playerx=$0010 playery=$0011 curSpriteData=$0012 ; 2 bytes curSpriteDataLo=$0013 curSpriteDataHi=$0012 curSpriteLen=$0014 pad1a=$0015 pad1b=$0016 pad1select=$0017 pad1start=$0018 pad1left=$0019 pad1right=$001A pad1up=$001B pad1down=$001C