data
export menu_text_color
align 4
LABELV menu_text_color
byte 4 1065353216
byte 4 1065353216
byte 4 1065353216
byte 4 1065353216
export menu_dim_color
align 4
LABELV menu_dim_color
byte 4 0
byte 4 0
byte 4 0
byte 4 1061158912
export color_black
align 4
LABELV color_black
byte 4 0
byte 4 0
byte 4 0
byte 4 1065353216
export color_white
align 4
LABELV color_white
byte 4 1065353216
byte 4 1065353216
byte 4 1065353216
byte 4 1065353216
export color_yellow
align 4
LABELV color_yellow
byte 4 1065353216
byte 4 1065353216
byte 4 0
byte 4 1065353216
export color_blue
align 4
LABELV color_blue
byte 4 0
byte 4 0
byte 4 1065353216
byte 4 1065353216
export color_lightOrange
align 4
LABELV color_lightOrange
byte 4 1065353216
byte 4 1059984507
byte 4 0
byte 4 1065353216
export color_orange
align 4
LABELV color_orange
byte 4 1065353216
byte 4 1054615798
byte 4 0
byte 4 1065353216
export color_red
align 4
LABELV color_red
byte 4 1065353216
byte 4 0
byte 4 0
byte 4 1065353216
export color_dim
align 4
LABELV color_dim
byte 4 0
byte 4 0
byte 4 0
byte 4 1048576000
export pulse_color
align 4
LABELV pulse_color
byte 4 1065353216
byte 4 1065353216
byte 4 1065353216
byte 4 1065353216
export text_color_disabled
align 4
LABELV text_color_disabled
byte 4 1056964608
byte 4 1056964608
byte 4 1056964608
byte 4 1065353216
export text_color_normal
align 4
LABELV text_color_normal
byte 4 1065353216
byte 4 1054615798
byte 4 0
byte 4 1065353216
export text_color_highlight
align 4
LABELV text_color_highlight
byte 4 1065353216
byte 4 1065353216
byte 4 0
byte 4 1065353216
export listbar_color
align 4
LABELV listbar_color
byte 4 1065353216
byte 4 1054615798
byte 4 0
byte 4 1050253722
export text_color_status
align 4
LABELV text_color_status
byte 4 1065353216
byte 4 1065353216
byte 4 1065353216
byte 4 1065353216
code
proc Text_Init 4 0
file "debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_qmenu.c"
line 81
;1:// Copyright (C) 1999-2000 Id Software, Inc.
;2://
;3:/**********************************************************************
;4:	UI_QMENU.C
;5:
;6:	Quake's menu framework system.
;7:**********************************************************************/
;8:#include "ui_local.h"
;9:
;10:sfxHandle_t menu_in_sound;
;11:sfxHandle_t menu_move_sound;
;12:sfxHandle_t menu_out_sound;
;13:sfxHandle_t menu_buzz_sound;
;14:sfxHandle_t menu_null_sound;
;15:sfxHandle_t weaponChangeSound;
;16:
;17:static qhandle_t	sliderBar;
;18:static qhandle_t	sliderButton_0;
;19:static qhandle_t	sliderButton_1;
;20:
;21:vec4_t menu_text_color	    = {1.0f, 1.0f, 1.0f, 1.0f};
;22:vec4_t menu_dim_color       = {0.0f, 0.0f, 0.0f, 0.75f};
;23:vec4_t color_black	    = {0.00f, 0.00f, 0.00f, 1.00f};
;24:vec4_t color_white	    = {1.00f, 1.00f, 1.00f, 1.00f};
;25:vec4_t color_yellow	    = {1.00f, 1.00f, 0.00f, 1.00f};
;26:vec4_t color_blue	    = {0.00f, 0.00f, 1.00f, 1.00f};
;27:vec4_t color_lightOrange    = {1.00f, 0.68f, 0.00f, 1.00f };
;28:vec4_t color_orange	    = {1.00f, 0.43f, 0.00f, 1.00f};
;29:vec4_t color_red	    = {1.00f, 0.00f, 0.00f, 1.00f};
;30:vec4_t color_dim	    = {0.00f, 0.00f, 0.00f, 0.25f};
;31:
;32:// current color scheme
;33:vec4_t pulse_color          = {1.00f, 1.00f, 1.00f, 1.00f};
;34:vec4_t text_color_disabled  = {0.50f, 0.50f, 0.50f, 1.00f};	// light gray
;35:vec4_t text_color_normal    = {1.00f, 0.43f, 0.00f, 1.00f};	// light orange
;36:vec4_t text_color_highlight = {1.00f, 1.00f, 0.00f, 1.00f};	// bright yellow
;37:vec4_t listbar_color        = {1.00f, 0.43f, 0.00f, 0.30f};	// transluscent orange
;38:vec4_t text_color_status    = {1.00f, 1.00f, 1.00f, 1.00f};	// bright white	
;39:
;40:// action widget
;41:static void	Action_Init( menuaction_s *a );
;42:static void	Action_Draw( menuaction_s *a );
;43:
;44:// radio button widget
;45:static void	RadioButton_Init( menuradiobutton_s *rb );
;46:static void	RadioButton_Draw( menuradiobutton_s *rb );
;47:static sfxHandle_t RadioButton_Key( menuradiobutton_s *rb, int key );
;48:
;49:// slider widget
;50:static void Slider_Init( menuslider_s *s );
;51:static sfxHandle_t Slider_Key( menuslider_s *s, int key );
;52:static void	Slider_Draw( menuslider_s *s );
;53:
;54:// spin control widget
;55:static void	SpinControl_Init( menulist_s *s );
;56:static void	SpinControl_Draw( menulist_s *s );
;57:static sfxHandle_t SpinControl_Key( menulist_s *l, int key );
;58:
;59:// text widget
;60:static void Text_Init( menutext_s *b );
;61:static void Text_Draw( menutext_s *b );
;62:
;63:// scrolllist widget
;64:static void	ScrollList_Init( menulist_s *l );
;65:sfxHandle_t ScrollList_Key( menulist_s *l, int key );
;66:
;67:// proportional text widget
;68:static void PText_Init( menutext_s *b );
;69:static void PText_Draw( menutext_s *b );
;70:
;71:// proportional banner text widget
;72:static void BText_Init( menutext_s *b );
;73:static void BText_Draw( menutext_s *b );
;74:
;75:/*
;76:=================
;77:Text_Init
;78:=================
;79:*/
;80:static void Text_Init( menutext_s *t )
;81:{
line 82
;82:	t->generic.flags |= QMF_INACTIVE;
ADDRLP4 0
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
ASGNP4
ADDRLP4 0
INDIRP4
ADDRLP4 0
INDIRP4
INDIRU4
CNSTU4 16384
BORU4
ASGNU4
line 83
;83:}
LABELV $67
endproc Text_Init 4 0
proc Text_Draw 524 20
line 91
;84:
;85:/*
;86:=================
;87:Text_Draw
;88:=================
;89:*/
;90:static void Text_Draw( menutext_s *t )
;91:{
line 97
;92:	int		x;
;93:	int		y;
;94:	char	buff[512];	
;95:	float*	color;
;96:
;97:	x = t->generic.x;
ADDRLP4 512
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 98
;98:	y = t->generic.y;
ADDRLP4 516
ADDRFP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 100
;99:
;100:	buff[0] = '\0';
ADDRLP4 0
CNSTI1 0
ASGNI1
line 103
;101:
;102:	// possible label
;103:	if (t->generic.name)
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $69
line 104
;104:		strcpy(buff,t->generic.name);
ADDRLP4 0
ARGP4
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
ARGP4
ADDRGP4 strcpy
CALLP4
pop
LABELV $69
line 107
;105:
;106:	// possible value
;107:	if (t->string)
ADDRFP4 0
INDIRP4
CNSTI4 60
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $71
line 108
;108:		strcat(buff,t->string);
ADDRLP4 0
ARGP4
ADDRFP4 0
INDIRP4
CNSTI4 60
ADDP4
INDIRP4
ARGP4
ADDRGP4 strcat
CALLP4
pop
LABELV $71
line 110
;109:		
;110:	if (t->generic.flags & QMF_GRAYED)
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8192
BANDU4
CNSTU4 0
EQU4 $73
line 111
;111:		color = text_color_disabled;
ADDRLP4 520
ADDRGP4 text_color_disabled
ASGNP4
ADDRGP4 $74
JUMPV
LABELV $73
line 113
;112:	else
;113:		color = t->color;
ADDRLP4 520
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
INDIRP4
ASGNP4
LABELV $74
line 115
;114:
;115:	UI_DrawString( x, y, buff, t->style, color );
ADDRLP4 512
INDIRI4
ARGI4
ADDRLP4 516
INDIRI4
ARGI4
ADDRLP4 0
ARGP4
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ARGI4
ADDRLP4 520
INDIRP4
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 116
;116:}
LABELV $68
endproc Text_Draw 524 20
proc BText_Init 4 0
line 124
;117:
;118:/*
;119:=================
;120:BText_Init
;121:=================
;122:*/
;123:static void BText_Init( menutext_s *t )
;124:{
line 125
;125:	t->generic.flags |= QMF_INACTIVE;
ADDRLP4 0
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
ASGNP4
ADDRLP4 0
INDIRP4
ADDRLP4 0
INDIRP4
INDIRU4
CNSTU4 16384
BORU4
ASGNU4
line 126
;126:}
LABELV $75
endproc BText_Init 4 0
proc BText_Draw 16 20
line 134
;127:
;128:/*
;129:=================
;130:BText_Draw
;131:=================
;132:*/
;133:static void BText_Draw( menutext_s *t )
;134:{
line 139
;135:	int		x;
;136:	int		y;
;137:	float*	color;
;138:
;139:	x = t->generic.x;
ADDRLP4 0
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 140
;140:	y = t->generic.y;
ADDRLP4 4
ADDRFP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 142
;141:
;142:	if (t->generic.flags & QMF_GRAYED)
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8192
BANDU4
CNSTU4 0
EQU4 $77
line 143
;143:		color = text_color_disabled;
ADDRLP4 8
ADDRGP4 text_color_disabled
ASGNP4
ADDRGP4 $78
JUMPV
LABELV $77
line 145
;144:	else
;145:		color = t->color;
ADDRLP4 8
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
INDIRP4
ASGNP4
LABELV $78
line 147
;146:
;147:	UI_DrawBannerString( x, y, t->string, t->style, color );
ADDRLP4 0
INDIRI4
ARGI4
ADDRLP4 4
INDIRI4
ARGI4
ADDRLP4 12
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 12
INDIRP4
CNSTI4 60
ADDP4
INDIRP4
ARGP4
ADDRLP4 12
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ARGI4
ADDRLP4 8
INDIRP4
ARGP4
ADDRGP4 UI_DrawBannerString
CALLV
pop
line 148
;148:}
LABELV $76
endproc BText_Draw 16 20
proc PText_Init 28 4
line 156
;149:
;150:/*
;151:=================
;152:PText_Init
;153:=================
;154:*/
;155:static void PText_Init( menutext_s *t )
;156:{
line 163
;157:	int	x;
;158:	int	y;
;159:	int	w;
;160:	int	h;
;161:	float	sizeScale;
;162:
;163:	sizeScale = UI_ProportionalSizeScale( t->style );
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ARGI4
ADDRLP4 20
ADDRGP4 UI_ProportionalSizeScale
CALLF4
ASGNF4
ADDRLP4 0
ADDRLP4 20
INDIRF4
ASGNF4
line 165
;164:
;165:	x = t->generic.x;
ADDRLP4 4
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 166
;166:	y = t->generic.y;
ADDRLP4 8
ADDRFP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 167
;167:	w = UI_ProportionalStringWidth( t->string ) * sizeScale;
ADDRFP4 0
INDIRP4
CNSTI4 60
ADDP4
INDIRP4
ARGP4
ADDRLP4 24
ADDRGP4 UI_ProportionalStringWidth
CALLI4
ASGNI4
ADDRLP4 12
ADDRLP4 24
INDIRI4
CVIF4 4
ADDRLP4 0
INDIRF4
MULF4
CVFI4 4
ASGNI4
line 168
;168:	h =	PROP_HEIGHT * sizeScale;
ADDRLP4 16
CNSTF4 1104674816
ADDRLP4 0
INDIRF4
MULF4
CVFI4 4
ASGNI4
line 170
;169:
;170:	if( t->generic.flags & QMF_RIGHT_JUSTIFY ) {
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 16
BANDU4
CNSTU4 0
EQU4 $80
line 171
;171:		x -= w;
ADDRLP4 4
ADDRLP4 4
INDIRI4
ADDRLP4 12
INDIRI4
SUBI4
ASGNI4
line 172
;172:	}
ADDRGP4 $81
JUMPV
LABELV $80
line 173
;173:	else if( t->generic.flags & QMF_CENTER_JUSTIFY ) {
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8
BANDU4
CNSTU4 0
EQU4 $82
line 174
;174:		x -= w / 2;
ADDRLP4 4
ADDRLP4 4
INDIRI4
ADDRLP4 12
INDIRI4
CNSTI4 2
DIVI4
SUBI4
ASGNI4
line 175
;175:	}
LABELV $82
LABELV $81
line 177
;176:
;177:	t->generic.left   = x - PROP_GAP_WIDTH * sizeScale;
ADDRFP4 0
INDIRP4
CNSTI4 20
ADDP4
ADDRLP4 4
INDIRI4
CVIF4 4
CNSTF4 1077936128
ADDRLP4 0
INDIRF4
MULF4
SUBF4
CVFI4 4
ASGNI4
line 178
;178:	t->generic.right  = x + w + PROP_GAP_WIDTH * sizeScale;
ADDRFP4 0
INDIRP4
CNSTI4 28
ADDP4
ADDRLP4 4
INDIRI4
ADDRLP4 12
INDIRI4
ADDI4
CVIF4 4
CNSTF4 1077936128
ADDRLP4 0
INDIRF4
MULF4
ADDF4
CVFI4 4
ASGNI4
line 179
;179:	t->generic.top    = y;
ADDRFP4 0
INDIRP4
CNSTI4 24
ADDP4
ADDRLP4 8
INDIRI4
ASGNI4
line 180
;180:	t->generic.bottom = y + h;
ADDRFP4 0
INDIRP4
CNSTI4 32
ADDP4
ADDRLP4 8
INDIRI4
ADDRLP4 16
INDIRI4
ADDI4
ASGNI4
line 181
;181:}
LABELV $79
endproc PText_Init 28 4
proc PText_Draw 24 20
line 189
;182:
;183:/*
;184:=================
;185:PText_Draw
;186:=================
;187:*/
;188:static void PText_Draw( menutext_s *t )
;189:{
line 195
;190:	int		x;
;191:	int		y;
;192:	float *	color;
;193:	int		style;
;194:
;195:	x = t->generic.x;
ADDRLP4 4
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 196
;196:	y = t->generic.y;
ADDRLP4 8
ADDRFP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 198
;197:
;198:	if (t->generic.flags & QMF_GRAYED)
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8192
BANDU4
CNSTU4 0
EQU4 $85
line 199
;199:		color = text_color_disabled;
ADDRLP4 12
ADDRGP4 text_color_disabled
ASGNP4
ADDRGP4 $86
JUMPV
LABELV $85
line 201
;200:	else
;201:		color = t->color;
ADDRLP4 12
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
INDIRP4
ASGNP4
LABELV $86
line 203
;202:
;203:	style = t->style;
ADDRLP4 0
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ASGNI4
line 204
;204:	if( t->generic.flags & QMF_PULSEIFFOCUS ) {
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 256
BANDU4
CNSTU4 0
EQU4 $87
line 205
;205:		if( Menu_ItemAtCursor( t->generic.parent ) == t ) {
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
INDIRP4
CNSTI4 36
ADDP4
INDIRP4
ARGP4
ADDRLP4 20
ADDRGP4 Menu_ItemAtCursor
CALLP4
ASGNP4
ADDRLP4 16
INDIRP4
CVPU4 4
ADDRLP4 20
INDIRP4
CVPU4 4
NEU4 $89
line 206
;206:			style |= UI_PULSE;
ADDRLP4 0
ADDRLP4 0
INDIRI4
CNSTI4 16384
BORI4
ASGNI4
line 207
;207:		}
ADDRGP4 $90
JUMPV
LABELV $89
line 208
;208:		else {
line 209
;209:			style |= UI_INVERSE;
ADDRLP4 0
ADDRLP4 0
INDIRI4
CNSTI4 8192
BORI4
ASGNI4
line 210
;210:		}
LABELV $90
line 211
;211:	}
LABELV $87
line 213
;212:
;213:	UI_DrawProportionalString( x, y, t->string, style, color );
ADDRLP4 4
INDIRI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
ADDRFP4 0
INDIRP4
CNSTI4 60
ADDP4
INDIRP4
ARGP4
ADDRLP4 0
INDIRI4
ARGI4
ADDRLP4 12
INDIRP4
ARGP4
ADDRGP4 UI_DrawProportionalString
CALLV
pop
line 214
;214:}
LABELV $84
endproc PText_Draw 24 20
export Bitmap_Init
proc Bitmap_Init 16 0
line 222
;215:
;216:/*
;217:=================
;218:Bitmap_Init
;219:=================
;220:*/
;221:void Bitmap_Init( menubitmap_s *b )
;222:{
line 228
;223:	int	x;
;224:	int	y;
;225:	int	w;
;226:	int	h;
;227:
;228:	x = b->generic.x;
ADDRLP4 4
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 229
;229:	y = b->generic.y;
ADDRLP4 12
ADDRFP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 230
;230:	w = b->width;
ADDRLP4 0
ADDRFP4 0
INDIRP4
CNSTI4 76
ADDP4
INDIRI4
ASGNI4
line 231
;231:	h =	b->height;
ADDRLP4 8
ADDRFP4 0
INDIRP4
CNSTI4 80
ADDP4
INDIRI4
ASGNI4
line 232
;232:	if( w < 0 ) {
ADDRLP4 0
INDIRI4
CNSTI4 0
GEI4 $92
line 233
;233:		w = -w;
ADDRLP4 0
ADDRLP4 0
INDIRI4
NEGI4
ASGNI4
line 234
;234:	}
LABELV $92
line 235
;235:	if( h < 0 ) {
ADDRLP4 8
INDIRI4
CNSTI4 0
GEI4 $94
line 236
;236:		h = -h;
ADDRLP4 8
ADDRLP4 8
INDIRI4
NEGI4
ASGNI4
line 237
;237:	}
LABELV $94
line 239
;238:
;239:	if (b->generic.flags & QMF_RIGHT_JUSTIFY)
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 16
BANDU4
CNSTU4 0
EQU4 $96
line 240
;240:	{
line 241
;241:		x = x - w;
ADDRLP4 4
ADDRLP4 4
INDIRI4
ADDRLP4 0
INDIRI4
SUBI4
ASGNI4
line 242
;242:	}
ADDRGP4 $97
JUMPV
LABELV $96
line 243
;243:	else if (b->generic.flags & QMF_CENTER_JUSTIFY)
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8
BANDU4
CNSTU4 0
EQU4 $98
line 244
;244:	{
line 245
;245:		x = x - w/2;
ADDRLP4 4
ADDRLP4 4
INDIRI4
ADDRLP4 0
INDIRI4
CNSTI4 2
DIVI4
SUBI4
ASGNI4
line 246
;246:	}
LABELV $98
LABELV $97
line 248
;247:
;248:	b->generic.left   = x;
ADDRFP4 0
INDIRP4
CNSTI4 20
ADDP4
ADDRLP4 4
INDIRI4
ASGNI4
line 249
;249:	b->generic.right  = x + w;
ADDRFP4 0
INDIRP4
CNSTI4 28
ADDP4
ADDRLP4 4
INDIRI4
ADDRLP4 0
INDIRI4
ADDI4
ASGNI4
line 250
;250:	b->generic.top    = y;
ADDRFP4 0
INDIRP4
CNSTI4 24
ADDP4
ADDRLP4 12
INDIRI4
ASGNI4
line 251
;251:	b->generic.bottom = y + h;
ADDRFP4 0
INDIRP4
CNSTI4 32
ADDP4
ADDRLP4 12
INDIRI4
ADDRLP4 8
INDIRI4
ADDI4
ASGNI4
line 253
;252:
;253:	b->shader      = 0;
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
CNSTI4 0
ASGNI4
line 254
;254:	b->focusshader = 0;
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
CNSTI4 0
ASGNI4
line 255
;255:}
LABELV $91
endproc Bitmap_Init 16 0
export Bitmap_Draw
proc Bitmap_Draw 84 20
line 263
;256:
;257:/*
;258:=================
;259:Bitmap_Draw
;260:=================
;261:*/
;262:void Bitmap_Draw( menubitmap_s *b )
;263:{
line 271
;264:	float	x;
;265:	float	y;
;266:	float	w;
;267:	float	h;
;268:	vec4_t	tempcolor;
;269:	float*	color;
;270:
;271:	x = b->generic.x;
ADDRLP4 0
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
CVIF4 4
ASGNF4
line 272
;272:	y = b->generic.y;
ADDRLP4 8
ADDRFP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
CVIF4 4
ASGNF4
line 273
;273:	w = b->width;
ADDRLP4 4
ADDRFP4 0
INDIRP4
CNSTI4 76
ADDP4
INDIRI4
CVIF4 4
ASGNF4
line 274
;274:	h =	b->height;
ADDRLP4 12
ADDRFP4 0
INDIRP4
CNSTI4 80
ADDP4
INDIRI4
CVIF4 4
ASGNF4
line 276
;275:
;276:	if (b->generic.flags & QMF_RIGHT_JUSTIFY)
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 16
BANDU4
CNSTU4 0
EQU4 $101
line 277
;277:	{
line 278
;278:		x = x - w;
ADDRLP4 0
ADDRLP4 0
INDIRF4
ADDRLP4 4
INDIRF4
SUBF4
ASGNF4
line 279
;279:	}
ADDRGP4 $102
JUMPV
LABELV $101
line 280
;280:	else if (b->generic.flags & QMF_CENTER_JUSTIFY)
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8
BANDU4
CNSTU4 0
EQU4 $103
line 281
;281:	{
line 282
;282:		x = x - w/2;
ADDRLP4 0
ADDRLP4 0
INDIRF4
ADDRLP4 4
INDIRF4
CNSTF4 1073741824
DIVF4
SUBF4
ASGNF4
line 283
;283:	}
LABELV $103
LABELV $102
line 286
;284:
;285:	// used to refresh shader
;286:	if (b->generic.name && !b->shader)
ADDRLP4 36
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 36
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $105
ADDRLP4 36
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
CNSTI4 0
NEI4 $105
line 287
;287:	{
line 288
;288:		b->shader = trap_R_RegisterShaderNoMip( b->generic.name );
ADDRLP4 40
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 40
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
ARGP4
ADDRLP4 44
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRLP4 40
INDIRP4
CNSTI4 68
ADDP4
ADDRLP4 44
INDIRI4
ASGNI4
line 289
;289:		if (!b->shader && b->errorpic)
ADDRLP4 48
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 48
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
CNSTI4 0
NEI4 $107
ADDRLP4 48
INDIRP4
CNSTI4 64
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $107
line 290
;290:			b->shader = trap_R_RegisterShaderNoMip( b->errorpic );
ADDRLP4 52
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 52
INDIRP4
CNSTI4 64
ADDP4
INDIRP4
ARGP4
ADDRLP4 56
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRLP4 52
INDIRP4
CNSTI4 68
ADDP4
ADDRLP4 56
INDIRI4
ASGNI4
LABELV $107
line 291
;291:	}
LABELV $105
line 293
;292:
;293:	if (b->focuspic && !b->focusshader)
ADDRLP4 40
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 40
INDIRP4
CNSTI4 60
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $109
ADDRLP4 40
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
CNSTI4 0
NEI4 $109
line 294
;294:		b->focusshader = trap_R_RegisterShaderNoMip( b->focuspic );
ADDRLP4 44
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 44
INDIRP4
CNSTI4 60
ADDP4
INDIRP4
ARGP4
ADDRLP4 48
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRLP4 44
INDIRP4
CNSTI4 72
ADDP4
ADDRLP4 48
INDIRI4
ASGNI4
LABELV $109
line 296
;295:
;296:	if (b->generic.flags & QMF_GRAYED)
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8192
BANDU4
CNSTU4 0
EQU4 $111
line 297
;297:	{
line 298
;298:		if (b->shader)
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
CNSTI4 0
EQI4 $112
line 299
;299:		{
line 300
;300:			trap_R_SetColor( colorMdGrey );
ADDRGP4 colorMdGrey
ARGP4
ADDRGP4 trap_R_SetColor
CALLV
pop
line 301
;301:			UI_DrawHandlePic( x, y, w, h, b->shader );
ADDRLP4 0
INDIRF4
ARGF4
ADDRLP4 8
INDIRF4
ARGF4
ADDRLP4 4
INDIRF4
ARGF4
ADDRLP4 12
INDIRF4
ARGF4
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
ARGI4
ADDRGP4 UI_DrawHandlePic
CALLV
pop
line 302
;302:			trap_R_SetColor( NULL );
CNSTP4 0
ARGP4
ADDRGP4 trap_R_SetColor
CALLV
pop
line 303
;303:		}
line 304
;304:	}
ADDRGP4 $112
JUMPV
LABELV $111
line 306
;305:	else
;306:	{
line 307
;307:		if (b->shader)
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
CNSTI4 0
EQI4 $115
line 308
;308:			UI_DrawHandlePic( x, y, w, h, b->shader );
ADDRLP4 0
INDIRF4
ARGF4
ADDRLP4 8
INDIRF4
ARGF4
ADDRLP4 4
INDIRF4
ARGF4
ADDRLP4 12
INDIRF4
ARGF4
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
ARGI4
ADDRGP4 UI_DrawHandlePic
CALLV
pop
LABELV $115
line 311
;309:
;310:		// bk001204 - parentheses
;311:		if (  ( (b->generic.flags & QMF_PULSE) 
ADDRLP4 52
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
ASGNU4
ADDRLP4 56
CNSTU4 0
ASGNU4
ADDRLP4 52
INDIRU4
CNSTU4 131072
BANDU4
ADDRLP4 56
INDIRU4
NEU4 $119
ADDRLP4 52
INDIRU4
CNSTU4 256
BANDU4
ADDRLP4 56
INDIRU4
EQU4 $117
LABELV $119
ADDRLP4 60
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 60
INDIRP4
CNSTI4 36
ADDP4
INDIRP4
ARGP4
ADDRLP4 64
ADDRGP4 Menu_ItemAtCursor
CALLP4
ASGNP4
ADDRLP4 60
INDIRP4
CVPU4 4
ADDRLP4 64
INDIRP4
CVPU4 4
NEU4 $117
line 314
;312:			|| (b->generic.flags & QMF_PULSEIFFOCUS) )
;313:		      && (Menu_ItemAtCursor( b->generic.parent ) == b))
;314:		{	
line 315
;315:			if (b->focuscolor)			
ADDRFP4 0
INDIRP4
CNSTI4 84
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $120
line 316
;316:			{
line 317
;317:				tempcolor[0] = b->focuscolor[0];
ADDRLP4 20
ADDRFP4 0
INDIRP4
CNSTI4 84
ADDP4
INDIRP4
INDIRF4
ASGNF4
line 318
;318:				tempcolor[1] = b->focuscolor[1];
ADDRLP4 20+4
ADDRFP4 0
INDIRP4
CNSTI4 84
ADDP4
INDIRP4
CNSTI4 4
ADDP4
INDIRF4
ASGNF4
line 319
;319:				tempcolor[2] = b->focuscolor[2];
ADDRLP4 20+8
ADDRFP4 0
INDIRP4
CNSTI4 84
ADDP4
INDIRP4
CNSTI4 8
ADDP4
INDIRF4
ASGNF4
line 320
;320:				color        = tempcolor;	
ADDRLP4 16
ADDRLP4 20
ASGNP4
line 321
;321:			}
ADDRGP4 $121
JUMPV
LABELV $120
line 323
;322:			else
;323:				color = pulse_color;
ADDRLP4 16
ADDRGP4 pulse_color
ASGNP4
LABELV $121
line 324
;324:			color[3] = 0.5+0.5*sin(uis.realtime/PULSE_DIVISOR);
ADDRGP4 uis+4
INDIRI4
CNSTI4 75
DIVI4
CVIF4 4
ARGF4
ADDRLP4 68
ADDRGP4 sin
CALLF4
ASGNF4
ADDRLP4 16
INDIRP4
CNSTI4 12
ADDP4
CNSTF4 1056964608
ADDRLP4 68
INDIRF4
MULF4
CNSTF4 1056964608
ADDF4
ASGNF4
line 326
;325:
;326:			trap_R_SetColor( color );
ADDRLP4 16
INDIRP4
ARGP4
ADDRGP4 trap_R_SetColor
CALLV
pop
line 327
;327:			UI_DrawHandlePic( x, y, w, h, b->focusshader );
ADDRLP4 0
INDIRF4
ARGF4
ADDRLP4 8
INDIRF4
ARGF4
ADDRLP4 4
INDIRF4
ARGF4
ADDRLP4 12
INDIRF4
ARGF4
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
ARGI4
ADDRGP4 UI_DrawHandlePic
CALLV
pop
line 328
;328:			trap_R_SetColor( NULL );
CNSTP4 0
ARGP4
ADDRGP4 trap_R_SetColor
CALLV
pop
line 329
;329:		}
ADDRGP4 $118
JUMPV
LABELV $117
line 330
;330:		else if ((b->generic.flags & QMF_HIGHLIGHT) || ((b->generic.flags & QMF_HIGHLIGHT_IF_FOCUS) && (Menu_ItemAtCursor( b->generic.parent ) == b)))
ADDRLP4 68
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 72
ADDRLP4 68
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
ASGNU4
ADDRLP4 76
CNSTU4 0
ASGNU4
ADDRLP4 72
INDIRU4
CNSTU4 64
BANDU4
ADDRLP4 76
INDIRU4
NEU4 $127
ADDRLP4 72
INDIRU4
CNSTU4 128
BANDU4
ADDRLP4 76
INDIRU4
EQU4 $125
ADDRLP4 68
INDIRP4
CNSTI4 36
ADDP4
INDIRP4
ARGP4
ADDRLP4 80
ADDRGP4 Menu_ItemAtCursor
CALLP4
ASGNP4
ADDRLP4 68
INDIRP4
CVPU4 4
ADDRLP4 80
INDIRP4
CVPU4 4
NEU4 $125
LABELV $127
line 331
;331:		{	
line 332
;332:			if (b->focuscolor)
ADDRFP4 0
INDIRP4
CNSTI4 84
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $128
line 333
;333:			{
line 334
;334:				trap_R_SetColor( b->focuscolor );
ADDRFP4 0
INDIRP4
CNSTI4 84
ADDP4
INDIRP4
ARGP4
ADDRGP4 trap_R_SetColor
CALLV
pop
line 335
;335:				UI_DrawHandlePic( x, y, w, h, b->focusshader );
ADDRLP4 0
INDIRF4
ARGF4
ADDRLP4 8
INDIRF4
ARGF4
ADDRLP4 4
INDIRF4
ARGF4
ADDRLP4 12
INDIRF4
ARGF4
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
ARGI4
ADDRGP4 UI_DrawHandlePic
CALLV
pop
line 336
;336:				trap_R_SetColor( NULL );
CNSTP4 0
ARGP4
ADDRGP4 trap_R_SetColor
CALLV
pop
line 337
;337:			}
ADDRGP4 $129
JUMPV
LABELV $128
line 339
;338:			else
;339:				UI_DrawHandlePic( x, y, w, h, b->focusshader );
ADDRLP4 0
INDIRF4
ARGF4
ADDRLP4 8
INDIRF4
ARGF4
ADDRLP4 4
INDIRF4
ARGF4
ADDRLP4 12
INDIRF4
ARGF4
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
ARGI4
ADDRGP4 UI_DrawHandlePic
CALLV
pop
LABELV $129
line 340
;340:		}
LABELV $125
LABELV $118
line 341
;341:	}
LABELV $112
line 342
;342:}
LABELV $100
endproc Bitmap_Draw 84 20
proc Action_Init 28 4
line 350
;343:
;344:/*
;345:=================
;346:Action_Init
;347:=================
;348:*/
;349:static void Action_Init( menuaction_s *a )
;350:{
line 354
;351:	int	len;
;352:
;353:	// calculate bounds
;354:	if (a->generic.name)
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $131
line 355
;355:		len = strlen(a->generic.name);
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
ARGP4
ADDRLP4 4
ADDRGP4 strlen
CALLI4
ASGNI4
ADDRLP4 0
ADDRLP4 4
INDIRI4
ASGNI4
ADDRGP4 $132
JUMPV
LABELV $131
line 357
;356:	else
;357:		len = 0;
ADDRLP4 0
CNSTI4 0
ASGNI4
LABELV $132
line 360
;358:
;359:	// left justify text
;360:	a->generic.left   = a->generic.x; 
ADDRLP4 8
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 8
INDIRP4
CNSTI4 20
ADDP4
ADDRLP4 8
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 361
;361:	a->generic.right  = a->generic.x + len*BIGCHAR_WIDTH;
ADDRLP4 12
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 12
INDIRP4
CNSTI4 28
ADDP4
ADDRLP4 12
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ADDRLP4 0
INDIRI4
CNSTI4 4
LSHI4
ADDI4
ASGNI4
line 362
;362:	a->generic.top    = a->generic.y;
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
INDIRP4
CNSTI4 24
ADDP4
ADDRLP4 16
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 363
;363:	a->generic.bottom = a->generic.y + BIGCHAR_HEIGHT;
ADDRLP4 20
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 24
CNSTI4 16
ASGNI4
ADDRLP4 20
INDIRP4
CNSTI4 32
ADDP4
ADDRLP4 20
INDIRP4
ADDRLP4 24
INDIRI4
ADDP4
INDIRI4
ADDRLP4 24
INDIRI4
ADDI4
ASGNI4
line 364
;364:}
LABELV $130
endproc Action_Init 28 4
proc Action_Draw 28 20
line 372
;365:
;366:/*
;367:=================
;368:Action_Draw
;369:=================
;370:*/
;371:static void Action_Draw( menuaction_s *a )
;372:{
line 377
;373:	int		x, y;
;374:	int		style;
;375:	float*	color;
;376:
;377:	style = 0;
ADDRLP4 12
CNSTI4 0
ASGNI4
line 378
;378:	color = menu_text_color;
ADDRLP4 0
ADDRGP4 menu_text_color
ASGNP4
line 379
;379:	if ( a->generic.flags & QMF_GRAYED )
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8192
BANDU4
CNSTU4 0
EQU4 $134
line 380
;380:	{
line 381
;381:		color = text_color_disabled;
ADDRLP4 0
ADDRGP4 text_color_disabled
ASGNP4
line 382
;382:	}
ADDRGP4 $135
JUMPV
LABELV $134
line 383
;383:	else if (( a->generic.flags & QMF_PULSEIFFOCUS ) && ( a->generic.parent->cursor == a->generic.menuPosition ))
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 256
BANDU4
CNSTU4 0
EQU4 $136
ADDRLP4 16
INDIRP4
CNSTI4 36
ADDP4
INDIRP4
INDIRI4
ADDRLP4 16
INDIRP4
CNSTI4 40
ADDP4
INDIRI4
NEI4 $136
line 384
;384:	{
line 385
;385:		color = text_color_highlight;
ADDRLP4 0
ADDRGP4 text_color_highlight
ASGNP4
line 386
;386:		style = UI_PULSE;
ADDRLP4 12
CNSTI4 16384
ASGNI4
line 387
;387:	}
ADDRGP4 $137
JUMPV
LABELV $136
line 388
;388:	else if (( a->generic.flags & QMF_HIGHLIGHT_IF_FOCUS ) && ( a->generic.parent->cursor == a->generic.menuPosition ))
ADDRLP4 20
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 20
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 128
BANDU4
CNSTU4 0
EQU4 $138
ADDRLP4 20
INDIRP4
CNSTI4 36
ADDP4
INDIRP4
INDIRI4
ADDRLP4 20
INDIRP4
CNSTI4 40
ADDP4
INDIRI4
NEI4 $138
line 389
;389:	{
line 390
;390:		color = text_color_highlight;
ADDRLP4 0
ADDRGP4 text_color_highlight
ASGNP4
line 391
;391:	}
ADDRGP4 $139
JUMPV
LABELV $138
line 392
;392:	else if ( a->generic.flags & QMF_BLINK )
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 1
BANDU4
CNSTU4 0
EQU4 $140
line 393
;393:	{
line 394
;394:		style = UI_BLINK;
ADDRLP4 12
CNSTI4 4096
ASGNI4
line 395
;395:		color = text_color_highlight;
ADDRLP4 0
ADDRGP4 text_color_highlight
ASGNP4
line 396
;396:	}
LABELV $140
LABELV $139
LABELV $137
LABELV $135
line 398
;397:
;398:	x = a->generic.x;
ADDRLP4 4
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 399
;399:	y = a->generic.y;
ADDRLP4 8
ADDRFP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 401
;400:
;401:	UI_DrawString( x, y, a->generic.name, UI_LEFT|style, color );
ADDRLP4 4
INDIRI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
ARGP4
ADDRLP4 12
INDIRI4
ARGI4
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 403
;402:
;403:	if ( a->generic.parent->cursor == a->generic.menuPosition )
ADDRLP4 24
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 24
INDIRP4
CNSTI4 36
ADDP4
INDIRP4
INDIRI4
ADDRLP4 24
INDIRP4
CNSTI4 40
ADDP4
INDIRI4
NEI4 $142
line 404
;404:	{
line 406
;405:		// draw cursor
;406:		UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color);
ADDRLP4 4
INDIRI4
CNSTI4 16
SUBI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
CNSTI4 13
ARGI4
CNSTI4 4096
ARGI4
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 UI_DrawChar
CALLV
pop
line 407
;407:	}
LABELV $142
line 408
;408:}
LABELV $133
endproc Action_Draw 28 20
proc RadioButton_Init 28 4
line 416
;409:
;410:/*
;411:=================
;412:RadioButton_Init
;413:=================
;414:*/
;415:static void RadioButton_Init( menuradiobutton_s *rb )
;416:{
line 420
;417:	int	len;
;418:
;419:	// calculate bounds
;420:	if (rb->generic.name)
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $145
line 421
;421:		len = strlen(rb->generic.name);
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
ARGP4
ADDRLP4 4
ADDRGP4 strlen
CALLI4
ASGNI4
ADDRLP4 0
ADDRLP4 4
INDIRI4
ASGNI4
ADDRGP4 $146
JUMPV
LABELV $145
line 423
;422:	else
;423:		len = 0;
ADDRLP4 0
CNSTI4 0
ASGNI4
LABELV $146
line 425
;424:
;425:	rb->generic.left   = rb->generic.x - (len+1)*SMALLCHAR_WIDTH;
ADDRLP4 8
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 8
INDIRP4
CNSTI4 20
ADDP4
ADDRLP4 8
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ADDRLP4 0
INDIRI4
CNSTI4 3
LSHI4
CNSTI4 8
ADDI4
SUBI4
ASGNI4
line 426
;426:	rb->generic.right  = rb->generic.x + 6*SMALLCHAR_WIDTH;
ADDRLP4 12
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 12
INDIRP4
CNSTI4 28
ADDP4
ADDRLP4 12
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
CNSTI4 48
ADDI4
ASGNI4
line 427
;427:	rb->generic.top    = rb->generic.y;
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
INDIRP4
CNSTI4 24
ADDP4
ADDRLP4 16
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 428
;428:	rb->generic.bottom = rb->generic.y + SMALLCHAR_HEIGHT;
ADDRLP4 20
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 24
CNSTI4 16
ASGNI4
ADDRLP4 20
INDIRP4
CNSTI4 32
ADDP4
ADDRLP4 20
INDIRP4
ADDRLP4 24
INDIRI4
ADDP4
INDIRI4
ADDRLP4 24
INDIRI4
ADDI4
ASGNI4
line 429
;429:}
LABELV $144
endproc RadioButton_Init 28 4
proc RadioButton_Key 44 8
line 437
;430:
;431:/*
;432:=================
;433:RadioButton_Key
;434:=================
;435:*/
;436:static sfxHandle_t RadioButton_Key( menuradiobutton_s *rb, int key )
;437:{
line 438
;438:	switch (key)
ADDRLP4 0
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 0
INDIRI4
CNSTI4 163
EQI4 $153
ADDRLP4 4
CNSTI4 165
ASGNI4
ADDRLP4 0
INDIRI4
ADDRLP4 4
INDIRI4
EQI4 $153
ADDRLP4 0
INDIRI4
ADDRLP4 4
INDIRI4
GTI4 $160
LABELV $159
ADDRLP4 8
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 12
CNSTI4 13
ASGNI4
ADDRLP4 8
INDIRI4
ADDRLP4 12
INDIRI4
EQI4 $153
ADDRLP4 8
INDIRI4
ADDRLP4 12
INDIRI4
LTI4 $148
LABELV $161
ADDRLP4 16
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 16
INDIRI4
CNSTI4 134
EQI4 $153
ADDRLP4 16
INDIRI4
CNSTI4 135
EQI4 $153
ADDRGP4 $148
JUMPV
LABELV $160
ADDRLP4 20
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 24
CNSTI4 178
ASGNI4
ADDRLP4 20
INDIRI4
ADDRLP4 24
INDIRI4
EQI4 $150
ADDRLP4 20
INDIRI4
ADDRLP4 24
INDIRI4
GTI4 $163
LABELV $162
ADDRFP4 4
INDIRI4
CNSTI4 169
EQI4 $153
ADDRGP4 $148
JUMPV
LABELV $163
ADDRLP4 28
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 28
INDIRI4
CNSTI4 185
LTI4 $148
ADDRLP4 28
INDIRI4
CNSTI4 188
GTI4 $148
ADDRLP4 28
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $164-740
ADDP4
INDIRP4
JUMPV
lit
align 4
LABELV $164
address $153
address $153
address $153
address $153
code
line 439
;439:	{
LABELV $150
line 441
;440:		case K_MOUSE1:
;441:			if (!(rb->generic.flags & QMF_HASMOUSEFOCUS))
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 512
BANDU4
CNSTU4 0
NEU4 $151
line 442
;442:				break;
ADDRGP4 $149
JUMPV
LABELV $151
LABELV $153
line 454
;443:
;444:		case K_JOY1:
;445:		case K_JOY2:
;446:		case K_JOY3:
;447:		case K_JOY4:
;448:		case K_ENTER:
;449:		case K_KP_ENTER:
;450:		case K_KP_LEFTARROW:
;451:		case K_LEFTARROW:
;452:		case K_KP_RIGHTARROW:
;453:		case K_RIGHTARROW:
;454:			rb->curvalue = !rb->curvalue;
ADDRLP4 36
ADDRFP4 0
INDIRP4
CNSTI4 60
ADDP4
ASGNP4
ADDRLP4 36
INDIRP4
INDIRI4
CNSTI4 0
NEI4 $155
ADDRLP4 32
CNSTI4 1
ASGNI4
ADDRGP4 $156
JUMPV
LABELV $155
ADDRLP4 32
CNSTI4 0
ASGNI4
LABELV $156
ADDRLP4 36
INDIRP4
ADDRLP4 32
INDIRI4
ASGNI4
line 455
;455:			if ( rb->generic.callback )
ADDRFP4 0
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $157
line 456
;456:				rb->generic.callback( rb, QM_ACTIVATED );
ADDRLP4 40
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 40
INDIRP4
ARGP4
CNSTI4 3
ARGI4
ADDRLP4 40
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
LABELV $157
line 458
;457:
;458:			return (menu_move_sound);
ADDRGP4 menu_move_sound
INDIRI4
RETI4
ADDRGP4 $147
JUMPV
LABELV $148
LABELV $149
line 462
;459:	}
;460:
;461:	// key not handled
;462:	return 0;
CNSTI4 0
RETI4
LABELV $147
endproc RadioButton_Key 44 8
proc RadioButton_Draw 44 20
line 471
;463:}
;464:
;465:/*
;466:=================
;467:RadioButton_Draw
;468:=================
;469:*/
;470:static void RadioButton_Draw( menuradiobutton_s *rb )
;471:{
line 478
;472:	int	x;
;473:	int y;
;474:	float *color;
;475:	int	style;
;476:	qboolean focus;
;477:
;478:	x = rb->generic.x;
ADDRLP4 0
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 479
;479:	y = rb->generic.y;
ADDRLP4 4
ADDRFP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 481
;480:
;481:	focus = (rb->generic.parent->cursor == rb->generic.menuPosition);
ADDRLP4 24
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 24
INDIRP4
CNSTI4 36
ADDP4
INDIRP4
INDIRI4
ADDRLP4 24
INDIRP4
CNSTI4 40
ADDP4
INDIRI4
NEI4 $168
ADDRLP4 20
CNSTI4 1
ASGNI4
ADDRGP4 $169
JUMPV
LABELV $168
ADDRLP4 20
CNSTI4 0
ASGNI4
LABELV $169
ADDRLP4 12
ADDRLP4 20
INDIRI4
ASGNI4
line 483
;482:
;483:	if ( rb->generic.flags & QMF_GRAYED )
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8192
BANDU4
CNSTU4 0
EQU4 $170
line 484
;484:	{
line 485
;485:		color = text_color_disabled;
ADDRLP4 8
ADDRGP4 text_color_disabled
ASGNP4
line 486
;486:		style = UI_LEFT|UI_SMALLFONT;
ADDRLP4 16
CNSTI4 16
ASGNI4
line 487
;487:	}
ADDRGP4 $171
JUMPV
LABELV $170
line 488
;488:	else if ( focus )
ADDRLP4 12
INDIRI4
CNSTI4 0
EQI4 $172
line 489
;489:	{
line 490
;490:		color = text_color_highlight;
ADDRLP4 8
ADDRGP4 text_color_highlight
ASGNP4
line 491
;491:		style = UI_LEFT|UI_PULSE|UI_SMALLFONT;
ADDRLP4 16
CNSTI4 16400
ASGNI4
line 492
;492:	}
ADDRGP4 $173
JUMPV
LABELV $172
line 494
;493:	else
;494:	{
line 495
;495:		color = text_color_normal;
ADDRLP4 8
ADDRGP4 text_color_normal
ASGNP4
line 496
;496:		style = UI_LEFT|UI_SMALLFONT;
ADDRLP4 16
CNSTI4 16
ASGNI4
line 497
;497:	}
LABELV $173
LABELV $171
line 499
;498:
;499:	if ( focus )
ADDRLP4 12
INDIRI4
CNSTI4 0
EQI4 $174
line 500
;500:	{
line 502
;501:		// draw cursor
;502:		UI_FillRect( rb->generic.left, rb->generic.top, rb->generic.right-rb->generic.left+1, rb->generic.bottom-rb->generic.top+1, listbar_color ); 
ADDRLP4 28
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 32
ADDRLP4 28
INDIRP4
CNSTI4 20
ADDP4
INDIRI4
ASGNI4
ADDRLP4 32
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 36
ADDRLP4 28
INDIRP4
CNSTI4 24
ADDP4
INDIRI4
ASGNI4
ADDRLP4 36
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 40
CNSTI4 1
ASGNI4
ADDRLP4 28
INDIRP4
CNSTI4 28
ADDP4
INDIRI4
ADDRLP4 32
INDIRI4
SUBI4
ADDRLP4 40
INDIRI4
ADDI4
CVIF4 4
ARGF4
ADDRLP4 28
INDIRP4
CNSTI4 32
ADDP4
INDIRI4
ADDRLP4 36
INDIRI4
SUBI4
ADDRLP4 40
INDIRI4
ADDI4
CVIF4 4
ARGF4
ADDRGP4 listbar_color
ARGP4
ADDRGP4 UI_FillRect
CALLV
pop
line 503
;503:		UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
ADDRLP4 0
INDIRI4
ARGI4
ADDRLP4 4
INDIRI4
ARGI4
CNSTI4 13
ARGI4
CNSTI4 4113
ARGI4
ADDRLP4 8
INDIRP4
ARGP4
ADDRGP4 UI_DrawChar
CALLV
pop
line 504
;504:	}
LABELV $174
line 506
;505:
;506:	if ( rb->generic.name )
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $176
line 507
;507:		UI_DrawString( x - SMALLCHAR_WIDTH, y, rb->generic.name, UI_RIGHT|UI_SMALLFONT, color );
ADDRLP4 0
INDIRI4
CNSTI4 8
SUBI4
ARGI4
ADDRLP4 4
INDIRI4
ARGI4
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
ARGP4
CNSTI4 18
ARGI4
ADDRLP4 8
INDIRP4
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
LABELV $176
line 509
;508:
;509:	if ( !rb->curvalue )
ADDRFP4 0
INDIRP4
CNSTI4 60
ADDP4
INDIRI4
CNSTI4 0
NEI4 $178
line 510
;510:	{
line 511
;511:		UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y + 2, 16, 16, uis.rb_off);
ADDRLP4 0
INDIRI4
CNSTI4 8
ADDI4
CVIF4 4
ARGF4
ADDRLP4 4
INDIRI4
CNSTI4 2
ADDI4
CVIF4 4
ARGF4
ADDRLP4 28
CNSTF4 1098907648
ASGNF4
ADDRLP4 28
INDIRF4
ARGF4
ADDRLP4 28
INDIRF4
ARGF4
ADDRGP4 uis+11428
INDIRI4
ARGI4
ADDRGP4 UI_DrawHandlePic
CALLV
pop
line 512
;512:		UI_DrawString( x + SMALLCHAR_WIDTH + 16, y, "off", style, color );
ADDRLP4 0
INDIRI4
CNSTI4 8
ADDI4
CNSTI4 16
ADDI4
ARGI4
ADDRLP4 4
INDIRI4
ARGI4
ADDRGP4 $181
ARGP4
ADDRLP4 16
INDIRI4
ARGI4
ADDRLP4 8
INDIRP4
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 513
;513:	}
ADDRGP4 $179
JUMPV
LABELV $178
line 515
;514:	else
;515:	{
line 516
;516:		UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y + 2, 16, 16, uis.rb_on );
ADDRLP4 0
INDIRI4
CNSTI4 8
ADDI4
CVIF4 4
ARGF4
ADDRLP4 4
INDIRI4
CNSTI4 2
ADDI4
CVIF4 4
ARGF4
ADDRLP4 28
CNSTF4 1098907648
ASGNF4
ADDRLP4 28
INDIRF4
ARGF4
ADDRLP4 28
INDIRF4
ARGF4
ADDRGP4 uis+11424
INDIRI4
ARGI4
ADDRGP4 UI_DrawHandlePic
CALLV
pop
line 517
;517:		UI_DrawString( x + SMALLCHAR_WIDTH + 16, y, "on", style, color );
ADDRLP4 0
INDIRI4
CNSTI4 8
ADDI4
CNSTI4 16
ADDI4
ARGI4
ADDRLP4 4
INDIRI4
ARGI4
ADDRGP4 $183
ARGP4
ADDRLP4 16
INDIRI4
ARGI4
ADDRLP4 8
INDIRP4
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 518
;518:	}
LABELV $179
line 519
;519:}
LABELV $166
endproc RadioButton_Draw 44 20
proc Slider_Init 28 4
line 527
;520:
;521:/*
;522:=================
;523:Slider_Init
;524:=================
;525:*/
;526:static void Slider_Init( menuslider_s *s )
;527:{
line 531
;528:	int len;
;529:
;530:	// calculate bounds
;531:	if (s->generic.name)
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $185
line 532
;532:		len = strlen(s->generic.name);
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
ARGP4
ADDRLP4 4
ADDRGP4 strlen
CALLI4
ASGNI4
ADDRLP4 0
ADDRLP4 4
INDIRI4
ASGNI4
ADDRGP4 $186
JUMPV
LABELV $185
line 534
;533:	else
;534:		len = 0;
ADDRLP4 0
CNSTI4 0
ASGNI4
LABELV $186
line 536
;535:
;536:	s->generic.left   = s->generic.x - (len+1)*SMALLCHAR_WIDTH; 
ADDRLP4 8
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 8
INDIRP4
CNSTI4 20
ADDP4
ADDRLP4 8
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ADDRLP4 0
INDIRI4
CNSTI4 3
LSHI4
CNSTI4 8
ADDI4
SUBI4
ASGNI4
line 537
;537:	s->generic.right  = s->generic.x + (SLIDER_RANGE+2+1)*SMALLCHAR_WIDTH;
ADDRLP4 12
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 12
INDIRP4
CNSTI4 28
ADDP4
ADDRLP4 12
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
CNSTI4 104
ADDI4
ASGNI4
line 538
;538:	s->generic.top    = s->generic.y;
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
INDIRP4
CNSTI4 24
ADDP4
ADDRLP4 16
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 539
;539:	s->generic.bottom = s->generic.y + SMALLCHAR_HEIGHT;
ADDRLP4 20
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 24
CNSTI4 16
ASGNI4
ADDRLP4 20
INDIRP4
CNSTI4 32
ADDP4
ADDRLP4 20
INDIRP4
ADDRLP4 24
INDIRI4
ADDP4
INDIRI4
ADDRLP4 24
INDIRI4
ADDI4
ASGNI4
line 540
;540:}
LABELV $184
endproc Slider_Init 28 4
proc Slider_Key 60 8
line 548
;541:
;542:/*
;543:=================
;544:Slider_Key
;545:=================
;546:*/
;547:static sfxHandle_t Slider_Key( menuslider_s *s, int key )
;548:{
line 553
;549:	sfxHandle_t	sound;
;550:	int			x;
;551:	int			oldvalue;
;552:
;553:	switch (key)
ADDRLP4 12
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 12
INDIRI4
CNSTI4 163
EQI4 $198
ADDRLP4 16
CNSTI4 165
ASGNI4
ADDRLP4 12
INDIRI4
ADDRLP4 16
INDIRI4
EQI4 $201
ADDRLP4 12
INDIRI4
ADDRLP4 16
INDIRI4
GTI4 $205
LABELV $204
ADDRLP4 20
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 20
INDIRI4
CNSTI4 134
EQI4 $198
ADDRLP4 20
INDIRI4
CNSTI4 135
EQI4 $201
ADDRGP4 $188
JUMPV
LABELV $205
ADDRFP4 4
INDIRI4
CNSTI4 178
EQI4 $190
ADDRGP4 $188
JUMPV
line 554
;554:	{
LABELV $190
line 556
;555:		case K_MOUSE1:
;556:			x           = uis.cursorx - s->generic.x - 2*SMALLCHAR_WIDTH;
ADDRLP4 4
ADDRGP4 uis+8
INDIRI4
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
SUBI4
CNSTI4 16
SUBI4
ASGNI4
line 557
;557:			oldvalue    = s->curvalue;
ADDRLP4 8
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
INDIRF4
CVFI4 4
ASGNI4
line 558
;558:			s->curvalue = (x/(float)(SLIDER_RANGE*SMALLCHAR_WIDTH)) * (s->maxvalue-s->minvalue) + s->minvalue;
ADDRLP4 24
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 28
ADDRLP4 24
INDIRP4
CNSTI4 60
ADDP4
INDIRF4
ASGNF4
ADDRLP4 24
INDIRP4
CNSTI4 68
ADDP4
ADDRLP4 4
INDIRI4
CVIF4 4
CNSTF4 1117782016
DIVF4
ADDRLP4 24
INDIRP4
CNSTI4 64
ADDP4
INDIRF4
ADDRLP4 28
INDIRF4
SUBF4
MULF4
ADDRLP4 28
INDIRF4
ADDF4
ASGNF4
line 560
;559:
;560:			if (s->curvalue < s->minvalue)
ADDRLP4 32
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 32
INDIRP4
CNSTI4 68
ADDP4
INDIRF4
ADDRLP4 32
INDIRP4
CNSTI4 60
ADDP4
INDIRF4
GEF4 $192
line 561
;561:				s->curvalue = s->minvalue;
ADDRLP4 36
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 36
INDIRP4
CNSTI4 68
ADDP4
ADDRLP4 36
INDIRP4
CNSTI4 60
ADDP4
INDIRF4
ASGNF4
ADDRGP4 $193
JUMPV
LABELV $192
line 562
;562:			else if (s->curvalue > s->maxvalue)
ADDRLP4 40
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 40
INDIRP4
CNSTI4 68
ADDP4
INDIRF4
ADDRLP4 40
INDIRP4
CNSTI4 64
ADDP4
INDIRF4
LEF4 $194
line 563
;563:				s->curvalue = s->maxvalue;
ADDRLP4 44
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 44
INDIRP4
CNSTI4 68
ADDP4
ADDRLP4 44
INDIRP4
CNSTI4 64
ADDP4
INDIRF4
ASGNF4
LABELV $194
LABELV $193
line 564
;564:			if (s->curvalue != oldvalue)
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
INDIRF4
ADDRLP4 8
INDIRI4
CVIF4 4
EQF4 $196
line 565
;565:				sound = menu_move_sound;
ADDRLP4 0
ADDRGP4 menu_move_sound
INDIRI4
ASGNI4
ADDRGP4 $189
JUMPV
LABELV $196
line 567
;566:			else
;567:				sound = 0;
ADDRLP4 0
CNSTI4 0
ASGNI4
line 568
;568:			break;
ADDRGP4 $189
JUMPV
LABELV $198
line 572
;569:
;570:		case K_KP_LEFTARROW:
;571:		case K_LEFTARROW:
;572:			if (s->curvalue > s->minvalue)
ADDRLP4 48
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 48
INDIRP4
CNSTI4 68
ADDP4
INDIRF4
ADDRLP4 48
INDIRP4
CNSTI4 60
ADDP4
INDIRF4
LEF4 $199
line 573
;573:			{
line 574
;574:				s->curvalue--;
ADDRLP4 52
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
ASGNP4
ADDRLP4 52
INDIRP4
ADDRLP4 52
INDIRP4
INDIRF4
CNSTF4 1065353216
SUBF4
ASGNF4
line 575
;575:				sound = menu_move_sound;
ADDRLP4 0
ADDRGP4 menu_move_sound
INDIRI4
ASGNI4
line 576
;576:			}
ADDRGP4 $189
JUMPV
LABELV $199
line 578
;577:			else
;578:				sound = menu_buzz_sound;
ADDRLP4 0
ADDRGP4 menu_buzz_sound
INDIRI4
ASGNI4
line 579
;579:			break;			
ADDRGP4 $189
JUMPV
LABELV $201
line 583
;580:
;581:		case K_KP_RIGHTARROW:
;582:		case K_RIGHTARROW:
;583:			if (s->curvalue < s->maxvalue)
ADDRLP4 52
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 52
INDIRP4
CNSTI4 68
ADDP4
INDIRF4
ADDRLP4 52
INDIRP4
CNSTI4 64
ADDP4
INDIRF4
GEF4 $202
line 584
;584:			{
line 585
;585:				s->curvalue++;
ADDRLP4 56
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
ASGNP4
ADDRLP4 56
INDIRP4
ADDRLP4 56
INDIRP4
INDIRF4
CNSTF4 1065353216
ADDF4
ASGNF4
line 586
;586:				sound = menu_move_sound;
ADDRLP4 0
ADDRGP4 menu_move_sound
INDIRI4
ASGNI4
line 587
;587:			}
ADDRGP4 $189
JUMPV
LABELV $202
line 589
;588:			else
;589:				sound = menu_buzz_sound;
ADDRLP4 0
ADDRGP4 menu_buzz_sound
INDIRI4
ASGNI4
line 590
;590:			break;			
ADDRGP4 $189
JUMPV
LABELV $188
line 594
;591:
;592:		default:
;593:			// key not handled
;594:			sound = 0;
ADDRLP4 0
CNSTI4 0
ASGNI4
line 595
;595:			break;
LABELV $189
line 598
;596:	}
;597:
;598:	if ( sound && s->generic.callback )
ADDRLP4 0
INDIRI4
CNSTI4 0
EQI4 $206
ADDRFP4 0
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $206
line 599
;599:		s->generic.callback( s, QM_ACTIVATED );
ADDRLP4 24
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 24
INDIRP4
ARGP4
CNSTI4 3
ARGI4
ADDRLP4 24
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
LABELV $206
line 601
;600:
;601:	return (sound);
ADDRLP4 0
INDIRI4
RETI4
LABELV $187
endproc Slider_Key 60 8
proc Slider_Draw 44 20
line 610
;602:}
;603:
;604:#if 1
;605:/*
;606:=================
;607:Slider_Draw
;608:=================
;609:*/
;610:static void Slider_Draw( menuslider_s *s ) {
line 618
;611:	int			x;
;612:	int			y;
;613:	int			style;
;614:	float		*color;
;615:	int			button;
;616:	qboolean	focus;
;617:	
;618:	x =	s->generic.x;
ADDRLP4 0
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 619
;619:	y = s->generic.y;
ADDRLP4 4
ADDRFP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 620
;620:	focus = (s->generic.parent->cursor == s->generic.menuPosition);
ADDRLP4 28
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 28
INDIRP4
CNSTI4 36
ADDP4
INDIRP4
INDIRI4
ADDRLP4 28
INDIRP4
CNSTI4 40
ADDP4
INDIRI4
NEI4 $210
ADDRLP4 24
CNSTI4 1
ASGNI4
ADDRGP4 $211
JUMPV
LABELV $210
ADDRLP4 24
CNSTI4 0
ASGNI4
LABELV $211
ADDRLP4 20
ADDRLP4 24
INDIRI4
ASGNI4
line 622
;621:
;622:	if( s->generic.flags & QMF_GRAYED ) {
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8192
BANDU4
CNSTU4 0
EQU4 $212
line 623
;623:		color = text_color_disabled;
ADDRLP4 12
ADDRGP4 text_color_disabled
ASGNP4
line 624
;624:		style = UI_SMALLFONT;
ADDRLP4 8
CNSTI4 16
ASGNI4
line 625
;625:	}
ADDRGP4 $213
JUMPV
LABELV $212
line 626
;626:	else if( focus ) {
ADDRLP4 20
INDIRI4
CNSTI4 0
EQI4 $214
line 627
;627:		color  = text_color_highlight;
ADDRLP4 12
ADDRGP4 text_color_highlight
ASGNP4
line 628
;628:		style = UI_SMALLFONT | UI_PULSE;
ADDRLP4 8
CNSTI4 16400
ASGNI4
line 629
;629:	}
ADDRGP4 $215
JUMPV
LABELV $214
line 630
;630:	else {
line 631
;631:		color = text_color_normal;
ADDRLP4 12
ADDRGP4 text_color_normal
ASGNP4
line 632
;632:		style = UI_SMALLFONT;
ADDRLP4 8
CNSTI4 16
ASGNI4
line 633
;633:	}
LABELV $215
LABELV $213
line 636
;634:
;635:	// draw label
;636:	UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, UI_RIGHT|style, color );
ADDRLP4 0
INDIRI4
CNSTI4 8
SUBI4
ARGI4
ADDRLP4 4
INDIRI4
ARGI4
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
ARGP4
ADDRLP4 8
INDIRI4
CNSTI4 2
BORI4
ARGI4
ADDRLP4 12
INDIRP4
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 639
;637:
;638:	// draw slider
;639:	UI_SetColor( color );
ADDRLP4 12
INDIRP4
ARGP4
ADDRGP4 UI_SetColor
CALLV
pop
line 640
;640:	UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y, 96, 16, sliderBar );
ADDRLP4 0
INDIRI4
CNSTI4 8
ADDI4
CVIF4 4
ARGF4
ADDRLP4 4
INDIRI4
CVIF4 4
ARGF4
CNSTF4 1119879168
ARGF4
CNSTF4 1098907648
ARGF4
ADDRGP4 sliderBar
INDIRI4
ARGI4
ADDRGP4 UI_DrawHandlePic
CALLV
pop
line 641
;641:	UI_SetColor( NULL );
CNSTP4 0
ARGP4
ADDRGP4 UI_SetColor
CALLV
pop
line 644
;642:
;643:	// clamp thumb
;644:	if( s->maxvalue > s->minvalue )	{
ADDRLP4 32
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 32
INDIRP4
CNSTI4 64
ADDP4
INDIRF4
ADDRLP4 32
INDIRP4
CNSTI4 60
ADDP4
INDIRF4
LEF4 $216
line 645
;645:		s->range = ( s->curvalue - s->minvalue ) / ( float ) ( s->maxvalue - s->minvalue );
ADDRLP4 36
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 40
ADDRLP4 36
INDIRP4
CNSTI4 60
ADDP4
INDIRF4
ASGNF4
ADDRLP4 36
INDIRP4
CNSTI4 72
ADDP4
ADDRLP4 36
INDIRP4
CNSTI4 68
ADDP4
INDIRF4
ADDRLP4 40
INDIRF4
SUBF4
ADDRLP4 36
INDIRP4
CNSTI4 64
ADDP4
INDIRF4
ADDRLP4 40
INDIRF4
SUBF4
DIVF4
ASGNF4
line 646
;646:		if( s->range < 0 ) {
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
INDIRF4
CNSTF4 0
GEF4 $218
line 647
;647:			s->range = 0;
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
CNSTF4 0
ASGNF4
line 648
;648:		}
ADDRGP4 $217
JUMPV
LABELV $218
line 649
;649:		else if( s->range > 1) {
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
INDIRF4
CNSTF4 1065353216
LEF4 $217
line 650
;650:			s->range = 1;
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
CNSTF4 1065353216
ASGNF4
line 651
;651:		}
line 652
;652:	}
ADDRGP4 $217
JUMPV
LABELV $216
line 653
;653:	else {
line 654
;654:		s->range = 0;
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
CNSTF4 0
ASGNF4
line 655
;655:	}
LABELV $217
line 658
;656:
;657:	// draw thumb
;658:	if( style & UI_PULSE) {
ADDRLP4 8
INDIRI4
CNSTI4 16384
BANDI4
CNSTI4 0
EQI4 $222
line 659
;659:		button = sliderButton_1;
ADDRLP4 16
ADDRGP4 sliderButton_1
INDIRI4
ASGNI4
line 660
;660:	}
ADDRGP4 $223
JUMPV
LABELV $222
line 661
;661:	else {
line 662
;662:		button = sliderButton_0;
ADDRLP4 16
ADDRGP4 sliderButton_0
INDIRI4
ASGNI4
line 663
;663:	}
LABELV $223
line 665
;664:
;665:	UI_DrawHandlePic( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ) - 2, y - 2, 12, 20, button );
ADDRLP4 36
CNSTI4 2
ASGNI4
ADDRLP4 0
INDIRI4
CNSTI4 16
ADDI4
CVIF4 4
CNSTF4 1116733440
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
INDIRF4
MULF4
ADDF4
CVFI4 4
ADDRLP4 36
INDIRI4
SUBI4
CVIF4 4
ARGF4
ADDRLP4 4
INDIRI4
ADDRLP4 36
INDIRI4
SUBI4
CVIF4 4
ARGF4
CNSTF4 1094713344
ARGF4
CNSTF4 1101004800
ARGF4
ADDRLP4 16
INDIRI4
ARGI4
ADDRGP4 UI_DrawHandlePic
CALLV
pop
line 666
;666:}
LABELV $208
endproc Slider_Draw 44 20
proc SpinControl_Init 48 4
line 743
;667:#else
;668:/*
;669:=================
;670:Slider_Draw
;671:=================
;672:*/
;673:static void Slider_Draw( menuslider_s *s )
;674:{
;675:	float *color;
;676:	int	style;
;677:	int	i;
;678:	int x;
;679:	int y;
;680:	qboolean focus;
;681:	
;682:	x =	s->generic.x;
;683:	y = s->generic.y;
;684:	focus = (s->generic.parent->cursor == s->generic.menuPosition);
;685:
;686:	style = UI_SMALLFONT;
;687:	if ( s->generic.flags & QMF_GRAYED )
;688:	{
;689:		color = text_color_disabled;
;690:	}
;691:	else if (focus)
;692:	{
;693:		color  = text_color_highlight;
;694:		style |= UI_PULSE;
;695:	}
;696:	else
;697:	{
;698:		color = text_color_normal;
;699:	}
;700:
;701:	if ( focus )
;702:	{
;703:		// draw cursor
;704:		UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color ); 
;705:		UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
;706:	}
;707:
;708:	// draw label
;709:	UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, UI_RIGHT|style, color );
;710:
;711:	// draw slider
;712:	UI_DrawChar( x + SMALLCHAR_WIDTH, y, 128, UI_LEFT|style, color);
;713:	for ( i = 0; i < SLIDER_RANGE; i++ )
;714:		UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 129, UI_LEFT|style, color);
;715:	UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 130, UI_LEFT|style, color);
;716:
;717:	// clamp thumb
;718:	if (s->maxvalue > s->minvalue)
;719:	{
;720:		s->range = ( s->curvalue - s->minvalue ) / ( float ) ( s->maxvalue - s->minvalue );
;721:		if ( s->range < 0)
;722:			s->range = 0;
;723:		else if ( s->range > 1)
;724:			s->range = 1;
;725:	}
;726:	else
;727:		s->range = 0;
;728:
;729:	// draw thumb
;730:	if (style & UI_PULSE) {
;731:		style &= ~UI_PULSE;
;732:		style |= UI_BLINK;
;733:	}
;734:	UI_DrawChar( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ), y, 131, UI_LEFT|style, color);
;735:}
;736:#endif
;737:
;738:/*
;739:=================
;740:SpinControl_Init
;741:=================
;742:*/
;743:static void SpinControl_Init( menulist_s *s ) {
line 748
;744:	int	len;
;745:	int	l;
;746:	const char* str;
;747:
;748:	if (s->generic.name)
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $225
line 749
;749:		len = strlen(s->generic.name) * SMALLCHAR_WIDTH;
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
ARGP4
ADDRLP4 12
ADDRGP4 strlen
CALLI4
ASGNI4
ADDRLP4 8
ADDRLP4 12
INDIRI4
CNSTI4 3
LSHI4
ASGNI4
ADDRGP4 $226
JUMPV
LABELV $225
line 751
;750:	else
;751:		len = 0;
ADDRLP4 8
CNSTI4 0
ASGNI4
LABELV $226
line 753
;752:
;753:	s->generic.left	= s->generic.x - SMALLCHAR_WIDTH - len;
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
INDIRP4
CNSTI4 20
ADDP4
ADDRLP4 16
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
CNSTI4 8
SUBI4
ADDRLP4 8
INDIRI4
SUBI4
ASGNI4
line 755
;754:
;755:	len = s->numitems = 0;
ADDRLP4 20
CNSTI4 0
ASGNI4
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
ADDRLP4 20
INDIRI4
ASGNI4
ADDRLP4 8
ADDRLP4 20
INDIRI4
ASGNI4
ADDRGP4 $228
JUMPV
LABELV $227
line 757
;756:	while ( (str = s->itemnames[s->numitems]) != 0 )
;757:	{
line 758
;758:		l = strlen(str);
ADDRLP4 4
INDIRP4
ARGP4
ADDRLP4 24
ADDRGP4 strlen
CALLI4
ASGNI4
ADDRLP4 0
ADDRLP4 24
INDIRI4
ASGNI4
line 759
;759:		if (l > len)
ADDRLP4 0
INDIRI4
ADDRLP4 8
INDIRI4
LEI4 $230
line 760
;760:			len = l;
ADDRLP4 8
ADDRLP4 0
INDIRI4
ASGNI4
LABELV $230
line 762
;761:
;762:		s->numitems++;
ADDRLP4 28
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
ASGNP4
ADDRLP4 28
INDIRP4
ADDRLP4 28
INDIRP4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
line 763
;763:	}		
LABELV $228
line 756
ADDRLP4 24
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 28
ADDRLP4 24
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 24
INDIRP4
CNSTI4 76
ADDP4
INDIRP4
ADDP4
INDIRP4
ASGNP4
ADDRLP4 4
ADDRLP4 28
INDIRP4
ASGNP4
ADDRLP4 28
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $227
line 765
;764:
;765:	s->generic.top	  =	s->generic.y;
ADDRLP4 32
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 32
INDIRP4
CNSTI4 24
ADDP4
ADDRLP4 32
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 766
;766:	s->generic.right  =	s->generic.x + (len+1)*SMALLCHAR_WIDTH;
ADDRLP4 36
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 36
INDIRP4
CNSTI4 28
ADDP4
ADDRLP4 36
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ADDRLP4 8
INDIRI4
CNSTI4 3
LSHI4
CNSTI4 8
ADDI4
ADDI4
ASGNI4
line 767
;767:	s->generic.bottom =	s->generic.y + SMALLCHAR_HEIGHT;
ADDRLP4 40
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 44
CNSTI4 16
ASGNI4
ADDRLP4 40
INDIRP4
CNSTI4 32
ADDP4
ADDRLP4 40
INDIRP4
ADDRLP4 44
INDIRI4
ADDP4
INDIRI4
ADDRLP4 44
INDIRI4
ADDI4
ASGNI4
line 768
;768:}
LABELV $224
endproc SpinControl_Init 48 4
proc SpinControl_Key 32 8
line 776
;769:
;770:/*
;771:=================
;772:SpinControl_Key
;773:=================
;774:*/
;775:static sfxHandle_t SpinControl_Key( menulist_s *s, int key )
;776:{
line 779
;777:	sfxHandle_t	sound;
;778:
;779:	sound = 0;
ADDRLP4 0
CNSTI4 0
ASGNI4
line 780
;780:	switch (key)
ADDRLP4 4
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 4
INDIRI4
CNSTI4 163
EQI4 $238
ADDRLP4 8
CNSTI4 165
ASGNI4
ADDRLP4 4
INDIRI4
ADDRLP4 8
INDIRI4
EQI4 $241
ADDRLP4 4
INDIRI4
ADDRLP4 8
INDIRI4
GTI4 $245
LABELV $244
ADDRLP4 12
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 12
INDIRI4
CNSTI4 134
EQI4 $238
ADDRLP4 12
INDIRI4
CNSTI4 135
EQI4 $241
ADDRGP4 $233
JUMPV
LABELV $245
ADDRFP4 4
INDIRI4
CNSTI4 178
EQI4 $235
ADDRGP4 $233
JUMPV
line 781
;781:	{
LABELV $235
line 783
;782:		case K_MOUSE1:
;783:			s->curvalue++;
ADDRLP4 16
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
ASGNP4
ADDRLP4 16
INDIRP4
ADDRLP4 16
INDIRP4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
line 784
;784:			if (s->curvalue >= s->numitems)
ADDRLP4 20
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 20
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 20
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
LTI4 $236
line 785
;785:				s->curvalue = 0;
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
CNSTI4 0
ASGNI4
LABELV $236
line 786
;786:			sound = menu_move_sound;
ADDRLP4 0
ADDRGP4 menu_move_sound
INDIRI4
ASGNI4
line 787
;787:			break;
ADDRGP4 $234
JUMPV
LABELV $238
line 791
;788:		
;789:		case K_KP_LEFTARROW:
;790:		case K_LEFTARROW:
;791:			if (s->curvalue > 0)
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
CNSTI4 0
LEI4 $239
line 792
;792:			{
line 793
;793:				s->curvalue--;
ADDRLP4 24
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
ASGNP4
ADDRLP4 24
INDIRP4
ADDRLP4 24
INDIRP4
INDIRI4
CNSTI4 1
SUBI4
ASGNI4
line 794
;794:				sound = menu_move_sound;
ADDRLP4 0
ADDRGP4 menu_move_sound
INDIRI4
ASGNI4
line 795
;795:			}
ADDRGP4 $234
JUMPV
LABELV $239
line 797
;796:			else
;797:				sound = menu_buzz_sound;
ADDRLP4 0
ADDRGP4 menu_buzz_sound
INDIRI4
ASGNI4
line 798
;798:			break;
ADDRGP4 $234
JUMPV
LABELV $241
line 802
;799:
;800:		case K_KP_RIGHTARROW:
;801:		case K_RIGHTARROW:
;802:			if (s->curvalue < s->numitems-1)
ADDRLP4 24
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 24
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 24
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
CNSTI4 1
SUBI4
GEI4 $242
line 803
;803:			{
line 804
;804:				s->curvalue++;
ADDRLP4 28
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
ASGNP4
ADDRLP4 28
INDIRP4
ADDRLP4 28
INDIRP4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
line 805
;805:				sound = menu_move_sound;
ADDRLP4 0
ADDRGP4 menu_move_sound
INDIRI4
ASGNI4
line 806
;806:			}
ADDRGP4 $234
JUMPV
LABELV $242
line 808
;807:			else
;808:				sound = menu_buzz_sound;
ADDRLP4 0
ADDRGP4 menu_buzz_sound
INDIRI4
ASGNI4
line 809
;809:			break;
LABELV $233
LABELV $234
line 812
;810:	}
;811:
;812:	if ( sound && s->generic.callback )
ADDRLP4 0
INDIRI4
CNSTI4 0
EQI4 $246
ADDRFP4 0
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $246
line 813
;813:		s->generic.callback( s, QM_ACTIVATED );
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
INDIRP4
ARGP4
CNSTI4 3
ARGI4
ADDRLP4 16
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
LABELV $246
line 815
;814:
;815:	return (sound);
ADDRLP4 0
INDIRI4
RETI4
LABELV $232
endproc SpinControl_Key 32 8
proc SpinControl_Draw 44 20
line 824
;816:}
;817:
;818:/*
;819:=================
;820:SpinControl_Draw
;821:=================
;822:*/
;823:static void SpinControl_Draw( menulist_s *s )
;824:{
line 830
;825:	float *color;
;826:	int	x,y;
;827:	int	style;
;828:	qboolean focus;
;829:
;830:	x = s->generic.x;
ADDRLP4 4
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 831
;831:	y =	s->generic.y;
ADDRLP4 8
ADDRFP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 833
;832:
;833:	style = UI_SMALLFONT;
ADDRLP4 12
CNSTI4 16
ASGNI4
line 834
;834:	focus = (s->generic.parent->cursor == s->generic.menuPosition);
ADDRLP4 24
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 24
INDIRP4
CNSTI4 36
ADDP4
INDIRP4
INDIRI4
ADDRLP4 24
INDIRP4
CNSTI4 40
ADDP4
INDIRI4
NEI4 $250
ADDRLP4 20
CNSTI4 1
ASGNI4
ADDRGP4 $251
JUMPV
LABELV $250
ADDRLP4 20
CNSTI4 0
ASGNI4
LABELV $251
ADDRLP4 16
ADDRLP4 20
INDIRI4
ASGNI4
line 836
;835:
;836:	if ( s->generic.flags & QMF_GRAYED )
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8192
BANDU4
CNSTU4 0
EQU4 $252
line 837
;837:		color = text_color_disabled;
ADDRLP4 0
ADDRGP4 text_color_disabled
ASGNP4
ADDRGP4 $253
JUMPV
LABELV $252
line 838
;838:	else if ( focus )
ADDRLP4 16
INDIRI4
CNSTI4 0
EQI4 $254
line 839
;839:	{
line 840
;840:		color = text_color_highlight;
ADDRLP4 0
ADDRGP4 text_color_highlight
ASGNP4
line 841
;841:		style |= UI_PULSE;
ADDRLP4 12
ADDRLP4 12
INDIRI4
CNSTI4 16384
BORI4
ASGNI4
line 842
;842:	}
ADDRGP4 $255
JUMPV
LABELV $254
line 843
;843:	else if ( s->generic.flags & QMF_BLINK )
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 1
BANDU4
CNSTU4 0
EQU4 $256
line 844
;844:	{
line 845
;845:		color = text_color_highlight;
ADDRLP4 0
ADDRGP4 text_color_highlight
ASGNP4
line 846
;846:		style |= UI_BLINK;
ADDRLP4 12
ADDRLP4 12
INDIRI4
CNSTI4 4096
BORI4
ASGNI4
line 847
;847:	}
ADDRGP4 $257
JUMPV
LABELV $256
line 849
;848:	else
;849:		color = text_color_normal;
ADDRLP4 0
ADDRGP4 text_color_normal
ASGNP4
LABELV $257
LABELV $255
LABELV $253
line 851
;850:
;851:	if ( focus )
ADDRLP4 16
INDIRI4
CNSTI4 0
EQI4 $258
line 852
;852:	{
line 854
;853:		// draw cursor
;854:		UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color ); 
ADDRLP4 28
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 32
ADDRLP4 28
INDIRP4
CNSTI4 20
ADDP4
INDIRI4
ASGNI4
ADDRLP4 32
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 36
ADDRLP4 28
INDIRP4
CNSTI4 24
ADDP4
INDIRI4
ASGNI4
ADDRLP4 36
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 40
CNSTI4 1
ASGNI4
ADDRLP4 28
INDIRP4
CNSTI4 28
ADDP4
INDIRI4
ADDRLP4 32
INDIRI4
SUBI4
ADDRLP4 40
INDIRI4
ADDI4
CVIF4 4
ARGF4
ADDRLP4 28
INDIRP4
CNSTI4 32
ADDP4
INDIRI4
ADDRLP4 36
INDIRI4
SUBI4
ADDRLP4 40
INDIRI4
ADDI4
CVIF4 4
ARGF4
ADDRGP4 listbar_color
ARGP4
ADDRGP4 UI_FillRect
CALLV
pop
line 855
;855:		UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
ADDRLP4 4
INDIRI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
CNSTI4 13
ARGI4
CNSTI4 4113
ARGI4
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 UI_DrawChar
CALLV
pop
line 856
;856:	}
LABELV $258
line 858
;857:
;858:	UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color );
ADDRLP4 4
INDIRI4
CNSTI4 8
SUBI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
ADDRFP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
ARGP4
ADDRLP4 12
INDIRI4
CNSTI4 2
BORI4
ARGI4
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 859
;859:	UI_DrawString( x + SMALLCHAR_WIDTH, y, s->itemnames[s->curvalue], style|UI_LEFT, color );
ADDRLP4 4
INDIRI4
CNSTI4 8
ADDI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
ADDRLP4 28
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 28
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 28
INDIRP4
CNSTI4 76
ADDP4
INDIRP4
ADDP4
INDIRP4
ARGP4
ADDRLP4 12
INDIRI4
ARGI4
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 860
;860:}
LABELV $248
endproc SpinControl_Draw 44 20
proc ScrollList_Init 36 0
line 868
;861:
;862:/*
;863:=================
;864:ScrollList_Init
;865:=================
;866:*/
;867:static void ScrollList_Init( menulist_s *l )
;868:{
line 871
;869:	int		w;
;870:
;871:	l->oldvalue = 0;
ADDRFP4 0
INDIRP4
CNSTI4 60
ADDP4
CNSTI4 0
ASGNI4
line 872
;872:	l->curvalue = 0;
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
CNSTI4 0
ASGNI4
line 873
;873:	l->top      = 0;
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
CNSTI4 0
ASGNI4
line 875
;874:
;875:	if( !l->columns ) {
ADDRFP4 0
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
CNSTI4 0
NEI4 $261
line 876
;876:		l->columns = 1;
ADDRFP4 0
INDIRP4
CNSTI4 88
ADDP4
CNSTI4 1
ASGNI4
line 877
;877:		l->seperation = 0;
ADDRFP4 0
INDIRP4
CNSTI4 92
ADDP4
CNSTI4 0
ASGNI4
line 878
;878:	}
ADDRGP4 $262
JUMPV
LABELV $261
line 879
;879:	else if( !l->seperation ) {
ADDRFP4 0
INDIRP4
CNSTI4 92
ADDP4
INDIRI4
CNSTI4 0
NEI4 $263
line 880
;880:		l->seperation = 3;
ADDRFP4 0
INDIRP4
CNSTI4 92
ADDP4
CNSTI4 3
ASGNI4
line 881
;881:	}
LABELV $263
LABELV $262
line 883
;882:
;883:	w = ( (l->width + l->seperation) * l->columns - l->seperation) * SMALLCHAR_WIDTH;
ADDRLP4 4
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 8
ADDRLP4 4
INDIRP4
CNSTI4 92
ADDP4
INDIRI4
ASGNI4
ADDRLP4 0
ADDRLP4 4
INDIRP4
CNSTI4 80
ADDP4
INDIRI4
ADDRLP4 8
INDIRI4
ADDI4
ADDRLP4 4
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
MULI4
ADDRLP4 8
INDIRI4
SUBI4
CNSTI4 3
LSHI4
ASGNI4
line 885
;884:
;885:	l->generic.left   =	l->generic.x;
ADDRLP4 12
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 12
INDIRP4
CNSTI4 20
ADDP4
ADDRLP4 12
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 886
;886:	l->generic.top    = l->generic.y;	
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
INDIRP4
CNSTI4 24
ADDP4
ADDRLP4 16
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 887
;887:	l->generic.right  =	l->generic.x + w;
ADDRLP4 20
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 20
INDIRP4
CNSTI4 28
ADDP4
ADDRLP4 20
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ADDRLP4 0
INDIRI4
ADDI4
ASGNI4
line 888
;888:	l->generic.bottom =	l->generic.y + l->height * SMALLCHAR_HEIGHT;
ADDRLP4 24
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 24
INDIRP4
CNSTI4 32
ADDP4
ADDRLP4 24
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ADDRLP4 24
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
CNSTI4 4
LSHI4
ADDI4
ASGNI4
line 890
;889:
;890:	if( l->generic.flags & QMF_CENTER_JUSTIFY ) {
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8
BANDU4
CNSTU4 0
EQU4 $265
line 891
;891:		l->generic.left -= w / 2;
ADDRLP4 28
ADDRFP4 0
INDIRP4
CNSTI4 20
ADDP4
ASGNP4
ADDRLP4 28
INDIRP4
ADDRLP4 28
INDIRP4
INDIRI4
ADDRLP4 0
INDIRI4
CNSTI4 2
DIVI4
SUBI4
ASGNI4
line 892
;892:		l->generic.right -= w / 2;
ADDRLP4 32
ADDRFP4 0
INDIRP4
CNSTI4 28
ADDP4
ASGNP4
ADDRLP4 32
INDIRP4
ADDRLP4 32
INDIRP4
INDIRI4
ADDRLP4 0
INDIRI4
CNSTI4 2
DIVI4
SUBI4
ASGNI4
line 893
;893:	}
LABELV $265
line 894
;894:}
LABELV $260
endproc ScrollList_Init 36 0
export ScrollList_Key
proc ScrollList_Key 140 16
line 902
;895:
;896:/*
;897:=================
;898:ScrollList_Key
;899:=================
;900:*/
;901:sfxHandle_t ScrollList_Key( menulist_s *l, int key )
;902:{
line 914
;903:	int	x;
;904:	int	y;
;905:	int	w;
;906:	int	i;
;907:	int	j;	
;908:	int	c;
;909:	int	cursorx;
;910:	int	cursory;
;911:	int	column;
;912:	int	index;
;913:
;914:	switch (key)
ADDRLP4 40
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 40
INDIRI4
CNSTI4 160
LTI4 $351
ADDRLP4 40
INDIRI4
CNSTI4 168
GTI4 $352
ADDRLP4 40
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $353-640
ADDP4
INDIRP4
JUMPV
lit
align 4
LABELV $353
address $283
address $315
address $293
address $333
address $268
address $342
address $286
address $324
address $304
code
LABELV $351
ADDRLP4 44
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 44
INDIRI4
CNSTI4 132
LTI4 $268
ADDRLP4 44
INDIRI4
CNSTI4 144
GTI4 $268
ADDRLP4 44
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $355-528
ADDP4
INDIRP4
JUMPV
lit
align 4
LABELV $355
address $315
address $324
address $333
address $342
address $268
address $268
address $268
address $268
address $268
address $304
address $293
address $283
address $286
code
LABELV $352
ADDRFP4 4
INDIRI4
CNSTI4 178
EQI4 $270
ADDRGP4 $268
JUMPV
line 915
;915:	{
LABELV $270
line 917
;916:		case K_MOUSE1:
;917:			if (l->generic.flags & QMF_HASMOUSEFOCUS)
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 512
BANDU4
CNSTU4 0
EQU4 $269
line 918
;918:			{
line 920
;919:				// check scroll region
;920:				x = l->generic.x;
ADDRLP4 12
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 921
;921:				y = l->generic.y;
ADDRLP4 16
ADDRFP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 922
;922:				w = ( (l->width + l->seperation) * l->columns - l->seperation) * SMALLCHAR_WIDTH;
ADDRLP4 48
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 52
ADDRLP4 48
INDIRP4
CNSTI4 92
ADDP4
INDIRI4
ASGNI4
ADDRLP4 20
ADDRLP4 48
INDIRP4
CNSTI4 80
ADDP4
INDIRI4
ADDRLP4 52
INDIRI4
ADDI4
ADDRLP4 48
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
MULI4
ADDRLP4 52
INDIRI4
SUBI4
CNSTI4 3
LSHI4
ASGNI4
line 923
;923:				if( l->generic.flags & QMF_CENTER_JUSTIFY ) {
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8
BANDU4
CNSTU4 0
EQU4 $273
line 924
;924:					x -= w / 2;
ADDRLP4 12
ADDRLP4 12
INDIRI4
ADDRLP4 20
INDIRI4
CNSTI4 2
DIVI4
SUBI4
ASGNI4
line 925
;925:				}
LABELV $273
line 926
;926:				if (UI_CursorInRect( x, y, w, l->height*SMALLCHAR_HEIGHT ))
ADDRLP4 12
INDIRI4
ARGI4
ADDRLP4 16
INDIRI4
ARGI4
ADDRLP4 20
INDIRI4
ARGI4
ADDRFP4 0
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
CNSTI4 4
LSHI4
ARGI4
ADDRLP4 56
ADDRGP4 UI_CursorInRect
CALLI4
ASGNI4
ADDRLP4 56
INDIRI4
CNSTI4 0
EQI4 $275
line 927
;927:				{
line 928
;928:					cursorx = (uis.cursorx - x)/SMALLCHAR_WIDTH;
ADDRLP4 28
ADDRGP4 uis+8
INDIRI4
ADDRLP4 12
INDIRI4
SUBI4
CNSTI4 8
DIVI4
ASGNI4
line 929
;929:					column = cursorx / (l->width + l->seperation);
ADDRLP4 60
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 36
ADDRLP4 28
INDIRI4
ADDRLP4 60
INDIRP4
CNSTI4 80
ADDP4
INDIRI4
ADDRLP4 60
INDIRP4
CNSTI4 92
ADDP4
INDIRI4
ADDI4
DIVI4
ASGNI4
line 930
;930:					cursory = (uis.cursory - y)/SMALLCHAR_HEIGHT;
ADDRLP4 32
ADDRGP4 uis+12
INDIRI4
ADDRLP4 16
INDIRI4
SUBI4
CNSTI4 16
DIVI4
ASGNI4
line 931
;931:					index = column * l->height + cursory;
ADDRLP4 24
ADDRLP4 36
INDIRI4
ADDRFP4 0
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
MULI4
ADDRLP4 32
INDIRI4
ADDI4
ASGNI4
line 932
;932:					if (l->top + index < l->numitems)
ADDRLP4 64
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 64
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
ADDRLP4 24
INDIRI4
ADDI4
ADDRLP4 64
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
GEI4 $279
line 933
;933:					{
line 934
;934:						l->oldvalue = l->curvalue;
ADDRLP4 68
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 68
INDIRP4
CNSTI4 60
ADDP4
ADDRLP4 68
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ASGNI4
line 935
;935:						l->curvalue = l->top + index;
ADDRLP4 72
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 72
INDIRP4
CNSTI4 64
ADDP4
ADDRLP4 72
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
ADDRLP4 24
INDIRI4
ADDI4
ASGNI4
line 937
;936:
;937:						if (l->oldvalue != l->curvalue && l->generic.callback)
ADDRLP4 76
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 76
INDIRP4
CNSTI4 60
ADDP4
INDIRI4
ADDRLP4 76
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
EQI4 $281
ADDRLP4 76
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $281
line 938
;938:						{
line 939
;939:							l->generic.callback( l, QM_GOTFOCUS );
ADDRLP4 80
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 80
INDIRP4
ARGP4
CNSTI4 1
ARGI4
ADDRLP4 80
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
line 940
;940:							return (menu_move_sound);
ADDRGP4 menu_move_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $281
line 942
;941:						}
;942:					}
LABELV $279
line 943
;943:				}
LABELV $275
line 946
;944:			
;945:				// absorbed, silent sound effect
;946:				return (menu_null_sound);
ADDRGP4 menu_null_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
line 948
;947:			}
;948:			break;
LABELV $283
line 952
;949:
;950:		case K_KP_HOME:
;951:		case K_HOME:
;952:			l->oldvalue = l->curvalue;
ADDRLP4 48
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 48
INDIRP4
CNSTI4 60
ADDP4
ADDRLP4 48
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ASGNI4
line 953
;953:			l->curvalue = 0;
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
CNSTI4 0
ASGNI4
line 954
;954:			l->top      = 0;
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
CNSTI4 0
ASGNI4
line 956
;955:
;956:			if (l->oldvalue != l->curvalue && l->generic.callback)
ADDRLP4 52
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 52
INDIRP4
CNSTI4 60
ADDP4
INDIRI4
ADDRLP4 52
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
EQI4 $284
ADDRLP4 52
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $284
line 957
;957:			{
line 958
;958:				l->generic.callback( l, QM_GOTFOCUS );
ADDRLP4 56
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 56
INDIRP4
ARGP4
CNSTI4 1
ARGI4
ADDRLP4 56
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
line 959
;959:				return (menu_move_sound);
ADDRGP4 menu_move_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $284
line 961
;960:			}
;961:			return (menu_buzz_sound);
ADDRGP4 menu_buzz_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $286
line 965
;962:
;963:		case K_KP_END:
;964:		case K_END:
;965:			l->oldvalue = l->curvalue;
ADDRLP4 56
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 56
INDIRP4
CNSTI4 60
ADDP4
ADDRLP4 56
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ASGNI4
line 966
;966:			l->curvalue = l->numitems-1;
ADDRLP4 60
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 60
INDIRP4
CNSTI4 64
ADDP4
ADDRLP4 60
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
CNSTI4 1
SUBI4
ASGNI4
line 967
;967:			if( l->columns > 1 ) {
ADDRFP4 0
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
CNSTI4 1
LEI4 $287
line 968
;968:				c = (l->curvalue / l->height + 1) * l->height;
ADDRLP4 64
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 68
ADDRLP4 64
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
ASGNI4
ADDRLP4 4
ADDRLP4 64
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 68
INDIRI4
DIVI4
CNSTI4 1
ADDI4
ADDRLP4 68
INDIRI4
MULI4
ASGNI4
line 969
;969:				l->top = c - (l->columns * l->height);
ADDRLP4 72
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 72
INDIRP4
CNSTI4 72
ADDP4
ADDRLP4 4
INDIRI4
ADDRLP4 72
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
ADDRLP4 72
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
MULI4
SUBI4
ASGNI4
line 970
;970:			}
ADDRGP4 $288
JUMPV
LABELV $287
line 971
;971:			else {
line 972
;972:				l->top = l->curvalue - (l->height - 1);
ADDRLP4 64
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 64
INDIRP4
CNSTI4 72
ADDP4
ADDRLP4 64
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 64
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
CNSTI4 1
SUBI4
SUBI4
ASGNI4
line 973
;973:			}
LABELV $288
line 974
;974:			if (l->top < 0)
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
CNSTI4 0
GEI4 $289
line 975
;975:				l->top = 0;			
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
CNSTI4 0
ASGNI4
LABELV $289
line 977
;976:
;977:			if (l->oldvalue != l->curvalue && l->generic.callback)
ADDRLP4 64
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 64
INDIRP4
CNSTI4 60
ADDP4
INDIRI4
ADDRLP4 64
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
EQI4 $291
ADDRLP4 64
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $291
line 978
;978:			{
line 979
;979:				l->generic.callback( l, QM_GOTFOCUS );
ADDRLP4 68
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 68
INDIRP4
ARGP4
CNSTI4 1
ARGI4
ADDRLP4 68
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
line 980
;980:				return (menu_move_sound);
ADDRGP4 menu_move_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $291
line 982
;981:			}
;982:			return (menu_buzz_sound);
ADDRGP4 menu_buzz_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $293
line 986
;983:
;984:		case K_PGUP:
;985:		case K_KP_PGUP:
;986:			if( l->columns > 1 ) {
ADDRFP4 0
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
CNSTI4 1
LEI4 $294
line 987
;987:				return menu_null_sound;
ADDRGP4 menu_null_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $294
line 990
;988:			}
;989:
;990:			if (l->curvalue > 0)
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
CNSTI4 0
LEI4 $296
line 991
;991:			{
line 992
;992:				l->oldvalue = l->curvalue;
ADDRLP4 68
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 68
INDIRP4
CNSTI4 60
ADDP4
ADDRLP4 68
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ASGNI4
line 993
;993:				l->curvalue -= l->height-1;
ADDRLP4 72
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 76
ADDRLP4 72
INDIRP4
CNSTI4 64
ADDP4
ASGNP4
ADDRLP4 76
INDIRP4
ADDRLP4 76
INDIRP4
INDIRI4
ADDRLP4 72
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
CNSTI4 1
SUBI4
SUBI4
ASGNI4
line 994
;994:				if (l->curvalue < 0)
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
CNSTI4 0
GEI4 $298
line 995
;995:					l->curvalue = 0;
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
CNSTI4 0
ASGNI4
LABELV $298
line 996
;996:				l->top = l->curvalue;
ADDRLP4 80
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 80
INDIRP4
CNSTI4 72
ADDP4
ADDRLP4 80
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ASGNI4
line 997
;997:				if (l->top < 0)
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
CNSTI4 0
GEI4 $300
line 998
;998:					l->top = 0;
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
CNSTI4 0
ASGNI4
LABELV $300
line 1000
;999:
;1000:				if (l->generic.callback)
ADDRFP4 0
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $302
line 1001
;1001:					l->generic.callback( l, QM_GOTFOCUS );
ADDRLP4 84
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 84
INDIRP4
ARGP4
CNSTI4 1
ARGI4
ADDRLP4 84
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
LABELV $302
line 1003
;1002:
;1003:				return (menu_move_sound);
ADDRGP4 menu_move_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $296
line 1005
;1004:			}
;1005:			return (menu_buzz_sound);
ADDRGP4 menu_buzz_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $304
line 1009
;1006:
;1007:		case K_PGDN:
;1008:		case K_KP_PGDN:
;1009:			if( l->columns > 1 ) {
ADDRFP4 0
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
CNSTI4 1
LEI4 $305
line 1010
;1010:				return menu_null_sound;
ADDRGP4 menu_null_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $305
line 1013
;1011:			}
;1012:
;1013:			if (l->curvalue < l->numitems-1)
ADDRLP4 68
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 68
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 68
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
CNSTI4 1
SUBI4
GEI4 $307
line 1014
;1014:			{
line 1015
;1015:				l->oldvalue = l->curvalue;
ADDRLP4 72
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 72
INDIRP4
CNSTI4 60
ADDP4
ADDRLP4 72
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ASGNI4
line 1016
;1016:				l->curvalue += l->height-1;
ADDRLP4 76
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 80
ADDRLP4 76
INDIRP4
CNSTI4 64
ADDP4
ASGNP4
ADDRLP4 80
INDIRP4
ADDRLP4 80
INDIRP4
INDIRI4
ADDRLP4 76
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
CNSTI4 1
SUBI4
ADDI4
ASGNI4
line 1017
;1017:				if (l->curvalue > l->numitems-1)
ADDRLP4 84
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 84
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 84
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
CNSTI4 1
SUBI4
LEI4 $309
line 1018
;1018:					l->curvalue = l->numitems-1;
ADDRLP4 88
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 88
INDIRP4
CNSTI4 64
ADDP4
ADDRLP4 88
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
CNSTI4 1
SUBI4
ASGNI4
LABELV $309
line 1019
;1019:				l->top = l->curvalue - (l->height-1);
ADDRLP4 92
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 92
INDIRP4
CNSTI4 72
ADDP4
ADDRLP4 92
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 92
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
CNSTI4 1
SUBI4
SUBI4
ASGNI4
line 1020
;1020:				if (l->top < 0)
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
CNSTI4 0
GEI4 $311
line 1021
;1021:					l->top = 0;
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
CNSTI4 0
ASGNI4
LABELV $311
line 1023
;1022:
;1023:				if (l->generic.callback)
ADDRFP4 0
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $313
line 1024
;1024:					l->generic.callback( l, QM_GOTFOCUS );
ADDRLP4 96
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 96
INDIRP4
ARGP4
CNSTI4 1
ARGI4
ADDRLP4 96
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
LABELV $313
line 1026
;1025:
;1026:				return (menu_move_sound);
ADDRGP4 menu_move_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $307
line 1028
;1027:			}
;1028:			return (menu_buzz_sound);
ADDRGP4 menu_buzz_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $315
line 1032
;1029:
;1030:		case K_KP_UPARROW:
;1031:		case K_UPARROW:
;1032:			if( l->curvalue == 0 ) {
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
CNSTI4 0
NEI4 $316
line 1033
;1033:				return menu_buzz_sound;
ADDRGP4 menu_buzz_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $316
line 1036
;1034:			}
;1035:
;1036:			l->oldvalue = l->curvalue;
ADDRLP4 72
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 72
INDIRP4
CNSTI4 60
ADDP4
ADDRLP4 72
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ASGNI4
line 1037
;1037:			l->curvalue--;
ADDRLP4 76
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
ASGNP4
ADDRLP4 76
INDIRP4
ADDRLP4 76
INDIRP4
INDIRI4
CNSTI4 1
SUBI4
ASGNI4
line 1039
;1038:
;1039:			if( l->curvalue < l->top ) {
ADDRLP4 80
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 80
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 80
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
GEI4 $318
line 1040
;1040:				if( l->columns == 1 ) {
ADDRFP4 0
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
CNSTI4 1
NEI4 $320
line 1041
;1041:					l->top--;
ADDRLP4 84
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
ASGNP4
ADDRLP4 84
INDIRP4
ADDRLP4 84
INDIRP4
INDIRI4
CNSTI4 1
SUBI4
ASGNI4
line 1042
;1042:				}
ADDRGP4 $321
JUMPV
LABELV $320
line 1043
;1043:				else {
line 1044
;1044:					l->top -= l->height;
ADDRLP4 84
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 88
ADDRLP4 84
INDIRP4
CNSTI4 72
ADDP4
ASGNP4
ADDRLP4 88
INDIRP4
ADDRLP4 88
INDIRP4
INDIRI4
ADDRLP4 84
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
SUBI4
ASGNI4
line 1045
;1045:				}
LABELV $321
line 1046
;1046:			}
LABELV $318
line 1048
;1047:
;1048:			if( l->generic.callback ) {
ADDRFP4 0
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $322
line 1049
;1049:				l->generic.callback( l, QM_GOTFOCUS );
ADDRLP4 84
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 84
INDIRP4
ARGP4
CNSTI4 1
ARGI4
ADDRLP4 84
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
line 1050
;1050:			}
LABELV $322
line 1052
;1051:
;1052:			return (menu_move_sound);
ADDRGP4 menu_move_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $324
line 1056
;1053:
;1054:		case K_KP_DOWNARROW:
;1055:		case K_DOWNARROW:
;1056:			if( l->curvalue == l->numitems - 1 ) {
ADDRLP4 84
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 84
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 84
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
CNSTI4 1
SUBI4
NEI4 $325
line 1057
;1057:				return menu_buzz_sound;
ADDRGP4 menu_buzz_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $325
line 1060
;1058:			}
;1059:
;1060:			l->oldvalue = l->curvalue;
ADDRLP4 88
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 88
INDIRP4
CNSTI4 60
ADDP4
ADDRLP4 88
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ASGNI4
line 1061
;1061:			l->curvalue++;
ADDRLP4 92
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
ASGNP4
ADDRLP4 92
INDIRP4
ADDRLP4 92
INDIRP4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
line 1063
;1062:
;1063:			if( l->curvalue >= l->top + l->columns * l->height ) {
ADDRLP4 96
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 96
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 96
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
ADDRLP4 96
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
ADDRLP4 96
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
MULI4
ADDI4
LTI4 $327
line 1064
;1064:				if( l->columns == 1 ) {
ADDRFP4 0
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
CNSTI4 1
NEI4 $329
line 1065
;1065:					l->top++;
ADDRLP4 100
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
ASGNP4
ADDRLP4 100
INDIRP4
ADDRLP4 100
INDIRP4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
line 1066
;1066:				}
ADDRGP4 $330
JUMPV
LABELV $329
line 1067
;1067:				else {
line 1068
;1068:					l->top += l->height;
ADDRLP4 100
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 104
ADDRLP4 100
INDIRP4
CNSTI4 72
ADDP4
ASGNP4
ADDRLP4 104
INDIRP4
ADDRLP4 104
INDIRP4
INDIRI4
ADDRLP4 100
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
ADDI4
ASGNI4
line 1069
;1069:				}
LABELV $330
line 1070
;1070:			}
LABELV $327
line 1072
;1071:
;1072:			if( l->generic.callback ) {
ADDRFP4 0
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $331
line 1073
;1073:				l->generic.callback( l, QM_GOTFOCUS );
ADDRLP4 100
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 100
INDIRP4
ARGP4
CNSTI4 1
ARGI4
ADDRLP4 100
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
line 1074
;1074:			}
LABELV $331
line 1076
;1075:
;1076:			return menu_move_sound;
ADDRGP4 menu_move_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $333
line 1080
;1077:
;1078:		case K_KP_LEFTARROW:
;1079:		case K_LEFTARROW:
;1080:			if( l->columns == 1 ) {
ADDRFP4 0
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
CNSTI4 1
NEI4 $334
line 1081
;1081:				return menu_null_sound;
ADDRGP4 menu_null_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $334
line 1084
;1082:			}
;1083:
;1084:			if( l->curvalue < l->height ) {
ADDRLP4 100
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 100
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 100
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
GEI4 $336
line 1085
;1085:				return menu_buzz_sound;
ADDRGP4 menu_buzz_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $336
line 1088
;1086:			}
;1087:
;1088:			l->oldvalue = l->curvalue;
ADDRLP4 104
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 104
INDIRP4
CNSTI4 60
ADDP4
ADDRLP4 104
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ASGNI4
line 1089
;1089:			l->curvalue -= l->height;
ADDRLP4 108
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 112
ADDRLP4 108
INDIRP4
CNSTI4 64
ADDP4
ASGNP4
ADDRLP4 112
INDIRP4
ADDRLP4 112
INDIRP4
INDIRI4
ADDRLP4 108
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
SUBI4
ASGNI4
line 1091
;1090:
;1091:			if( l->curvalue < l->top ) {
ADDRLP4 116
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 116
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 116
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
GEI4 $338
line 1092
;1092:				l->top -= l->height;
ADDRLP4 120
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 124
ADDRLP4 120
INDIRP4
CNSTI4 72
ADDP4
ASGNP4
ADDRLP4 124
INDIRP4
ADDRLP4 124
INDIRP4
INDIRI4
ADDRLP4 120
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
SUBI4
ASGNI4
line 1093
;1093:			}
LABELV $338
line 1095
;1094:
;1095:			if( l->generic.callback ) {
ADDRFP4 0
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $340
line 1096
;1096:				l->generic.callback( l, QM_GOTFOCUS );
ADDRLP4 120
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 120
INDIRP4
ARGP4
CNSTI4 1
ARGI4
ADDRLP4 120
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
line 1097
;1097:			}
LABELV $340
line 1099
;1098:
;1099:			return menu_move_sound;
ADDRGP4 menu_move_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $342
line 1103
;1100:
;1101:		case K_KP_RIGHTARROW:
;1102:		case K_RIGHTARROW:
;1103:			if( l->columns == 1 ) {
ADDRFP4 0
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
CNSTI4 1
NEI4 $343
line 1104
;1104:				return menu_null_sound;
ADDRGP4 menu_null_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $343
line 1107
;1105:			}
;1106:
;1107:			c = l->curvalue + l->height;
ADDRLP4 120
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 4
ADDRLP4 120
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 120
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
ADDI4
ASGNI4
line 1109
;1108:
;1109:			if( c >= l->numitems ) {
ADDRLP4 4
INDIRI4
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
LTI4 $345
line 1110
;1110:				return menu_buzz_sound;
ADDRGP4 menu_buzz_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $345
line 1113
;1111:			}
;1112:
;1113:			l->oldvalue = l->curvalue;
ADDRLP4 124
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 124
INDIRP4
CNSTI4 60
ADDP4
ADDRLP4 124
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ASGNI4
line 1114
;1114:			l->curvalue = c;
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
ADDRLP4 4
INDIRI4
ASGNI4
line 1116
;1115:
;1116:			if( l->curvalue > l->top + l->columns * l->height - 1 ) {
ADDRLP4 128
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 128
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 128
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
ADDRLP4 128
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
ADDRLP4 128
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
MULI4
ADDI4
CNSTI4 1
SUBI4
LEI4 $347
line 1117
;1117:				l->top += l->height;
ADDRLP4 132
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 136
ADDRLP4 132
INDIRP4
CNSTI4 72
ADDP4
ASGNP4
ADDRLP4 136
INDIRP4
ADDRLP4 136
INDIRP4
INDIRI4
ADDRLP4 132
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
ADDI4
ASGNI4
line 1118
;1118:			}
LABELV $347
line 1120
;1119:
;1120:			if( l->generic.callback ) {
ADDRFP4 0
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $349
line 1121
;1121:				l->generic.callback( l, QM_GOTFOCUS );
ADDRLP4 132
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 132
INDIRP4
ARGP4
CNSTI4 1
ARGI4
ADDRLP4 132
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
line 1122
;1122:			}
LABELV $349
line 1124
;1123:
;1124:			return menu_move_sound;
ADDRGP4 menu_move_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $268
LABELV $269
line 1128
;1125:	}
;1126:
;1127:	// cycle look for ascii key inside list items
;1128:	if ( !Q_isprint( key ) )
ADDRFP4 4
INDIRI4
ARGI4
ADDRLP4 48
ADDRGP4 Q_isprint
CALLI4
ASGNI4
ADDRLP4 48
INDIRI4
CNSTI4 0
NEI4 $357
line 1129
;1129:		return (0);
CNSTI4 0
RETI4
ADDRGP4 $267
JUMPV
LABELV $357
line 1132
;1130:
;1131:	// force to lower for case insensitive compare
;1132:	if ( Q_isupper( key ) )
ADDRFP4 4
INDIRI4
ARGI4
ADDRLP4 52
ADDRGP4 Q_isupper
CALLI4
ASGNI4
ADDRLP4 52
INDIRI4
CNSTI4 0
EQI4 $359
line 1133
;1133:	{
line 1134
;1134:		key -= 'A' - 'a';
ADDRFP4 4
ADDRFP4 4
INDIRI4
CNSTI4 -32
SUBI4
ASGNI4
line 1135
;1135:	}
LABELV $359
line 1138
;1136:
;1137:	// iterate list items
;1138:	for (i=1; i<=l->numitems; i++)
ADDRLP4 8
CNSTI4 1
ASGNI4
ADDRGP4 $364
JUMPV
LABELV $361
line 1139
;1139:	{
line 1140
;1140:		j = (l->curvalue + i) % l->numitems;
ADDRLP4 56
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 0
ADDRLP4 56
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 8
INDIRI4
ADDI4
ADDRLP4 56
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
MODI4
ASGNI4
line 1141
;1141:		c = l->itemnames[j][0];
ADDRLP4 4
ADDRLP4 0
INDIRI4
CNSTI4 2
LSHI4
ADDRFP4 0
INDIRP4
CNSTI4 76
ADDP4
INDIRP4
ADDP4
INDIRP4
INDIRI1
CVII4 1
ASGNI4
line 1142
;1142:		if ( Q_isupper( c ) )
ADDRLP4 4
INDIRI4
ARGI4
ADDRLP4 60
ADDRGP4 Q_isupper
CALLI4
ASGNI4
ADDRLP4 60
INDIRI4
CNSTI4 0
EQI4 $365
line 1143
;1143:		{
line 1144
;1144:			c -= 'A' - 'a';
ADDRLP4 4
ADDRLP4 4
INDIRI4
CNSTI4 -32
SUBI4
ASGNI4
line 1145
;1145:		}
LABELV $365
line 1147
;1146:
;1147:		if (c == key)
ADDRLP4 4
INDIRI4
ADDRFP4 4
INDIRI4
NEI4 $367
line 1148
;1148:		{
line 1150
;1149:			// set current item, mimic windows listbox scroll behavior
;1150:			if (j < l->top)
ADDRLP4 0
INDIRI4
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
GEI4 $369
line 1151
;1151:			{
line 1153
;1152:				// behind top most item, set this as new top
;1153:				l->top = j;
ADDRFP4 0
INDIRP4
CNSTI4 72
ADDP4
ADDRLP4 0
INDIRI4
ASGNI4
line 1154
;1154:			}
ADDRGP4 $370
JUMPV
LABELV $369
line 1155
;1155:			else if (j > l->top+l->height-1)
ADDRLP4 64
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 0
INDIRI4
ADDRLP4 64
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
ADDRLP4 64
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
ADDI4
CNSTI4 1
SUBI4
LEI4 $371
line 1156
;1156:			{
line 1158
;1157:				// past end of list box, do page down
;1158:				l->top = (j+1) - l->height;
ADDRLP4 68
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 68
INDIRP4
CNSTI4 72
ADDP4
ADDRLP4 0
INDIRI4
CNSTI4 1
ADDI4
ADDRLP4 68
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
SUBI4
ASGNI4
line 1159
;1159:			}
LABELV $371
LABELV $370
line 1161
;1160:			
;1161:			if (l->curvalue != j)
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ADDRLP4 0
INDIRI4
EQI4 $373
line 1162
;1162:			{
line 1163
;1163:				l->oldvalue = l->curvalue;
ADDRLP4 68
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 68
INDIRP4
CNSTI4 60
ADDP4
ADDRLP4 68
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
ASGNI4
line 1164
;1164:				l->curvalue = j;
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
ADDRLP4 0
INDIRI4
ASGNI4
line 1165
;1165:				if (l->generic.callback)
ADDRFP4 0
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $375
line 1166
;1166:					l->generic.callback( l, QM_GOTFOCUS );
ADDRLP4 72
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 72
INDIRP4
ARGP4
CNSTI4 1
ARGI4
ADDRLP4 72
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
LABELV $375
line 1167
;1167:				return ( menu_move_sound );			
ADDRGP4 menu_move_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $373
line 1170
;1168:			}
;1169:
;1170:			return (menu_buzz_sound);
ADDRGP4 menu_buzz_sound
INDIRI4
RETI4
ADDRGP4 $267
JUMPV
LABELV $367
line 1172
;1171:		}
;1172:	}
LABELV $362
line 1138
ADDRLP4 8
ADDRLP4 8
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
LABELV $364
ADDRLP4 8
INDIRI4
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
LEI4 $361
line 1174
;1173:
;1174:	return (menu_buzz_sound);
ADDRGP4 menu_buzz_sound
INDIRI4
RETI4
LABELV $267
endproc ScrollList_Key 140 16
export ScrollList_Draw
proc ScrollList_Draw 52 20
line 1183
;1175:}
;1176:
;1177:/*
;1178:=================
;1179:ScrollList_Draw
;1180:=================
;1181:*/
;1182:void ScrollList_Draw( menulist_s *l )
;1183:{
line 1194
;1184:	int			x;
;1185:	int			u;
;1186:	int			y;
;1187:	int			i;
;1188:	int			base;
;1189:	int			column;
;1190:	float*		color;
;1191:	qboolean	hasfocus;
;1192:	int			style;
;1193:
;1194:	hasfocus = (l->generic.parent->cursor == l->generic.menuPosition);
ADDRLP4 40
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 40
INDIRP4
CNSTI4 36
ADDP4
INDIRP4
INDIRI4
ADDRLP4 40
INDIRP4
CNSTI4 40
ADDP4
INDIRI4
NEI4 $379
ADDRLP4 36
CNSTI4 1
ASGNI4
ADDRGP4 $380
JUMPV
LABELV $379
ADDRLP4 36
CNSTI4 0
ASGNI4
LABELV $380
ADDRLP4 28
ADDRLP4 36
INDIRI4
ASGNI4
line 1196
;1195:
;1196:	x =	l->generic.x;
ADDRLP4 16
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 1197
;1197:	for( column = 0; column < l->columns; column++ ) {
ADDRLP4 32
CNSTI4 0
ASGNI4
ADDRGP4 $384
JUMPV
LABELV $381
line 1198
;1198:		y =	l->generic.y;
ADDRLP4 4
ADDRFP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 1199
;1199:		base = l->top + column * l->height;
ADDRLP4 44
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 24
ADDRLP4 44
INDIRP4
CNSTI4 72
ADDP4
INDIRI4
ADDRLP4 32
INDIRI4
ADDRLP4 44
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
MULI4
ADDI4
ASGNI4
line 1200
;1200:		for( i = base; i < base + l->height; i++) {
ADDRLP4 0
ADDRLP4 24
INDIRI4
ASGNI4
ADDRGP4 $388
JUMPV
LABELV $385
line 1201
;1201:			if (i >= l->numitems)
ADDRLP4 0
INDIRI4
ADDRFP4 0
INDIRP4
CNSTI4 68
ADDP4
INDIRI4
LTI4 $389
line 1202
;1202:				break;
ADDRGP4 $387
JUMPV
LABELV $389
line 1204
;1203:
;1204:			if (i == l->curvalue)
ADDRLP4 0
INDIRI4
ADDRFP4 0
INDIRP4
CNSTI4 64
ADDP4
INDIRI4
NEI4 $391
line 1205
;1205:			{
line 1206
;1206:				u = x - 2;
ADDRLP4 20
ADDRLP4 16
INDIRI4
CNSTI4 2
SUBI4
ASGNI4
line 1207
;1207:				if( l->generic.flags & QMF_CENTER_JUSTIFY ) {
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8
BANDU4
CNSTU4 0
EQU4 $393
line 1208
;1208:					u -= (l->width * SMALLCHAR_WIDTH) / 2 + 1;
ADDRLP4 20
ADDRLP4 20
INDIRI4
ADDRFP4 0
INDIRP4
CNSTI4 80
ADDP4
INDIRI4
CNSTI4 3
LSHI4
CNSTI4 2
DIVI4
CNSTI4 1
ADDI4
SUBI4
ASGNI4
line 1209
;1209:				}
LABELV $393
line 1211
;1210:
;1211:				UI_FillRect(u,y,l->width*SMALLCHAR_WIDTH,SMALLCHAR_HEIGHT+2,listbar_color);
ADDRLP4 20
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 4
INDIRI4
CVIF4 4
ARGF4
ADDRFP4 0
INDIRP4
CNSTI4 80
ADDP4
INDIRI4
CNSTI4 3
LSHI4
CVIF4 4
ARGF4
CNSTF4 1099956224
ARGF4
ADDRGP4 listbar_color
ARGP4
ADDRGP4 UI_FillRect
CALLV
pop
line 1212
;1212:				color = text_color_highlight;
ADDRLP4 12
ADDRGP4 text_color_highlight
ASGNP4
line 1214
;1213:
;1214:				if (hasfocus)
ADDRLP4 28
INDIRI4
CNSTI4 0
EQI4 $395
line 1215
;1215:					style = UI_PULSE|UI_LEFT|UI_SMALLFONT;
ADDRLP4 8
CNSTI4 16400
ASGNI4
ADDRGP4 $392
JUMPV
LABELV $395
line 1217
;1216:				else
;1217:					style = UI_LEFT|UI_SMALLFONT;
ADDRLP4 8
CNSTI4 16
ASGNI4
line 1218
;1218:			}
ADDRGP4 $392
JUMPV
LABELV $391
line 1220
;1219:			else
;1220:			{
line 1221
;1221:				color = text_color_normal;
ADDRLP4 12
ADDRGP4 text_color_normal
ASGNP4
line 1222
;1222:				style = UI_LEFT|UI_SMALLFONT;
ADDRLP4 8
CNSTI4 16
ASGNI4
line 1223
;1223:			}
LABELV $392
line 1224
;1224:			if( l->generic.flags & QMF_CENTER_JUSTIFY ) {
ADDRFP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8
BANDU4
CNSTU4 0
EQU4 $397
line 1225
;1225:				style |= UI_CENTER;
ADDRLP4 8
ADDRLP4 8
INDIRI4
CNSTI4 1
BORI4
ASGNI4
line 1226
;1226:			}
LABELV $397
line 1228
;1227:
;1228:			UI_DrawString(
ADDRLP4 16
INDIRI4
ARGI4
ADDRLP4 4
INDIRI4
ARGI4
ADDRLP4 0
INDIRI4
CNSTI4 2
LSHI4
ADDRFP4 0
INDIRP4
CNSTI4 76
ADDP4
INDIRP4
ADDP4
INDIRP4
ARGP4
ADDRLP4 8
INDIRI4
ARGI4
ADDRLP4 12
INDIRP4
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 1235
;1229:				x,
;1230:				y,
;1231:				l->itemnames[i],
;1232:				style,
;1233:				color);
;1234:
;1235:			y += SMALLCHAR_HEIGHT;
ADDRLP4 4
ADDRLP4 4
INDIRI4
CNSTI4 16
ADDI4
ASGNI4
line 1236
;1236:		}
LABELV $386
line 1200
ADDRLP4 0
ADDRLP4 0
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
LABELV $388
ADDRLP4 0
INDIRI4
ADDRLP4 24
INDIRI4
ADDRFP4 0
INDIRP4
CNSTI4 84
ADDP4
INDIRI4
ADDI4
LTI4 $385
LABELV $387
line 1237
;1237:		x += (l->width + l->seperation) * SMALLCHAR_WIDTH;
ADDRLP4 48
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
ADDRLP4 16
INDIRI4
ADDRLP4 48
INDIRP4
CNSTI4 80
ADDP4
INDIRI4
ADDRLP4 48
INDIRP4
CNSTI4 92
ADDP4
INDIRI4
ADDI4
CNSTI4 3
LSHI4
ADDI4
ASGNI4
line 1238
;1238:	}
LABELV $382
line 1197
ADDRLP4 32
ADDRLP4 32
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
LABELV $384
ADDRLP4 32
INDIRI4
ADDRFP4 0
INDIRP4
CNSTI4 88
ADDP4
INDIRI4
LTI4 $381
line 1239
;1239:}
LABELV $377
endproc ScrollList_Draw 52 20
export Menu_AddItem
proc Menu_AddItem 40 8
line 1247
;1240:
;1241:/*
;1242:=================
;1243:Menu_AddItem
;1244:=================
;1245:*/
;1246:void Menu_AddItem( menuframework_s *menu, void *item )
;1247:{
line 1250
;1248:	menucommon_s	*itemptr;
;1249:
;1250:	if (menu->nitems >= MAX_MENUITEMS)
ADDRFP4 0
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
CNSTI4 64
LTI4 $400
line 1251
;1251:		trap_Error ("Menu_AddItem: excessive items");
ADDRGP4 $402
ARGP4
ADDRGP4 trap_Error
CALLV
pop
LABELV $400
line 1253
;1252:
;1253:	menu->items[menu->nitems] = item;
ADDRLP4 4
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 4
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 4
INDIRP4
CNSTI4 12
ADDP4
ADDP4
ADDRFP4 4
INDIRP4
ASGNP4
line 1254
;1254:	((menucommon_s*)menu->items[menu->nitems])->parent        = menu;
ADDRLP4 8
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 8
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 8
INDIRP4
CNSTI4 12
ADDP4
ADDP4
INDIRP4
CNSTI4 36
ADDP4
ADDRLP4 8
INDIRP4
ASGNP4
line 1255
;1255:	((menucommon_s*)menu->items[menu->nitems])->menuPosition  = menu->nitems;
ADDRLP4 12
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
ADDRLP4 12
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
ASGNI4
ADDRLP4 16
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 12
INDIRP4
CNSTI4 12
ADDP4
ADDP4
INDIRP4
CNSTI4 40
ADDP4
ADDRLP4 16
INDIRI4
ASGNI4
line 1256
;1256:	((menucommon_s*)menu->items[menu->nitems])->flags        &= ~QMF_HASMOUSEFOCUS;
ADDRLP4 20
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 24
ADDRLP4 20
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 20
INDIRP4
CNSTI4 12
ADDP4
ADDP4
INDIRP4
CNSTI4 44
ADDP4
ASGNP4
ADDRLP4 24
INDIRP4
ADDRLP4 24
INDIRP4
INDIRU4
CNSTU4 4294966783
BANDU4
ASGNU4
line 1259
;1257:
;1258:	// perform any item specific initializations
;1259:	itemptr = (menucommon_s*)item;
ADDRLP4 0
ADDRFP4 4
INDIRP4
ASGNP4
line 1260
;1260:	if (!(itemptr->flags & QMF_NODEFAULTINIT))
ADDRLP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 32768
BANDU4
CNSTU4 0
NEU4 $403
line 1261
;1261:	{
line 1262
;1262:		switch (itemptr->type)
ADDRLP4 28
ADDRLP4 0
INDIRP4
INDIRI4
ASGNI4
ADDRLP4 28
INDIRI4
CNSTI4 1
LTI4 $405
ADDRLP4 28
INDIRI4
CNSTI4 10
GTI4 $405
ADDRLP4 28
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $419-4
ADDP4
INDIRP4
JUMPV
lit
align 4
LABELV $419
address $412
address $408
address $410
address $409
address $411
address $413
address $414
address $415
address $416
address $417
code
line 1263
;1263:		{
LABELV $408
line 1265
;1264:			case MTYPE_ACTION:
;1265:				Action_Init((menuaction_s*)item);
ADDRFP4 4
INDIRP4
ARGP4
ADDRGP4 Action_Init
CALLV
pop
line 1266
;1266:				break;
ADDRGP4 $406
JUMPV
LABELV $409
line 1269
;1267:
;1268:			case MTYPE_FIELD:
;1269:				MenuField_Init((menufield_s*)item);
ADDRFP4 4
INDIRP4
ARGP4
ADDRGP4 MenuField_Init
CALLV
pop
line 1270
;1270:				break;
ADDRGP4 $406
JUMPV
LABELV $410
line 1273
;1271:
;1272:			case MTYPE_SPINCONTROL:
;1273:				SpinControl_Init((menulist_s*)item);
ADDRFP4 4
INDIRP4
ARGP4
ADDRGP4 SpinControl_Init
CALLV
pop
line 1274
;1274:				break;
ADDRGP4 $406
JUMPV
LABELV $411
line 1277
;1275:
;1276:			case MTYPE_RADIOBUTTON:
;1277:				RadioButton_Init((menuradiobutton_s*)item);
ADDRFP4 4
INDIRP4
ARGP4
ADDRGP4 RadioButton_Init
CALLV
pop
line 1278
;1278:				break;
ADDRGP4 $406
JUMPV
LABELV $412
line 1281
;1279:
;1280:			case MTYPE_SLIDER:
;1281:				Slider_Init((menuslider_s*)item);
ADDRFP4 4
INDIRP4
ARGP4
ADDRGP4 Slider_Init
CALLV
pop
line 1282
;1282:				break;
ADDRGP4 $406
JUMPV
LABELV $413
line 1285
;1283:
;1284:			case MTYPE_BITMAP:
;1285:				Bitmap_Init((menubitmap_s*)item);
ADDRFP4 4
INDIRP4
ARGP4
ADDRGP4 Bitmap_Init
CALLV
pop
line 1286
;1286:				break;
ADDRGP4 $406
JUMPV
LABELV $414
line 1289
;1287:
;1288:			case MTYPE_TEXT:
;1289:				Text_Init((menutext_s*)item);
ADDRFP4 4
INDIRP4
ARGP4
ADDRGP4 Text_Init
CALLV
pop
line 1290
;1290:				break;
ADDRGP4 $406
JUMPV
LABELV $415
line 1293
;1291:
;1292:			case MTYPE_SCROLLLIST:
;1293:				ScrollList_Init((menulist_s*)item);
ADDRFP4 4
INDIRP4
ARGP4
ADDRGP4 ScrollList_Init
CALLV
pop
line 1294
;1294:				break;
ADDRGP4 $406
JUMPV
LABELV $416
line 1297
;1295:
;1296:			case MTYPE_PTEXT:
;1297:				PText_Init((menutext_s*)item);
ADDRFP4 4
INDIRP4
ARGP4
ADDRGP4 PText_Init
CALLV
pop
line 1298
;1298:				break;
ADDRGP4 $406
JUMPV
LABELV $417
line 1301
;1299:
;1300:			case MTYPE_BTEXT:
;1301:				BText_Init((menutext_s*)item);
ADDRFP4 4
INDIRP4
ARGP4
ADDRGP4 BText_Init
CALLV
pop
line 1302
;1302:				break;
ADDRGP4 $406
JUMPV
LABELV $405
line 1305
;1303:
;1304:			default:
;1305:				trap_Error( va("Menu_Init: unknown type %d", itemptr->type) );
ADDRGP4 $418
ARGP4
ADDRLP4 0
INDIRP4
INDIRI4
ARGI4
ADDRLP4 36
ADDRGP4 va
CALLP4
ASGNP4
ADDRLP4 36
INDIRP4
ARGP4
ADDRGP4 trap_Error
CALLV
pop
line 1306
;1306:		}
LABELV $406
line 1307
;1307:	}
LABELV $403
line 1309
;1308:
;1309:	menu->nitems++;
ADDRLP4 28
ADDRFP4 0
INDIRP4
CNSTI4 8
ADDP4
ASGNP4
ADDRLP4 28
INDIRP4
ADDRLP4 28
INDIRP4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
line 1310
;1310:}
LABELV $399
endproc Menu_AddItem 40 8
export Menu_CursorMoved
proc Menu_CursorMoved 32 8
line 1318
;1311:
;1312:/*
;1313:=================
;1314:Menu_CursorMoved
;1315:=================
;1316:*/
;1317:void Menu_CursorMoved( menuframework_s *m )
;1318:{
line 1321
;1319:	void (*callback)( void *self, int notification );
;1320:	
;1321:	if (m->cursor_prev == m->cursor)
ADDRLP4 4
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 4
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ADDRLP4 4
INDIRP4
INDIRI4
NEI4 $422
line 1322
;1322:		return;
ADDRGP4 $421
JUMPV
LABELV $422
line 1324
;1323:
;1324:	if (m->cursor_prev >= 0 && m->cursor_prev < m->nitems)
ADDRLP4 8
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 12
ADDRLP4 8
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ASGNI4
ADDRLP4 12
INDIRI4
CNSTI4 0
LTI4 $424
ADDRLP4 12
INDIRI4
ADDRLP4 8
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
GEI4 $424
line 1325
;1325:	{
line 1326
;1326:		callback = ((menucommon_s*)(m->items[m->cursor_prev]))->callback;
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 0
ADDRLP4 16
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 16
INDIRP4
CNSTI4 12
ADDP4
ADDP4
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
ASGNP4
line 1327
;1327:		if (callback)
ADDRLP4 0
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $426
line 1328
;1328:			callback(m->items[m->cursor_prev],QM_LOSTFOCUS);
ADDRLP4 20
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 24
CNSTI4 2
ASGNI4
ADDRLP4 20
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ADDRLP4 24
INDIRI4
LSHI4
ADDRLP4 20
INDIRP4
CNSTI4 12
ADDP4
ADDP4
INDIRP4
ARGP4
ADDRLP4 24
INDIRI4
ARGI4
ADDRLP4 0
INDIRP4
CALLV
pop
LABELV $426
line 1329
;1329:	}
LABELV $424
line 1331
;1330:	
;1331:	if (m->cursor >= 0 && m->cursor < m->nitems)
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 20
ADDRLP4 16
INDIRP4
INDIRI4
ASGNI4
ADDRLP4 20
INDIRI4
CNSTI4 0
LTI4 $428
ADDRLP4 20
INDIRI4
ADDRLP4 16
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
GEI4 $428
line 1332
;1332:	{
line 1333
;1333:		callback = ((menucommon_s*)(m->items[m->cursor]))->callback;
ADDRLP4 24
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 0
ADDRLP4 24
INDIRP4
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 24
INDIRP4
CNSTI4 12
ADDP4
ADDP4
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
ASGNP4
line 1334
;1334:		if (callback)
ADDRLP4 0
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $430
line 1335
;1335:			callback(m->items[m->cursor],QM_GOTFOCUS);
ADDRLP4 28
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 28
INDIRP4
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 28
INDIRP4
CNSTI4 12
ADDP4
ADDP4
INDIRP4
ARGP4
CNSTI4 1
ARGI4
ADDRLP4 0
INDIRP4
CALLV
pop
LABELV $430
line 1336
;1336:	}
LABELV $428
line 1337
;1337:}
LABELV $421
endproc Menu_CursorMoved 32 8
export Menu_SetCursor
proc Menu_SetCursor 4 4
line 1345
;1338:
;1339:/*
;1340:=================
;1341:Menu_SetCursor
;1342:=================
;1343:*/
;1344:void Menu_SetCursor( menuframework_s *m, int cursor )
;1345:{
line 1346
;1346:	if (((menucommon_s*)(m->items[cursor]))->flags & (QMF_GRAYED|QMF_INACTIVE))
ADDRFP4 4
INDIRI4
CNSTI4 2
LSHI4
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
ADDP4
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 24576
BANDU4
CNSTU4 0
EQU4 $433
line 1347
;1347:	{
line 1349
;1348:		// cursor can't go there
;1349:		return;
ADDRGP4 $432
JUMPV
LABELV $433
line 1352
;1350:	}
;1351:
;1352:	m->cursor_prev = m->cursor;
ADDRLP4 0
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
ADDRLP4 0
INDIRP4
INDIRI4
ASGNI4
line 1353
;1353:	m->cursor      = cursor;
ADDRFP4 0
INDIRP4
ADDRFP4 4
INDIRI4
ASGNI4
line 1355
;1354:
;1355:	Menu_CursorMoved( m );
ADDRFP4 0
INDIRP4
ARGP4
ADDRGP4 Menu_CursorMoved
CALLV
pop
line 1356
;1356:}
LABELV $432
endproc Menu_SetCursor 4 4
export Menu_SetCursorToItem
proc Menu_SetCursorToItem 4 8
line 1364
;1357:
;1358:/*
;1359:=================
;1360:Menu_SetCursorToItem
;1361:=================
;1362:*/
;1363:void Menu_SetCursorToItem( menuframework_s *m, void* ptr )
;1364:{
line 1367
;1365:	int	i;
;1366:
;1367:	for (i=0; i<m->nitems; i++)
ADDRLP4 0
CNSTI4 0
ASGNI4
ADDRGP4 $439
JUMPV
LABELV $436
line 1368
;1368:	{
line 1369
;1369:		if (m->items[i] == ptr)
ADDRLP4 0
INDIRI4
CNSTI4 2
LSHI4
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
ADDP4
INDIRP4
CVPU4 4
ADDRFP4 4
INDIRP4
CVPU4 4
NEU4 $440
line 1370
;1370:		{
line 1371
;1371:			Menu_SetCursor( m, i );
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 0
INDIRI4
ARGI4
ADDRGP4 Menu_SetCursor
CALLV
pop
line 1372
;1372:			return;
ADDRGP4 $435
JUMPV
LABELV $440
line 1374
;1373:		}
;1374:	}
LABELV $437
line 1367
ADDRLP4 0
ADDRLP4 0
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
LABELV $439
ADDRLP4 0
INDIRI4
ADDRFP4 0
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
LTI4 $436
line 1375
;1375:}
LABELV $435
endproc Menu_SetCursorToItem 4 8
export Menu_AdjustCursor
proc Menu_AdjustCursor 24 0
line 1384
;1376:
;1377:/*
;1378:** Menu_AdjustCursor
;1379:**
;1380:** This function takes the given menu, the direction, and attempts
;1381:** to adjust the menu's cursor so that it's at the next available
;1382:** slot.
;1383:*/
;1384:void Menu_AdjustCursor( menuframework_s *m, int dir ) {
line 1385
;1385:	menucommon_s	*item = NULL;
ADDRLP4 0
CNSTP4 0
ASGNP4
line 1386
;1386:	qboolean		wrapped = qfalse;
ADDRLP4 4
CNSTI4 0
ASGNI4
ADDRGP4 $445
JUMPV
LABELV $444
line 1389
;1387:
;1388:wrap:
;1389:	while ( m->cursor >= 0 && m->cursor < m->nitems ) {
line 1390
;1390:		item = ( menucommon_s * ) m->items[m->cursor];
ADDRLP4 8
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 0
ADDRLP4 8
INDIRP4
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 8
INDIRP4
CNSTI4 12
ADDP4
ADDP4
INDIRP4
ASGNP4
line 1391
;1391:		if (( item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE) ) ) {
ADDRLP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 26624
BANDU4
CNSTU4 0
EQU4 $446
line 1392
;1392:			m->cursor += dir;
ADDRLP4 12
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 12
INDIRP4
ADDRLP4 12
INDIRP4
INDIRI4
ADDRFP4 4
INDIRI4
ADDI4
ASGNI4
line 1393
;1393:		}
line 1394
;1394:		else {
line 1395
;1395:			break;
LABELV $448
line 1397
;1396:		}
;1397:	}
LABELV $445
line 1389
ADDRLP4 8
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 12
ADDRLP4 8
INDIRP4
INDIRI4
ASGNI4
ADDRLP4 12
INDIRI4
CNSTI4 0
LTI4 $449
ADDRLP4 12
INDIRI4
ADDRLP4 8
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
LTI4 $444
LABELV $449
LABELV $446
line 1399
;1398:
;1399:	if ( dir == 1 ) {
ADDRFP4 4
INDIRI4
CNSTI4 1
NEI4 $450
line 1400
;1400:		if ( m->cursor >= m->nitems ) {
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
INDIRP4
INDIRI4
ADDRLP4 16
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
LTI4 $451
line 1401
;1401:			if ( m->wrapAround ) {
ADDRFP4 0
INDIRP4
CNSTI4 276
ADDP4
INDIRI4
CNSTI4 0
EQI4 $454
line 1402
;1402:				if ( wrapped ) {
ADDRLP4 4
INDIRI4
CNSTI4 0
EQI4 $456
line 1403
;1403:					m->cursor = m->cursor_prev;
ADDRLP4 20
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 20
INDIRP4
ADDRLP4 20
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ASGNI4
line 1404
;1404:					return;
ADDRGP4 $442
JUMPV
LABELV $456
line 1406
;1405:				}
;1406:				m->cursor = 0;
ADDRFP4 0
INDIRP4
CNSTI4 0
ASGNI4
line 1407
;1407:				wrapped = qtrue;
ADDRLP4 4
CNSTI4 1
ASGNI4
line 1408
;1408:				goto wrap;
ADDRGP4 $445
JUMPV
LABELV $454
line 1410
;1409:			}
;1410:			m->cursor = m->cursor_prev;
ADDRLP4 20
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 20
INDIRP4
ADDRLP4 20
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ASGNI4
line 1411
;1411:		}
line 1412
;1412:	}
ADDRGP4 $451
JUMPV
LABELV $450
line 1413
;1413:	else {
line 1414
;1414:		if ( m->cursor < 0 ) {
ADDRFP4 0
INDIRP4
INDIRI4
CNSTI4 0
GEI4 $458
line 1415
;1415:			if ( m->wrapAround ) {
ADDRFP4 0
INDIRP4
CNSTI4 276
ADDP4
INDIRI4
CNSTI4 0
EQI4 $460
line 1416
;1416:				if ( wrapped ) {
ADDRLP4 4
INDIRI4
CNSTI4 0
EQI4 $462
line 1417
;1417:					m->cursor = m->cursor_prev;
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
INDIRP4
ADDRLP4 16
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ASGNI4
line 1418
;1418:					return;
ADDRGP4 $442
JUMPV
LABELV $462
line 1420
;1419:				}
;1420:				m->cursor = m->nitems - 1;
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
INDIRP4
ADDRLP4 16
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
CNSTI4 1
SUBI4
ASGNI4
line 1421
;1421:				wrapped = qtrue;
ADDRLP4 4
CNSTI4 1
ASGNI4
line 1422
;1422:				goto wrap;
ADDRGP4 $445
JUMPV
LABELV $460
line 1424
;1423:			}
;1424:			m->cursor = m->cursor_prev;
ADDRLP4 16
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 16
INDIRP4
ADDRLP4 16
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ASGNI4
line 1425
;1425:		}
LABELV $458
line 1426
;1426:	}
LABELV $451
line 1427
;1427:}
LABELV $442
endproc Menu_AdjustCursor 24 0
export Menu_Draw
proc Menu_Draw 32 20
line 1435
;1428:
;1429:/*
;1430:=================
;1431:Menu_Draw
;1432:=================
;1433:*/
;1434:void Menu_Draw( menuframework_s *menu )
;1435:{
line 1440
;1436:	int				i;
;1437:	menucommon_s	*itemptr;
;1438:
;1439:	// draw menu
;1440:	for (i=0; i<menu->nitems; i++)
ADDRLP4 4
CNSTI4 0
ASGNI4
ADDRGP4 $468
JUMPV
LABELV $465
line 1441
;1441:	{
line 1442
;1442:		itemptr = (menucommon_s*)menu->items[i];
ADDRLP4 0
ADDRLP4 4
INDIRI4
CNSTI4 2
LSHI4
ADDRFP4 0
INDIRP4
CNSTI4 12
ADDP4
ADDP4
INDIRP4
ASGNP4
line 1444
;1443:
;1444:		if (itemptr->flags & QMF_HIDDEN)
ADDRLP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 4096
BANDU4
CNSTU4 0
EQU4 $469
line 1445
;1445:			continue;
ADDRGP4 $466
JUMPV
LABELV $469
line 1447
;1446:
;1447:		if (itemptr->ownerdraw)
ADDRLP4 0
INDIRP4
CNSTI4 56
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $471
line 1448
;1448:		{
line 1450
;1449:			// total subclassing, owner draws everything
;1450:			itemptr->ownerdraw( itemptr );
ADDRLP4 0
INDIRP4
ARGP4
ADDRLP4 0
INDIRP4
CNSTI4 56
ADDP4
INDIRP4
CALLV
pop
line 1451
;1451:		}	
ADDRGP4 $472
JUMPV
LABELV $471
line 1453
;1452:		else 
;1453:		{
line 1454
;1454:			switch (itemptr->type)
ADDRLP4 8
ADDRLP4 0
INDIRP4
INDIRI4
ASGNI4
ADDRLP4 8
INDIRI4
CNSTI4 1
LTI4 $473
ADDRLP4 8
INDIRI4
CNSTI4 10
GTI4 $473
ADDRLP4 8
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $487-4
ADDP4
INDIRP4
JUMPV
lit
align 4
LABELV $487
address $478
address $480
address $479
address $477
address $476
address $481
address $482
address $483
address $484
address $485
code
line 1455
;1455:			{	
LABELV $476
line 1457
;1456:				case MTYPE_RADIOBUTTON:
;1457:					RadioButton_Draw( (menuradiobutton_s*)itemptr );
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 RadioButton_Draw
CALLV
pop
line 1458
;1458:					break;
ADDRGP4 $474
JUMPV
LABELV $477
line 1461
;1459:
;1460:				case MTYPE_FIELD:
;1461:					MenuField_Draw( (menufield_s*)itemptr );
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 MenuField_Draw
CALLV
pop
line 1462
;1462:					break;
ADDRGP4 $474
JUMPV
LABELV $478
line 1465
;1463:		
;1464:				case MTYPE_SLIDER:
;1465:					Slider_Draw( (menuslider_s*)itemptr );
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 Slider_Draw
CALLV
pop
line 1466
;1466:					break;
ADDRGP4 $474
JUMPV
LABELV $479
line 1469
;1467: 
;1468:				case MTYPE_SPINCONTROL:
;1469:					SpinControl_Draw( (menulist_s*)itemptr );
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 SpinControl_Draw
CALLV
pop
line 1470
;1470:					break;
ADDRGP4 $474
JUMPV
LABELV $480
line 1473
;1471:		
;1472:				case MTYPE_ACTION:
;1473:					Action_Draw( (menuaction_s*)itemptr );
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 Action_Draw
CALLV
pop
line 1474
;1474:					break;
ADDRGP4 $474
JUMPV
LABELV $481
line 1477
;1475:		
;1476:				case MTYPE_BITMAP:
;1477:					Bitmap_Draw( (menubitmap_s*)itemptr );
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 Bitmap_Draw
CALLV
pop
line 1478
;1478:					break;
ADDRGP4 $474
JUMPV
LABELV $482
line 1481
;1479:
;1480:				case MTYPE_TEXT:
;1481:					Text_Draw( (menutext_s*)itemptr );
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 Text_Draw
CALLV
pop
line 1482
;1482:					break;
ADDRGP4 $474
JUMPV
LABELV $483
line 1485
;1483:
;1484:				case MTYPE_SCROLLLIST:
;1485:					ScrollList_Draw( (menulist_s*)itemptr );
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 ScrollList_Draw
CALLV
pop
line 1486
;1486:					break;
ADDRGP4 $474
JUMPV
LABELV $484
line 1489
;1487:				
;1488:				case MTYPE_PTEXT:
;1489:					PText_Draw( (menutext_s*)itemptr );
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 PText_Draw
CALLV
pop
line 1490
;1490:					break;
ADDRGP4 $474
JUMPV
LABELV $485
line 1493
;1491:
;1492:				case MTYPE_BTEXT:
;1493:					BText_Draw( (menutext_s*)itemptr );
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 BText_Draw
CALLV
pop
line 1494
;1494:					break;
ADDRGP4 $474
JUMPV
LABELV $473
line 1497
;1495:
;1496:				default:
;1497:					trap_Error( va("Menu_Draw: unknown type %d", itemptr->type) );
ADDRGP4 $486
ARGP4
ADDRLP4 0
INDIRP4
INDIRI4
ARGI4
ADDRLP4 16
ADDRGP4 va
CALLP4
ASGNP4
ADDRLP4 16
INDIRP4
ARGP4
ADDRGP4 trap_Error
CALLV
pop
line 1498
;1498:			}
LABELV $474
line 1499
;1499:		}
LABELV $472
line 1501
;1500:#ifndef NDEBUG
;1501:		if( uis.debug ) {
ADDRGP4 uis+11388
INDIRI4
CNSTI4 0
EQI4 $489
line 1507
;1502:			int	x;
;1503:			int	y;
;1504:			int	w;
;1505:			int	h;
;1506:
;1507:			if( !( itemptr->flags & QMF_INACTIVE ) ) {
ADDRLP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 16384
BANDU4
CNSTU4 0
NEU4 $492
line 1508
;1508:				x = itemptr->left;
ADDRLP4 8
ADDRLP4 0
INDIRP4
CNSTI4 20
ADDP4
INDIRI4
ASGNI4
line 1509
;1509:				y = itemptr->top;
ADDRLP4 12
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
INDIRI4
ASGNI4
line 1510
;1510:				w = itemptr->right - itemptr->left + 1;
ADDRLP4 16
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
INDIRI4
ADDRLP4 0
INDIRP4
CNSTI4 20
ADDP4
INDIRI4
SUBI4
CNSTI4 1
ADDI4
ASGNI4
line 1511
;1511:				h =	itemptr->bottom - itemptr->top + 1;
ADDRLP4 20
ADDRLP4 0
INDIRP4
CNSTI4 32
ADDP4
INDIRI4
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
INDIRI4
SUBI4
CNSTI4 1
ADDI4
ASGNI4
line 1513
;1512:
;1513:				if (itemptr->flags & QMF_HASMOUSEFOCUS) {
ADDRLP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 512
BANDU4
CNSTU4 0
EQU4 $494
line 1514
;1514:					UI_DrawRect(x, y, w, h, colorYellow );
ADDRLP4 8
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 12
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 16
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 20
INDIRI4
CVIF4 4
ARGF4
ADDRGP4 colorYellow
ARGP4
ADDRGP4 UI_DrawRect
CALLV
pop
line 1515
;1515:				}
ADDRGP4 $495
JUMPV
LABELV $494
line 1516
;1516:				else {
line 1517
;1517:					UI_DrawRect(x, y, w, h, colorWhite );
ADDRLP4 8
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 12
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 16
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 20
INDIRI4
CVIF4 4
ARGF4
ADDRGP4 colorWhite
ARGP4
ADDRGP4 UI_DrawRect
CALLV
pop
line 1518
;1518:				}
LABELV $495
line 1519
;1519:			}
LABELV $492
line 1520
;1520:		}
LABELV $489
line 1522
;1521:#endif
;1522:	}
LABELV $466
line 1440
ADDRLP4 4
ADDRLP4 4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
LABELV $468
ADDRLP4 4
INDIRI4
ADDRFP4 0
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
LTI4 $465
line 1524
;1523:
;1524:	itemptr = Menu_ItemAtCursor( menu );
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 8
ADDRGP4 Menu_ItemAtCursor
CALLP4
ASGNP4
ADDRLP4 0
ADDRLP4 8
INDIRP4
ASGNP4
line 1525
;1525:	if ( itemptr && itemptr->statusbar)
ADDRLP4 16
CNSTU4 0
ASGNU4
ADDRLP4 0
INDIRP4
CVPU4 4
ADDRLP4 16
INDIRU4
EQU4 $496
ADDRLP4 0
INDIRP4
CNSTI4 52
ADDP4
INDIRP4
CVPU4 4
ADDRLP4 16
INDIRU4
EQU4 $496
line 1526
;1526:		itemptr->statusbar( ( void * ) itemptr );
ADDRLP4 0
INDIRP4
ARGP4
ADDRLP4 0
INDIRP4
CNSTI4 52
ADDP4
INDIRP4
CALLV
pop
LABELV $496
line 1527
;1527:}
LABELV $464
endproc Menu_Draw 32 20
export Menu_ItemAtCursor
proc Menu_ItemAtCursor 12 0
line 1535
;1528:
;1529:/*
;1530:=================
;1531:Menu_ItemAtCursor
;1532:=================
;1533:*/
;1534:void *Menu_ItemAtCursor( menuframework_s *m )
;1535:{
line 1536
;1536:	if ( m->cursor < 0 || m->cursor >= m->nitems )
ADDRLP4 0
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 4
ADDRLP4 0
INDIRP4
INDIRI4
ASGNI4
ADDRLP4 4
INDIRI4
CNSTI4 0
LTI4 $501
ADDRLP4 4
INDIRI4
ADDRLP4 0
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
LTI4 $499
LABELV $501
line 1537
;1537:		return 0;
CNSTP4 0
RETP4
ADDRGP4 $498
JUMPV
LABELV $499
line 1539
;1538:
;1539:	return m->items[m->cursor];
ADDRLP4 8
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 8
INDIRP4
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 8
INDIRP4
CNSTI4 12
ADDP4
ADDP4
INDIRP4
RETP4
LABELV $498
endproc Menu_ItemAtCursor 12 0
export Menu_ActivateItem
proc Menu_ActivateItem 4 8
line 1547
;1540:}
;1541:
;1542:/*
;1543:=================
;1544:Menu_ActivateItem
;1545:=================
;1546:*/
;1547:sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item ) {
line 1548
;1548:	if ( item->callback ) {
ADDRFP4 4
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $503
line 1549
;1549:		item->callback( item, QM_ACTIVATED );
ADDRLP4 0
ADDRFP4 4
INDIRP4
ASGNP4
ADDRLP4 0
INDIRP4
ARGP4
CNSTI4 3
ARGI4
ADDRLP4 0
INDIRP4
CNSTI4 48
ADDP4
INDIRP4
CALLV
pop
line 1550
;1550:		if( !( item->flags & QMF_SILENT ) ) {
ADDRFP4 4
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 1048576
BANDU4
CNSTU4 0
NEU4 $505
line 1551
;1551:			return menu_move_sound;
ADDRGP4 menu_move_sound
INDIRI4
RETI4
ADDRGP4 $502
JUMPV
LABELV $505
line 1553
;1552:		}
;1553:	}
LABELV $503
line 1555
;1554:
;1555:	return 0;
CNSTI4 0
RETI4
LABELV $502
endproc Menu_ActivateItem 4 8
export Menu_DefaultKey
proc Menu_DefaultKey 108 8
line 1564
;1556:}
;1557:
;1558:/*
;1559:=================
;1560:Menu_DefaultKey
;1561:=================
;1562:*/
;1563:sfxHandle_t Menu_DefaultKey( menuframework_s *m, int key )
;1564:{
line 1565
;1565:	sfxHandle_t		sound = 0;
ADDRLP4 4
CNSTI4 0
ASGNI4
line 1570
;1566:	menucommon_s	*item;
;1567:	int				cursor_prev;
;1568:
;1569:	// menu system keys
;1570:	switch ( key )
ADDRLP4 12
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 16
CNSTI4 27
ASGNI4
ADDRLP4 12
INDIRI4
ADDRLP4 16
INDIRI4
EQI4 $510
ADDRLP4 12
INDIRI4
ADDRLP4 16
INDIRI4
LTI4 $508
LABELV $511
ADDRFP4 4
INDIRI4
CNSTI4 179
EQI4 $510
ADDRGP4 $508
JUMPV
line 1571
;1571:	{
LABELV $510
line 1574
;1572:		case K_MOUSE2:
;1573:		case K_ESCAPE:
;1574:			UI_PopMenu();
ADDRGP4 UI_PopMenu
CALLV
pop
line 1575
;1575:			return menu_out_sound;
ADDRGP4 menu_out_sound
INDIRI4
RETI4
ADDRGP4 $507
JUMPV
LABELV $508
line 1578
;1576:	}
;1577:
;1578:	if (!m || !m->nitems)
ADDRLP4 20
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 20
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $514
ADDRLP4 20
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
CNSTI4 0
NEI4 $512
LABELV $514
line 1579
;1579:		return 0;
CNSTI4 0
RETI4
ADDRGP4 $507
JUMPV
LABELV $512
line 1582
;1580:
;1581:	// route key stimulus to widget
;1582:	item = Menu_ItemAtCursor( m );
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 24
ADDRGP4 Menu_ItemAtCursor
CALLP4
ASGNP4
ADDRLP4 0
ADDRLP4 24
INDIRP4
ASGNP4
line 1583
;1583:	if (item && !(item->flags & (QMF_GRAYED|QMF_INACTIVE)))
ADDRLP4 32
CNSTU4 0
ASGNU4
ADDRLP4 0
INDIRP4
CVPU4 4
ADDRLP4 32
INDIRU4
EQU4 $515
ADDRLP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 24576
BANDU4
ADDRLP4 32
INDIRU4
NEU4 $515
line 1584
;1584:	{
line 1585
;1585:		switch (item->type)
ADDRLP4 36
ADDRLP4 0
INDIRP4
INDIRI4
ASGNI4
ADDRLP4 36
INDIRI4
CNSTI4 1
LTI4 $517
ADDRLP4 36
INDIRI4
CNSTI4 8
GTI4 $517
ADDRLP4 36
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $525-4
ADDP4
INDIRP4
JUMPV
lit
align 4
LABELV $525
address $522
address $517
address $520
address $524
address $521
address $517
address $517
address $523
code
line 1586
;1586:		{
LABELV $520
line 1588
;1587:			case MTYPE_SPINCONTROL:
;1588:				sound = SpinControl_Key( (menulist_s*)item, key );
ADDRLP4 0
INDIRP4
ARGP4
ADDRFP4 4
INDIRI4
ARGI4
ADDRLP4 44
ADDRGP4 SpinControl_Key
CALLI4
ASGNI4
ADDRLP4 4
ADDRLP4 44
INDIRI4
ASGNI4
line 1589
;1589:				break;
ADDRGP4 $518
JUMPV
LABELV $521
line 1592
;1590:
;1591:			case MTYPE_RADIOBUTTON:
;1592:				sound = RadioButton_Key( (menuradiobutton_s*)item, key );
ADDRLP4 0
INDIRP4
ARGP4
ADDRFP4 4
INDIRI4
ARGI4
ADDRLP4 48
ADDRGP4 RadioButton_Key
CALLI4
ASGNI4
ADDRLP4 4
ADDRLP4 48
INDIRI4
ASGNI4
line 1593
;1593:				break;
ADDRGP4 $518
JUMPV
LABELV $522
line 1596
;1594:
;1595:			case MTYPE_SLIDER:
;1596:				sound = Slider_Key( (menuslider_s*)item, key );
ADDRLP4 0
INDIRP4
ARGP4
ADDRFP4 4
INDIRI4
ARGI4
ADDRLP4 52
ADDRGP4 Slider_Key
CALLI4
ASGNI4
ADDRLP4 4
ADDRLP4 52
INDIRI4
ASGNI4
line 1597
;1597:				break;
ADDRGP4 $518
JUMPV
LABELV $523
line 1600
;1598:
;1599:			case MTYPE_SCROLLLIST:
;1600:				sound = ScrollList_Key( (menulist_s*)item, key );
ADDRLP4 0
INDIRP4
ARGP4
ADDRFP4 4
INDIRI4
ARGI4
ADDRLP4 56
ADDRGP4 ScrollList_Key
CALLI4
ASGNI4
ADDRLP4 4
ADDRLP4 56
INDIRI4
ASGNI4
line 1601
;1601:				break;
ADDRGP4 $518
JUMPV
LABELV $524
line 1604
;1602:
;1603:			case MTYPE_FIELD:
;1604:				sound = MenuField_Key( (menufield_s*)item, &key );
ADDRLP4 0
INDIRP4
ARGP4
ADDRFP4 4
ARGP4
ADDRLP4 60
ADDRGP4 MenuField_Key
CALLI4
ASGNI4
ADDRLP4 4
ADDRLP4 60
INDIRI4
ASGNI4
line 1605
;1605:				break;
LABELV $517
LABELV $518
line 1608
;1606:		}
;1607:
;1608:		if (sound) {
ADDRLP4 4
INDIRI4
CNSTI4 0
EQI4 $527
line 1610
;1609:			// key was handled
;1610:			return sound;		
ADDRLP4 4
INDIRI4
RETI4
ADDRGP4 $507
JUMPV
LABELV $527
line 1612
;1611:		}
;1612:	}
LABELV $515
line 1615
;1613:
;1614:	// default handling
;1615:	switch ( key )
ADDRLP4 36
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 36
INDIRI4
CNSTI4 155
EQI4 $531
ADDRLP4 40
CNSTI4 156
ASGNI4
ADDRLP4 36
INDIRI4
ADDRLP4 40
INDIRI4
EQI4 $533
ADDRLP4 36
INDIRI4
ADDRLP4 40
INDIRI4
GTI4 $552
LABELV $551
ADDRLP4 44
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 48
CNSTI4 13
ASGNI4
ADDRLP4 44
INDIRI4
ADDRLP4 48
INDIRI4
EQI4 $546
ADDRLP4 44
INDIRI4
ADDRLP4 48
INDIRI4
GTI4 $554
LABELV $553
ADDRFP4 4
INDIRI4
CNSTI4 9
EQI4 $538
ADDRGP4 $529
JUMPV
LABELV $554
ADDRLP4 52
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 52
INDIRI4
CNSTI4 132
EQI4 $535
ADDRLP4 52
INDIRI4
CNSTI4 133
EQI4 $538
ADDRGP4 $529
JUMPV
LABELV $552
ADDRLP4 56
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 56
INDIRI4
CNSTI4 167
EQI4 $538
ADDRLP4 60
CNSTI4 169
ASGNI4
ADDRLP4 56
INDIRI4
ADDRLP4 60
INDIRI4
EQI4 $546
ADDRLP4 56
INDIRI4
ADDRLP4 60
INDIRI4
GTI4 $556
LABELV $555
ADDRFP4 4
INDIRI4
CNSTI4 161
EQI4 $535
ADDRGP4 $529
JUMPV
LABELV $556
ADDRLP4 64
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 64
INDIRI4
CNSTI4 178
LTI4 $529
ADDRLP4 64
INDIRI4
CNSTI4 188
GTI4 $557
ADDRLP4 64
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $558-712
ADDP4
INDIRP4
JUMPV
lit
align 4
LABELV $558
address $541
address $529
address $541
address $529
address $529
address $529
address $529
address $546
address $546
address $546
address $546
code
LABELV $557
ADDRLP4 68
ADDRFP4 4
INDIRI4
ASGNI4
ADDRLP4 68
INDIRI4
CNSTI4 217
LTI4 $529
ADDRLP4 68
INDIRI4
CNSTI4 232
GTI4 $529
ADDRLP4 68
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $560-868
ADDP4
INDIRP4
JUMPV
lit
align 4
LABELV $560
address $546
address $546
address $546
address $546
address $546
address $546
address $546
address $546
address $546
address $546
address $546
address $546
address $546
address $546
address $546
address $546
code
line 1616
;1616:	{
LABELV $531
line 1619
;1617:#ifndef NDEBUG
;1618:		case K_F11:
;1619:			uis.debug ^= 1;
ADDRLP4 72
ADDRGP4 uis+11388
ASGNP4
ADDRLP4 72
INDIRP4
ADDRLP4 72
INDIRP4
INDIRI4
CNSTI4 1
BXORI4
ASGNI4
line 1620
;1620:			break;
ADDRGP4 $530
JUMPV
LABELV $533
line 1623
;1621:
;1622:		case K_F12:
;1623:			trap_Cmd_ExecuteText(EXEC_APPEND, "screenshot\n");
CNSTI4 2
ARGI4
ADDRGP4 $534
ARGP4
ADDRGP4 trap_Cmd_ExecuteText
CALLV
pop
line 1624
;1624:			break;
ADDRGP4 $530
JUMPV
LABELV $535
line 1628
;1625:#endif
;1626:		case K_KP_UPARROW:
;1627:		case K_UPARROW:
;1628:			cursor_prev    = m->cursor;
ADDRLP4 8
ADDRFP4 0
INDIRP4
INDIRI4
ASGNI4
line 1629
;1629:			m->cursor_prev = m->cursor;
ADDRLP4 76
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 76
INDIRP4
CNSTI4 4
ADDP4
ADDRLP4 76
INDIRP4
INDIRI4
ASGNI4
line 1630
;1630:			m->cursor--;
ADDRLP4 80
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 80
INDIRP4
ADDRLP4 80
INDIRP4
INDIRI4
CNSTI4 1
SUBI4
ASGNI4
line 1631
;1631:			Menu_AdjustCursor( m, -1 );
ADDRFP4 0
INDIRP4
ARGP4
CNSTI4 -1
ARGI4
ADDRGP4 Menu_AdjustCursor
CALLV
pop
line 1632
;1632:			if ( cursor_prev != m->cursor ) {
ADDRLP4 8
INDIRI4
ADDRFP4 0
INDIRP4
INDIRI4
EQI4 $530
line 1633
;1633:				Menu_CursorMoved( m );
ADDRFP4 0
INDIRP4
ARGP4
ADDRGP4 Menu_CursorMoved
CALLV
pop
line 1634
;1634:				sound = menu_move_sound;
ADDRLP4 4
ADDRGP4 menu_move_sound
INDIRI4
ASGNI4
line 1635
;1635:			}
line 1636
;1636:			break;
ADDRGP4 $530
JUMPV
LABELV $538
line 1641
;1637:
;1638:		case K_TAB:
;1639:		case K_KP_DOWNARROW:
;1640:		case K_DOWNARROW:
;1641:			cursor_prev    = m->cursor;
ADDRLP4 8
ADDRFP4 0
INDIRP4
INDIRI4
ASGNI4
line 1642
;1642:			m->cursor_prev = m->cursor;
ADDRLP4 84
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 84
INDIRP4
CNSTI4 4
ADDP4
ADDRLP4 84
INDIRP4
INDIRI4
ASGNI4
line 1643
;1643:			m->cursor++;
ADDRLP4 88
ADDRFP4 0
INDIRP4
ASGNP4
ADDRLP4 88
INDIRP4
ADDRLP4 88
INDIRP4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
line 1644
;1644:			Menu_AdjustCursor( m, 1 );
ADDRFP4 0
INDIRP4
ARGP4
CNSTI4 1
ARGI4
ADDRGP4 Menu_AdjustCursor
CALLV
pop
line 1645
;1645:			if ( cursor_prev != m->cursor ) {
ADDRLP4 8
INDIRI4
ADDRFP4 0
INDIRP4
INDIRI4
EQI4 $530
line 1646
;1646:				Menu_CursorMoved( m );
ADDRFP4 0
INDIRP4
ARGP4
ADDRGP4 Menu_CursorMoved
CALLV
pop
line 1647
;1647:				sound = menu_move_sound;
ADDRLP4 4
ADDRGP4 menu_move_sound
INDIRI4
ASGNI4
line 1648
;1648:			}
line 1649
;1649:			break;
ADDRGP4 $530
JUMPV
LABELV $541
line 1653
;1650:
;1651:		case K_MOUSE1:
;1652:		case K_MOUSE3:
;1653:			if (item)
ADDRLP4 0
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $530
line 1654
;1654:				if ((item->flags & QMF_HASMOUSEFOCUS) && !(item->flags & (QMF_GRAYED|QMF_INACTIVE)))
ADDRLP4 92
ADDRLP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
ASGNU4
ADDRLP4 96
CNSTU4 0
ASGNU4
ADDRLP4 92
INDIRU4
CNSTU4 512
BANDU4
ADDRLP4 96
INDIRU4
EQU4 $530
ADDRLP4 92
INDIRU4
CNSTU4 24576
BANDU4
ADDRLP4 96
INDIRU4
NEU4 $530
line 1655
;1655:					return (Menu_ActivateItem( m, item ));
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 0
INDIRP4
ARGP4
ADDRLP4 100
ADDRGP4 Menu_ActivateItem
CALLI4
ASGNI4
ADDRLP4 100
INDIRI4
RETI4
ADDRGP4 $507
JUMPV
line 1656
;1656:			break;
LABELV $546
line 1680
;1657:
;1658:		case K_JOY1:
;1659:		case K_JOY2:
;1660:		case K_JOY3:
;1661:		case K_JOY4:
;1662:		case K_AUX1:
;1663:		case K_AUX2:
;1664:		case K_AUX3:
;1665:		case K_AUX4:
;1666:		case K_AUX5:
;1667:		case K_AUX6:
;1668:		case K_AUX7:
;1669:		case K_AUX8:
;1670:		case K_AUX9:
;1671:		case K_AUX10:
;1672:		case K_AUX11:
;1673:		case K_AUX12:
;1674:		case K_AUX13:
;1675:		case K_AUX14:
;1676:		case K_AUX15:
;1677:		case K_AUX16:
;1678:		case K_KP_ENTER:
;1679:		case K_ENTER:
;1680:			if (item)
ADDRLP4 0
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $530
line 1681
;1681:				if (!(item->flags & (QMF_MOUSEONLY|QMF_GRAYED|QMF_INACTIVE)))
ADDRLP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 26624
BANDU4
CNSTU4 0
NEU4 $530
line 1682
;1682:					return (Menu_ActivateItem( m, item ));
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 0
INDIRP4
ARGP4
ADDRLP4 104
ADDRGP4 Menu_ActivateItem
CALLI4
ASGNI4
ADDRLP4 104
INDIRI4
RETI4
ADDRGP4 $507
JUMPV
line 1683
;1683:			break;
LABELV $529
LABELV $530
line 1686
;1684:	}
;1685:
;1686:	return sound;
ADDRLP4 4
INDIRI4
RETI4
LABELV $507
endproc Menu_DefaultKey 108 8
export Menu_Cache
proc Menu_Cache 68 8
line 1695
;1687:}
;1688:
;1689:/*
;1690:=================
;1691:Menu_Cache
;1692:=================
;1693:*/
;1694:void Menu_Cache( void )
;1695:{
line 1696
;1696:	uis.charset			= trap_R_RegisterShaderNoMip( "gfx/2d/bigchars" );
ADDRGP4 $564
ARGP4
ADDRLP4 0
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 uis+11404
ADDRLP4 0
INDIRI4
ASGNI4
line 1697
;1697:	uis.charsetProp		= trap_R_RegisterShaderNoMip( "menu/art/font1_prop.tga" );
ADDRGP4 $566
ARGP4
ADDRLP4 4
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 uis+11408
ADDRLP4 4
INDIRI4
ASGNI4
line 1698
;1698:	uis.charsetPropGlow	= trap_R_RegisterShaderNoMip( "menu/art/font1_prop_glo.tga" );
ADDRGP4 $568
ARGP4
ADDRLP4 8
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 uis+11412
ADDRLP4 8
INDIRI4
ASGNI4
line 1699
;1699:	uis.charsetPropB	= trap_R_RegisterShaderNoMip( "menu/art/font2_prop.tga" );
ADDRGP4 $570
ARGP4
ADDRLP4 12
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 uis+11416
ADDRLP4 12
INDIRI4
ASGNI4
line 1700
;1700:	uis.cursor          = trap_R_RegisterShaderNoMip( "menu/art/3_cursor2" );
ADDRGP4 $572
ARGP4
ADDRLP4 16
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 uis+11420
ADDRLP4 16
INDIRI4
ASGNI4
line 1701
;1701:	uis.rb_on           = trap_R_RegisterShaderNoMip( "menu/art/switch_on" );
ADDRGP4 $574
ARGP4
ADDRLP4 20
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 uis+11424
ADDRLP4 20
INDIRI4
ASGNI4
line 1702
;1702:	uis.rb_off          = trap_R_RegisterShaderNoMip( "menu/art/switch_off" );
ADDRGP4 $576
ARGP4
ADDRLP4 24
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 uis+11428
ADDRLP4 24
INDIRI4
ASGNI4
line 1704
;1703:
;1704:	uis.whiteShader = trap_R_RegisterShaderNoMip( "white" );
ADDRGP4 $578
ARGP4
ADDRLP4 28
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 uis+11392
ADDRLP4 28
INDIRI4
ASGNI4
line 1705
;1705:	if ( uis.glconfig.hardwareType == GLHW_RAGEPRO ) {
ADDRGP4 uis+56+11288
INDIRI4
CNSTI4 3
NEI4 $579
line 1707
;1706:		// the blend effect turns to shit with the normal 
;1707:		uis.menuBackShader	= trap_R_RegisterShaderNoMip( "menubackRagePro" );
ADDRGP4 $584
ARGP4
ADDRLP4 32
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 uis+11396
ADDRLP4 32
INDIRI4
ASGNI4
line 1708
;1708:	} else {
ADDRGP4 $580
JUMPV
LABELV $579
line 1709
;1709:		uis.menuBackShader	= trap_R_RegisterShaderNoMip( "menuback" );
ADDRGP4 $586
ARGP4
ADDRLP4 32
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 uis+11396
ADDRLP4 32
INDIRI4
ASGNI4
line 1710
;1710:	}
LABELV $580
line 1711
;1711:	uis.menuBackNoLogoShader = trap_R_RegisterShaderNoMip( "menubacknologo" );
ADDRGP4 $588
ARGP4
ADDRLP4 32
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 uis+11400
ADDRLP4 32
INDIRI4
ASGNI4
line 1713
;1712:
;1713:	menu_in_sound	= trap_S_RegisterSound( "sound/misc/menu1.wav", qfalse );
ADDRGP4 $589
ARGP4
CNSTI4 0
ARGI4
ADDRLP4 36
ADDRGP4 trap_S_RegisterSound
CALLI4
ASGNI4
ADDRGP4 menu_in_sound
ADDRLP4 36
INDIRI4
ASGNI4
line 1714
;1714:	menu_move_sound	= trap_S_RegisterSound( "sound/misc/menu2.wav", qfalse );
ADDRGP4 $590
ARGP4
CNSTI4 0
ARGI4
ADDRLP4 40
ADDRGP4 trap_S_RegisterSound
CALLI4
ASGNI4
ADDRGP4 menu_move_sound
ADDRLP4 40
INDIRI4
ASGNI4
line 1715
;1715:	menu_out_sound	= trap_S_RegisterSound( "sound/misc/menu3.wav", qfalse );
ADDRGP4 $591
ARGP4
CNSTI4 0
ARGI4
ADDRLP4 44
ADDRGP4 trap_S_RegisterSound
CALLI4
ASGNI4
ADDRGP4 menu_out_sound
ADDRLP4 44
INDIRI4
ASGNI4
line 1716
;1716:	menu_buzz_sound	= trap_S_RegisterSound( "sound/misc/menu4.wav", qfalse );
ADDRGP4 $592
ARGP4
CNSTI4 0
ARGI4
ADDRLP4 48
ADDRGP4 trap_S_RegisterSound
CALLI4
ASGNI4
ADDRGP4 menu_buzz_sound
ADDRLP4 48
INDIRI4
ASGNI4
line 1717
;1717:	weaponChangeSound	= trap_S_RegisterSound( "sound/weapons/change.wav", qfalse );
ADDRGP4 $593
ARGP4
CNSTI4 0
ARGI4
ADDRLP4 52
ADDRGP4 trap_S_RegisterSound
CALLI4
ASGNI4
ADDRGP4 weaponChangeSound
ADDRLP4 52
INDIRI4
ASGNI4
line 1720
;1718:
;1719:	// need a nonzero sound, make an empty sound for this
;1720:	menu_null_sound = -1;
ADDRGP4 menu_null_sound
CNSTI4 -1
ASGNI4
line 1722
;1721:
;1722:	sliderBar = trap_R_RegisterShaderNoMip( "menu/art/slider2" );
ADDRGP4 $594
ARGP4
ADDRLP4 56
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 sliderBar
ADDRLP4 56
INDIRI4
ASGNI4
line 1723
;1723:	sliderButton_0 = trap_R_RegisterShaderNoMip( "menu/art/sliderbutt_0" );
ADDRGP4 $595
ARGP4
ADDRLP4 60
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 sliderButton_0
ADDRLP4 60
INDIRI4
ASGNI4
line 1724
;1724:	sliderButton_1 = trap_R_RegisterShaderNoMip( "menu/art/sliderbutt_1" );
ADDRGP4 $596
ARGP4
ADDRLP4 64
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
ASGNI4
ADDRGP4 sliderButton_1
ADDRLP4 64
INDIRI4
ASGNI4
line 1725
;1725:}
LABELV $562
endproc Menu_Cache 68 8
bss
align 4
LABELV sliderButton_1
skip 4
align 4
LABELV sliderButton_0
skip 4
align 4
LABELV sliderBar
skip 4
import UI_RankStatusMenu
import RankStatus_Cache
import UI_SignupMenu
import Signup_Cache
import UI_LoginMenu
import Login_Cache
import UI_RankingsMenu
import Rankings_Cache
import Rankings_DrawPassword
import Rankings_DrawName
import Rankings_DrawText
import UI_InitGameinfo
import UI_SPUnlockMedals_f
import UI_SPUnlock_f
import UI_GetAwardLevel
import UI_LogAwardData
import UI_NewGame
import UI_GetCurrentGame
import UI_CanShowTierVideo
import UI_ShowTierVideo
import UI_TierCompleted
import UI_SetBestScore
import UI_GetBestScore
import UI_GetNumBots
import UI_GetBotInfoByName
import UI_GetBotInfoByNumber
import UI_GetNumSPTiers
import UI_GetNumSPArenas
import UI_GetNumArenas
import UI_GetSpecialArenaInfo
import UI_GetArenaInfoByMap
import UI_GetArenaInfoByNumber
import UI_NetworkOptionsMenu
import UI_NetworkOptionsMenu_Cache
import UI_SoundOptionsMenu
import UI_SoundOptionsMenu_Cache
import UI_DisplayOptionsMenu
import UI_DisplayOptionsMenu_Cache
import UI_SaveConfigMenu
import UI_SaveConfigMenu_Cache
import UI_LoadConfigMenu
import UI_LoadConfig_Cache
import UI_TeamOrdersMenu_Cache
import UI_TeamOrdersMenu_f
import UI_TeamOrdersMenu
import UI_RemoveBotsMenu
import UI_RemoveBots_Cache
import UI_AddBotsMenu
import UI_AddBots_Cache
import trap_SetPbClStatus
import trap_VerifyCDKey
import trap_SetCDKey
import trap_GetCDKey
import trap_MemoryRemaining
import trap_LAN_GetPingInfo
import trap_LAN_GetPing
import trap_LAN_ClearPing
import trap_LAN_ServerStatus
import trap_LAN_GetPingQueueCount
import trap_LAN_GetServerInfo
import trap_LAN_GetServerAddressString
import trap_LAN_GetServerCount
import trap_GetConfigString
import trap_GetGlconfig
import trap_GetClientState
import trap_GetClipboardData
import trap_Key_SetCatcher
import trap_Key_GetCatcher
import trap_Key_ClearStates
import trap_Key_SetOverstrikeMode
import trap_Key_GetOverstrikeMode
import trap_Key_IsDown
import trap_Key_SetBinding
import trap_Key_GetBindingBuf
import trap_Key_KeynumToStringBuf
import trap_S_RegisterSound
import trap_S_StartLocalSound
import trap_CM_LerpTag
import trap_UpdateScreen
import trap_R_DrawStretchPic
import trap_R_SetColor
import trap_R_RenderScene
import trap_R_AddLightToScene
import trap_R_AddPolyToScene
import trap_R_AddRefEntityToScene
import trap_R_ClearScene
import trap_R_RegisterShaderNoMip
import trap_R_RegisterSkin
import trap_R_RegisterModel
import trap_FS_Seek
import trap_FS_GetFileList
import trap_FS_FCloseFile
import trap_FS_Write
import trap_FS_Read
import trap_FS_FOpenFile
import trap_Cmd_ExecuteText
import trap_Argv
import trap_Argc
import trap_Cvar_InfoStringBuffer
import trap_Cvar_Create
import trap_Cvar_Reset
import trap_Cvar_SetValue
import trap_Cvar_VariableStringBuffer
import trap_Cvar_VariableValue
import trap_Cvar_Set
import trap_Cvar_Update
import trap_Cvar_Register
import trap_Milliseconds
import trap_Error
import trap_Print
import UI_SPSkillMenu_Cache
import UI_SPSkillMenu
import UI_SPPostgameMenu_f
import UI_SPPostgameMenu_Cache
import UI_SPArena_Start
import UI_SPLevelMenu_ReInit
import UI_SPLevelMenu_f
import UI_SPLevelMenu
import UI_SPLevelMenu_Cache
import uis
import m_entersound
import UI_StartDemoLoop
import UI_Cvar_VariableString
import UI_Argv
import UI_ForceMenuOff
import UI_PopMenu
import UI_PushMenu
import UI_SetActiveMenu
import UI_IsFullscreen
import UI_DrawTextBox
import UI_AdjustFrom640
import UI_CursorInRect
import UI_DrawChar
import UI_DrawString
import UI_ProportionalStringWidth
import UI_DrawProportionalString_AutoWrapped
import UI_DrawProportionalString
import UI_ProportionalSizeScale
import UI_DrawBannerString
import UI_LerpColor
import UI_SetColor
import UI_UpdateScreen
import UI_DrawRect
import UI_FillRect
import UI_DrawHandlePic
import UI_DrawNamedPic
import UI_ClampCvar
import UI_ConsoleCommand
import UI_Refresh
import UI_MouseEvent
import UI_KeyEvent
import UI_Shutdown
import UI_Init
import UI_RegisterClientModelname
import UI_PlayerInfo_SetInfo
import UI_PlayerInfo_SetModel
import UI_DrawPlayer
import DriverInfo_Cache
import GraphicsOptions_Cache
import UI_GraphicsOptionsMenu
import ServerInfo_Cache
import UI_ServerInfoMenu
import UI_BotSelectMenu_Cache
import UI_BotSelectMenu
import ServerOptions_Cache
import StartServer_Cache
import UI_StartServerMenu
import ArenaServers_Cache
import UI_ArenaServersMenu
import SpecifyServer_Cache
import UI_SpecifyServerMenu
import SpecifyLeague_Cache
import UI_SpecifyLeagueMenu
import Preferences_Cache
import UI_PreferencesMenu
import PlayerSettings_Cache
import UI_PlayerSettingsMenu
import PlayerModel_Cache
import UI_PlayerModelMenu
import UI_CDKeyMenu_f
import UI_CDKeyMenu_Cache
import UI_CDKeyMenu
import UI_ModsMenu_Cache
import UI_ModsMenu
import UI_CinematicsMenu_Cache
import UI_CinematicsMenu_f
import UI_CinematicsMenu
import Demos_Cache
import UI_DemosMenu
import Controls_Cache
import UI_ControlsMenu
import UI_DrawConnectScreen
import TeamMain_Cache
import UI_TeamMainMenu
import UI_SetupMenu
import UI_SetupMenu_Cache
import UI_Message
import UI_ConfirmMenu_Style
import UI_ConfirmMenu
import ConfirmMenu_Cache
import UI_InGameMenu
import InGame_Cache
import UI_CreditMenu
import UI_UpdateCvars
import UI_RegisterCvars
import UI_MainMenu
import MainMenu_Cache
import MenuField_Key
import MenuField_Draw
import MenuField_Init
import MField_Draw
import MField_CharEvent
import MField_KeyDownEvent
import MField_Clear
import ui_medalSounds
import ui_medalPicNames
import ui_medalNames
import list_color
import name_color
import menu_black_color
import menu_red_color
import menu_highlight_color
import menu_dark_color
import menu_grayed_color
export weaponChangeSound
align 4
LABELV weaponChangeSound
skip 4
export menu_null_sound
align 4
LABELV menu_null_sound
skip 4
export menu_buzz_sound
align 4
LABELV menu_buzz_sound
skip 4
export menu_out_sound
align 4
LABELV menu_out_sound
skip 4
export menu_move_sound
align 4
LABELV menu_move_sound
skip 4
export menu_in_sound
align 4
LABELV menu_in_sound
skip 4
import Menu_Focus
import ui_cdkeychecked
import ui_cdkey
import ui_server16
import ui_server15
import ui_server14
import ui_server13
import ui_server12
import ui_server11
import ui_server10
import ui_server9
import ui_server8
import ui_server7
import ui_server6
import ui_server5
import ui_server4
import ui_server3
import ui_server2
import ui_server1
import ui_marks
import ui_drawCrosshairNames
import ui_drawCrosshair
import ui_brassTime
import ui_browserShowEmpty
import ui_browserShowFull
import ui_browserSortKey
import ui_browserGameType
import ui_browserMaster
import ui_spSelection
import ui_spSkill
import ui_spVideos
import ui_spAwards
import ui_spScores5
import ui_spScores4
import ui_spScores3
import ui_spScores2
import ui_spScores1
import ui_botsFile
import ui_arenasFile
import ui_ctf_friendly
import ui_ctf_timelimit
import ui_ctf_capturelimit
import ui_team_friendly
import ui_team_timelimit
import ui_team_fraglimit
import ui_tourney_timelimit
import ui_tourney_fraglimit
import ui_ffa_timelimit
import ui_ffa_fraglimit
import BG_PlayerTouchesItem
import BG_PlayerStateToEntityStateExtraPolate
import BG_PlayerStateToEntityState
import BG_TouchJumpPad
import BG_AddPredictableEventToPlayerstate
import BG_EvaluateTrajectoryDelta
import BG_EvaluateTrajectory
import BG_CanItemBeGrabbed
import BG_FindItemForHoldable
import BG_FindItemForPowerup
import BG_FindItemForWeapon
import BG_FindItem
import bg_numItems
import bg_itemlist
import Pmove
import PM_UpdateViewAngles
import Com_Printf
import Com_Error
import Info_NextPair
import Info_Validate
import Info_SetValueForKey_Big
import Info_SetValueForKey
import Info_RemoveKey_big
import Info_RemoveKey
import Info_ValueForKey
import va
import Q_CleanStr
import Q_PrintStrlen
import Q_strcat
import Q_strncpyz
import Q_strrchr
import Q_strupr
import Q_strlwr
import Q_stricmpn
import Q_strncmp
import Q_stricmp
import Q_isalpha
import Q_isupper
import Q_islower
import Q_isprint
import Com_sprintf
import Parse3DMatrix
import Parse2DMatrix
import Parse1DMatrix
import SkipRestOfLine
import SkipBracedSection
import COM_MatchToken
import COM_ParseWarning
import COM_ParseError
import COM_Compress
import COM_ParseExt
import COM_Parse
import COM_GetCurrentParseLine
import COM_BeginParseSession
import COM_DefaultExtension
import COM_StripExtension
import COM_SkipPath
import Com_Clamp
import PerpendicularVector
import AngleVectors
import MatrixMultiply
import MakeNormalVectors
import RotateAroundDirection
import RotatePointAroundVector
import ProjectPointOnPlane
import PlaneFromPoints
import AngleDelta
import AngleNormalize180
import AngleNormalize360
import AnglesSubtract
import AngleSubtract
import LerpAngle
import AngleMod
import BoxOnPlaneSide
import SetPlaneSignbits
import AxisCopy
import AxisClear
import AnglesToAxis
import vectoangles
import Q_crandom
import Q_random
import Q_rand
import Q_acos
import Q_log2
import VectorRotate
import Vector4Scale
import VectorNormalize2
import VectorNormalize
import CrossProduct
import VectorInverse
import VectorNormalizeFast
import DistanceSquared
import Distance
import VectorLengthSquared
import VectorLength
import VectorCompare
import AddPointToBounds
import ClearBounds
import RadiusFromBounds
import NormalizeColor
import ColorBytes4
import ColorBytes3
import _VectorMA
import _VectorScale
import _VectorCopy
import _VectorAdd
import _VectorSubtract
import _DotProduct
import ByteToDir
import DirToByte
import ClampShort
import ClampChar
import Q_rsqrt
import Q_fabs
import axisDefault
import vec3_origin
import g_color_table
import colorDkGrey
import colorMdGrey
import colorLtGrey
import colorWhite
import colorCyan
import colorMagenta
import colorYellow
import colorBlue
import colorGreen
import colorRed
import colorBlack
import bytedirs
import Com_Memcpy
import Com_Memset
import Hunk_Alloc
import FloatSwap
import LongSwap
import ShortSwap
import acos
import fabs
import abs
import tan
import atan2
import cos
import sin
import sqrt
import floor
import ceil
import memcpy
import memset
import memmove
import sscanf
import vsprintf
import _atoi
import atoi
import _atof
import atof
import toupper
import tolower
import strncpy
import strstr
import strchr
import strcmp
import strcpy
import strcat
import strlen
import rand
import srand
import qsort
lit
align 1
LABELV $596
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 47
byte 1 97
byte 1 114
byte 1 116
byte 1 47
byte 1 115
byte 1 108
byte 1 105
byte 1 100
byte 1 101
byte 1 114
byte 1 98
byte 1 117
byte 1 116
byte 1 116
byte 1 95
byte 1 49
byte 1 0
align 1
LABELV $595
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 47
byte 1 97
byte 1 114
byte 1 116
byte 1 47
byte 1 115
byte 1 108
byte 1 105
byte 1 100
byte 1 101
byte 1 114
byte 1 98
byte 1 117
byte 1 116
byte 1 116
byte 1 95
byte 1 48
byte 1 0
align 1
LABELV $594
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 47
byte 1 97
byte 1 114
byte 1 116
byte 1 47
byte 1 115
byte 1 108
byte 1 105
byte 1 100
byte 1 101
byte 1 114
byte 1 50
byte 1 0
align 1
LABELV $593
byte 1 115
byte 1 111
byte 1 117
byte 1 110
byte 1 100
byte 1 47
byte 1 119
byte 1 101
byte 1 97
byte 1 112
byte 1 111
byte 1 110
byte 1 115
byte 1 47
byte 1 99
byte 1 104
byte 1 97
byte 1 110
byte 1 103
byte 1 101
byte 1 46
byte 1 119
byte 1 97
byte 1 118
byte 1 0
align 1
LABELV $592
byte 1 115
byte 1 111
byte 1 117
byte 1 110
byte 1 100
byte 1 47
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 47
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 52
byte 1 46
byte 1 119
byte 1 97
byte 1 118
byte 1 0
align 1
LABELV $591
byte 1 115
byte 1 111
byte 1 117
byte 1 110
byte 1 100
byte 1 47
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 47
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 51
byte 1 46
byte 1 119
byte 1 97
byte 1 118
byte 1 0
align 1
LABELV $590
byte 1 115
byte 1 111
byte 1 117
byte 1 110
byte 1 100
byte 1 47
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 47
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 50
byte 1 46
byte 1 119
byte 1 97
byte 1 118
byte 1 0
align 1
LABELV $589
byte 1 115
byte 1 111
byte 1 117
byte 1 110
byte 1 100
byte 1 47
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 47
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 49
byte 1 46
byte 1 119
byte 1 97
byte 1 118
byte 1 0
align 1
LABELV $588
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 98
byte 1 97
byte 1 99
byte 1 107
byte 1 110
byte 1 111
byte 1 108
byte 1 111
byte 1 103
byte 1 111
byte 1 0
align 1
LABELV $586
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 98
byte 1 97
byte 1 99
byte 1 107
byte 1 0
align 1
LABELV $584
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 98
byte 1 97
byte 1 99
byte 1 107
byte 1 82
byte 1 97
byte 1 103
byte 1 101
byte 1 80
byte 1 114
byte 1 111
byte 1 0
align 1
LABELV $578
byte 1 119
byte 1 104
byte 1 105
byte 1 116
byte 1 101
byte 1 0
align 1
LABELV $576
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 47
byte 1 97
byte 1 114
byte 1 116
byte 1 47
byte 1 115
byte 1 119
byte 1 105
byte 1 116
byte 1 99
byte 1 104
byte 1 95
byte 1 111
byte 1 102
byte 1 102
byte 1 0
align 1
LABELV $574
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 47
byte 1 97
byte 1 114
byte 1 116
byte 1 47
byte 1 115
byte 1 119
byte 1 105
byte 1 116
byte 1 99
byte 1 104
byte 1 95
byte 1 111
byte 1 110
byte 1 0
align 1
LABELV $572
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 47
byte 1 97
byte 1 114
byte 1 116
byte 1 47
byte 1 51
byte 1 95
byte 1 99
byte 1 117
byte 1 114
byte 1 115
byte 1 111
byte 1 114
byte 1 50
byte 1 0
align 1
LABELV $570
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 47
byte 1 97
byte 1 114
byte 1 116
byte 1 47
byte 1 102
byte 1 111
byte 1 110
byte 1 116
byte 1 50
byte 1 95
byte 1 112
byte 1 114
byte 1 111
byte 1 112
byte 1 46
byte 1 116
byte 1 103
byte 1 97
byte 1 0
align 1
LABELV $568
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 47
byte 1 97
byte 1 114
byte 1 116
byte 1 47
byte 1 102
byte 1 111
byte 1 110
byte 1 116
byte 1 49
byte 1 95
byte 1 112
byte 1 114
byte 1 111
byte 1 112
byte 1 95
byte 1 103
byte 1 108
byte 1 111
byte 1 46
byte 1 116
byte 1 103
byte 1 97
byte 1 0
align 1
LABELV $566
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 47
byte 1 97
byte 1 114
byte 1 116
byte 1 47
byte 1 102
byte 1 111
byte 1 110
byte 1 116
byte 1 49
byte 1 95
byte 1 112
byte 1 114
byte 1 111
byte 1 112
byte 1 46
byte 1 116
byte 1 103
byte 1 97
byte 1 0
align 1
LABELV $564
byte 1 103
byte 1 102
byte 1 120
byte 1 47
byte 1 50
byte 1 100
byte 1 47
byte 1 98
byte 1 105
byte 1 103
byte 1 99
byte 1 104
byte 1 97
byte 1 114
byte 1 115
byte 1 0
align 1
LABELV $534
byte 1 115
byte 1 99
byte 1 114
byte 1 101
byte 1 101
byte 1 110
byte 1 115
byte 1 104
byte 1 111
byte 1 116
byte 1 10
byte 1 0
align 1
LABELV $486
byte 1 77
byte 1 101
byte 1 110
byte 1 117
byte 1 95
byte 1 68
byte 1 114
byte 1 97
byte 1 119
byte 1 58
byte 1 32
byte 1 117
byte 1 110
byte 1 107
byte 1 110
byte 1 111
byte 1 119
byte 1 110
byte 1 32
byte 1 116
byte 1 121
byte 1 112
byte 1 101
byte 1 32
byte 1 37
byte 1 100
byte 1 0
align 1
LABELV $418
byte 1 77
byte 1 101
byte 1 110
byte 1 117
byte 1 95
byte 1 73
byte 1 110
byte 1 105
byte 1 116
byte 1 58
byte 1 32
byte 1 117
byte 1 110
byte 1 107
byte 1 110
byte 1 111
byte 1 119
byte 1 110
byte 1 32
byte 1 116
byte 1 121
byte 1 112
byte 1 101
byte 1 32
byte 1 37
byte 1 100
byte 1 0
align 1
LABELV $402
byte 1 77
byte 1 101
byte 1 110
byte 1 117
byte 1 95
byte 1 65
byte 1 100
byte 1 100
byte 1 73
byte 1 116
byte 1 101
byte 1 109
byte 1 58
byte 1 32
byte 1 101
byte 1 120
byte 1 99
byte 1 101
byte 1 115
byte 1 115
byte 1 105
byte 1 118
byte 1 101
byte 1 32
byte 1 105
byte 1 116
byte 1 101
byte 1 109
byte 1 115
byte 1 0
align 1
LABELV $183
byte 1 111
byte 1 110
byte 1 0
align 1
LABELV $181
byte 1 111
byte 1 102
byte 1 102
byte 1 0
