Commit Graph

10 Commits

Author SHA1 Message Date
ff7579cdfe Converted to Ophis, ripped out pad reading code to start over 2012-11-04 12:00:03 -05:00
4c5b4719fa Committing before converting sources for Ophis 2012-11-04 11:25:30 -05:00
86c65ebe7b Refinements to Milestone 3 implementation ; still not ready to break it out into a subroutine, but is getting much closer. Changed the way the metasprites are packed. 2012-11-03 21:17:39 -04:00
c5be4abf62 Milestone 3 : Refined the CopyMarioToORAM routine and moved it inside of the NMI, now it works as designed. Also refactored the 'actor' data that drives the function; See sprMario, sprMario_x, sprMario_y. Now to draw a character all I need is this routine, and 3 arrays; one with tile indexes, and one each of x and y offsets for each of those tiles. Then I can draw the entire thing in the right way given an X,Y starting point. 2012-11-03 16:45:38 -04:00
9b89a6788e Milestone 3 - the _MAIN_*Mario* code works better than it did now, but it still freaks out and cascades the tiles across the screen if I put it into the main loop. 2012-11-03 12:46:27 -04:00
d733418509 Milestone 3, though the routine that moves teh sprite to playerx/playery doesn't seem to be working. Still meets the milestone. 2012-11-03 12:03:46 -04:00
e6885eda7c Milestone 2, added cycling through all the visible sprite tiles, though the loop runs quite a bit faster than it should 2012-11-03 09:01:08 -04:00
99d41cd790 Milestone 2 2012-11-03 08:41:02 -04:00
f85b5ae095 Some reformatting 2012-11-02 22:23:15 -04:00
7b5d0c76e8 Milestone 1 : Boot a rom that does nothing 2012-11-02 22:17:59 -04:00