:39 -04:00 |
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c5be4abf62
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Milestone 3 : Refined the CopyMarioToORAM routine and moved it inside of the NMI, now it works as designed. Also refactored the 'actor' data that drives the function; See sprMario, sprMario_x, sprMario_y. Now to draw a character all I need is this routine, and 3 arrays; one with tile indexes, and one each of x and y offsets for each of those tiles. Then I can draw the entire thing in the right way given an X,Y starting point.
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2012-11-03 16:45:38 -04:00 |
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9b89a6788e
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Milestone 3 - the _MAIN_*Mario* code works better than it did now, but it still freaks out and cascades the tiles across the screen if I put it into the main loop.
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2012-11-03 12:46:27 -04:00 |
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d733418509
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Milestone 3, though the routine that moves teh sprite to playerx/playery doesn't seem to be working. Still meets the milestone.
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2012-11-03 12:03:46 -04:00 |
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e6885eda7c
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Milestone 2, added cycling through all the visible sprite tiles, though the loop runs quite a bit faster than it should
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2012-11-03 09:01:08 -04:00 |
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99d41cd790
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Milestone 2
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2012-11-03 08:41:02 -04:00 |
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f85b5ae095
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Some reformatting
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2012-11-02 22:23:15 -04:00 |
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7b5d0c76e8
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Milestone 1 : Boot a rom that does nothing
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2012-11-02 22:17:59 -04:00 |
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