Yo, it's a NES game! Sort of. It will get better. Milestone list: 1- Boot a ROM that does nothing 2- Single sprite and backgroud tile visible on the screen 3- Complete complex (multi-part) sprite visible on the screen 4- Swap palette of sprite in response to gamepad 5- Move sprite on screen with no animation 6- Display a full tile map on the screen 7- Collide a sprite with the world map 8- Apply gravity to a sprite and have him stand on the "ground" 9- Jumping sprite in response to the gamepad 10- Scrolling tile map (moving camera) 11- Add a second actor/sprite to the screen and make it stand 12- Collide two actors with each other 13- Create actors on screen from map data (e.g. some data in RAM) 14- Change an actor's sprite based on its state 15- AI update functions for each actor type called once per frame 16- Play a sound effect based on a collision event 17- Loop background music 18- Tilemap transitions (e.g., end of level)