data
align 4
LABELV controls_binding_color
byte 4 1065353216
byte 4 1054615798
byte 4 0
byte 4 1065353216
align 4
LABELV g_bindings
address $70
address $71
byte 4 0
byte 4 0
byte 4 9
byte 4 -1
byte 4 -1
byte 4 -1
address $72
address $73
byte 4 1
byte 4 0
byte 4 13
byte 4 -1
byte 4 -1
byte 4 -1
address $74
address $75
byte 4 2
byte 4 1
byte 4 138
byte 4 -1
byte 4 -1
byte 4 -1
address $76
address $77
byte 4 3
byte 4 2
byte 4 132
byte 4 -1
byte 4 -1
byte 4 -1
address $78
address $79
byte 4 4
byte 4 3
byte 4 133
byte 4 -1
byte 4 -1
byte 4 -1
address $80
address $81
byte 4 5
byte 4 6
byte 4 44
byte 4 -1
byte 4 -1
byte 4 -1
address $82
address $83
byte 4 6
byte 4 7
byte 4 46
byte 4 -1
byte 4 -1
byte 4 -1
address $84
address $85
byte 4 7
byte 4 4
byte 4 32
byte 4 -1
byte 4 -1
byte 4 -1
address $86
address $87
byte 4 8
byte 4 5
byte 4 99
byte 4 -1
byte 4 -1
byte 4 -1
address $88
address $89
byte 4 9
byte 4 8
byte 4 134
byte 4 -1
byte 4 -1
byte 4 -1
address $90
address $91
byte 4 10
byte 4 9
byte 4 135
byte 4 -1
byte 4 -1
byte 4 -1
address $92
address $93
byte 4 11
byte 4 0
byte 4 136
byte 4 -1
byte 4 -1
byte 4 -1
address $94
address $95
byte 4 12
byte 4 10
byte 4 141
byte 4 -1
byte 4 -1
byte 4 -1
address $96
address $97
byte 4 13
byte 4 11
byte 4 140
byte 4 -1
byte 4 -1
byte 4 -1
address $98
address $99
byte 4 14
byte 4 0
byte 4 47
byte 4 -1
byte 4 -1
byte 4 -1
address $100
address $101
byte 4 15
byte 4 0
byte 4 144
byte 4 -1
byte 4 -1
byte 4 -1
address $102
address $103
byte 4 16
byte 4 0
byte 4 -1
byte 4 -1
byte 4 -1
byte 4 -1
address $104
address $105
byte 4 17
byte 4 12
byte 4 49
byte 4 -1
byte 4 -1
byte 4 -1
address $106
address $107
byte 4 18
byte 4 13
byte 4 50
byte 4 -1
byte 4 -1
byte 4 -1
address $108
address $109
byte 4 19
byte 4 14
byte 4 51
byte 4 -1
byte 4 -1
byte 4 -1
address $110
address $111
byte 4 20
byte 4 15
byte 4 52
byte 4 -1
byte 4 -1
byte 4 -1
address $112
address $113
byte 4 21
byte 4 16
byte 4 53
byte 4 -1
byte 4 -1
byte 4 -1
address $114
address $115
byte 4 22
byte 4 17
byte 4 54
byte 4 -1
byte 4 -1
byte 4 -1
address $116
address $117
byte 4 23
byte 4 18
byte 4 55
byte 4 -1
byte 4 -1
byte 4 -1
address $118
address $119
byte 4 24
byte 4 19
byte 4 56
byte 4 -1
byte 4 -1
byte 4 -1
address $120
address $121
byte 4 25
byte 4 20
byte 4 57
byte 4 -1
byte 4 -1
byte 4 -1
address $122
address $123
byte 4 26
byte 4 22
byte 4 137
byte 4 -1
byte 4 -1
byte 4 -1
address $124
address $125
byte 4 27
byte 4 0
byte 4 91
byte 4 -1
byte 4 -1
byte 4 -1
address $126
address $127
byte 4 28
byte 4 0
byte 4 93
byte 4 -1
byte 4 -1
byte 4 -1
address $128
address $129
byte 4 29
byte 4 23
byte 4 180
byte 4 -1
byte 4 -1
byte 4 -1
address $130
address $131
byte 4 30
byte 4 25
byte 4 116
byte 4 -1
byte 4 -1
byte 4 -1
address $132
address $133
byte 4 31
byte 4 25
byte 4 -1
byte 4 -1
byte 4 -1
byte 4 -1
address $134
address $135
byte 4 32
byte 4 25
byte 4 -1
byte 4 -1
byte 4 -1
byte 4 -1
address $136
address $137
byte 4 33
byte 4 25
byte 4 -1
byte 4 -1
byte 4 -1
byte 4 -1
byte 4 0
byte 4 0
byte 4 0
byte 4 0
byte 4 -1
byte 4 -1
byte 4 -1
byte 4 -1
align 4
LABELV g_configcvars
address $138
byte 4 0
byte 4 0
address $139
byte 4 0
byte 4 0
address $140
byte 4 0
byte 4 0
address $141
byte 4 0
byte 4 0
address $142
byte 4 0
byte 4 0
address $143
byte 4 0
byte 4 0
address $144
byte 4 0
byte 4 0
address $145
byte 4 0
byte 4 0
byte 4 0
byte 4 0
byte 4 0
align 4
LABELV g_movement_controls
address s_controls+2860
address s_controls+1452
address s_controls+912
address s_controls+972
address s_controls+1032
address s_controls+1092
address s_controls+1152
address s_controls+1212
address s_controls+1272
address s_controls+1332
address s_controls+1392
byte 4 0
align 4
LABELV g_weapons_controls
address s_controls+2052
address s_controls+2172
address s_controls+2112
address s_controls+2984
address s_controls+1572
address s_controls+1512
address s_controls+1632
address s_controls+1692
address s_controls+1752
address s_controls+1812
address s_controls+1872
address s_controls+1932
address s_controls+1992
byte 4 0
align 4
LABELV g_looking_controls
address s_controls+2720
address s_controls+2796
address s_controls+2656
address s_controls+2232
address s_controls+2292
address s_controls+2352
address s_controls+2412
address s_controls+2476
address s_controls+2536
address s_controls+4460
address s_controls+4524
byte 4 0
align 4
LABELV g_misc_controls
address s_controls+2924
address s_controls+3048
address s_controls+2596
address s_controls+4220
address s_controls+4280
address s_controls+4340
address s_controls+4400
byte 4 0
align 4
LABELV g_controls
address g_movement_controls
address g_looking_controls
address g_weapons_controls
address g_misc_controls
code
proc Controls_InitCvars 28 8
file "debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_controls2.c"
line 332
;1:// Copyright (C) 1999-2000 Id Software, Inc.
;2://
;3:/*
;4:=======================================================================
;5:
;6:CONTROLS MENU
;7:
;8:=======================================================================
;9:*/
;10:
;11:
;12:#include "ui_local.h"
;13:
;14:#define ART_BACK0			"menu/art/back_0"
;15:#define ART_BACK1			"menu/art/back_1"
;16:#define ART_FRAMEL			"menu/art/frame2_l"
;17:#define ART_FRAMER			"menu/art/frame1_r"
;18:
;19:
;20:typedef struct {
;21:	char	*command;
;22:	char	*label;
;23:	int		id;
;24:	int		anim;
;25:	int		defaultbind1;
;26:	int		defaultbind2;
;27:	int		bind1;
;28:	int		bind2;
;29:} bind_t;
;30:
;31:typedef struct
;32:{
;33:	char*	name;
;34:	float	defaultvalue;
;35:	float	value;	
;36:} configcvar_t;
;37:
;38:#define SAVE_NOOP		0
;39:#define SAVE_YES		1
;40:#define SAVE_NO			2
;41:#define SAVE_CANCEL		3
;42:
;43:// control sections
;44:#define C_MOVEMENT		0
;45:#define C_LOOKING		1
;46:#define C_WEAPONS		2
;47:#define C_MISC			3
;48:#define C_MAX			4
;49:
;50:#define ID_MOVEMENT		100
;51:#define ID_LOOKING		101
;52:#define ID_WEAPONS		102
;53:#define ID_MISC			103
;54:#define ID_DEFAULTS		104
;55:#define ID_BACK			105
;56:#define ID_SAVEANDEXIT	106
;57:#define ID_EXIT			107
;58:
;59:// bindable actions
;60:#define ID_SHOWSCORES	0
;61:#define ID_USEITEM		1	
;62:#define ID_SPEED		2	
;63:#define ID_FORWARD		3	
;64:#define ID_BACKPEDAL	4
;65:#define ID_MOVELEFT		5
;66:#define ID_MOVERIGHT	6
;67:#define ID_MOVEUP		7	
;68:#define ID_MOVEDOWN		8
;69:#define ID_LEFT			9	
;70:#define ID_RIGHT		10	
;71:#define ID_STRAFE		11	
;72:#define ID_LOOKUP		12	
;73:#define ID_LOOKDOWN		13
;74:#define ID_MOUSELOOK	14
;75:#define ID_CENTERVIEW	15
;76:#define ID_ZOOMVIEW		16
;77:#define ID_WEAPON1		17	
;78:#define ID_WEAPON2		18	
;79:#define ID_WEAPON3		19	
;80:#define ID_WEAPON4		20	
;81:#define ID_WEAPON5		21	
;82:#define ID_WEAPON6		22	
;83:#define ID_WEAPON7		23	
;84:#define ID_WEAPON8		24	
;85:#define ID_WEAPON9		25	
;86:#define ID_ATTACK		26
;87:#define ID_WEAPPREV		27
;88:#define ID_WEAPNEXT		28
;89:#define ID_GESTURE		29
;90:#define ID_CHAT			30
;91:#define ID_CHAT2		31
;92:#define ID_CHAT3		32
;93:#define ID_CHAT4		33
;94:
;95:// all others
;96:#define ID_FREELOOK		34
;97:#define ID_INVERTMOUSE	35
;98:#define ID_ALWAYSRUN	36
;99:#define ID_AUTOSWITCH	37
;100:#define ID_MOUSESPEED	38
;101:#define ID_JOYENABLE	39
;102:#define ID_JOYTHRESHOLD	40
;103:#define ID_SMOOTHMOUSE	41
;104:
;105:#define ANIM_IDLE		0
;106:#define ANIM_RUN		1
;107:#define ANIM_WALK		2
;108:#define ANIM_BACK		3
;109:#define ANIM_JUMP		4
;110:#define ANIM_CROUCH		5
;111:#define ANIM_STEPLEFT	6
;112:#define ANIM_STEPRIGHT	7
;113:#define ANIM_TURNLEFT	8
;114:#define ANIM_TURNRIGHT	9
;115:#define ANIM_LOOKUP		10
;116:#define ANIM_LOOKDOWN	11
;117:#define ANIM_WEAPON1	12
;118:#define ANIM_WEAPON2	13
;119:#define ANIM_WEAPON3	14
;120:#define ANIM_WEAPON4	15
;121:#define ANIM_WEAPON5	16
;122:#define ANIM_WEAPON6	17
;123:#define ANIM_WEAPON7	18
;124:#define ANIM_WEAPON8	19
;125:#define ANIM_WEAPON9	20
;126:#define ANIM_WEAPON10	21
;127:#define ANIM_ATTACK		22
;128:#define ANIM_GESTURE	23
;129:#define ANIM_DIE		24
;130:#define ANIM_CHAT		25
;131:
;132:typedef struct
;133:{
;134:	menuframework_s		menu;
;135:
;136:	menutext_s			banner;
;137:	menubitmap_s		framel;
;138:	menubitmap_s		framer;
;139:	menubitmap_s		player;
;140:
;141:	menutext_s			movement;
;142:	menutext_s			looking;
;143:	menutext_s			weapons;
;144:	menutext_s			misc;
;145:
;146:	menuaction_s		walkforward;
;147:	menuaction_s		backpedal;
;148:	menuaction_s		stepleft;
;149:	menuaction_s		stepright;
;150:	menuaction_s		moveup;
;151:	menuaction_s		movedown;
;152:	menuaction_s		turnleft;
;153:	menuaction_s		turnright;
;154:	menuaction_s		sidestep;
;155:	menuaction_s		run;
;156:	menuaction_s		machinegun;
;157:	menuaction_s		chainsaw;
;158:	menuaction_s		shotgun;
;159:	menuaction_s		grenadelauncher;
;160:	menuaction_s		rocketlauncher;
;161:	menuaction_s		lightning;
;162:	menuaction_s		railgun;
;163:	menuaction_s		plasma;
;164:	menuaction_s		bfg;
;165:	menuaction_s		attack;
;166:	menuaction_s		prevweapon;
;167:	menuaction_s		nextweapon;
;168:	menuaction_s		lookup;
;169:	menuaction_s		lookdown;
;170:	menuaction_s		mouselook;
;171:	menuradiobutton_s	freelook;
;172:	menuaction_s		centerview;
;173:	menuaction_s		zoomview;
;174:	menuaction_s		gesture;
;175:	menuradiobutton_s	invertmouse;
;176:	menuslider_s		sensitivity;
;177:	menuradiobutton_s	smoothmouse;
;178:	menuradiobutton_s	alwaysrun;
;179:	menuaction_s		showscores;
;180:	menuradiobutton_s	autoswitch;
;181:	menuaction_s		useitem;
;182:	playerInfo_t		playerinfo;
;183:	qboolean			changesmade;
;184:	menuaction_s		chat;
;185:	menuaction_s		chat2;
;186:	menuaction_s		chat3;
;187:	menuaction_s		chat4;
;188:	menuradiobutton_s	joyenable;
;189:	menuslider_s		joythreshold;
;190:	int					section;
;191:	qboolean			waitingforkey;
;192:	char				playerModel[64];
;193:	vec3_t				playerViewangles;
;194:	vec3_t				playerMoveangles;
;195:	int					playerLegs;
;196:	int					playerTorso;
;197:	int					playerWeapon;
;198:	qboolean			playerChat;
;199:
;200:	menubitmap_s		back;
;201:	menutext_s			name;
;202:} controls_t; 	
;203:
;204:static controls_t s_controls;
;205:
;206:static vec4_t controls_binding_color  = {1.00f, 0.43f, 0.00f, 1.00f}; // bk: Win32 C4305
;207:
;208:static bind_t g_bindings[] = 
;209:{
;210:	{"+scores",			"show scores",		ID_SHOWSCORES,	ANIM_IDLE,		K_TAB,			-1,		-1, -1},
;211:	{"+button2",		"use item",			ID_USEITEM,		ANIM_IDLE,		K_ENTER,		-1,		-1, -1},
;212:	{"+speed", 			"run / walk",		ID_SPEED,		ANIM_RUN,		K_SHIFT,		-1,		-1,	-1},
;213:	{"+forward", 		"walk forward",		ID_FORWARD,		ANIM_WALK,		K_UPARROW,		-1,		-1, -1},
;214:	{"+back", 			"backpedal",		ID_BACKPEDAL,	ANIM_BACK,		K_DOWNARROW,	-1,		-1, -1},
;215:	{"+moveleft", 		"step left",		ID_MOVELEFT,	ANIM_STEPLEFT,	',',			-1,		-1, -1},
;216:	{"+moveright", 		"step right",		ID_MOVERIGHT,	ANIM_STEPRIGHT,	'.',			-1,		-1, -1},
;217:	{"+moveup",			"up / jump",		ID_MOVEUP,		ANIM_JUMP,		K_SPACE,		-1,		-1, -1},
;218:	{"+movedown",		"down / crouch",	ID_MOVEDOWN,	ANIM_CROUCH,	'c',			-1,		-1, -1},
;219:	{"+left", 			"turn left",		ID_LEFT,		ANIM_TURNLEFT,	K_LEFTARROW,	-1,		-1, -1},
;220:	{"+right", 			"turn right",		ID_RIGHT,		ANIM_TURNRIGHT,	K_RIGHTARROW,	-1,		-1, -1},
;221:	{"+strafe", 		"sidestep / turn",	ID_STRAFE,		ANIM_IDLE,		K_ALT,			-1,		-1, -1},
;222:	{"+lookup", 		"look up",			ID_LOOKUP,		ANIM_LOOKUP,	K_PGDN,			-1,		-1, -1},
;223:	{"+lookdown", 		"look down",		ID_LOOKDOWN,	ANIM_LOOKDOWN,	K_DEL,			-1,		-1, -1},
;224:	{"+mlook", 			"mouse look",		ID_MOUSELOOK,	ANIM_IDLE,		'/',			-1,		-1, -1},
;225:	{"centerview", 		"center view",		ID_CENTERVIEW,	ANIM_IDLE,		K_END,			-1,		-1, -1},
;226:	{"+zoom", 			"zoom view",		ID_ZOOMVIEW,	ANIM_IDLE,		-1,				-1,		-1, -1},
;227:	{"weapon 1",		"gauntlet",			ID_WEAPON1,		ANIM_WEAPON1,	'1',			-1,		-1, -1},
;228:	{"weapon 2",		"machinegun",		ID_WEAPON2,		ANIM_WEAPON2,	'2',			-1,		-1, -1},
;229:	{"weapon 3",		"shotgun",			ID_WEAPON3,		ANIM_WEAPON3,	'3',			-1,		-1, -1},
;230:	{"weapon 4",		"grenade launcher",	ID_WEAPON4,		ANIM_WEAPON4,	'4',			-1,		-1, -1},
;231:	{"weapon 5",		"rocket launcher",	ID_WEAPON5,		ANIM_WEAPON5,	'5',			-1,		-1, -1},
;232:	{"weapon 6",		"lightning",		ID_WEAPON6,		ANIM_WEAPON6,	'6',			-1,		-1, -1},
;233:	{"weapon 7",		"railgun",			ID_WEAPON7,		ANIM_WEAPON7,	'7',			-1,		-1, -1},
;234:	{"weapon 8",		"plasma gun",		ID_WEAPON8,		ANIM_WEAPON8,	'8',			-1,		-1, -1},
;235:	{"weapon 9",		"BFG",				ID_WEAPON9,		ANIM_WEAPON9,	'9',			-1,		-1, -1},
;236:	{"+attack", 		"attack",			ID_ATTACK,		ANIM_ATTACK,	K_CTRL,			-1,		-1, -1},
;237:	{"weapprev",		"prev weapon",		ID_WEAPPREV,	ANIM_IDLE,		'[',			-1,		-1, -1},
;238:	{"weapnext", 		"next weapon",		ID_WEAPNEXT,	ANIM_IDLE,		']',			-1,		-1, -1},
;239:	{"+button3", 		"gesture",			ID_GESTURE,		ANIM_GESTURE,	K_MOUSE3,		-1,		-1, -1},
;240:	{"messagemode", 	"chat",				ID_CHAT,		ANIM_CHAT,		't',			-1,		-1, -1},
;241:	{"messagemode2", 	"chat - team",		ID_CHAT2,		ANIM_CHAT,		-1,				-1,		-1, -1},
;242:	{"messagemode3", 	"chat - target",	ID_CHAT3,		ANIM_CHAT,		-1,				-1,		-1, -1},
;243:	{"messagemode4", 	"chat - attacker",	ID_CHAT4,		ANIM_CHAT,		-1,				-1,		-1, -1},
;244:	{(char*)NULL,		(char*)NULL,		0,				0,				-1,				-1,		-1,	-1},
;245:};
;246:
;247:static configcvar_t g_configcvars[] =
;248:{
;249:	{"cl_run",			0,					0},
;250:	{"m_pitch",			0,					0},
;251:	{"cg_autoswitch",	0,					0},
;252:	{"sensitivity",		0,					0},
;253:	{"in_joystick",		0,					0},
;254:	{"joy_threshold",	0,					0},
;255:	{"m_filter",		0,					0},
;256:	{"cl_freelook",		0,					0},
;257:	{NULL,				0,					0}
;258:};
;259:
;260:static menucommon_s *g_movement_controls[] =
;261:{
;262:	(menucommon_s *)&s_controls.alwaysrun,     
;263:	(menucommon_s *)&s_controls.run,            
;264:	(menucommon_s *)&s_controls.walkforward,
;265:	(menucommon_s *)&s_controls.backpedal,
;266:	(menucommon_s *)&s_controls.stepleft,      
;267:	(menucommon_s *)&s_controls.stepright,     
;268:	(menucommon_s *)&s_controls.moveup,        
;269:	(menucommon_s *)&s_controls.movedown,      
;270:	(menucommon_s *)&s_controls.turnleft,      
;271:	(menucommon_s *)&s_controls.turnright,     
;272:	(menucommon_s *)&s_controls.sidestep,
;273:	NULL
;274:};
;275:
;276:static menucommon_s *g_weapons_controls[] = {
;277:	(menucommon_s *)&s_controls.attack,           
;278:	(menucommon_s *)&s_controls.nextweapon,
;279:	(menucommon_s *)&s_controls.prevweapon,
;280:	(menucommon_s *)&s_controls.autoswitch,    
;281:	(menucommon_s *)&s_controls.chainsaw,         
;282:	(menucommon_s *)&s_controls.machinegun,
;283:	(menucommon_s *)&s_controls.shotgun,          
;284:	(menucommon_s *)&s_controls.grenadelauncher,
;285:	(menucommon_s *)&s_controls.rocketlauncher,   
;286:	(menucommon_s *)&s_controls.lightning,   
;287:	(menucommon_s *)&s_controls.railgun,          
;288:	(menucommon_s *)&s_controls.plasma,           
;289:	(menucommon_s *)&s_controls.bfg,              
;290:	NULL,
;291:};
;292:
;293:static menucommon_s *g_looking_controls[] = {
;294:	(menucommon_s *)&s_controls.sensitivity,
;295:	(menucommon_s *)&s_controls.smoothmouse,
;296:	(menucommon_s *)&s_controls.invertmouse,
;297:	(menucommon_s *)&s_controls.lookup,
;298:	(menucommon_s *)&s_controls.lookdown,
;299:	(menucommon_s *)&s_controls.mouselook,
;300:	(menucommon_s *)&s_controls.freelook,
;301:	(menucommon_s *)&s_controls.centerview,
;302:	(menucommon_s *)&s_controls.zoomview,
;303:	(menucommon_s *)&s_controls.joyenable,
;304:	(menucommon_s *)&s_controls.joythreshold,
;305:	NULL,
;306:};
;307:
;308:static menucommon_s *g_misc_controls[] = {
;309:	(menucommon_s *)&s_controls.showscores, 
;310:	(menucommon_s *)&s_controls.useitem,
;311:	(menucommon_s *)&s_controls.gesture,
;312:	(menucommon_s *)&s_controls.chat,
;313:	(menucommon_s *)&s_controls.chat2,
;314:	(menucommon_s *)&s_controls.chat3,
;315:	(menucommon_s *)&s_controls.chat4,
;316:	NULL,
;317:};
;318:
;319:static menucommon_s **g_controls[] = {
;320:	g_movement_controls,
;321:	g_looking_controls,
;322:	g_weapons_controls,
;323:	g_misc_controls,
;324:};
;325:
;326:/*
;327:=================
;328:Controls_InitCvars
;329:=================
;330:*/
;331:static void Controls_InitCvars( void )
;332:{
line 336
;333:	int				i;
;334:	configcvar_t*	cvarptr;
;335:
;336:	cvarptr = g_configcvars;
ADDRLP4 0
ADDRGP4 g_configcvars
ASGNP4
line 337
;337:	for (i=0; ;i++,cvarptr++)
ADDRLP4 4
CNSTI4 0
ASGNI4
LABELV $189
line 338
;338:	{
line 339
;339:		if (!cvarptr->name)
ADDRLP4 0
INDIRP4
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $193
line 340
;340:			break;
ADDRGP4 $191
JUMPV
LABELV $193
line 343
;341:
;342:		// get current value
;343:		cvarptr->value = trap_Cvar_VariableValue( cvarptr->name );
ADDRLP4 0
INDIRP4
INDIRP4
ARGP4
ADDRLP4 12
ADDRGP4 trap_Cvar_VariableValue
CALLF4
ASGNF4
ADDRLP4 0
INDIRP4
CNSTI4 8
ADDP4
ADDRLP4 12
INDIRF4
ASGNF4
line 346
;344:
;345:		// get default value
;346:		trap_Cvar_Reset( cvarptr->name );
ADDRLP4 0
INDIRP4
INDIRP4
ARGP4
ADDRGP4 trap_Cvar_Reset
CALLV
pop
line 347
;347:		cvarptr->defaultvalue = trap_Cvar_VariableValue( cvarptr->name );
ADDRLP4 0
INDIRP4
INDIRP4
ARGP4
ADDRLP4 20
ADDRGP4 trap_Cvar_VariableValue
CALLF4
ASGNF4
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
ADDRLP4 20
INDIRF4
ASGNF4
line 350
;348:
;349:		// restore current value
;350:		trap_Cvar_SetValue( cvarptr->name, cvarptr->value );
ADDRLP4 0
INDIRP4
INDIRP4
ARGP4
ADDRLP4 0
INDIRP4
CNSTI4 8
ADDP4
INDIRF4
ARGF4
ADDRGP4 trap_Cvar_SetValue
CALLV
pop
line 351
;351:	}
LABELV $190
line 337
ADDRLP4 4
ADDRLP4 4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
ADDRLP4 0
ADDRLP4 0
INDIRP4
CNSTI4 12
ADDP4
ASGNP4
ADDRGP4 $189
JUMPV
LABELV $191
line 352
;352:}
LABELV $188
endproc Controls_InitCvars 28 8
proc Controls_GetCvarDefault 12 8
line 360
;353:
;354:/*
;355:=================
;356:Controls_GetCvarDefault
;357:=================
;358:*/
;359:static float Controls_GetCvarDefault( char* name )
;360:{
line 364
;361:	configcvar_t*	cvarptr;
;362:	int				i;
;363:
;364:	cvarptr = g_configcvars;
ADDRLP4 0
ADDRGP4 g_configcvars
ASGNP4
line 365
;365:	for (i=0; ;i++,cvarptr++)
ADDRLP4 4
CNSTI4 0
ASGNI4
LABELV $196
line 366
;366:	{
line 367
;367:		if (!cvarptr->name)
ADDRLP4 0
INDIRP4
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $200
line 368
;368:			return (0);
CNSTF4 0
RETF4
ADDRGP4 $195
JUMPV
LABELV $200
line 370
;369:
;370:		if (!strcmp(cvarptr->name,name))
ADDRLP4 0
INDIRP4
INDIRP4
ARGP4
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 8
ADDRGP4 strcmp
CALLI4
ASGNI4
ADDRLP4 8
INDIRI4
CNSTI4 0
NEI4 $202
line 371
;371:			break;
ADDRGP4 $198
JUMPV
LABELV $202
line 372
;372:	}
LABELV $197
line 365
ADDRLP4 4
ADDRLP4 4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
ADDRLP4 0
ADDRLP4 0
INDIRP4
CNSTI4 12
ADDP4
ASGNP4
ADDRGP4 $196
JUMPV
LABELV $198
line 374
;373:
;374:	return (cvarptr->defaultvalue);
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRF4
RETF4
LABELV $195
endproc Controls_GetCvarDefault 12 8
proc Controls_GetCvarValue 12 8
line 383
;375:}
;376:
;377:/*
;378:=================
;379:Controls_GetCvarValue
;380:=================
;381:*/
;382:static float Controls_GetCvarValue( char* name )
;383:{
line 387
;384:	configcvar_t*	cvarptr;
;385:	int				i;
;386:
;387:	cvarptr = g_configcvars;
ADDRLP4 0
ADDRGP4 g_configcvars
ASGNP4
line 388
;388:	for (i=0; ;i++,cvarptr++)
ADDRLP4 4
CNSTI4 0
ASGNI4
LABELV $205
line 389
;389:	{
line 390
;390:		if (!cvarptr->name)
ADDRLP4 0
INDIRP4
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $209
line 391
;391:			return (0);
CNSTF4 0
RETF4
ADDRGP4 $204
JUMPV
LABELV $209
line 393
;392:
;393:		if (!strcmp(cvarptr->name,name))
ADDRLP4 0
INDIRP4
INDIRP4
ARGP4
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 8
ADDRGP4 strcmp
CALLI4
ASGNI4
ADDRLP4 8
INDIRI4
CNSTI4 0
NEI4 $211
line 394
;394:			break;
ADDRGP4 $207
JUMPV
LABELV $211
line 395
;395:	}
LABELV $206
line 388
ADDRLP4 4
ADDRLP4 4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
ADDRLP4 0
ADDRLP4 0
INDIRP4
CNSTI4 12
ADDP4
ASGNP4
ADDRGP4 $205
JUMPV
LABELV $207
line 397
;396:
;397:	return (cvarptr->value);
ADDRLP4 0
INDIRP4
CNSTI4 8
ADDP4
INDIRF4
RETF4
LABELV $204
endproc Controls_GetCvarValue 12 8
proc Controls_UpdateModel 20 28
line 406
;398:}
;399:
;400:
;401:/*
;402:=================
;403:Controls_UpdateModel
;404:=================
;405:*/
;406:static void Controls_UpdateModel( int anim ) {
line 407
;407:	VectorClear( s_controls.playerViewangles );
ADDRLP4 0
CNSTF4 0
ASGNF4
ADDRGP4 s_controls+4672+8
ADDRLP4 0
INDIRF4
ASGNF4
ADDRGP4 s_controls+4672+4
ADDRLP4 0
INDIRF4
ASGNF4
ADDRGP4 s_controls+4672
ADDRLP4 0
INDIRF4
ASGNF4
line 408
;408:	VectorClear( s_controls.playerMoveangles );
ADDRLP4 4
CNSTF4 0
ASGNF4
ADDRGP4 s_controls+4684+8
ADDRLP4 4
INDIRF4
ASGNF4
ADDRGP4 s_controls+4684+4
ADDRLP4 4
INDIRF4
ASGNF4
ADDRGP4 s_controls+4684
ADDRLP4 4
INDIRF4
ASGNF4
line 409
;409:	s_controls.playerViewangles[YAW] = 180 - 30;
ADDRGP4 s_controls+4672+4
CNSTF4 1125515264
ASGNF4
line 410
;410:	s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW];
ADDRGP4 s_controls+4684+4
ADDRGP4 s_controls+4672+4
INDIRF4
ASGNF4
line 411
;411:	s_controls.playerLegs		     = LEGS_IDLE;
ADDRGP4 s_controls+4696
CNSTI4 22
ASGNI4
line 412
;412:	s_controls.playerTorso			 = TORSO_STAND;
ADDRGP4 s_controls+4700
CNSTI4 11
ASGNI4
line 413
;413:	s_controls.playerWeapon			 = -1;
ADDRGP4 s_controls+4704
CNSTI4 -1
ASGNI4
line 414
;414:	s_controls.playerChat			 = qfalse;
ADDRGP4 s_controls+4708
CNSTI4 0
ASGNI4
line 416
;415:
;416:	switch( anim ) {
ADDRLP4 8
ADDRFP4 0
INDIRI4
ASGNI4
ADDRLP4 8
INDIRI4
CNSTI4 1
LTI4 $235
ADDRLP4 8
INDIRI4
CNSTI4 25
GTI4 $235
ADDRLP4 8
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $298-4
ADDP4
INDIRP4
JUMPV
lit
align 4
LABELV $298
address $236
address $238
address $240
address $242
address $244
address $252
address $258
address $246
address $249
address $264
address $266
address $268
address $270
address $272
address $274
address $276
address $278
address $280
address $282
address $284
address $286
address $288
address $290
address $292
address $296
code
LABELV $236
line 418
;417:	case ANIM_RUN:	
;418:		s_controls.playerLegs = LEGS_RUN;
ADDRGP4 s_controls+4696
CNSTI4 15
ASGNI4
line 419
;419:		break;
ADDRGP4 $235
JUMPV
LABELV $238
line 422
;420:
;421:	case ANIM_WALK:	
;422:		s_controls.playerLegs = LEGS_WALK;
ADDRGP4 s_controls+4696
CNSTI4 14
ASGNI4
line 423
;423:		break;
ADDRGP4 $235
JUMPV
LABELV $240
line 426
;424:
;425:	case ANIM_BACK:	
;426:		s_controls.playerLegs = LEGS_BACK;
ADDRGP4 s_controls+4696
CNSTI4 16
ASGNI4
line 427
;427:		break;
ADDRGP4 $235
JUMPV
LABELV $242
line 430
;428:
;429:	case ANIM_JUMP:	
;430:		s_controls.playerLegs = LEGS_JUMP;
ADDRGP4 s_controls+4696
CNSTI4 18
ASGNI4
line 431
;431:		break;
ADDRGP4 $235
JUMPV
LABELV $244
line 434
;432:
;433:	case ANIM_CROUCH:	
;434:		s_controls.playerLegs = LEGS_IDLECR;
ADDRGP4 s_controls+4696
CNSTI4 23
ASGNI4
line 435
;435:		break;
ADDRGP4 $235
JUMPV
LABELV $246
line 438
;436:
;437:	case ANIM_TURNLEFT:
;438:		s_controls.playerViewangles[YAW] += 90;
ADDRLP4 12
ADDRGP4 s_controls+4672+4
ASGNP4
ADDRLP4 12
INDIRP4
ADDRLP4 12
INDIRP4
INDIRF4
CNSTF4 1119092736
ADDF4
ASGNF4
line 439
;439:		break;
ADDRGP4 $235
JUMPV
LABELV $249
line 442
;440:
;441:	case ANIM_TURNRIGHT:
;442:		s_controls.playerViewangles[YAW] -= 90;
ADDRLP4 16
ADDRGP4 s_controls+4672+4
ASGNP4
ADDRLP4 16
INDIRP4
ADDRLP4 16
INDIRP4
INDIRF4
CNSTF4 1119092736
SUBF4
ASGNF4
line 443
;443:		break;
ADDRGP4 $235
JUMPV
LABELV $252
line 446
;444:
;445:	case ANIM_STEPLEFT:
;446:		s_controls.playerLegs = LEGS_WALK;
ADDRGP4 s_controls+4696
CNSTI4 14
ASGNI4
line 447
;447:		s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW] + 90;
ADDRGP4 s_controls+4684+4
ADDRGP4 s_controls+4672+4
INDIRF4
CNSTF4 1119092736
ADDF4
ASGNF4
line 448
;448:		break;
ADDRGP4 $235
JUMPV
LABELV $258
line 451
;449:
;450:	case ANIM_STEPRIGHT:
;451:		s_controls.playerLegs = LEGS_WALK;
ADDRGP4 s_controls+4696
CNSTI4 14
ASGNI4
line 452
;452:		s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW] - 90;
ADDRGP4 s_controls+4684+4
ADDRGP4 s_controls+4672+4
INDIRF4
CNSTF4 1119092736
SUBF4
ASGNF4
line 453
;453:		break;
ADDRGP4 $235
JUMPV
LABELV $264
line 456
;454:
;455:	case ANIM_LOOKUP:
;456:		s_controls.playerViewangles[PITCH] = -45;
ADDRGP4 s_controls+4672
CNSTF4 3258187776
ASGNF4
line 457
;457:		break;
ADDRGP4 $235
JUMPV
LABELV $266
line 460
;458:
;459:	case ANIM_LOOKDOWN:
;460:		s_controls.playerViewangles[PITCH] = 45;
ADDRGP4 s_controls+4672
CNSTF4 1110704128
ASGNF4
line 461
;461:		break;
ADDRGP4 $235
JUMPV
LABELV $268
line 464
;462:
;463:	case ANIM_WEAPON1:
;464:		s_controls.playerWeapon = WP_GAUNTLET;
ADDRGP4 s_controls+4704
CNSTI4 1
ASGNI4
line 465
;465:		break;
ADDRGP4 $235
JUMPV
LABELV $270
line 468
;466:
;467:	case ANIM_WEAPON2:
;468:		s_controls.playerWeapon = WP_MACHINEGUN;
ADDRGP4 s_controls+4704
CNSTI4 2
ASGNI4
line 469
;469:		break;
ADDRGP4 $235
JUMPV
LABELV $272
line 472
;470:
;471:	case ANIM_WEAPON3:
;472:		s_controls.playerWeapon = WP_SHOTGUN;
ADDRGP4 s_controls+4704
CNSTI4 3
ASGNI4
line 473
;473:		break;
ADDRGP4 $235
JUMPV
LABELV $274
line 476
;474:
;475:	case ANIM_WEAPON4:
;476:		s_controls.playerWeapon = WP_GRENADE_LAUNCHER;
ADDRGP4 s_controls+4704
CNSTI4 4
ASGNI4
line 477
;477:		break;
ADDRGP4 $235
JUMPV
LABELV $276
line 480
;478:
;479:	case ANIM_WEAPON5:
;480:		s_controls.playerWeapon = WP_ROCKET_LAUNCHER;
ADDRGP4 s_controls+4704
CNSTI4 5
ASGNI4
line 481
;481:		break;
ADDRGP4 $235
JUMPV
LABELV $278
line 484
;482:
;483:	case ANIM_WEAPON6:
;484:		s_controls.playerWeapon = WP_LIGHTNING;
ADDRGP4 s_controls+4704
CNSTI4 6
ASGNI4
line 485
;485:		break;
ADDRGP4 $235
JUMPV
LABELV $280
line 488
;486:
;487:	case ANIM_WEAPON7:
;488:		s_controls.playerWeapon = WP_RAILGUN;
ADDRGP4 s_controls+4704
CNSTI4 7
ASGNI4
line 489
;489:		break;
ADDRGP4 $235
JUMPV
LABELV $282
line 492
;490:
;491:	case ANIM_WEAPON8:
;492:		s_controls.playerWeapon = WP_PLASMAGUN;
ADDRGP4 s_controls+4704
CNSTI4 8
ASGNI4
line 493
;493:		break;
ADDRGP4 $235
JUMPV
LABELV $284
line 496
;494:
;495:	case ANIM_WEAPON9:
;496:		s_controls.playerWeapon = WP_BFG;
ADDRGP4 s_controls+4704
CNSTI4 9
ASGNI4
line 497
;497:		break;
ADDRGP4 $235
JUMPV
LABELV $286
line 500
;498:
;499:	case ANIM_WEAPON10:
;500:		s_controls.playerWeapon = WP_GRAPPLING_HOOK;
ADDRGP4 s_controls+4704
CNSTI4 10
ASGNI4
line 501
;501:		break;
ADDRGP4 $235
JUMPV
LABELV $288
line 504
;502:
;503:	case ANIM_ATTACK:
;504:		s_controls.playerTorso = TORSO_ATTACK;
ADDRGP4 s_controls+4700
CNSTI4 7
ASGNI4
line 505
;505:		break;
ADDRGP4 $235
JUMPV
LABELV $290
line 508
;506:
;507:	case ANIM_GESTURE:
;508:		s_controls.playerTorso = TORSO_GESTURE;
ADDRGP4 s_controls+4700
CNSTI4 6
ASGNI4
line 509
;509:		break;
ADDRGP4 $235
JUMPV
LABELV $292
line 512
;510:
;511:	case ANIM_DIE:
;512:		s_controls.playerLegs = BOTH_DEATH1;
ADDRGP4 s_controls+4696
CNSTI4 0
ASGNI4
line 513
;513:		s_controls.playerTorso = BOTH_DEATH1;
ADDRGP4 s_controls+4700
CNSTI4 0
ASGNI4
line 514
;514:		s_controls.playerWeapon = WP_NONE;
ADDRGP4 s_controls+4704
CNSTI4 0
ASGNI4
line 515
;515:		break;
ADDRGP4 $235
JUMPV
LABELV $296
line 518
;516:
;517:	case ANIM_CHAT:
;518:		s_controls.playerChat = qtrue;
ADDRGP4 s_controls+4708
CNSTI4 1
ASGNI4
line 519
;519:		break;
line 522
;520:
;521:	default:
;522:		break;
LABELV $235
line 525
;523:	}
;524:
;525:	UI_PlayerInfo_SetInfo( &s_controls.playerinfo, s_controls.playerLegs, s_controls.playerTorso, s_controls.playerViewangles, s_controls.playerMoveangles, s_controls.playerWeapon, s_controls.playerChat );
ADDRGP4 s_controls+3108
ARGP4
ADDRGP4 s_controls+4696
INDIRI4
ARGI4
ADDRGP4 s_controls+4700
INDIRI4
ARGI4
ADDRGP4 s_controls+4672
ARGP4
ADDRGP4 s_controls+4684
ARGP4
ADDRGP4 s_controls+4704
INDIRI4
ARGI4
ADDRGP4 s_controls+4708
INDIRI4
ARGI4
ADDRGP4 UI_PlayerInfo_SetInfo
CALLV
pop
line 526
;526:}
LABELV $213
endproc Controls_UpdateModel 20 28
proc Controls_Update 96 0
line 534
;527:
;528:
;529:/*
;530:=================
;531:Controls_Update
;532:=================
;533:*/
;534:static void Controls_Update( void ) {
line 542
;535:	int		i;
;536:	int		j;
;537:	int		y;
;538:	menucommon_s	**controls;
;539:	menucommon_s	*control;
;540:
;541:	// disable all controls in all groups
;542:	for( i = 0; i < C_MAX; i++ ) {
ADDRLP4 12
CNSTI4 0
ASGNI4
LABELV $308
line 543
;543:		controls = g_controls[i];
ADDRLP4 8
ADDRLP4 12
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 g_controls
ADDP4
INDIRP4
ASGNP4
line 545
;544:		// bk001204 - parentheses
;545:		for( j = 0;  (control = controls[j]) ; j++ ) {
ADDRLP4 4
CNSTI4 0
ASGNI4
ADDRGP4 $315
JUMPV
LABELV $312
line 546
;546:			control->flags |= (QMF_HIDDEN|QMF_INACTIVE);
ADDRLP4 20
ADDRLP4 0
INDIRP4
CNSTI4 44
ADDP4
ASGNP4
ADDRLP4 20
INDIRP4
ADDRLP4 20
INDIRP4
INDIRU4
CNSTU4 20480
BORU4
ASGNU4
line 547
;547:		}
LABELV $313
line 545
ADDRLP4 4
ADDRLP4 4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
LABELV $315
ADDRLP4 20
ADDRLP4 4
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 8
INDIRP4
ADDP4
INDIRP4
ASGNP4
ADDRLP4 0
ADDRLP4 20
INDIRP4
ASGNP4
ADDRLP4 20
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $312
line 548
;548:	}
LABELV $309
line 542
ADDRLP4 12
ADDRLP4 12
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
ADDRLP4 12
INDIRI4
CNSTI4 4
LTI4 $308
line 550
;549:
;550:	controls = g_controls[s_controls.section];
ADDRLP4 8
ADDRGP4 s_controls+4600
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 g_controls
ADDP4
INDIRP4
ASGNP4
line 554
;551:
;552:	// enable controls in active group (and count number of items for vertical centering)
;553:	// bk001204 - parentheses
;554:	for( j = 0;  (control = controls[j]) ; j++ ) {
ADDRLP4 4
CNSTI4 0
ASGNI4
ADDRGP4 $320
JUMPV
LABELV $317
line 555
;555:		control->flags &= ~(QMF_GRAYED|QMF_HIDDEN|QMF_INACTIVE);
ADDRLP4 20
ADDRLP4 0
INDIRP4
CNSTI4 44
ADDP4
ASGNP4
ADDRLP4 20
INDIRP4
ADDRLP4 20
INDIRP4
INDIRU4
CNSTU4 4294938623
BANDU4
ASGNU4
line 556
;556:	}
LABELV $318
line 554
ADDRLP4 4
ADDRLP4 4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
LABELV $320
ADDRLP4 20
ADDRLP4 4
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 8
INDIRP4
ADDP4
INDIRP4
ASGNP4
ADDRLP4 0
ADDRLP4 20
INDIRP4
ASGNP4
ADDRLP4 20
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $317
line 559
;557:
;558:	// position controls
;559:	y = ( SCREEN_HEIGHT - j * SMALLCHAR_HEIGHT ) / 2;
ADDRLP4 16
CNSTI4 480
ADDRLP4 4
INDIRI4
CNSTI4 4
LSHI4
SUBI4
CNSTI4 2
DIVI4
ASGNI4
line 561
;560:	// bk001204 - parentheses
;561:	for( j = 0;	(control = controls[j]) ; j++, y += SMALLCHAR_HEIGHT ) {
ADDRLP4 4
CNSTI4 0
ASGNI4
ADDRGP4 $324
JUMPV
LABELV $321
line 562
;562:		control->x      = 320;
ADDRLP4 0
INDIRP4
CNSTI4 12
ADDP4
CNSTI4 320
ASGNI4
line 563
;563:		control->y      = y;
ADDRLP4 0
INDIRP4
CNSTI4 16
ADDP4
ADDRLP4 16
INDIRI4
ASGNI4
line 564
;564:		control->left   = 320 - 19*SMALLCHAR_WIDTH;
ADDRLP4 0
INDIRP4
CNSTI4 20
ADDP4
CNSTI4 168
ASGNI4
line 565
;565:		control->right  = 320 + 21*SMALLCHAR_WIDTH;
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
CNSTI4 488
ASGNI4
line 566
;566:		control->top    = y;
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
ADDRLP4 16
INDIRI4
ASGNI4
line 567
;567:		control->bottom = y + SMALLCHAR_HEIGHT;
ADDRLP4 0
INDIRP4
CNSTI4 32
ADDP4
ADDRLP4 16
INDIRI4
CNSTI4 16
ADDI4
ASGNI4
line 568
;568:	}
LABELV $322
line 561
ADDRLP4 4
ADDRLP4 4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
ADDRLP4 16
ADDRLP4 16
INDIRI4
CNSTI4 16
ADDI4
ASGNI4
LABELV $324
ADDRLP4 24
ADDRLP4 4
INDIRI4
CNSTI4 2
LSHI4
ADDRLP4 8
INDIRP4
ADDP4
INDIRP4
ASGNP4
ADDRLP4 0
ADDRLP4 24
INDIRP4
ASGNP4
ADDRLP4 24
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $321
line 570
;569:
;570:	if( s_controls.waitingforkey ) {
ADDRGP4 s_controls+4604
INDIRI4
CNSTI4 0
EQI4 $325
line 572
;571:		// disable everybody
;572:		for( i = 0; i < s_controls.menu.nitems; i++ ) {
ADDRLP4 12
CNSTI4 0
ASGNI4
ADDRGP4 $331
JUMPV
LABELV $328
line 573
;573:			((menucommon_s*)(s_controls.menu.items[i]))->flags |= QMF_GRAYED;
ADDRLP4 28
ADDRLP4 12
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 s_controls+12
ADDP4
INDIRP4
CNSTI4 44
ADDP4
ASGNP4
ADDRLP4 28
INDIRP4
ADDRLP4 28
INDIRP4
INDIRU4
CNSTU4 8192
BORU4
ASGNU4
line 574
;574:		}
LABELV $329
line 572
ADDRLP4 12
ADDRLP4 12
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
LABELV $331
ADDRLP4 12
INDIRI4
ADDRGP4 s_controls+8
INDIRI4
LTI4 $328
line 577
;575:
;576:		// enable action item
;577:		((menucommon_s*)(s_controls.menu.items[s_controls.menu.cursor]))->flags &= ~QMF_GRAYED;
ADDRLP4 28
ADDRGP4 s_controls
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 s_controls+12
ADDP4
INDIRP4
CNSTI4 44
ADDP4
ASGNP4
ADDRLP4 28
INDIRP4
ADDRLP4 28
INDIRP4
INDIRU4
CNSTU4 4294959103
BANDU4
ASGNU4
line 580
;578:
;579:		// don't gray out player's name
;580:		s_controls.name.generic.flags &= ~QMF_GRAYED;
ADDRLP4 32
ADDRGP4 s_controls+4800+44
ASGNP4
ADDRLP4 32
INDIRP4
ADDRLP4 32
INDIRP4
INDIRU4
CNSTU4 4294959103
BANDU4
ASGNU4
line 582
;581:
;582:		return;
ADDRGP4 $307
JUMPV
LABELV $325
line 586
;583:	}
;584:
;585:	// enable everybody
;586:	for( i = 0; i < s_controls.menu.nitems; i++ ) {
ADDRLP4 12
CNSTI4 0
ASGNI4
ADDRGP4 $340
JUMPV
LABELV $337
line 587
;587:		((menucommon_s*)(s_controls.menu.items[i]))->flags &= ~QMF_GRAYED;
ADDRLP4 28
ADDRLP4 12
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 s_controls+12
ADDP4
INDIRP4
CNSTI4 44
ADDP4
ASGNP4
ADDRLP4 28
INDIRP4
ADDRLP4 28
INDIRP4
INDIRU4
CNSTU4 4294959103
BANDU4
ASGNU4
line 588
;588:	}
LABELV $338
line 586
ADDRLP4 12
ADDRLP4 12
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
LABELV $340
ADDRLP4 12
INDIRI4
ADDRGP4 s_controls+8
INDIRI4
LTI4 $337
line 591
;589:
;590:	// makes sure flags are right on the group selection controls
;591:	s_controls.looking.generic.flags  &= ~(QMF_GRAYED|QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
ADDRLP4 28
ADDRGP4 s_controls+696+44
ASGNP4
ADDRLP4 28
INDIRP4
ADDRLP4 28
INDIRP4
INDIRU4
CNSTU4 4294958911
BANDU4
ASGNU4
line 592
;592:	s_controls.movement.generic.flags &= ~(QMF_GRAYED|QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
ADDRLP4 32
ADDRGP4 s_controls+624+44
ASGNP4
ADDRLP4 32
INDIRP4
ADDRLP4 32
INDIRP4
INDIRU4
CNSTU4 4294958911
BANDU4
ASGNU4
line 593
;593:	s_controls.weapons.generic.flags  &= ~(QMF_GRAYED|QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
ADDRLP4 36
ADDRGP4 s_controls+768+44
ASGNP4
ADDRLP4 36
INDIRP4
ADDRLP4 36
INDIRP4
INDIRU4
CNSTU4 4294958911
BANDU4
ASGNU4
line 594
;594:	s_controls.misc.generic.flags     &= ~(QMF_GRAYED|QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
ADDRLP4 40
ADDRGP4 s_controls+840+44
ASGNP4
ADDRLP4 40
INDIRP4
ADDRLP4 40
INDIRP4
INDIRU4
CNSTU4 4294958911
BANDU4
ASGNU4
line 596
;595:
;596:	s_controls.looking.generic.flags  |= QMF_PULSEIFFOCUS;
ADDRLP4 44
ADDRGP4 s_controls+696+44
ASGNP4
ADDRLP4 44
INDIRP4
ADDRLP4 44
INDIRP4
INDIRU4
CNSTU4 256
BORU4
ASGNU4
line 597
;597:	s_controls.movement.generic.flags |= QMF_PULSEIFFOCUS;
ADDRLP4 48
ADDRGP4 s_controls+624+44
ASGNP4
ADDRLP4 48
INDIRP4
ADDRLP4 48
INDIRP4
INDIRU4
CNSTU4 256
BORU4
ASGNU4
line 598
;598:	s_controls.weapons.generic.flags  |= QMF_PULSEIFFOCUS;
ADDRLP4 52
ADDRGP4 s_controls+768+44
ASGNP4
ADDRLP4 52
INDIRP4
ADDRLP4 52
INDIRP4
INDIRU4
CNSTU4 256
BORU4
ASGNU4
line 599
;599:	s_controls.misc.generic.flags     |= QMF_PULSEIFFOCUS;
ADDRLP4 56
ADDRGP4 s_controls+840+44
ASGNP4
ADDRLP4 56
INDIRP4
ADDRLP4 56
INDIRP4
INDIRU4
CNSTU4 256
BORU4
ASGNU4
line 602
;600:
;601:	// set buttons
;602:	switch( s_controls.section ) {
ADDRLP4 60
ADDRGP4 s_controls+4600
INDIRI4
ASGNI4
ADDRLP4 60
INDIRI4
CNSTI4 0
LTI4 $359
ADDRLP4 60
INDIRI4
CNSTI4 3
GTI4 $359
ADDRLP4 60
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $382
ADDP4
INDIRP4
JUMPV
lit
align 4
LABELV $382
address $362
address $367
address $372
address $377
code
LABELV $362
line 604
;603:	case C_MOVEMENT:
;604:		s_controls.movement.generic.flags &= ~QMF_PULSEIFFOCUS;
ADDRLP4 64
ADDRGP4 s_controls+624+44
ASGNP4
ADDRLP4 64
INDIRP4
ADDRLP4 64
INDIRP4
INDIRU4
CNSTU4 4294967039
BANDU4
ASGNU4
line 605
;605:		s_controls.movement.generic.flags |= (QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
ADDRLP4 68
ADDRGP4 s_controls+624+44
ASGNP4
ADDRLP4 68
INDIRP4
ADDRLP4 68
INDIRP4
INDIRU4
CNSTU4 192
BORU4
ASGNU4
line 606
;606:		break;
ADDRGP4 $360
JUMPV
LABELV $367
line 609
;607:	
;608:	case C_LOOKING:
;609:		s_controls.looking.generic.flags &= ~QMF_PULSEIFFOCUS;
ADDRLP4 72
ADDRGP4 s_controls+696+44
ASGNP4
ADDRLP4 72
INDIRP4
ADDRLP4 72
INDIRP4
INDIRU4
CNSTU4 4294967039
BANDU4
ASGNU4
line 610
;610:		s_controls.looking.generic.flags |= (QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
ADDRLP4 76
ADDRGP4 s_controls+696+44
ASGNP4
ADDRLP4 76
INDIRP4
ADDRLP4 76
INDIRP4
INDIRU4
CNSTU4 192
BORU4
ASGNU4
line 611
;611:		break;
ADDRGP4 $360
JUMPV
LABELV $372
line 614
;612:	
;613:	case C_WEAPONS:
;614:		s_controls.weapons.generic.flags &= ~QMF_PULSEIFFOCUS;
ADDRLP4 80
ADDRGP4 s_controls+768+44
ASGNP4
ADDRLP4 80
INDIRP4
ADDRLP4 80
INDIRP4
INDIRU4
CNSTU4 4294967039
BANDU4
ASGNU4
line 615
;615:		s_controls.weapons.generic.flags |= (QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
ADDRLP4 84
ADDRGP4 s_controls+768+44
ASGNP4
ADDRLP4 84
INDIRP4
ADDRLP4 84
INDIRP4
INDIRU4
CNSTU4 192
BORU4
ASGNU4
line 616
;616:		break;		
ADDRGP4 $360
JUMPV
LABELV $377
line 619
;617:
;618:	case C_MISC:
;619:		s_controls.misc.generic.flags &= ~QMF_PULSEIFFOCUS;
ADDRLP4 88
ADDRGP4 s_controls+840+44
ASGNP4
ADDRLP4 88
INDIRP4
ADDRLP4 88
INDIRP4
INDIRU4
CNSTU4 4294967039
BANDU4
ASGNU4
line 620
;620:		s_controls.misc.generic.flags |= (QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
ADDRLP4 92
ADDRGP4 s_controls+840+44
ASGNP4
ADDRLP4 92
INDIRP4
ADDRLP4 92
INDIRP4
INDIRU4
CNSTU4 192
BORU4
ASGNU4
line 621
;621:		break;
LABELV $359
LABELV $360
line 623
;622:	}
;623:}
LABELV $307
endproc Controls_Update 96 0
proc Controls_DrawKeyBinding 120 20
line 632
;624:
;625:
;626:/*
;627:=================
;628:Controls_DrawKeyBinding
;629:=================
;630:*/
;631:static void Controls_DrawKeyBinding( void *self )
;632:{
line 642
;633:	menuaction_s*	a;
;634:	int				x;
;635:	int				y;
;636:	int				b1;
;637:	int				b2;
;638:	qboolean		c;
;639:	char			name[32];
;640:	char			name2[32];
;641:
;642:	a = (menuaction_s*) self;
ADDRLP4 0
ADDRFP4 0
INDIRP4
ASGNP4
line 644
;643:
;644:	x =	a->generic.x;
ADDRLP4 4
ADDRLP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
ASGNI4
line 645
;645:	y = a->generic.y;
ADDRLP4 8
ADDRLP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 647
;646:
;647:	c = (Menu_ItemAtCursor( a->generic.parent ) == a);
ADDRLP4 0
INDIRP4
CNSTI4 36
ADDP4
INDIRP4
ARGP4
ADDRLP4 96
ADDRGP4 Menu_ItemAtCursor
CALLP4
ASGNP4
ADDRLP4 0
INDIRP4
CVPU4 4
ADDRLP4 96
INDIRP4
CVPU4 4
NEU4 $385
ADDRLP4 88
CNSTI4 1
ASGNI4
ADDRGP4 $386
JUMPV
LABELV $385
ADDRLP4 88
CNSTI4 0
ASGNI4
LABELV $386
ADDRLP4 48
ADDRLP4 88
INDIRI4
ASGNI4
line 649
;648:
;649:	b1 = g_bindings[a->generic.id].bind1;
ADDRLP4 44
ADDRLP4 0
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
CNSTI4 5
LSHI4
ADDRGP4 g_bindings+24
ADDP4
INDIRI4
ASGNI4
line 650
;650:	if (b1 == -1)
ADDRLP4 44
INDIRI4
CNSTI4 -1
NEI4 $388
line 651
;651:		strcpy(name,"???");
ADDRLP4 12
ARGP4
ADDRGP4 $390
ARGP4
ADDRGP4 strcpy
CALLP4
pop
ADDRGP4 $389
JUMPV
LABELV $388
line 653
;652:	else
;653:	{
line 654
;654:		trap_Key_KeynumToStringBuf( b1, name, 32 );
ADDRLP4 44
INDIRI4
ARGI4
ADDRLP4 12
ARGP4
CNSTI4 32
ARGI4
ADDRGP4 trap_Key_KeynumToStringBuf
CALLV
pop
line 655
;655:		Q_strupr(name);
ADDRLP4 12
ARGP4
ADDRGP4 Q_strupr
CALLP4
pop
line 657
;656:
;657:		b2 = g_bindings[a->generic.id].bind2;
ADDRLP4 52
ADDRLP4 0
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
CNSTI4 5
LSHI4
ADDRGP4 g_bindings+28
ADDP4
INDIRI4
ASGNI4
line 658
;658:		if (b2 != -1)
ADDRLP4 52
INDIRI4
CNSTI4 -1
EQI4 $392
line 659
;659:		{
line 660
;660:			trap_Key_KeynumToStringBuf( b2, name2, 32 );
ADDRLP4 52
INDIRI4
ARGI4
ADDRLP4 56
ARGP4
CNSTI4 32
ARGI4
ADDRGP4 trap_Key_KeynumToStringBuf
CALLV
pop
line 661
;661:			Q_strupr(name2);
ADDRLP4 56
ARGP4
ADDRGP4 Q_strupr
CALLP4
pop
line 663
;662:
;663:			strcat( name, " or " );
ADDRLP4 12
ARGP4
ADDRGP4 $394
ARGP4
ADDRGP4 strcat
CALLP4
pop
line 664
;664:			strcat( name, name2 );
ADDRLP4 12
ARGP4
ADDRLP4 56
ARGP4
ADDRGP4 strcat
CALLP4
pop
line 665
;665:		}
LABELV $392
line 666
;666:	}
LABELV $389
line 668
;667:
;668:	if (c)
ADDRLP4 48
INDIRI4
CNSTI4 0
EQI4 $395
line 669
;669:	{
line 670
;670:		UI_FillRect( a->generic.left, a->generic.top, a->generic.right-a->generic.left+1, a->generic.bottom-a->generic.top+1, listbar_color ); 
ADDRLP4 104
ADDRLP4 0
INDIRP4
CNSTI4 20
ADDP4
INDIRI4
ASGNI4
ADDRLP4 104
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 108
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
INDIRI4
ASGNI4
ADDRLP4 108
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 112
CNSTI4 1
ASGNI4
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
INDIRI4
ADDRLP4 104
INDIRI4
SUBI4
ADDRLP4 112
INDIRI4
ADDI4
CVIF4 4
ARGF4
ADDRLP4 0
INDIRP4
CNSTI4 32
ADDP4
INDIRI4
ADDRLP4 108
INDIRI4
SUBI4
ADDRLP4 112
INDIRI4
ADDI4
CVIF4 4
ARGF4
ADDRGP4 listbar_color
ARGP4
ADDRGP4 UI_FillRect
CALLV
pop
line 672
;671:
;672:		UI_DrawString( x - SMALLCHAR_WIDTH, y, g_bindings[a->generic.id].label, UI_RIGHT|UI_SMALLFONT, text_color_highlight );
ADDRLP4 116
CNSTI4 8
ASGNI4
ADDRLP4 4
INDIRI4
ADDRLP4 116
INDIRI4
SUBI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
ADDRLP4 0
INDIRP4
ADDRLP4 116
INDIRI4
ADDP4
INDIRI4
CNSTI4 5
LSHI4
ADDRGP4 g_bindings+4
ADDP4
INDIRP4
ARGP4
CNSTI4 18
ARGI4
ADDRGP4 text_color_highlight
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 673
;673:		UI_DrawString( x + SMALLCHAR_WIDTH, y, name, UI_LEFT|UI_SMALLFONT|UI_PULSE, text_color_highlight );
ADDRLP4 4
INDIRI4
CNSTI4 8
ADDI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
ADDRLP4 12
ARGP4
CNSTI4 16400
ARGI4
ADDRGP4 text_color_highlight
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 675
;674:
;675:		if (s_controls.waitingforkey)
ADDRGP4 s_controls+4604
INDIRI4
CNSTI4 0
EQI4 $398
line 676
;676:		{
line 677
;677:			UI_DrawChar( x, y, '=', UI_CENTER|UI_BLINK|UI_SMALLFONT, text_color_highlight);
ADDRLP4 4
INDIRI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
CNSTI4 61
ARGI4
CNSTI4 4113
ARGI4
ADDRGP4 text_color_highlight
ARGP4
ADDRGP4 UI_DrawChar
CALLV
pop
line 678
;678:			UI_DrawString(SCREEN_WIDTH * 0.50, SCREEN_HEIGHT * 0.80, "Waiting for new key ... ESCAPE to cancel", UI_SMALLFONT|UI_CENTER|UI_PULSE, colorWhite );
CNSTI4 320
ARGI4
CNSTI4 384
ARGI4
ADDRGP4 $401
ARGP4
CNSTI4 16401
ARGI4
ADDRGP4 colorWhite
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 679
;679:		}
ADDRGP4 $396
JUMPV
LABELV $398
line 681
;680:		else
;681:		{
line 682
;682:			UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, text_color_highlight);
ADDRLP4 4
INDIRI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
CNSTI4 13
ARGI4
CNSTI4 4113
ARGI4
ADDRGP4 text_color_highlight
ARGP4
ADDRGP4 UI_DrawChar
CALLV
pop
line 683
;683:			UI_DrawString(SCREEN_WIDTH * 0.50, SCREEN_HEIGHT * 0.78, "Press ENTER or CLICK to change", UI_SMALLFONT|UI_CENTER, colorWhite );
CNSTI4 320
ARGI4
CNSTI4 374
ARGI4
ADDRGP4 $402
ARGP4
CNSTI4 17
ARGI4
ADDRGP4 colorWhite
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 684
;684:			UI_DrawString(SCREEN_WIDTH * 0.50, SCREEN_HEIGHT * 0.82, "Press BACKSPACE to clear", UI_SMALLFONT|UI_CENTER, colorWhite );
CNSTI4 320
ARGI4
CNSTI4 393
ARGI4
ADDRGP4 $403
ARGP4
CNSTI4 17
ARGI4
ADDRGP4 colorWhite
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 685
;685:		}
line 686
;686:	}
ADDRGP4 $396
JUMPV
LABELV $395
line 688
;687:	else
;688:	{
line 689
;689:		if (a->generic.flags & QMF_GRAYED)
ADDRLP4 0
INDIRP4
CNSTI4 44
ADDP4
INDIRU4
CNSTU4 8192
BANDU4
CNSTU4 0
EQU4 $404
line 690
;690:		{
line 691
;691:			UI_DrawString( x - SMALLCHAR_WIDTH, y, g_bindings[a->generic.id].label, UI_RIGHT|UI_SMALLFONT, text_color_disabled );
ADDRLP4 100
CNSTI4 8
ASGNI4
ADDRLP4 4
INDIRI4
ADDRLP4 100
INDIRI4
SUBI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
ADDRLP4 0
INDIRP4
ADDRLP4 100
INDIRI4
ADDP4
INDIRI4
CNSTI4 5
LSHI4
ADDRGP4 g_bindings+4
ADDP4
INDIRP4
ARGP4
CNSTI4 18
ARGI4
ADDRGP4 text_color_disabled
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 692
;692:			UI_DrawString( x + SMALLCHAR_WIDTH, y, name, UI_LEFT|UI_SMALLFONT, text_color_disabled );
ADDRLP4 4
INDIRI4
CNSTI4 8
ADDI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
ADDRLP4 12
ARGP4
CNSTI4 16
ARGI4
ADDRGP4 text_color_disabled
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 693
;693:		}
ADDRGP4 $405
JUMPV
LABELV $404
line 695
;694:		else
;695:		{
line 696
;696:			UI_DrawString( x - SMALLCHAR_WIDTH, y, g_bindings[a->generic.id].label, UI_RIGHT|UI_SMALLFONT, controls_binding_color );
ADDRLP4 100
CNSTI4 8
ASGNI4
ADDRLP4 4
INDIRI4
ADDRLP4 100
INDIRI4
SUBI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
ADDRLP4 0
INDIRP4
ADDRLP4 100
INDIRI4
ADDP4
INDIRI4
CNSTI4 5
LSHI4
ADDRGP4 g_bindings+4
ADDP4
INDIRP4
ARGP4
CNSTI4 18
ARGI4
ADDRGP4 controls_binding_color
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 697
;697:			UI_DrawString( x + SMALLCHAR_WIDTH, y, name, UI_LEFT|UI_SMALLFONT, controls_binding_color );
ADDRLP4 4
INDIRI4
CNSTI4 8
ADDI4
ARGI4
ADDRLP4 8
INDIRI4
ARGI4
ADDRLP4 12
ARGP4
CNSTI4 16
ARGI4
ADDRGP4 controls_binding_color
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 698
;698:		}
LABELV $405
line 699
;699:	}
LABELV $396
line 700
;700:}
LABELV $383
endproc Controls_DrawKeyBinding 120 20
proc Controls_StatusBar 0 20
line 708
;701:
;702:/*
;703:=================
;704:Controls_StatusBar
;705:=================
;706:*/
;707:static void Controls_StatusBar( void *self )
;708:{
line 709
;709:	UI_DrawString(SCREEN_WIDTH * 0.50, SCREEN_HEIGHT * 0.80, "Use Arrow Keys or CLICK to change", UI_SMALLFONT|UI_CENTER, colorWhite );
CNSTI4 320
ARGI4
CNSTI4 384
ARGI4
ADDRGP4 $409
ARGP4
CNSTI4 17
ARGI4
ADDRGP4 colorWhite
ARGP4
ADDRGP4 UI_DrawString
CALLV
pop
line 710
;710:}
LABELV $408
endproc Controls_StatusBar 0 20
proc Controls_DrawPlayer 76 24
line 718
;711:
;712:
;713:/*
;714:=================
;715:Controls_DrawPlayer
;716:=================
;717:*/
;718:static void Controls_DrawPlayer( void *self ) {
line 722
;719:	menubitmap_s	*b;
;720:	char			buf[MAX_QPATH];
;721:
;722:	trap_Cvar_VariableStringBuffer( "model", buf, sizeof( buf ) );
ADDRGP4 $411
ARGP4
ADDRLP4 4
ARGP4
CNSTI4 64
ARGI4
ADDRGP4 trap_Cvar_VariableStringBuffer
CALLV
pop
line 723
;723:	if ( strcmp( buf, s_controls.playerModel ) != 0 ) {
ADDRLP4 4
ARGP4
ADDRGP4 s_controls+4608
ARGP4
ADDRLP4 68
ADDRGP4 strcmp
CALLI4
ASGNI4
ADDRLP4 68
INDIRI4
CNSTI4 0
EQI4 $412
line 724
;724:		UI_PlayerInfo_SetModel( &s_controls.playerinfo, buf );
ADDRGP4 s_controls+3108
ARGP4
ADDRLP4 4
ARGP4
ADDRGP4 UI_PlayerInfo_SetModel
CALLV
pop
line 725
;725:		strcpy( s_controls.playerModel, buf );
ADDRGP4 s_controls+4608
ARGP4
ADDRLP4 4
ARGP4
ADDRGP4 strcpy
CALLP4
pop
line 726
;726:		Controls_UpdateModel( ANIM_IDLE );
CNSTI4 0
ARGI4
ADDRGP4 Controls_UpdateModel
CALLV
pop
line 727
;727:	}
LABELV $412
line 729
;728:
;729:	b = (menubitmap_s*) self;
ADDRLP4 0
ADDRFP4 0
INDIRP4
ASGNP4
line 730
;730:	UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, &s_controls.playerinfo, uis.realtime/2 );
ADDRLP4 0
INDIRP4
CNSTI4 12
ADDP4
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 0
INDIRP4
CNSTI4 76
ADDP4
INDIRI4
CVIF4 4
ARGF4
ADDRLP4 0
INDIRP4
CNSTI4 80
ADDP4
INDIRI4
CVIF4 4
ARGF4
ADDRGP4 s_controls+3108
ARGP4
ADDRGP4 uis+4
INDIRI4
CNSTI4 2
DIVI4
ARGI4
ADDRGP4 UI_DrawPlayer
CALLV
pop
line 731
;731:}
LABELV $410
endproc Controls_DrawPlayer 76 24
proc Controls_GetKeyAssignment 276 12
line 740
;732:
;733:
;734:/*
;735:=================
;736:Controls_GetKeyAssignment
;737:=================
;738:*/
;739:static void Controls_GetKeyAssignment (char *command, int *twokeys)
;740:{
line 745
;741:	int		count;
;742:	int		j;
;743:	char	b[256];
;744:
;745:	twokeys[0] = twokeys[1] = -1;
ADDRLP4 264
ADDRFP4 4
INDIRP4
ASGNP4
ADDRLP4 268
CNSTI4 -1
ASGNI4
ADDRLP4 264
INDIRP4
CNSTI4 4
ADDP4
ADDRLP4 268
INDIRI4
ASGNI4
ADDRLP4 264
INDIRP4
ADDRLP4 268
INDIRI4
ASGNI4
line 746
;746:	count = 0;
ADDRLP4 260
CNSTI4 0
ASGNI4
line 748
;747:
;748:	for ( j = 0; j < 256; j++ )
ADDRLP4 0
CNSTI4 0
ASGNI4
LABELV $420
line 749
;749:	{
line 750
;750:		trap_Key_GetBindingBuf( j, b, 256 );
ADDRLP4 0
INDIRI4
ARGI4
ADDRLP4 4
ARGP4
CNSTI4 256
ARGI4
ADDRGP4 trap_Key_GetBindingBuf
CALLV
pop
line 751
;751:		if ( *b == 0 ) {
ADDRLP4 4
INDIRI1
CVII4 1
CNSTI4 0
NEI4 $424
line 752
;752:			continue;
ADDRGP4 $421
JUMPV
LABELV $424
line 754
;753:		}
;754:		if ( !Q_stricmp( b, command ) ) {
ADDRLP4 4
ARGP4
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 272
ADDRGP4 Q_stricmp
CALLI4
ASGNI4
ADDRLP4 272
INDIRI4
CNSTI4 0
NEI4 $426
line 755
;755:			twokeys[count] = j;
ADDRLP4 260
INDIRI4
CNSTI4 2
LSHI4
ADDRFP4 4
INDIRP4
ADDP4
ADDRLP4 0
INDIRI4
ASGNI4
line 756
;756:			count++;
ADDRLP4 260
ADDRLP4 260
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
line 757
;757:			if (count == 2)
ADDRLP4 260
INDIRI4
CNSTI4 2
NEI4 $428
line 758
;758:				break;
ADDRGP4 $422
JUMPV
LABELV $428
line 759
;759:		}
LABELV $426
line 760
;760:	}
LABELV $421
line 748
ADDRLP4 0
ADDRLP4 0
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
ADDRLP4 0
INDIRI4
CNSTI4 256
LTI4 $420
LABELV $422
line 761
;761:}
LABELV $419
endproc Controls_GetKeyAssignment 276 12
proc Controls_GetConfig 80 12
line 769
;762:
;763:/*
;764:=================
;765:Controls_GetConfig
;766:=================
;767:*/
;768:static void Controls_GetConfig( void )
;769:{
line 775
;770:	int		i;
;771:	int		twokeys[2];
;772:	bind_t*	bindptr;
;773:
;774:	// put the bindings into a local store
;775:	bindptr = g_bindings;
ADDRLP4 0
ADDRGP4 g_bindings
ASGNP4
line 778
;776:
;777:	// iterate each command, get its numeric binding
;778:	for (i=0; ;i++,bindptr++)
ADDRLP4 12
CNSTI4 0
ASGNI4
LABELV $431
line 779
;779:	{
line 780
;780:		if (!bindptr->label)
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $435
line 781
;781:			break;
ADDRGP4 $433
JUMPV
LABELV $435
line 783
;782:
;783:		Controls_GetKeyAssignment(bindptr->command, twokeys);
ADDRLP4 0
INDIRP4
INDIRP4
ARGP4
ADDRLP4 4
ARGP4
ADDRGP4 Controls_GetKeyAssignment
CALLV
pop
line 785
;784:
;785:		bindptr->bind1 = twokeys[0];
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
ADDRLP4 4
INDIRI4
ASGNI4
line 786
;786:		bindptr->bind2 = twokeys[1];
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
ADDRLP4 4+4
INDIRI4
ASGNI4
line 787
;787:	}
LABELV $432
line 778
ADDRLP4 12
ADDRLP4 12
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
ADDRLP4 0
ADDRLP4 0
INDIRP4
CNSTI4 32
ADDP4
ASGNP4
ADDRGP4 $431
JUMPV
LABELV $433
line 789
;788:
;789:	s_controls.invertmouse.curvalue  = Controls_GetCvarValue( "m_pitch" ) < 0;
ADDRGP4 $139
ARGP4
ADDRLP4 20
ADDRGP4 Controls_GetCvarValue
CALLF4
ASGNF4
ADDRLP4 20
INDIRF4
CNSTF4 0
GEF4 $441
ADDRLP4 16
CNSTI4 1
ASGNI4
ADDRGP4 $442
JUMPV
LABELV $441
ADDRLP4 16
CNSTI4 0
ASGNI4
LABELV $442
ADDRGP4 s_controls+2656+60
ADDRLP4 16
INDIRI4
ASGNI4
line 790
;790:	s_controls.smoothmouse.curvalue  = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "m_filter" ) );
ADDRGP4 $144
ARGP4
ADDRLP4 24
ADDRGP4 Controls_GetCvarValue
CALLF4
ASGNF4
CNSTF4 0
ARGF4
CNSTF4 1065353216
ARGF4
ADDRLP4 24
INDIRF4
ARGF4
ADDRLP4 28
ADDRGP4 UI_ClampCvar
CALLF4
ASGNF4
ADDRGP4 s_controls+2796+60
ADDRLP4 28
INDIRF4
CVFI4 4
ASGNI4
line 791
;791:	s_controls.alwaysrun.curvalue    = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_run" ) );
ADDRGP4 $138
ARGP4
ADDRLP4 32
ADDRGP4 Controls_GetCvarValue
CALLF4
ASGNF4
CNSTF4 0
ARGF4
CNSTF4 1065353216
ARGF4
ADDRLP4 32
INDIRF4
ARGF4
ADDRLP4 36
ADDRGP4 UI_ClampCvar
CALLF4
ASGNF4
ADDRGP4 s_controls+2860+60
ADDRLP4 36
INDIRF4
CVFI4 4
ASGNI4
line 792
;792:	s_controls.autoswitch.curvalue   = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cg_autoswitch" ) );
ADDRGP4 $140
ARGP4
ADDRLP4 40
ADDRGP4 Controls_GetCvarValue
CALLF4
ASGNF4
CNSTF4 0
ARGF4
CNSTF4 1065353216
ARGF4
ADDRLP4 40
INDIRF4
ARGF4
ADDRLP4 44
ADDRGP4 UI_ClampCvar
CALLF4
ASGNF4
ADDRGP4 s_controls+2984+60
ADDRLP4 44
INDIRF4
CVFI4 4
ASGNI4
line 793
;793:	s_controls.sensitivity.curvalue  = UI_ClampCvar( 2, 30, Controls_GetCvarValue( "sensitivity" ) );
ADDRGP4 $141
ARGP4
ADDRLP4 48
ADDRGP4 Controls_GetCvarValue
CALLF4
ASGNF4
CNSTF4 1073741824
ARGF4
CNSTF4 1106247680
ARGF4
ADDRLP4 48
INDIRF4
ARGF4
ADDRLP4 52
ADDRGP4 UI_ClampCvar
CALLF4
ASGNF4
ADDRGP4 s_controls+2720+68
ADDRLP4 52
INDIRF4
ASGNF4
line 794
;794:	s_controls.joyenable.curvalue    = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "in_joystick" ) );
ADDRGP4 $142
ARGP4
ADDRLP4 56
ADDRGP4 Controls_GetCvarValue
CALLF4
ASGNF4
CNSTF4 0
ARGF4
CNSTF4 1065353216
ARGF4
ADDRLP4 56
INDIRF4
ARGF4
ADDRLP4 60
ADDRGP4 UI_ClampCvar
CALLF4
ASGNF4
ADDRGP4 s_controls+4460+60
ADDRLP4 60
INDIRF4
CVFI4 4
ASGNI4
line 795
;795:	s_controls.joythreshold.curvalue = UI_ClampCvar( 0.05f, 0.75f, Controls_GetCvarValue( "joy_threshold" ) );
ADDRGP4 $143
ARGP4
ADDRLP4 64
ADDRGP4 Controls_GetCvarValue
CALLF4
ASGNF4
CNSTF4 1028443341
ARGF4
CNSTF4 1061158912
ARGF4
ADDRLP4 64
INDIRF4
ARGF4
ADDRLP4 68
ADDRGP4 UI_ClampCvar
CALLF4
ASGNF4
ADDRGP4 s_controls+4524+68
ADDRLP4 68
INDIRF4
ASGNF4
line 796
;796:	s_controls.freelook.curvalue     = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_freelook" ) );
ADDRGP4 $145
ARGP4
ADDRLP4 72
ADDRGP4 Controls_GetCvarValue
CALLF4
ASGNF4
CNSTF4 0
ARGF4
CNSTF4 1065353216
ARGF4
ADDRLP4 72
INDIRF4
ARGF4
ADDRLP4 76
ADDRGP4 UI_ClampCvar
CALLF4
ASGNF4
ADDRGP4 s_controls+2412+60
ADDRLP4 76
INDIRF4
CVFI4 4
ASGNI4
line 797
;797:}
LABELV $430
endproc Controls_GetConfig 80 12
proc Controls_SetConfig 24 8
line 805
;798:
;799:/*
;800:=================
;801:Controls_SetConfig
;802:=================
;803:*/
;804:static void Controls_SetConfig( void )
;805:{
line 810
;806:	int		i;
;807:	bind_t*	bindptr;
;808:
;809:	// set the bindings from the local store
;810:	bindptr = g_bindings;
ADDRLP4 0
ADDRGP4 g_bindings
ASGNP4
line 813
;811:
;812:	// iterate each command, get its numeric binding
;813:	for (i=0; ;i++,bindptr++)
ADDRLP4 4
CNSTI4 0
ASGNI4
LABELV $458
line 814
;814:	{
line 815
;815:		if (!bindptr->label)
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $462
line 816
;816:			break;
ADDRGP4 $460
JUMPV
LABELV $462
line 818
;817:
;818:		if (bindptr->bind1 != -1)
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
INDIRI4
CNSTI4 -1
EQI4 $464
line 819
;819:		{	
line 820
;820:			trap_Key_SetBinding( bindptr->bind1, bindptr->command );
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
INDIRI4
ARGI4
ADDRLP4 0
INDIRP4
INDIRP4
ARGP4
ADDRGP4 trap_Key_SetBinding
CALLV
pop
line 822
;821:
;822:			if (bindptr->bind2 != -1)
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
INDIRI4
CNSTI4 -1
EQI4 $466
line 823
;823:				trap_Key_SetBinding( bindptr->bind2, bindptr->command );
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
INDIRI4
ARGI4
ADDRLP4 0
INDIRP4
INDIRP4
ARGP4
ADDRGP4 trap_Key_SetBinding
CALLV
pop
LABELV $466
line 824
;824:		}
LABELV $464
line 825
;825:	}
LABELV $459
line 813
ADDRLP4 4
ADDRLP4 4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
ADDRLP4 0
ADDRLP4 0
INDIRP4
CNSTI4 32
ADDP4
ASGNP4
ADDRGP4 $458
JUMPV
LABELV $460
line 827
;826:
;827:	if ( s_controls.invertmouse.curvalue )
ADDRGP4 s_controls+2656+60
INDIRI4
CNSTI4 0
EQI4 $468
line 828
;828:		trap_Cvar_SetValue( "m_pitch", -fabs( trap_Cvar_VariableValue( "m_pitch" ) ) );
ADDRGP4 $139
ARGP4
ADDRLP4 8
ADDRGP4 trap_Cvar_VariableValue
CALLF4
ASGNF4
ADDRLP4 8
INDIRF4
ARGF4
ADDRLP4 12
ADDRGP4 fabs
CALLF4
ASGNF4
ADDRGP4 $139
ARGP4
ADDRLP4 12
INDIRF4
NEGF4
ARGF4
ADDRGP4 trap_Cvar_SetValue
CALLV
pop
ADDRGP4 $469
JUMPV
LABELV $468
line 830
;829:	else
;830:		trap_Cvar_SetValue( "m_pitch", fabs( trap_Cvar_VariableValue( "m_pitch" ) ) );
ADDRGP4 $139
ARGP4
ADDRLP4 16
ADDRGP4 trap_Cvar_VariableValue
CALLF4
ASGNF4
ADDRLP4 16
INDIRF4
ARGF4
ADDRLP4 20
ADDRGP4 fabs
CALLF4
ASGNF4
ADDRGP4 $139
ARGP4
ADDRLP4 20
INDIRF4
ARGF4
ADDRGP4 trap_Cvar_SetValue
CALLV
pop
LABELV $469
line 832
;831:
;832:	trap_Cvar_SetValue( "m_filter", s_controls.smoothmouse.curvalue );
ADDRGP4 $144
ARGP4
ADDRGP4 s_controls+2796+60
INDIRI4
CVIF4 4
ARGF4
ADDRGP4 trap_Cvar_SetValue
CALLV
pop
line 833
;833:	trap_Cvar_SetValue( "cl_run", s_controls.alwaysrun.curvalue );
ADDRGP4 $138
ARGP4
ADDRGP4 s_controls+2860+60
INDIRI4
CVIF4 4
ARGF4
ADDRGP4 trap_Cvar_SetValue
CALLV
pop
line 834
;834:	trap_Cvar_SetValue( "cg_autoswitch", s_controls.autoswitch.curvalue );
ADDRGP4 $140
ARGP4
ADDRGP4 s_controls+2984+60
INDIRI4
CVIF4 4
ARGF4
ADDRGP4 trap_Cvar_SetValue
CALLV
pop
line 835
;835:	trap_Cvar_SetValue( "sensitivity", s_controls.sensitivity.curvalue );
ADDRGP4 $141
ARGP4
ADDRGP4 s_controls+2720+68
INDIRF4
ARGF4
ADDRGP4 trap_Cvar_SetValue
CALLV
pop
line 836
;836:	trap_Cvar_SetValue( "in_joystick", s_controls.joyenable.curvalue );
ADDRGP4 $142
ARGP4
ADDRGP4 s_controls+4460+60
INDIRI4
CVIF4 4
ARGF4
ADDRGP4 trap_Cvar_SetValue
CALLV
pop
line 837
;837:	trap_Cvar_SetValue( "joy_threshold", s_controls.joythreshold.curvalue );
ADDRGP4 $143
ARGP4
ADDRGP4 s_controls+4524+68
INDIRF4
ARGF4
ADDRGP4 trap_Cvar_SetValue
CALLV
pop
line 838
;838:	trap_Cvar_SetValue( "cl_freelook", s_controls.freelook.curvalue );
ADDRGP4 $145
ARGP4
ADDRGP4 s_controls+2412+60
INDIRI4
CVIF4 4
ARGF4
ADDRGP4 trap_Cvar_SetValue
CALLV
pop
line 839
;839:	trap_Cmd_ExecuteText( EXEC_APPEND, "in_restart\n" );
CNSTI4 2
ARGI4
ADDRGP4 $486
ARGP4
ADDRGP4 trap_Cmd_ExecuteText
CALLV
pop
line 840
;840:}
LABELV $457
endproc Controls_SetConfig 24 8
proc Controls_SetDefaults 44 4
line 848
;841:
;842:/*
;843:=================
;844:Controls_SetDefaults
;845:=================
;846:*/
;847:static void Controls_SetDefaults( void )
;848:{
line 853
;849:	int	i;
;850:	bind_t*	bindptr;
;851:
;852:	// set the bindings from the local store
;853:	bindptr = g_bindings;
ADDRLP4 0
ADDRGP4 g_bindings
ASGNP4
line 856
;854:
;855:	// iterate each command, set its default binding
;856:	for (i=0; ;i++,bindptr++)
ADDRLP4 4
CNSTI4 0
ASGNI4
LABELV $488
line 857
;857:	{
line 858
;858:		if (!bindptr->label)
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $492
line 859
;859:			break;
ADDRGP4 $490
JUMPV
LABELV $492
line 861
;860:
;861:		bindptr->bind1 = bindptr->defaultbind1;
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
ADDRLP4 0
INDIRP4
CNSTI4 16
ADDP4
INDIRI4
ASGNI4
line 862
;862:		bindptr->bind2 = bindptr->defaultbind2;
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
ADDRLP4 0
INDIRP4
CNSTI4 20
ADDP4
INDIRI4
ASGNI4
line 863
;863:	}
LABELV $489
line 856
ADDRLP4 4
ADDRLP4 4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
ADDRLP4 0
ADDRLP4 0
INDIRP4
CNSTI4 32
ADDP4
ASGNP4
ADDRGP4 $488
JUMPV
LABELV $490
line 865
;864:
;865:	s_controls.invertmouse.curvalue  = Controls_GetCvarDefault( "m_pitch" ) < 0;
ADDRGP4 $139
ARGP4
ADDRLP4 12
ADDRGP4 Controls_GetCvarDefault
CALLF4
ASGNF4
ADDRLP4 12
INDIRF4
CNSTF4 0
GEF4 $497
ADDRLP4 8
CNSTI4 1
ASGNI4
ADDRGP4 $498
JUMPV
LABELV $497
ADDRLP4 8
CNSTI4 0
ASGNI4
LABELV $498
ADDRGP4 s_controls+2656+60
ADDRLP4 8
INDIRI4
ASGNI4
line 866
;866:	s_controls.smoothmouse.curvalue  = Controls_GetCvarDefault( "m_filter" );
ADDRGP4 $144
ARGP4
ADDRLP4 16
ADDRGP4 Controls_GetCvarDefault
CALLF4
ASGNF4
ADDRGP4 s_controls+2796+60
ADDRLP4 16
INDIRF4
CVFI4 4
ASGNI4
line 867
;867:	s_controls.alwaysrun.curvalue    = Controls_GetCvarDefault( "cl_run" );
ADDRGP4 $138
ARGP4
ADDRLP4 20
ADDRGP4 Controls_GetCvarDefault
CALLF4
ASGNF4
ADDRGP4 s_controls+2860+60
ADDRLP4 20
INDIRF4
CVFI4 4
ASGNI4
line 868
;868:	s_controls.autoswitch.curvalue   = Controls_GetCvarDefault( "cg_autoswitch" );
ADDRGP4 $140
ARGP4
ADDRLP4 24
ADDRGP4 Controls_GetCvarDefault
CALLF4
ASGNF4
ADDRGP4 s_controls+2984+60
ADDRLP4 24
INDIRF4
CVFI4 4
ASGNI4
line 869
;869:	s_controls.sensitivity.curvalue  = Controls_GetCvarDefault( "sensitivity" );
ADDRGP4 $141
ARGP4
ADDRLP4 28
ADDRGP4 Controls_GetCvarDefault
CALLF4
ASGNF4
ADDRGP4 s_controls+2720+68
ADDRLP4 28
INDIRF4
ASGNF4
line 870
;870:	s_controls.joyenable.curvalue    = Controls_GetCvarDefault( "in_joystick" );
ADDRGP4 $142
ARGP4
ADDRLP4 32
ADDRGP4 Controls_GetCvarDefault
CALLF4
ASGNF4
ADDRGP4 s_controls+4460+60
ADDRLP4 32
INDIRF4
CVFI4 4
ASGNI4
line 871
;871:	s_controls.joythreshold.curvalue = Controls_GetCvarDefault( "joy_threshold" );
ADDRGP4 $143
ARGP4
ADDRLP4 36
ADDRGP4 Controls_GetCvarDefault
CALLF4
ASGNF4
ADDRGP4 s_controls+4524+68
ADDRLP4 36
INDIRF4
ASGNF4
line 872
;872:	s_controls.freelook.curvalue     = Controls_GetCvarDefault( "cl_freelook" );
ADDRGP4 $145
ARGP4
ADDRLP4 40
ADDRGP4 Controls_GetCvarDefault
CALLF4
ASGNF4
ADDRGP4 s_controls+2412+60
ADDRLP4 40
INDIRF4
CVFI4 4
ASGNI4
line 873
;873:}
LABELV $487
endproc Controls_SetDefaults 44 4
proc Controls_MenuKey 40 8
line 881
;874:
;875:/*
;876:=================
;877:Controls_MenuKey
;878:=================
;879:*/
;880:static sfxHandle_t Controls_MenuKey( int key )
;881:{
line 886
;882:	int			id;
;883:	int			i;
;884:	qboolean	found;
;885:	bind_t*		bindptr;
;886:	found = qfalse;
ADDRLP4 12
CNSTI4 0
ASGNI4
line 888
;887:
;888:	if (!s_controls.waitingforkey)
ADDRGP4 s_controls+4604
INDIRI4
CNSTI4 0
NEI4 $514
line 889
;889:	{
line 890
;890:		switch (key)
ADDRLP4 16
ADDRFP4 0
INDIRI4
ASGNI4
ADDRLP4 20
CNSTI4 140
ASGNI4
ADDRLP4 16
INDIRI4
ADDRLP4 20
INDIRI4
EQI4 $519
ADDRLP4 16
INDIRI4
ADDRLP4 20
INDIRI4
GTI4 $526
LABELV $525
ADDRLP4 24
ADDRFP4 0
INDIRI4
ASGNI4
ADDRLP4 28
CNSTI4 27
ASGNI4
ADDRLP4 24
INDIRI4
ADDRLP4 28
INDIRI4
EQI4 $520
ADDRLP4 24
INDIRI4
ADDRLP4 28
INDIRI4
LTI4 $524
LABELV $527
ADDRFP4 0
INDIRI4
CNSTI4 127
EQI4 $519
ADDRGP4 $524
JUMPV
LABELV $526
ADDRLP4 32
ADDRFP4 0
INDIRI4
ASGNI4
ADDRLP4 36
CNSTI4 171
ASGNI4
ADDRLP4 32
INDIRI4
ADDRLP4 36
INDIRI4
EQI4 $519
ADDRLP4 32
INDIRI4
ADDRLP4 36
INDIRI4
LTI4 $524
LABELV $528
ADDRFP4 0
INDIRI4
CNSTI4 179
EQI4 $520
ADDRGP4 $524
JUMPV
line 891
;891:		{
LABELV $519
line 895
;892:			case K_BACKSPACE:
;893:			case K_DEL:
;894:			case K_KP_DEL:
;895:				key = -1;
ADDRFP4 0
CNSTI4 -1
ASGNI4
line 896
;896:				break;
ADDRGP4 $515
JUMPV
LABELV $520
line 900
;897:		
;898:			case K_MOUSE2:
;899:			case K_ESCAPE:
;900:				if (s_controls.changesmade)
ADDRGP4 s_controls+4216
INDIRI4
CNSTI4 0
EQI4 $524
line 901
;901:					Controls_SetConfig();
ADDRGP4 Controls_SetConfig
CALLV
pop
line 902
;902:				goto ignorekey;	
ADDRGP4 $524
JUMPV
line 905
;903:
;904:			default:
;905:				goto ignorekey;
line 907
;906:		}
;907:	}
LABELV $514
line 909
;908:	else
;909:	{
line 910
;910:		if (key & K_CHAR_FLAG)
ADDRFP4 0
INDIRI4
CNSTI4 1024
BANDI4
CNSTI4 0
EQI4 $529
line 911
;911:			goto ignorekey;
ADDRGP4 $524
JUMPV
LABELV $529
line 913
;912:
;913:		switch (key)
ADDRLP4 16
ADDRFP4 0
INDIRI4
ASGNI4
ADDRLP4 20
CNSTI4 27
ASGNI4
ADDRLP4 16
INDIRI4
ADDRLP4 20
INDIRI4
EQI4 $533
ADDRLP4 16
INDIRI4
ADDRLP4 20
INDIRI4
LTI4 $531
LABELV $536
ADDRFP4 0
INDIRI4
CNSTI4 96
EQI4 $524
ADDRGP4 $531
JUMPV
line 914
;914:		{
LABELV $533
line 916
;915:			case K_ESCAPE:
;916:				s_controls.waitingforkey = qfalse;
ADDRGP4 s_controls+4604
CNSTI4 0
ASGNI4
line 917
;917:				Controls_Update();
ADDRGP4 Controls_Update
CALLV
pop
line 918
;918:				return (menu_out_sound);
ADDRGP4 menu_out_sound
INDIRI4
RETI4
ADDRGP4 $513
JUMPV
line 921
;919:	
;920:			case '`':
;921:				goto ignorekey;
LABELV $531
line 923
;922:		}
;923:	}
LABELV $515
line 925
;924:
;925:	s_controls.changesmade = qtrue;
ADDRGP4 s_controls+4216
CNSTI4 1
ASGNI4
line 927
;926:	
;927:	if (key != -1)
ADDRFP4 0
INDIRI4
CNSTI4 -1
EQI4 $538
line 928
;928:	{
line 930
;929:		// remove from any other bind
;930:		bindptr = g_bindings;
ADDRLP4 0
ADDRGP4 g_bindings
ASGNP4
line 931
;931:		for (i=0; ;i++,bindptr++)
ADDRLP4 4
CNSTI4 0
ASGNI4
LABELV $540
line 932
;932:		{
line 933
;933:			if (!bindptr->label)	
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $544
line 934
;934:				break;
ADDRGP4 $542
JUMPV
LABELV $544
line 936
;935:
;936:			if (bindptr->bind2 == key)
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
INDIRI4
ADDRFP4 0
INDIRI4
NEI4 $546
line 937
;937:				bindptr->bind2 = -1;
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
CNSTI4 -1
ASGNI4
LABELV $546
line 939
;938:
;939:			if (bindptr->bind1 == key)
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
INDIRI4
ADDRFP4 0
INDIRI4
NEI4 $548
line 940
;940:			{
line 941
;941:				bindptr->bind1 = bindptr->bind2;	
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
INDIRI4
ASGNI4
line 942
;942:				bindptr->bind2 = -1;
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
CNSTI4 -1
ASGNI4
line 943
;943:			}
LABELV $548
line 944
;944:		}
LABELV $541
line 931
ADDRLP4 4
ADDRLP4 4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
ADDRLP4 0
ADDRLP4 0
INDIRP4
CNSTI4 32
ADDP4
ASGNP4
ADDRGP4 $540
JUMPV
LABELV $542
line 945
;945:	}
LABELV $538
line 948
;946:
;947:	// assign key to local store
;948:	id      = ((menucommon_s*)(s_controls.menu.items[s_controls.menu.cursor]))->id;
ADDRLP4 8
ADDRGP4 s_controls
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 s_controls+12
ADDP4
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
ASGNI4
line 949
;949:	bindptr = g_bindings;
ADDRLP4 0
ADDRGP4 g_bindings
ASGNP4
line 950
;950:	for (i=0; ;i++,bindptr++)
ADDRLP4 4
CNSTI4 0
ASGNI4
LABELV $551
line 951
;951:	{
line 952
;952:		if (!bindptr->label)	
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $555
line 953
;953:			break;
ADDRGP4 $553
JUMPV
LABELV $555
line 955
;954:		
;955:		if (bindptr->id == id)
ADDRLP4 0
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
ADDRLP4 8
INDIRI4
NEI4 $557
line 956
;956:		{
line 957
;957:			found = qtrue;
ADDRLP4 12
CNSTI4 1
ASGNI4
line 958
;958:			if (key == -1)
ADDRFP4 0
INDIRI4
CNSTI4 -1
NEI4 $559
line 959
;959:			{
line 960
;960:				if( bindptr->bind1 != -1 ) {
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
INDIRI4
CNSTI4 -1
EQI4 $561
line 961
;961:					trap_Key_SetBinding( bindptr->bind1, "" );
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
INDIRI4
ARGI4
ADDRGP4 $563
ARGP4
ADDRGP4 trap_Key_SetBinding
CALLV
pop
line 962
;962:					bindptr->bind1 = -1;
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
CNSTI4 -1
ASGNI4
line 963
;963:				}
LABELV $561
line 964
;964:				if( bindptr->bind2 != -1 ) {
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
INDIRI4
CNSTI4 -1
EQI4 $553
line 965
;965:					trap_Key_SetBinding( bindptr->bind2, "" );
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
INDIRI4
ARGI4
ADDRGP4 $563
ARGP4
ADDRGP4 trap_Key_SetBinding
CALLV
pop
line 966
;966:					bindptr->bind2 = -1;
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
CNSTI4 -1
ASGNI4
line 967
;967:				}
line 968
;968:			}
ADDRGP4 $553
JUMPV
LABELV $559
line 969
;969:			else if (bindptr->bind1 == -1) {
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
INDIRI4
CNSTI4 -1
NEI4 $566
line 970
;970:				bindptr->bind1 = key;
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
ADDRFP4 0
INDIRI4
ASGNI4
line 971
;971:			}
ADDRGP4 $553
JUMPV
LABELV $566
line 972
;972:			else if (bindptr->bind1 != key && bindptr->bind2 == -1) {
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
INDIRI4
ADDRFP4 0
INDIRI4
EQI4 $568
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
INDIRI4
CNSTI4 -1
NEI4 $568
line 973
;973:				bindptr->bind2 = key;
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
ADDRFP4 0
INDIRI4
ASGNI4
line 974
;974:			}
ADDRGP4 $553
JUMPV
LABELV $568
line 976
;975:			else
;976:			{
line 977
;977:				trap_Key_SetBinding( bindptr->bind1, "" );
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
INDIRI4
ARGI4
ADDRGP4 $563
ARGP4
ADDRGP4 trap_Key_SetBinding
CALLV
pop
line 978
;978:				trap_Key_SetBinding( bindptr->bind2, "" );
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
INDIRI4
ARGI4
ADDRGP4 $563
ARGP4
ADDRGP4 trap_Key_SetBinding
CALLV
pop
line 979
;979:				bindptr->bind1 = key;
ADDRLP4 0
INDIRP4
CNSTI4 24
ADDP4
ADDRFP4 0
INDIRI4
ASGNI4
line 980
;980:				bindptr->bind2 = -1;
ADDRLP4 0
INDIRP4
CNSTI4 28
ADDP4
CNSTI4 -1
ASGNI4
line 981
;981:			}						
line 982
;982:			break;
ADDRGP4 $553
JUMPV
LABELV $557
line 984
;983:		}
;984:	}				
LABELV $552
line 950
ADDRLP4 4
ADDRLP4 4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
ADDRLP4 0
ADDRLP4 0
INDIRP4
CNSTI4 32
ADDP4
ASGNP4
ADDRGP4 $551
JUMPV
LABELV $553
line 986
;985:		
;986:	s_controls.waitingforkey = qfalse;
ADDRGP4 s_controls+4604
CNSTI4 0
ASGNI4
line 988
;987:
;988:	if (found)
ADDRLP4 12
INDIRI4
CNSTI4 0
EQI4 $571
line 989
;989:	{	
line 990
;990:		Controls_Update();
ADDRGP4 Controls_Update
CALLV
pop
line 991
;991:		return (menu_out_sound);
ADDRGP4 menu_out_sound
INDIRI4
RETI4
ADDRGP4 $513
JUMPV
LABELV $571
LABELV $524
line 995
;992:	}
;993:
;994:ignorekey:
;995:	return Menu_DefaultKey( &s_controls.menu, key );
ADDRGP4 s_controls
ARGP4
ADDRFP4 0
INDIRI4
ARGI4
ADDRLP4 16
ADDRGP4 Menu_DefaultKey
CALLI4
ASGNI4
ADDRLP4 16
INDIRI4
RETI4
LABELV $513
endproc Controls_MenuKey 40 8
proc Controls_ResetDefaults_Action 0 0
line 1003
;996:}
;997:
;998:/*
;999:=================
;1000:Controls_ResetDefaults_Action
;1001:=================
;1002:*/
;1003:static void Controls_ResetDefaults_Action( qboolean result ) {
line 1004
;1004:	if( !result ) {
ADDRFP4 0
INDIRI4
CNSTI4 0
NEI4 $574
line 1005
;1005:		return;
ADDRGP4 $573
JUMPV
LABELV $574
line 1008
;1006:	}
;1007:
;1008:	s_controls.changesmade = qtrue;
ADDRGP4 s_controls+4216
CNSTI4 1
ASGNI4
line 1009
;1009:	Controls_SetDefaults();
ADDRGP4 Controls_SetDefaults
CALLV
pop
line 1010
;1010:	Controls_Update();
ADDRGP4 Controls_Update
CALLV
pop
line 1011
;1011:}
LABELV $573
endproc Controls_ResetDefaults_Action 0 0
proc Controls_ResetDefaults_Draw 0 20
line 1018
;1012:
;1013:/*
;1014:=================
;1015:Controls_ResetDefaults_Draw
;1016:=================
;1017:*/
;1018:static void Controls_ResetDefaults_Draw( void ) {
line 1019
;1019:	UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset all", UI_CENTER|UI_SMALLFONT, color_yellow );
CNSTI4 320
ARGI4
CNSTI4 356
ARGI4
ADDRGP4 $578
ARGP4
CNSTI4 17
ARGI4
ADDRGP4 color_yellow
ARGP4
ADDRGP4 UI_DrawProportionalString
CALLV
pop
line 1020
;1020:	UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "controls to their default values.", UI_CENTER|UI_SMALLFONT, color_yellow );
CNSTI4 320
ARGI4
CNSTI4 383
ARGI4
ADDRGP4 $579
ARGP4
CNSTI4 17
ARGI4
ADDRGP4 color_yellow
ARGP4
ADDRGP4 UI_DrawProportionalString
CALLV
pop
line 1021
;1021:}
LABELV $577
endproc Controls_ResetDefaults_Draw 0 20
proc Controls_MenuEvent 12 12
line 1029
;1022:
;1023:/*
;1024:=================
;1025:Controls_MenuEvent
;1026:=================
;1027:*/
;1028:static void Controls_MenuEvent( void* ptr, int event )
;1029:{
line 1030
;1030:	switch (((menucommon_s*)ptr)->id)
ADDRLP4 0
ADDRFP4 0
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
ASGNI4
ADDRLP4 0
INDIRI4
CNSTI4 34
LTI4 $581
ADDRLP4 0
INDIRI4
CNSTI4 41
GTI4 $620
ADDRLP4 0
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $621-136
ADDP4
INDIRP4
JUMPV
lit
align 4
LABELV $621
address $616
address $616
address $616
address $616
address $616
address $616
address $616
address $616
code
LABELV $620
ADDRLP4 0
INDIRI4
CNSTI4 100
LTI4 $581
ADDRLP4 0
INDIRI4
CNSTI4 107
GTI4 $581
ADDRLP4 0
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $623-400
ADDP4
INDIRP4
JUMPV
lit
align 4
LABELV $623
address $584
address $588
address $592
address $596
address $600
address $604
address $610
address $613
code
line 1031
;1031:	{
LABELV $584
line 1033
;1032:		case ID_MOVEMENT:
;1033:			if (event == QM_ACTIVATED)
ADDRFP4 4
INDIRI4
CNSTI4 3
NEI4 $582
line 1034
;1034:			{
line 1035
;1035:				s_controls.section = C_MOVEMENT; 
ADDRGP4 s_controls+4600
CNSTI4 0
ASGNI4
line 1036
;1036:				Controls_Update();
ADDRGP4 Controls_Update
CALLV
pop
line 1037
;1037:			}
line 1038
;1038:			break;
ADDRGP4 $582
JUMPV
LABELV $588
line 1041
;1039:
;1040:		case ID_LOOKING:
;1041:			if (event == QM_ACTIVATED)
ADDRFP4 4
INDIRI4
CNSTI4 3
NEI4 $582
line 1042
;1042:			{
line 1043
;1043:				s_controls.section = C_LOOKING; 
ADDRGP4 s_controls+4600
CNSTI4 1
ASGNI4
line 1044
;1044:				Controls_Update();
ADDRGP4 Controls_Update
CALLV
pop
line 1045
;1045:			}
line 1046
;1046:			break;
ADDRGP4 $582
JUMPV
LABELV $592
line 1049
;1047:
;1048:		case ID_WEAPONS:
;1049:			if (event == QM_ACTIVATED)
ADDRFP4 4
INDIRI4
CNSTI4 3
NEI4 $582
line 1050
;1050:			{
line 1051
;1051:				s_controls.section = C_WEAPONS; 
ADDRGP4 s_controls+4600
CNSTI4 2
ASGNI4
line 1052
;1052:				Controls_Update();
ADDRGP4 Controls_Update
CALLV
pop
line 1053
;1053:			}
line 1054
;1054:			break;
ADDRGP4 $582
JUMPV
LABELV $596
line 1057
;1055:
;1056:		case ID_MISC:
;1057:			if (event == QM_ACTIVATED)
ADDRFP4 4
INDIRI4
CNSTI4 3
NEI4 $582
line 1058
;1058:			{
line 1059
;1059:				s_controls.section = C_MISC; 
ADDRGP4 s_controls+4600
CNSTI4 3
ASGNI4
line 1060
;1060:				Controls_Update();
ADDRGP4 Controls_Update
CALLV
pop
line 1061
;1061:			}
line 1062
;1062:			break;
ADDRGP4 $582
JUMPV
LABELV $600
line 1065
;1063:
;1064:		case ID_DEFAULTS:
;1065:			if (event == QM_ACTIVATED)
ADDRFP4 4
INDIRI4
CNSTI4 3
NEI4 $582
line 1066
;1066:			{
line 1067
;1067:				UI_ConfirmMenu( "SET TO DEFAULTS?", Controls_ResetDefaults_Draw, Controls_ResetDefaults_Action );
ADDRGP4 $603
ARGP4
ADDRGP4 Controls_ResetDefaults_Draw
ARGP4
ADDRGP4 Controls_ResetDefaults_Action
ARGP4
ADDRGP4 UI_ConfirmMenu
CALLV
pop
line 1068
;1068:			}
line 1069
;1069:			break;
ADDRGP4 $582
JUMPV
LABELV $604
line 1072
;1070:
;1071:		case ID_BACK:
;1072:			if (event == QM_ACTIVATED)
ADDRFP4 4
INDIRI4
CNSTI4 3
NEI4 $582
line 1073
;1073:			{
line 1074
;1074:				if (s_controls.changesmade)
ADDRGP4 s_controls+4216
INDIRI4
CNSTI4 0
EQI4 $607
line 1075
;1075:					Controls_SetConfig();
ADDRGP4 Controls_SetConfig
CALLV
pop
LABELV $607
line 1076
;1076:				UI_PopMenu();
ADDRGP4 UI_PopMenu
CALLV
pop
line 1077
;1077:			}
line 1078
;1078:			break;
ADDRGP4 $582
JUMPV
LABELV $610
line 1081
;1079:
;1080:		case ID_SAVEANDEXIT:
;1081:			if (event == QM_ACTIVATED)
ADDRFP4 4
INDIRI4
CNSTI4 3
NEI4 $582
line 1082
;1082:			{
line 1083
;1083:				Controls_SetConfig();
ADDRGP4 Controls_SetConfig
CALLV
pop
line 1084
;1084:				UI_PopMenu();
ADDRGP4 UI_PopMenu
CALLV
pop
line 1085
;1085:			}
line 1086
;1086:			break;
ADDRGP4 $582
JUMPV
LABELV $613
line 1089
;1087:
;1088:		case ID_EXIT:
;1089:			if (event == QM_ACTIVATED)
ADDRFP4 4
INDIRI4
CNSTI4 3
NEI4 $582
line 1090
;1090:			{
line 1091
;1091:				UI_PopMenu();
ADDRGP4 UI_PopMenu
CALLV
pop
line 1092
;1092:			}
line 1093
;1093:			break;
ADDRGP4 $582
JUMPV
LABELV $616
line 1103
;1094:
;1095:		case ID_FREELOOK:
;1096:		case ID_MOUSESPEED:
;1097:		case ID_INVERTMOUSE:
;1098:		case ID_SMOOTHMOUSE:
;1099:		case ID_ALWAYSRUN:
;1100:		case ID_AUTOSWITCH:
;1101:		case ID_JOYENABLE:
;1102:		case ID_JOYTHRESHOLD:
;1103:			if (event == QM_ACTIVATED)
ADDRFP4 4
INDIRI4
CNSTI4 3
NEI4 $582
line 1104
;1104:			{
line 1105
;1105:				s_controls.changesmade = qtrue;
ADDRGP4 s_controls+4216
CNSTI4 1
ASGNI4
line 1106
;1106:			}
line 1107
;1107:			break;		
LABELV $581
LABELV $582
line 1109
;1108:	}
;1109:}
LABELV $580
endproc Controls_MenuEvent 12 12
proc Controls_ActionEvent 0 4
line 1117
;1110:
;1111:/*
;1112:=================
;1113:Controls_ActionEvent
;1114:=================
;1115:*/
;1116:static void Controls_ActionEvent( void* ptr, int event )
;1117:{
line 1118
;1118:	if (event == QM_LOSTFOCUS)
ADDRFP4 4
INDIRI4
CNSTI4 2
NEI4 $626
line 1119
;1119:	{
line 1120
;1120:		Controls_UpdateModel( ANIM_IDLE );
CNSTI4 0
ARGI4
ADDRGP4 Controls_UpdateModel
CALLV
pop
line 1121
;1121:	}
ADDRGP4 $627
JUMPV
LABELV $626
line 1122
;1122:	else if (event == QM_GOTFOCUS)
ADDRFP4 4
INDIRI4
CNSTI4 1
NEI4 $628
line 1123
;1123:	{
line 1124
;1124:		Controls_UpdateModel( g_bindings[((menucommon_s*)ptr)->id].anim );
ADDRFP4 0
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
CNSTI4 5
LSHI4
ADDRGP4 g_bindings+12
ADDP4
INDIRI4
ARGI4
ADDRGP4 Controls_UpdateModel
CALLV
pop
line 1125
;1125:	}
ADDRGP4 $629
JUMPV
LABELV $628
line 1126
;1126:	else if ((event == QM_ACTIVATED) && !s_controls.waitingforkey)
ADDRFP4 4
INDIRI4
CNSTI4 3
NEI4 $631
ADDRGP4 s_controls+4604
INDIRI4
CNSTI4 0
NEI4 $631
line 1127
;1127:	{
line 1128
;1128:		s_controls.waitingforkey = 1;
ADDRGP4 s_controls+4604
CNSTI4 1
ASGNI4
line 1129
;1129:		Controls_Update();
ADDRGP4 Controls_Update
CALLV
pop
line 1130
;1130:	}
LABELV $631
LABELV $629
LABELV $627
line 1131
;1131:}
LABELV $625
endproc Controls_ActionEvent 0 4
proc Controls_InitModel 4 12
line 1139
;1132:
;1133:/*
;1134:=================
;1135:Controls_InitModel
;1136:=================
;1137:*/
;1138:static void Controls_InitModel( void )
;1139:{
line 1140
;1140:	memset( &s_controls.playerinfo, 0, sizeof(playerInfo_t) );
ADDRGP4 s_controls+3108
ARGP4
CNSTI4 0
ARGI4
CNSTI4 1108
ARGI4
ADDRGP4 memset
CALLP4
pop
line 1142
;1141:
;1142:	UI_PlayerInfo_SetModel( &s_controls.playerinfo, UI_Cvar_VariableString( "model" ) );
ADDRGP4 $411
ARGP4
ADDRLP4 0
ADDRGP4 UI_Cvar_VariableString
CALLP4
ASGNP4
ADDRGP4 s_controls+3108
ARGP4
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 UI_PlayerInfo_SetModel
CALLV
pop
line 1144
;1143:
;1144:	Controls_UpdateModel( ANIM_IDLE );
CNSTI4 0
ARGI4
ADDRGP4 Controls_UpdateModel
CALLV
pop
line 1145
;1145:}
LABELV $635
endproc Controls_InitModel 4 12
proc Controls_InitWeapons 4 4
line 1152
;1146:
;1147:/*
;1148:=================
;1149:Controls_InitWeapons
;1150:=================
;1151:*/
;1152:static void Controls_InitWeapons( void ) {
line 1155
;1153:	gitem_t *	item;
;1154:
;1155:	for ( item = bg_itemlist + 1 ; item->classname ; item++ ) {
ADDRLP4 0
ADDRGP4 bg_itemlist+52
ASGNP4
ADDRGP4 $642
JUMPV
LABELV $639
line 1156
;1156:		if ( item->giType != IT_WEAPON ) {
ADDRLP4 0
INDIRP4
CNSTI4 36
ADDP4
INDIRI4
CNSTI4 1
EQI4 $644
line 1157
;1157:			continue;
ADDRGP4 $640
JUMPV
LABELV $644
line 1159
;1158:		}
;1159:		trap_R_RegisterModel( item->world_model[0] );
ADDRLP4 0
INDIRP4
CNSTI4 8
ADDP4
INDIRP4
ARGP4
ADDRGP4 trap_R_RegisterModel
CALLI4
pop
line 1160
;1160:	}
LABELV $640
line 1155
ADDRLP4 0
ADDRLP4 0
INDIRP4
CNSTI4 52
ADDP4
ASGNP4
LABELV $642
ADDRLP4 0
INDIRP4
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $639
line 1161
;1161:}
LABELV $638
endproc Controls_InitWeapons 4 4
bss
align 1
LABELV $647
skip 32
code
proc Controls_MenuInit 0 12
line 1169
;1162:
;1163:/*
;1164:=================
;1165:Controls_MenuInit
;1166:=================
;1167:*/
;1168:static void Controls_MenuInit( void )
;1169:{
line 1173
;1170:	static char playername[32];
;1171:
;1172:	// zero set all our globals
;1173:	memset( &s_controls, 0 ,sizeof(controls_t) );
ADDRGP4 s_controls
ARGP4
CNSTI4 0
ARGI4
CNSTI4 4872
ARGI4
ADDRGP4 memset
CALLP4
pop
line 1175
;1174:
;1175:	Controls_Cache();
ADDRGP4 Controls_Cache
CALLV
pop
line 1177
;1176:
;1177:	s_controls.menu.key        = Controls_MenuKey;
ADDRGP4 s_controls+272
ADDRGP4 Controls_MenuKey
ASGNP4
line 1178
;1178:	s_controls.menu.wrapAround = qtrue;
ADDRGP4 s_controls+276
CNSTI4 1
ASGNI4
line 1179
;1179:	s_controls.menu.fullscreen = qtrue;
ADDRGP4 s_controls+280
CNSTI4 1
ASGNI4
line 1181
;1180:
;1181:	s_controls.banner.generic.type	= MTYPE_BTEXT;
ADDRGP4 s_controls+288
CNSTI4 10
ASGNI4
line 1182
;1182:	s_controls.banner.generic.flags	= QMF_CENTER_JUSTIFY;
ADDRGP4 s_controls+288+44
CNSTU4 8
ASGNU4
line 1183
;1183:	s_controls.banner.generic.x		= 320;
ADDRGP4 s_controls+288+12
CNSTI4 320
ASGNI4
line 1184
;1184:	s_controls.banner.generic.y		= 16;
ADDRGP4 s_controls+288+16
CNSTI4 16
ASGNI4
line 1185
;1185:	s_controls.banner.string		= "CONTROLS";
ADDRGP4 s_controls+288+60
ADDRGP4 $660
ASGNP4
line 1186
;1186:	s_controls.banner.color			= color_white;
ADDRGP4 s_controls+288+68
ADDRGP4 color_white
ASGNP4
line 1187
;1187:	s_controls.banner.style			= UI_CENTER;
ADDRGP4 s_controls+288+64
CNSTI4 1
ASGNI4
line 1189
;1188:
;1189:	s_controls.framel.generic.type  = MTYPE_BITMAP;
ADDRGP4 s_controls+360
CNSTI4 6
ASGNI4
line 1190
;1190:	s_controls.framel.generic.name  = ART_FRAMEL;
ADDRGP4 s_controls+360+4
ADDRGP4 $668
ASGNP4
line 1191
;1191:	s_controls.framel.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
ADDRGP4 s_controls+360+44
CNSTU4 16388
ASGNU4
line 1192
;1192:	s_controls.framel.generic.x     = 0;
ADDRGP4 s_controls+360+12
CNSTI4 0
ASGNI4
line 1193
;1193:	s_controls.framel.generic.y     = 78;
ADDRGP4 s_controls+360+16
CNSTI4 78
ASGNI4
line 1194
;1194:	s_controls.framel.width  	    = 256;
ADDRGP4 s_controls+360+76
CNSTI4 256
ASGNI4
line 1195
;1195:	s_controls.framel.height  	    = 329;
ADDRGP4 s_controls+360+80
CNSTI4 329
ASGNI4
line 1197
;1196:
;1197:	s_controls.framer.generic.type  = MTYPE_BITMAP;
ADDRGP4 s_controls+448
CNSTI4 6
ASGNI4
line 1198
;1198:	s_controls.framer.generic.name  = ART_FRAMER;
ADDRGP4 s_controls+448+4
ADDRGP4 $682
ASGNP4
line 1199
;1199:	s_controls.framer.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
ADDRGP4 s_controls+448+44
CNSTU4 16388
ASGNU4
line 1200
;1200:	s_controls.framer.generic.x     = 376;
ADDRGP4 s_controls+448+12
CNSTI4 376
ASGNI4
line 1201
;1201:	s_controls.framer.generic.y     = 76;
ADDRGP4 s_controls+448+16
CNSTI4 76
ASGNI4
line 1202
;1202:	s_controls.framer.width  	    = 256;
ADDRGP4 s_controls+448+76
CNSTI4 256
ASGNI4
line 1203
;1203:	s_controls.framer.height  	    = 334;
ADDRGP4 s_controls+448+80
CNSTI4 334
ASGNI4
line 1205
;1204:
;1205:	s_controls.looking.generic.type     = MTYPE_PTEXT;
ADDRGP4 s_controls+696
CNSTI4 9
ASGNI4
line 1206
;1206:	s_controls.looking.generic.flags    = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
ADDRGP4 s_controls+696+44
CNSTU4 272
ASGNU4
line 1207
;1207:	s_controls.looking.generic.id	    = ID_LOOKING;
ADDRGP4 s_controls+696+8
CNSTI4 101
ASGNI4
line 1208
;1208:	s_controls.looking.generic.callback	= Controls_MenuEvent;
ADDRGP4 s_controls+696+48
ADDRGP4 Controls_MenuEvent
ASGNP4
line 1209
;1209:	s_controls.looking.generic.x	    = 152;
ADDRGP4 s_controls+696+12
CNSTI4 152
ASGNI4
line 1210
;1210:	s_controls.looking.generic.y	    = 240 - 2 * PROP_HEIGHT;
ADDRGP4 s_controls+696+16
CNSTI4 186
ASGNI4
line 1211
;1211:	s_controls.looking.string			= "LOOK";
ADDRGP4 s_controls+696+60
ADDRGP4 $706
ASGNP4
line 1212
;1212:	s_controls.looking.style			= UI_RIGHT;
ADDRGP4 s_controls+696+64
CNSTI4 2
ASGNI4
line 1213
;1213:	s_controls.looking.color			= color_red;
ADDRGP4 s_controls+696+68
ADDRGP4 color_red
ASGNP4
line 1215
;1214:
;1215:	s_controls.movement.generic.type     = MTYPE_PTEXT;
ADDRGP4 s_controls+624
CNSTI4 9
ASGNI4
line 1216
;1216:	s_controls.movement.generic.flags    = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
ADDRGP4 s_controls+624+44
CNSTU4 272
ASGNU4
line 1217
;1217:	s_controls.movement.generic.id	     = ID_MOVEMENT;
ADDRGP4 s_controls+624+8
CNSTI4 100
ASGNI4
line 1218
;1218:	s_controls.movement.generic.callback = Controls_MenuEvent;
ADDRGP4 s_controls+624+48
ADDRGP4 Controls_MenuEvent
ASGNP4
line 1219
;1219:	s_controls.movement.generic.x	     = 152;
ADDRGP4 s_controls+624+12
CNSTI4 152
ASGNI4
line 1220
;1220:	s_controls.movement.generic.y	     = 240 - PROP_HEIGHT;
ADDRGP4 s_controls+624+16
CNSTI4 213
ASGNI4
line 1221
;1221:	s_controls.movement.string			= "MOVE";
ADDRGP4 s_controls+624+60
ADDRGP4 $724
ASGNP4
line 1222
;1222:	s_controls.movement.style			= UI_RIGHT;
ADDRGP4 s_controls+624+64
CNSTI4 2
ASGNI4
line 1223
;1223:	s_controls.movement.color			= color_red;
ADDRGP4 s_controls+624+68
ADDRGP4 color_red
ASGNP4
line 1225
;1224:
;1225:	s_controls.weapons.generic.type	    = MTYPE_PTEXT;
ADDRGP4 s_controls+768
CNSTI4 9
ASGNI4
line 1226
;1226:	s_controls.weapons.generic.flags    = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
ADDRGP4 s_controls+768+44
CNSTU4 272
ASGNU4
line 1227
;1227:	s_controls.weapons.generic.id	    = ID_WEAPONS;
ADDRGP4 s_controls+768+8
CNSTI4 102
ASGNI4
line 1228
;1228:	s_controls.weapons.generic.callback	= Controls_MenuEvent;
ADDRGP4 s_controls+768+48
ADDRGP4 Controls_MenuEvent
ASGNP4
line 1229
;1229:	s_controls.weapons.generic.x	    = 152;
ADDRGP4 s_controls+768+12
CNSTI4 152
ASGNI4
line 1230
;1230:	s_controls.weapons.generic.y	    = 240;
ADDRGP4 s_controls+768+16
CNSTI4 240
ASGNI4
line 1231
;1231:	s_controls.weapons.string			= "SHOOT";
ADDRGP4 s_controls+768+60
ADDRGP4 $742
ASGNP4
line 1232
;1232:	s_controls.weapons.style			= UI_RIGHT;
ADDRGP4 s_controls+768+64
CNSTI4 2
ASGNI4
line 1233
;1233:	s_controls.weapons.color			= color_red;
ADDRGP4 s_controls+768+68
ADDRGP4 color_red
ASGNP4
line 1235
;1234:
;1235:	s_controls.misc.generic.type	 = MTYPE_PTEXT;
ADDRGP4 s_controls+840
CNSTI4 9
ASGNI4
line 1236
;1236:	s_controls.misc.generic.flags    = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
ADDRGP4 s_controls+840+44
CNSTU4 272
ASGNU4
line 1237
;1237:	s_controls.misc.generic.id	     = ID_MISC;
ADDRGP4 s_controls+840+8
CNSTI4 103
ASGNI4
line 1238
;1238:	s_controls.misc.generic.callback = Controls_MenuEvent;
ADDRGP4 s_controls+840+48
ADDRGP4 Controls_MenuEvent
ASGNP4
line 1239
;1239:	s_controls.misc.generic.x		 = 152;
ADDRGP4 s_controls+840+12
CNSTI4 152
ASGNI4
line 1240
;1240:	s_controls.misc.generic.y		 = 240 + PROP_HEIGHT;
ADDRGP4 s_controls+840+16
CNSTI4 267
ASGNI4
line 1241
;1241:	s_controls.misc.string			= "MISC";
ADDRGP4 s_controls+840+60
ADDRGP4 $760
ASGNP4
line 1242
;1242:	s_controls.misc.style			= UI_RIGHT;
ADDRGP4 s_controls+840+64
CNSTI4 2
ASGNI4
line 1243
;1243:	s_controls.misc.color			= color_red;
ADDRGP4 s_controls+840+68
ADDRGP4 color_red
ASGNP4
line 1245
;1244:
;1245:	s_controls.back.generic.type	 = MTYPE_BITMAP;
ADDRGP4 s_controls+4712
CNSTI4 6
ASGNI4
line 1246
;1246:	s_controls.back.generic.name     = ART_BACK0;
ADDRGP4 s_controls+4712+4
ADDRGP4 $768
ASGNP4
line 1247
;1247:	s_controls.back.generic.flags    = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
ADDRGP4 s_controls+4712+44
CNSTU4 260
ASGNU4
line 1248
;1248:	s_controls.back.generic.x		 = 0;
ADDRGP4 s_controls+4712+12
CNSTI4 0
ASGNI4
line 1249
;1249:	s_controls.back.generic.y		 = 480-64;
ADDRGP4 s_controls+4712+16
CNSTI4 416
ASGNI4
line 1250
;1250:	s_controls.back.generic.id	     = ID_BACK;
ADDRGP4 s_controls+4712+8
CNSTI4 105
ASGNI4
line 1251
;1251:	s_controls.back.generic.callback = Controls_MenuEvent;
ADDRGP4 s_controls+4712+48
ADDRGP4 Controls_MenuEvent
ASGNP4
line 1252
;1252:	s_controls.back.width  		     = 128;
ADDRGP4 s_controls+4712+76
CNSTI4 128
ASGNI4
line 1253
;1253:	s_controls.back.height  		 = 64;
ADDRGP4 s_controls+4712+80
CNSTI4 64
ASGNI4
line 1254
;1254:	s_controls.back.focuspic         = ART_BACK1;
ADDRGP4 s_controls+4712+60
ADDRGP4 $785
ASGNP4
line 1256
;1255:
;1256:	s_controls.player.generic.type      = MTYPE_BITMAP;
ADDRGP4 s_controls+536
CNSTI4 6
ASGNI4
line 1257
;1257:	s_controls.player.generic.flags     = QMF_INACTIVE;
ADDRGP4 s_controls+536+44
CNSTU4 16384
ASGNU4
line 1258
;1258:	s_controls.player.generic.ownerdraw = Controls_DrawPlayer;
ADDRGP4 s_controls+536+56
ADDRGP4 Controls_DrawPlayer
ASGNP4
line 1259
;1259:	s_controls.player.generic.x	        = 400;
ADDRGP4 s_controls+536+12
CNSTI4 400
ASGNI4
line 1260
;1260:	s_controls.player.generic.y	        = -40;
ADDRGP4 s_controls+536+16
CNSTI4 -40
ASGNI4
line 1261
;1261:	s_controls.player.width	            = 32*10;
ADDRGP4 s_controls+536+76
CNSTI4 320
ASGNI4
line 1262
;1262:	s_controls.player.height            = 56*10;
ADDRGP4 s_controls+536+80
CNSTI4 560
ASGNI4
line 1264
;1263:
;1264:	s_controls.walkforward.generic.type	     = MTYPE_ACTION;
ADDRGP4 s_controls+912
CNSTI4 2
ASGNI4
line 1265
;1265:	s_controls.walkforward.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+912+44
CNSTU4 12548
ASGNU4
line 1266
;1266:	s_controls.walkforward.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+912+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1267
;1267:	s_controls.walkforward.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+912+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1268
;1268:	s_controls.walkforward.generic.id 	     = ID_FORWARD;
ADDRGP4 s_controls+912+8
CNSTI4 3
ASGNI4
line 1270
;1269:
;1270:	s_controls.backpedal.generic.type	   = MTYPE_ACTION;
ADDRGP4 s_controls+972
CNSTI4 2
ASGNI4
line 1271
;1271:	s_controls.backpedal.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+972+44
CNSTU4 12548
ASGNU4
line 1272
;1272:	s_controls.backpedal.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+972+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1273
;1273:	s_controls.backpedal.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+972+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1274
;1274:	s_controls.backpedal.generic.id 	   = ID_BACKPEDAL;
ADDRGP4 s_controls+972+8
CNSTI4 4
ASGNI4
line 1276
;1275:
;1276:	s_controls.stepleft.generic.type	  = MTYPE_ACTION;
ADDRGP4 s_controls+1032
CNSTI4 2
ASGNI4
line 1277
;1277:	s_controls.stepleft.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1032+44
CNSTU4 12548
ASGNU4
line 1278
;1278:	s_controls.stepleft.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1032+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1279
;1279:	s_controls.stepleft.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1032+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1280
;1280:	s_controls.stepleft.generic.id 		  = ID_MOVELEFT;
ADDRGP4 s_controls+1032+8
CNSTI4 5
ASGNI4
line 1282
;1281:
;1282:	s_controls.stepright.generic.type	   = MTYPE_ACTION;
ADDRGP4 s_controls+1092
CNSTI4 2
ASGNI4
line 1283
;1283:	s_controls.stepright.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1092+44
CNSTU4 12548
ASGNU4
line 1284
;1284:	s_controls.stepright.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1092+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1285
;1285:	s_controls.stepright.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1092+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1286
;1286:	s_controls.stepright.generic.id        = ID_MOVERIGHT;
ADDRGP4 s_controls+1092+8
CNSTI4 6
ASGNI4
line 1288
;1287:
;1288:	s_controls.moveup.generic.type	    = MTYPE_ACTION;
ADDRGP4 s_controls+1152
CNSTI4 2
ASGNI4
line 1289
;1289:	s_controls.moveup.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1152+44
CNSTU4 12548
ASGNU4
line 1290
;1290:	s_controls.moveup.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1152+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1291
;1291:	s_controls.moveup.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1152+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1292
;1292:	s_controls.moveup.generic.id        = ID_MOVEUP;
ADDRGP4 s_controls+1152+8
CNSTI4 7
ASGNI4
line 1294
;1293:
;1294:	s_controls.movedown.generic.type	  = MTYPE_ACTION;
ADDRGP4 s_controls+1212
CNSTI4 2
ASGNI4
line 1295
;1295:	s_controls.movedown.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1212+44
CNSTU4 12548
ASGNU4
line 1296
;1296:	s_controls.movedown.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1212+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1297
;1297:	s_controls.movedown.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1212+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1298
;1298:	s_controls.movedown.generic.id        = ID_MOVEDOWN;
ADDRGP4 s_controls+1212+8
CNSTI4 8
ASGNI4
line 1300
;1299:
;1300:	s_controls.turnleft.generic.type	  = MTYPE_ACTION;
ADDRGP4 s_controls+1272
CNSTI4 2
ASGNI4
line 1301
;1301:	s_controls.turnleft.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1272+44
CNSTU4 12548
ASGNU4
line 1302
;1302:	s_controls.turnleft.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1272+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1303
;1303:	s_controls.turnleft.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1272+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1304
;1304:	s_controls.turnleft.generic.id        = ID_LEFT;
ADDRGP4 s_controls+1272+8
CNSTI4 9
ASGNI4
line 1306
;1305:
;1306:	s_controls.turnright.generic.type	   = MTYPE_ACTION;
ADDRGP4 s_controls+1332
CNSTI4 2
ASGNI4
line 1307
;1307:	s_controls.turnright.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1332+44
CNSTU4 12548
ASGNU4
line 1308
;1308:	s_controls.turnright.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1332+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1309
;1309:	s_controls.turnright.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1332+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1310
;1310:	s_controls.turnright.generic.id        = ID_RIGHT;
ADDRGP4 s_controls+1332+8
CNSTI4 10
ASGNI4
line 1312
;1311:
;1312:	s_controls.sidestep.generic.type	  = MTYPE_ACTION;
ADDRGP4 s_controls+1392
CNSTI4 2
ASGNI4
line 1313
;1313:	s_controls.sidestep.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1392+44
CNSTU4 12548
ASGNU4
line 1314
;1314:	s_controls.sidestep.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1392+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1315
;1315:	s_controls.sidestep.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1392+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1316
;1316:	s_controls.sidestep.generic.id        = ID_STRAFE;
ADDRGP4 s_controls+1392+8
CNSTI4 11
ASGNI4
line 1318
;1317:
;1318:	s_controls.run.generic.type	     = MTYPE_ACTION;
ADDRGP4 s_controls+1452
CNSTI4 2
ASGNI4
line 1319
;1319:	s_controls.run.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1452+44
CNSTU4 12548
ASGNU4
line 1320
;1320:	s_controls.run.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1452+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1321
;1321:	s_controls.run.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1452+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1322
;1322:	s_controls.run.generic.id        = ID_SPEED;
ADDRGP4 s_controls+1452+8
CNSTI4 2
ASGNI4
line 1324
;1323:
;1324:	s_controls.chainsaw.generic.type	  = MTYPE_ACTION;
ADDRGP4 s_controls+1572
CNSTI4 2
ASGNI4
line 1325
;1325:	s_controls.chainsaw.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1572+44
CNSTU4 12548
ASGNU4
line 1326
;1326:	s_controls.chainsaw.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1572+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1327
;1327:	s_controls.chainsaw.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1572+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1328
;1328:	s_controls.chainsaw.generic.id        = ID_WEAPON1;
ADDRGP4 s_controls+1572+8
CNSTI4 17
ASGNI4
line 1330
;1329:
;1330:	s_controls.machinegun.generic.type	    = MTYPE_ACTION;
ADDRGP4 s_controls+1512
CNSTI4 2
ASGNI4
line 1331
;1331:	s_controls.machinegun.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1512+44
CNSTU4 12548
ASGNU4
line 1332
;1332:	s_controls.machinegun.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1512+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1333
;1333:	s_controls.machinegun.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1512+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1334
;1334:	s_controls.machinegun.generic.id        = ID_WEAPON2;
ADDRGP4 s_controls+1512+8
CNSTI4 18
ASGNI4
line 1336
;1335:
;1336:	s_controls.shotgun.generic.type	     = MTYPE_ACTION;
ADDRGP4 s_controls+1632
CNSTI4 2
ASGNI4
line 1337
;1337:	s_controls.shotgun.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1632+44
CNSTU4 12548
ASGNU4
line 1338
;1338:	s_controls.shotgun.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1632+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1339
;1339:	s_controls.shotgun.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1632+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1340
;1340:	s_controls.shotgun.generic.id        = ID_WEAPON3;
ADDRGP4 s_controls+1632+8
CNSTI4 19
ASGNI4
line 1342
;1341:
;1342:	s_controls.grenadelauncher.generic.type	     = MTYPE_ACTION;
ADDRGP4 s_controls+1692
CNSTI4 2
ASGNI4
line 1343
;1343:	s_controls.grenadelauncher.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1692+44
CNSTU4 12548
ASGNU4
line 1344
;1344:	s_controls.grenadelauncher.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1692+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1345
;1345:	s_controls.grenadelauncher.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1692+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1346
;1346:	s_controls.grenadelauncher.generic.id        = ID_WEAPON4;
ADDRGP4 s_controls+1692+8
CNSTI4 20
ASGNI4
line 1348
;1347:
;1348:	s_controls.rocketlauncher.generic.type	    = MTYPE_ACTION;
ADDRGP4 s_controls+1752
CNSTI4 2
ASGNI4
line 1349
;1349:	s_controls.rocketlauncher.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1752+44
CNSTU4 12548
ASGNU4
line 1350
;1350:	s_controls.rocketlauncher.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1752+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1351
;1351:	s_controls.rocketlauncher.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1752+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1352
;1352:	s_controls.rocketlauncher.generic.id        = ID_WEAPON5;
ADDRGP4 s_controls+1752+8
CNSTI4 21
ASGNI4
line 1354
;1353:
;1354:	s_controls.lightning.generic.type	   = MTYPE_ACTION;
ADDRGP4 s_controls+1812
CNSTI4 2
ASGNI4
line 1355
;1355:	s_controls.lightning.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1812+44
CNSTU4 12548
ASGNU4
line 1356
;1356:	s_controls.lightning.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1812+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1357
;1357:	s_controls.lightning.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1812+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1358
;1358:	s_controls.lightning.generic.id        = ID_WEAPON6;
ADDRGP4 s_controls+1812+8
CNSTI4 22
ASGNI4
line 1360
;1359:
;1360:	s_controls.railgun.generic.type	     = MTYPE_ACTION;
ADDRGP4 s_controls+1872
CNSTI4 2
ASGNI4
line 1361
;1361:	s_controls.railgun.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1872+44
CNSTU4 12548
ASGNU4
line 1362
;1362:	s_controls.railgun.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1872+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1363
;1363:	s_controls.railgun.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1872+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1364
;1364:	s_controls.railgun.generic.id        = ID_WEAPON7;
ADDRGP4 s_controls+1872+8
CNSTI4 23
ASGNI4
line 1366
;1365:
;1366:	s_controls.plasma.generic.type	    = MTYPE_ACTION;
ADDRGP4 s_controls+1932
CNSTI4 2
ASGNI4
line 1367
;1367:	s_controls.plasma.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1932+44
CNSTU4 12548
ASGNU4
line 1368
;1368:	s_controls.plasma.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1932+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1369
;1369:	s_controls.plasma.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1932+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1370
;1370:	s_controls.plasma.generic.id        = ID_WEAPON8;
ADDRGP4 s_controls+1932+8
CNSTI4 24
ASGNI4
line 1372
;1371:
;1372:	s_controls.bfg.generic.type	     = MTYPE_ACTION;
ADDRGP4 s_controls+1992
CNSTI4 2
ASGNI4
line 1373
;1373:	s_controls.bfg.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+1992+44
CNSTU4 12548
ASGNU4
line 1374
;1374:	s_controls.bfg.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+1992+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1375
;1375:	s_controls.bfg.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+1992+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1376
;1376:	s_controls.bfg.generic.id        = ID_WEAPON9;
ADDRGP4 s_controls+1992+8
CNSTI4 25
ASGNI4
line 1378
;1377:
;1378:	s_controls.attack.generic.type	    = MTYPE_ACTION;
ADDRGP4 s_controls+2052
CNSTI4 2
ASGNI4
line 1379
;1379:	s_controls.attack.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+2052+44
CNSTU4 12548
ASGNU4
line 1380
;1380:	s_controls.attack.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+2052+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1381
;1381:	s_controls.attack.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+2052+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1382
;1382:	s_controls.attack.generic.id        = ID_ATTACK;
ADDRGP4 s_controls+2052+8
CNSTI4 26
ASGNI4
line 1384
;1383:
;1384:	s_controls.prevweapon.generic.type	    = MTYPE_ACTION;
ADDRGP4 s_controls+2112
CNSTI4 2
ASGNI4
line 1385
;1385:	s_controls.prevweapon.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+2112+44
CNSTU4 12548
ASGNU4
line 1386
;1386:	s_controls.prevweapon.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+2112+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1387
;1387:	s_controls.prevweapon.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+2112+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1388
;1388:	s_controls.prevweapon.generic.id        = ID_WEAPPREV;
ADDRGP4 s_controls+2112+8
CNSTI4 27
ASGNI4
line 1390
;1389:
;1390:	s_controls.nextweapon.generic.type	    = MTYPE_ACTION;
ADDRGP4 s_controls+2172
CNSTI4 2
ASGNI4
line 1391
;1391:	s_controls.nextweapon.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+2172+44
CNSTU4 12548
ASGNU4
line 1392
;1392:	s_controls.nextweapon.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+2172+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1393
;1393:	s_controls.nextweapon.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+2172+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1394
;1394:	s_controls.nextweapon.generic.id        = ID_WEAPNEXT;
ADDRGP4 s_controls+2172+8
CNSTI4 28
ASGNI4
line 1396
;1395:
;1396:	s_controls.lookup.generic.type	    = MTYPE_ACTION;
ADDRGP4 s_controls+2232
CNSTI4 2
ASGNI4
line 1397
;1397:	s_controls.lookup.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+2232+44
CNSTU4 12548
ASGNU4
line 1398
;1398:	s_controls.lookup.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+2232+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1399
;1399:	s_controls.lookup.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+2232+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1400
;1400:	s_controls.lookup.generic.id        = ID_LOOKUP;
ADDRGP4 s_controls+2232+8
CNSTI4 12
ASGNI4
line 1402
;1401:
;1402:	s_controls.lookdown.generic.type	  = MTYPE_ACTION;
ADDRGP4 s_controls+2292
CNSTI4 2
ASGNI4
line 1403
;1403:	s_controls.lookdown.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+2292+44
CNSTU4 12548
ASGNU4
line 1404
;1404:	s_controls.lookdown.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+2292+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1405
;1405:	s_controls.lookdown.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+2292+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1406
;1406:	s_controls.lookdown.generic.id        = ID_LOOKDOWN;
ADDRGP4 s_controls+2292+8
CNSTI4 13
ASGNI4
line 1408
;1407:
;1408:	s_controls.mouselook.generic.type	   = MTYPE_ACTION;
ADDRGP4 s_controls+2352
CNSTI4 2
ASGNI4
line 1409
;1409:	s_controls.mouselook.generic.flags     = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+2352+44
CNSTU4 12420
ASGNU4
line 1410
;1410:	s_controls.mouselook.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+2352+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1411
;1411:	s_controls.mouselook.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+2352+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1412
;1412:	s_controls.mouselook.generic.id        = ID_MOUSELOOK;
ADDRGP4 s_controls+2352+8
CNSTI4 14
ASGNI4
line 1414
;1413:
;1414:	s_controls.freelook.generic.type		= MTYPE_RADIOBUTTON;
ADDRGP4 s_controls+2412
CNSTI4 5
ASGNI4
line 1415
;1415:	s_controls.freelook.generic.flags		= QMF_SMALLFONT;
ADDRGP4 s_controls+2412+44
CNSTU4 2
ASGNU4
line 1416
;1416:	s_controls.freelook.generic.x			= SCREEN_WIDTH/2;
ADDRGP4 s_controls+2412+12
CNSTI4 320
ASGNI4
line 1417
;1417:	s_controls.freelook.generic.name		= "free look";
ADDRGP4 s_controls+2412+4
ADDRGP4 $1031
ASGNP4
line 1418
;1418:	s_controls.freelook.generic.id			= ID_FREELOOK;
ADDRGP4 s_controls+2412+8
CNSTI4 34
ASGNI4
line 1419
;1419:	s_controls.freelook.generic.callback	= Controls_MenuEvent;
ADDRGP4 s_controls+2412+48
ADDRGP4 Controls_MenuEvent
ASGNP4
line 1420
;1420:	s_controls.freelook.generic.statusbar	= Controls_StatusBar;
ADDRGP4 s_controls+2412+52
ADDRGP4 Controls_StatusBar
ASGNP4
line 1422
;1421:
;1422:	s_controls.centerview.generic.type	    = MTYPE_ACTION;
ADDRGP4 s_controls+2476
CNSTI4 2
ASGNI4
line 1423
;1423:	s_controls.centerview.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+2476+44
CNSTU4 12548
ASGNU4
line 1424
;1424:	s_controls.centerview.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+2476+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1425
;1425:	s_controls.centerview.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+2476+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1426
;1426:	s_controls.centerview.generic.id        = ID_CENTERVIEW;
ADDRGP4 s_controls+2476+8
CNSTI4 15
ASGNI4
line 1428
;1427:
;1428:	s_controls.zoomview.generic.type	  = MTYPE_ACTION;
ADDRGP4 s_controls+2536
CNSTI4 2
ASGNI4
line 1429
;1429:	s_controls.zoomview.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+2536+44
CNSTU4 12548
ASGNU4
line 1430
;1430:	s_controls.zoomview.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+2536+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1431
;1431:	s_controls.zoomview.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+2536+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1432
;1432:	s_controls.zoomview.generic.id        = ID_ZOOMVIEW;
ADDRGP4 s_controls+2536+8
CNSTI4 16
ASGNI4
line 1434
;1433:
;1434:	s_controls.useitem.generic.type	     = MTYPE_ACTION;
ADDRGP4 s_controls+3048
CNSTI4 2
ASGNI4
line 1435
;1435:	s_controls.useitem.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+3048+44
CNSTU4 12548
ASGNU4
line 1436
;1436:	s_controls.useitem.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+3048+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1437
;1437:	s_controls.useitem.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+3048+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1438
;1438:	s_controls.useitem.generic.id        = ID_USEITEM;
ADDRGP4 s_controls+3048+8
CNSTI4 1
ASGNI4
line 1440
;1439:
;1440:	s_controls.showscores.generic.type	    = MTYPE_ACTION;
ADDRGP4 s_controls+2924
CNSTI4 2
ASGNI4
line 1441
;1441:	s_controls.showscores.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+2924+44
CNSTU4 12548
ASGNU4
line 1442
;1442:	s_controls.showscores.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+2924+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1443
;1443:	s_controls.showscores.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+2924+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1444
;1444:	s_controls.showscores.generic.id        = ID_SHOWSCORES;
ADDRGP4 s_controls+2924+8
CNSTI4 0
ASGNI4
line 1446
;1445:
;1446:	s_controls.invertmouse.generic.type      = MTYPE_RADIOBUTTON;
ADDRGP4 s_controls+2656
CNSTI4 5
ASGNI4
line 1447
;1447:	s_controls.invertmouse.generic.flags	 = QMF_SMALLFONT;
ADDRGP4 s_controls+2656+44
CNSTU4 2
ASGNU4
line 1448
;1448:	s_controls.invertmouse.generic.x	     = SCREEN_WIDTH/2;
ADDRGP4 s_controls+2656+12
CNSTI4 320
ASGNI4
line 1449
;1449:	s_controls.invertmouse.generic.name	     = "invert mouse";
ADDRGP4 s_controls+2656+4
ADDRGP4 $1081
ASGNP4
line 1450
;1450:	s_controls.invertmouse.generic.id        = ID_INVERTMOUSE;
ADDRGP4 s_controls+2656+8
CNSTI4 35
ASGNI4
line 1451
;1451:	s_controls.invertmouse.generic.callback  = Controls_MenuEvent;
ADDRGP4 s_controls+2656+48
ADDRGP4 Controls_MenuEvent
ASGNP4
line 1452
;1452:	s_controls.invertmouse.generic.statusbar = Controls_StatusBar;
ADDRGP4 s_controls+2656+52
ADDRGP4 Controls_StatusBar
ASGNP4
line 1454
;1453:
;1454:	s_controls.smoothmouse.generic.type      = MTYPE_RADIOBUTTON;
ADDRGP4 s_controls+2796
CNSTI4 5
ASGNI4
line 1455
;1455:	s_controls.smoothmouse.generic.flags	 = QMF_SMALLFONT;
ADDRGP4 s_controls+2796+44
CNSTU4 2
ASGNU4
line 1456
;1456:	s_controls.smoothmouse.generic.x	     = SCREEN_WIDTH/2;
ADDRGP4 s_controls+2796+12
CNSTI4 320
ASGNI4
line 1457
;1457:	s_controls.smoothmouse.generic.name	     = "smooth mouse";
ADDRGP4 s_controls+2796+4
ADDRGP4 $1095
ASGNP4
line 1458
;1458:	s_controls.smoothmouse.generic.id        = ID_SMOOTHMOUSE;
ADDRGP4 s_controls+2796+8
CNSTI4 41
ASGNI4
line 1459
;1459:	s_controls.smoothmouse.generic.callback  = Controls_MenuEvent;
ADDRGP4 s_controls+2796+48
ADDRGP4 Controls_MenuEvent
ASGNP4
line 1460
;1460:	s_controls.smoothmouse.generic.statusbar = Controls_StatusBar;
ADDRGP4 s_controls+2796+52
ADDRGP4 Controls_StatusBar
ASGNP4
line 1462
;1461:
;1462:	s_controls.alwaysrun.generic.type      = MTYPE_RADIOBUTTON;
ADDRGP4 s_controls+2860
CNSTI4 5
ASGNI4
line 1463
;1463:	s_controls.alwaysrun.generic.flags	   = QMF_SMALLFONT;
ADDRGP4 s_controls+2860+44
CNSTU4 2
ASGNU4
line 1464
;1464:	s_controls.alwaysrun.generic.x	       = SCREEN_WIDTH/2;
ADDRGP4 s_controls+2860+12
CNSTI4 320
ASGNI4
line 1465
;1465:	s_controls.alwaysrun.generic.name	   = "always run";
ADDRGP4 s_controls+2860+4
ADDRGP4 $1109
ASGNP4
line 1466
;1466:	s_controls.alwaysrun.generic.id        = ID_ALWAYSRUN;
ADDRGP4 s_controls+2860+8
CNSTI4 36
ASGNI4
line 1467
;1467:	s_controls.alwaysrun.generic.callback  = Controls_MenuEvent;
ADDRGP4 s_controls+2860+48
ADDRGP4 Controls_MenuEvent
ASGNP4
line 1468
;1468:	s_controls.alwaysrun.generic.statusbar = Controls_StatusBar;
ADDRGP4 s_controls+2860+52
ADDRGP4 Controls_StatusBar
ASGNP4
line 1470
;1469:
;1470:	s_controls.autoswitch.generic.type      = MTYPE_RADIOBUTTON;
ADDRGP4 s_controls+2984
CNSTI4 5
ASGNI4
line 1471
;1471:	s_controls.autoswitch.generic.flags	    = QMF_SMALLFONT;
ADDRGP4 s_controls+2984+44
CNSTU4 2
ASGNU4
line 1472
;1472:	s_controls.autoswitch.generic.x	        = SCREEN_WIDTH/2;
ADDRGP4 s_controls+2984+12
CNSTI4 320
ASGNI4
line 1473
;1473:	s_controls.autoswitch.generic.name	    = "autoswitch weapons";
ADDRGP4 s_controls+2984+4
ADDRGP4 $1123
ASGNP4
line 1474
;1474:	s_controls.autoswitch.generic.id        = ID_AUTOSWITCH;
ADDRGP4 s_controls+2984+8
CNSTI4 37
ASGNI4
line 1475
;1475:	s_controls.autoswitch.generic.callback  = Controls_MenuEvent;
ADDRGP4 s_controls+2984+48
ADDRGP4 Controls_MenuEvent
ASGNP4
line 1476
;1476:	s_controls.autoswitch.generic.statusbar = Controls_StatusBar;
ADDRGP4 s_controls+2984+52
ADDRGP4 Controls_StatusBar
ASGNP4
line 1478
;1477:
;1478:	s_controls.sensitivity.generic.type	     = MTYPE_SLIDER;
ADDRGP4 s_controls+2720
CNSTI4 1
ASGNI4
line 1479
;1479:	s_controls.sensitivity.generic.x		 = SCREEN_WIDTH/2;
ADDRGP4 s_controls+2720+12
CNSTI4 320
ASGNI4
line 1480
;1480:	s_controls.sensitivity.generic.flags	 = QMF_SMALLFONT;
ADDRGP4 s_controls+2720+44
CNSTU4 2
ASGNU4
line 1481
;1481:	s_controls.sensitivity.generic.name	     = "mouse speed";
ADDRGP4 s_controls+2720+4
ADDRGP4 $1137
ASGNP4
line 1482
;1482:	s_controls.sensitivity.generic.id 	     = ID_MOUSESPEED;
ADDRGP4 s_controls+2720+8
CNSTI4 38
ASGNI4
line 1483
;1483:	s_controls.sensitivity.generic.callback  = Controls_MenuEvent;
ADDRGP4 s_controls+2720+48
ADDRGP4 Controls_MenuEvent
ASGNP4
line 1484
;1484:	s_controls.sensitivity.minvalue		     = 2;
ADDRGP4 s_controls+2720+60
CNSTF4 1073741824
ASGNF4
line 1485
;1485:	s_controls.sensitivity.maxvalue		     = 30;
ADDRGP4 s_controls+2720+64
CNSTF4 1106247680
ASGNF4
line 1486
;1486:	s_controls.sensitivity.generic.statusbar = Controls_StatusBar;
ADDRGP4 s_controls+2720+52
ADDRGP4 Controls_StatusBar
ASGNP4
line 1488
;1487:
;1488:	s_controls.gesture.generic.type	     = MTYPE_ACTION;
ADDRGP4 s_controls+2596
CNSTI4 2
ASGNI4
line 1489
;1489:	s_controls.gesture.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+2596+44
CNSTU4 12548
ASGNU4
line 1490
;1490:	s_controls.gesture.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+2596+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1491
;1491:	s_controls.gesture.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+2596+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1492
;1492:	s_controls.gesture.generic.id        = ID_GESTURE;
ADDRGP4 s_controls+2596+8
CNSTI4 29
ASGNI4
line 1494
;1493:
;1494:	s_controls.chat.generic.type	  = MTYPE_ACTION;
ADDRGP4 s_controls+4220
CNSTI4 2
ASGNI4
line 1495
;1495:	s_controls.chat.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+4220+44
CNSTU4 12548
ASGNU4
line 1496
;1496:	s_controls.chat.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+4220+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1497
;1497:	s_controls.chat.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+4220+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1498
;1498:	s_controls.chat.generic.id        = ID_CHAT;
ADDRGP4 s_controls+4220+8
CNSTI4 30
ASGNI4
line 1500
;1499:
;1500:	s_controls.chat2.generic.type	   = MTYPE_ACTION;
ADDRGP4 s_controls+4280
CNSTI4 2
ASGNI4
line 1501
;1501:	s_controls.chat2.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+4280+44
CNSTU4 12548
ASGNU4
line 1502
;1502:	s_controls.chat2.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+4280+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1503
;1503:	s_controls.chat2.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+4280+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1504
;1504:	s_controls.chat2.generic.id        = ID_CHAT2;
ADDRGP4 s_controls+4280+8
CNSTI4 31
ASGNI4
line 1506
;1505:
;1506:	s_controls.chat3.generic.type	   = MTYPE_ACTION;
ADDRGP4 s_controls+4340
CNSTI4 2
ASGNI4
line 1507
;1507:	s_controls.chat3.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+4340+44
CNSTU4 12548
ASGNU4
line 1508
;1508:	s_controls.chat3.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+4340+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1509
;1509:	s_controls.chat3.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+4340+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1510
;1510:	s_controls.chat3.generic.id        = ID_CHAT3;
ADDRGP4 s_controls+4340+8
CNSTI4 32
ASGNI4
line 1512
;1511:
;1512:	s_controls.chat4.generic.type	   = MTYPE_ACTION;
ADDRGP4 s_controls+4400
CNSTI4 2
ASGNI4
line 1513
;1513:	s_controls.chat4.generic.flags     = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
ADDRGP4 s_controls+4400+44
CNSTU4 12548
ASGNU4
line 1514
;1514:	s_controls.chat4.generic.callback  = Controls_ActionEvent;
ADDRGP4 s_controls+4400+48
ADDRGP4 Controls_ActionEvent
ASGNP4
line 1515
;1515:	s_controls.chat4.generic.ownerdraw = Controls_DrawKeyBinding;
ADDRGP4 s_controls+4400+56
ADDRGP4 Controls_DrawKeyBinding
ASGNP4
line 1516
;1516:	s_controls.chat4.generic.id        = ID_CHAT4;
ADDRGP4 s_controls+4400+8
CNSTI4 33
ASGNI4
line 1518
;1517:
;1518:	s_controls.joyenable.generic.type      = MTYPE_RADIOBUTTON;
ADDRGP4 s_controls+4460
CNSTI4 5
ASGNI4
line 1519
;1519:	s_controls.joyenable.generic.flags	   = QMF_SMALLFONT;
ADDRGP4 s_controls+4460+44
CNSTU4 2
ASGNU4
line 1520
;1520:	s_controls.joyenable.generic.x	       = SCREEN_WIDTH/2;
ADDRGP4 s_controls+4460+12
CNSTI4 320
ASGNI4
line 1521
;1521:	s_controls.joyenable.generic.name	   = "joystick";
ADDRGP4 s_controls+4460+4
ADDRGP4 $1200
ASGNP4
line 1522
;1522:	s_controls.joyenable.generic.id        = ID_JOYENABLE;
ADDRGP4 s_controls+4460+8
CNSTI4 39
ASGNI4
line 1523
;1523:	s_controls.joyenable.generic.callback  = Controls_MenuEvent;
ADDRGP4 s_controls+4460+48
ADDRGP4 Controls_MenuEvent
ASGNP4
line 1524
;1524:	s_controls.joyenable.generic.statusbar = Controls_StatusBar;
ADDRGP4 s_controls+4460+52
ADDRGP4 Controls_StatusBar
ASGNP4
line 1526
;1525:
;1526:	s_controls.joythreshold.generic.type	  = MTYPE_SLIDER;
ADDRGP4 s_controls+4524
CNSTI4 1
ASGNI4
line 1527
;1527:	s_controls.joythreshold.generic.x		  = SCREEN_WIDTH/2;
ADDRGP4 s_controls+4524+12
CNSTI4 320
ASGNI4
line 1528
;1528:	s_controls.joythreshold.generic.flags	  = QMF_SMALLFONT;
ADDRGP4 s_controls+4524+44
CNSTU4 2
ASGNU4
line 1529
;1529:	s_controls.joythreshold.generic.name	  = "joystick threshold";
ADDRGP4 s_controls+4524+4
ADDRGP4 $1214
ASGNP4
line 1530
;1530:	s_controls.joythreshold.generic.id 	      = ID_JOYTHRESHOLD;
ADDRGP4 s_controls+4524+8
CNSTI4 40
ASGNI4
line 1531
;1531:	s_controls.joythreshold.generic.callback  = Controls_MenuEvent;
ADDRGP4 s_controls+4524+48
ADDRGP4 Controls_MenuEvent
ASGNP4
line 1532
;1532:	s_controls.joythreshold.minvalue		  = 0.05f;
ADDRGP4 s_controls+4524+60
CNSTF4 1028443341
ASGNF4
line 1533
;1533:	s_controls.joythreshold.maxvalue		  = 0.75f;
ADDRGP4 s_controls+4524+64
CNSTF4 1061158912
ASGNF4
line 1534
;1534:	s_controls.joythreshold.generic.statusbar = Controls_StatusBar;
ADDRGP4 s_controls+4524+52
ADDRGP4 Controls_StatusBar
ASGNP4
line 1536
;1535:
;1536:	s_controls.name.generic.type	= MTYPE_PTEXT;
ADDRGP4 s_controls+4800
CNSTI4 9
ASGNI4
line 1537
;1537:	s_controls.name.generic.flags	= QMF_CENTER_JUSTIFY|QMF_INACTIVE;
ADDRGP4 s_controls+4800+44
CNSTU4 16392
ASGNU4
line 1538
;1538:	s_controls.name.generic.x		= 320;
ADDRGP4 s_controls+4800+12
CNSTI4 320
ASGNI4
line 1539
;1539:	s_controls.name.generic.y		= 440;
ADDRGP4 s_controls+4800+16
CNSTI4 440
ASGNI4
line 1540
;1540:	s_controls.name.string			= playername;
ADDRGP4 s_controls+4800+60
ADDRGP4 $647
ASGNP4
line 1541
;1541:	s_controls.name.style			= UI_CENTER;
ADDRGP4 s_controls+4800+64
CNSTI4 1
ASGNI4
line 1542
;1542:	s_controls.name.color			= text_color_normal;
ADDRGP4 s_controls+4800+68
ADDRGP4 text_color_normal
ASGNP4
line 1544
;1543:
;1544:	Menu_AddItem( &s_controls.menu, &s_controls.banner );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+288
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1545
;1545:	Menu_AddItem( &s_controls.menu, &s_controls.framel );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+360
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1546
;1546:	Menu_AddItem( &s_controls.menu, &s_controls.framer );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+448
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1547
;1547:	Menu_AddItem( &s_controls.menu, &s_controls.player );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+536
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1548
;1548:	Menu_AddItem( &s_controls.menu, &s_controls.name );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+4800
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1550
;1549:
;1550:	Menu_AddItem( &s_controls.menu, &s_controls.looking );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+696
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1551
;1551:	Menu_AddItem( &s_controls.menu, &s_controls.movement );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+624
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1552
;1552:	Menu_AddItem( &s_controls.menu, &s_controls.weapons );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+768
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1553
;1553:	Menu_AddItem( &s_controls.menu, &s_controls.misc );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+840
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1555
;1554:
;1555:	Menu_AddItem( &s_controls.menu, &s_controls.sensitivity );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2720
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1556
;1556:	Menu_AddItem( &s_controls.menu, &s_controls.smoothmouse );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2796
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1557
;1557:	Menu_AddItem( &s_controls.menu, &s_controls.invertmouse );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2656
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1558
;1558:	Menu_AddItem( &s_controls.menu, &s_controls.lookup );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2232
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1559
;1559:	Menu_AddItem( &s_controls.menu, &s_controls.lookdown );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2292
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1560
;1560:	Menu_AddItem( &s_controls.menu, &s_controls.mouselook );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2352
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1561
;1561:	Menu_AddItem( &s_controls.menu, &s_controls.freelook );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2412
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1562
;1562:	Menu_AddItem( &s_controls.menu, &s_controls.centerview );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2476
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1563
;1563:	Menu_AddItem( &s_controls.menu, &s_controls.zoomview );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2536
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1564
;1564:	Menu_AddItem( &s_controls.menu, &s_controls.joyenable );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+4460
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1565
;1565:	Menu_AddItem( &s_controls.menu, &s_controls.joythreshold );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+4524
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1567
;1566:
;1567:	Menu_AddItem( &s_controls.menu, &s_controls.alwaysrun );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2860
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1568
;1568:	Menu_AddItem( &s_controls.menu, &s_controls.run );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1452
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1569
;1569:	Menu_AddItem( &s_controls.menu, &s_controls.walkforward );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+912
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1570
;1570:	Menu_AddItem( &s_controls.menu, &s_controls.backpedal );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+972
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1571
;1571:	Menu_AddItem( &s_controls.menu, &s_controls.stepleft );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1032
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1572
;1572:	Menu_AddItem( &s_controls.menu, &s_controls.stepright );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1092
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1573
;1573:	Menu_AddItem( &s_controls.menu, &s_controls.moveup );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1152
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1574
;1574:	Menu_AddItem( &s_controls.menu, &s_controls.movedown );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1212
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1575
;1575:	Menu_AddItem( &s_controls.menu, &s_controls.turnleft );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1272
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1576
;1576:	Menu_AddItem( &s_controls.menu, &s_controls.turnright );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1332
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1577
;1577:	Menu_AddItem( &s_controls.menu, &s_controls.sidestep );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1392
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1579
;1578:
;1579:	Menu_AddItem( &s_controls.menu, &s_controls.attack );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2052
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1580
;1580:	Menu_AddItem( &s_controls.menu, &s_controls.nextweapon );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2172
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1581
;1581:	Menu_AddItem( &s_controls.menu, &s_controls.prevweapon );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2112
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1582
;1582:	Menu_AddItem( &s_controls.menu, &s_controls.autoswitch );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2984
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1583
;1583:	Menu_AddItem( &s_controls.menu, &s_controls.chainsaw );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1572
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1584
;1584:	Menu_AddItem( &s_controls.menu, &s_controls.machinegun );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1512
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1585
;1585:	Menu_AddItem( &s_controls.menu, &s_controls.shotgun );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1632
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1586
;1586:	Menu_AddItem( &s_controls.menu, &s_controls.grenadelauncher );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1692
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1587
;1587:	Menu_AddItem( &s_controls.menu, &s_controls.rocketlauncher );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1752
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1588
;1588:	Menu_AddItem( &s_controls.menu, &s_controls.lightning );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1812
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1589
;1589:	Menu_AddItem( &s_controls.menu, &s_controls.railgun );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1872
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1590
;1590:	Menu_AddItem( &s_controls.menu, &s_controls.plasma );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1932
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1591
;1591:	Menu_AddItem( &s_controls.menu, &s_controls.bfg );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+1992
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1593
;1592:
;1593:	Menu_AddItem( &s_controls.menu, &s_controls.showscores );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2924
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1594
;1594:	Menu_AddItem( &s_controls.menu, &s_controls.useitem );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+3048
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1595
;1595:	Menu_AddItem( &s_controls.menu, &s_controls.gesture );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+2596
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1596
;1596:	Menu_AddItem( &s_controls.menu, &s_controls.chat );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+4220
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1597
;1597:	Menu_AddItem( &s_controls.menu, &s_controls.chat2 );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+4280
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1598
;1598:	Menu_AddItem( &s_controls.menu, &s_controls.chat3 );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+4340
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1599
;1599:	Menu_AddItem( &s_controls.menu, &s_controls.chat4 );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+4400
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1601
;1600:
;1601:	Menu_AddItem( &s_controls.menu, &s_controls.back );
ADDRGP4 s_controls
ARGP4
ADDRGP4 s_controls+4712
ARGP4
ADDRGP4 Menu_AddItem
CALLV
pop
line 1603
;1602:
;1603:	trap_Cvar_VariableStringBuffer( "name", s_controls.name.string, 16 );
ADDRGP4 $1290
ARGP4
ADDRGP4 s_controls+4800+60
INDIRP4
ARGP4
CNSTI4 16
ARGI4
ADDRGP4 trap_Cvar_VariableStringBuffer
CALLV
pop
line 1604
;1604:	Q_CleanStr( s_controls.name.string );
ADDRGP4 s_controls+4800+60
INDIRP4
ARGP4
ADDRGP4 Q_CleanStr
CALLP4
pop
line 1607
;1605:
;1606:	// initialize the configurable cvars
;1607:	Controls_InitCvars();
ADDRGP4 Controls_InitCvars
CALLV
pop
line 1610
;1608:
;1609:	// initialize the current config
;1610:	Controls_GetConfig();
ADDRGP4 Controls_GetConfig
CALLV
pop
line 1613
;1611:
;1612:	// intialize the model
;1613:	Controls_InitModel();
ADDRGP4 Controls_InitModel
CALLV
pop
line 1616
;1614:
;1615:	// intialize the weapons
;1616:	Controls_InitWeapons ();
ADDRGP4 Controls_InitWeapons
CALLV
pop
line 1619
;1617:
;1618:	// initial default section
;1619:	s_controls.section = C_LOOKING;
ADDRGP4 s_controls+4600
CNSTI4 1
ASGNI4
line 1622
;1620:
;1621:	// update the ui
;1622:	Controls_Update();
ADDRGP4 Controls_Update
CALLV
pop
line 1623
;1623:}
LABELV $646
endproc Controls_MenuInit 0 12
export Controls_Cache
proc Controls_Cache 0 4
line 1631
;1624:
;1625:
;1626:/*
;1627:=================
;1628:Controls_Cache
;1629:=================
;1630:*/
;1631:void Controls_Cache( void ) {
line 1632
;1632:	trap_R_RegisterShaderNoMip( ART_BACK0 );
ADDRGP4 $768
ARGP4
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
pop
line 1633
;1633:	trap_R_RegisterShaderNoMip( ART_BACK1 );
ADDRGP4 $785
ARGP4
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
pop
line 1634
;1634:	trap_R_RegisterShaderNoMip( ART_FRAMEL );
ADDRGP4 $668
ARGP4
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
pop
line 1635
;1635:	trap_R_RegisterShaderNoMip( ART_FRAMER );
ADDRGP4 $682
ARGP4
ADDRGP4 trap_R_RegisterShaderNoMip
CALLI4
pop
line 1636
;1636:}
LABELV $1296
endproc Controls_Cache 0 4
export UI_ControlsMenu
proc UI_ControlsMenu 0 4
line 1644
;1637:
;1638:
;1639:/*
;1640:=================
;1641:UI_ControlsMenu
;1642:=================
;1643:*/
;1644:void UI_ControlsMenu( void ) {
line 1645
;1645:	Controls_MenuInit();
ADDRGP4 Controls_MenuInit
CALLV
pop
line 1646
;1646:	UI_PushMenu( &s_controls.menu );
ADDRGP4 s_controls
ARGP4
ADDRGP4 UI_PushMenu
CALLV
pop
line 1647
;1647:}
LABELV $1297
endproc UI_ControlsMenu 0 4
bss
align 4
LABELV s_controls
skip 4872
import UI_RankStatusMenu
import RankStatus_Cache
import UI_SignupMenu
import Signup_Cache
import UI_LoginMenu
import Login_Cache
import UI_RankingsMenu
import Rankings_Cache
import Rankings_DrawPassword
import Rankings_DrawName
import Rankings_DrawText
import UI_InitGameinfo
import UI_SPUnlockMedals_f
import UI_SPUnlock_f
import UI_GetAwardLevel
import UI_LogAwardData
import UI_NewGame
import UI_GetCurrentGame
import UI_CanShowTierVideo
import UI_ShowTierVideo
import UI_TierCompleted
import UI_SetBestScore
import UI_GetBestScore
import UI_GetNumBots
import UI_GetBotInfoByName
import UI_GetBotInfoByNumber
import UI_GetNumSPTiers
import UI_GetNumSPArenas
import UI_GetNumArenas
import UI_GetSpecialArenaInfo
import UI_GetArenaInfoByMap
import UI_GetArenaInfoByNumber
import UI_NetworkOptionsMenu
import UI_NetworkOptionsMenu_Cache
import UI_SoundOptionsMenu
import UI_SoundOptionsMenu_Cache
import UI_DisplayOptionsMenu
import UI_DisplayOptionsMenu_Cache
import UI_SaveConfigMenu
import UI_SaveConfigMenu_Cache
import UI_LoadConfigMenu
import UI_LoadConfig_Cache
import UI_TeamOrdersMenu_Cache
import UI_TeamOrdersMenu_f
import UI_TeamOrdersMenu
import UI_RemoveBotsMenu
import UI_RemoveBots_Cache
import UI_AddBotsMenu
import UI_AddBots_Cache
import trap_SetPbClStatus
import trap_VerifyCDKey
import trap_SetCDKey
import trap_GetCDKey
import trap_MemoryRemaining
import trap_LAN_GetPingInfo
import trap_LAN_GetPing
import trap_LAN_ClearPing
import trap_LAN_ServerStatus
import trap_LAN_GetPingQueueCount
import trap_LAN_GetServerInfo
import trap_LAN_GetServerAddressString
import trap_LAN_GetServerCount
import trap_GetConfigString
import trap_GetGlconfig
import trap_GetClientState
import trap_GetClipboardData
import trap_Key_SetCatcher
import trap_Key_GetCatcher
import trap_Key_ClearStates
import trap_Key_SetOverstrikeMode
import trap_Key_GetOverstrikeMode
import trap_Key_IsDown
import trap_Key_SetBinding
import trap_Key_GetBindingBuf
import trap_Key_KeynumToStringBuf
import trap_S_RegisterSound
import trap_S_StartLocalSound
import trap_CM_LerpTag
import trap_UpdateScreen
import trap_R_DrawStretchPic
import trap_R_SetColor
import trap_R_RenderScene
import trap_R_AddLightToScene
import trap_R_AddPolyToScene
import trap_R_AddRefEntityToScene
import trap_R_ClearScene
import trap_R_RegisterShaderNoMip
import trap_R_RegisterSkin
import trap_R_RegisterModel
import trap_FS_Seek
import trap_FS_GetFileList
import trap_FS_FCloseFile
import trap_FS_Write
import trap_FS_Read
import trap_FS_FOpenFile
import trap_Cmd_ExecuteText
import trap_Argv
import trap_Argc
import trap_Cvar_InfoStringBuffer
import trap_Cvar_Create
import trap_Cvar_Reset
import trap_Cvar_SetValue
import trap_Cvar_VariableStringBuffer
import trap_Cvar_VariableValue
import trap_Cvar_Set
import trap_Cvar_Update
import trap_Cvar_Register
import trap_Milliseconds
import trap_Error
import trap_Print
import UI_SPSkillMenu_Cache
import UI_SPSkillMenu
import UI_SPPostgameMenu_f
import UI_SPPostgameMenu_Cache
import UI_SPArena_Start
import UI_SPLevelMenu_ReInit
import UI_SPLevelMenu_f
import UI_SPLevelMenu
import UI_SPLevelMenu_Cache
import uis
import m_entersound
import UI_StartDemoLoop
import UI_Cvar_VariableString
import UI_Argv
import UI_ForceMenuOff
import UI_PopMenu
import UI_PushMenu
import UI_SetActiveMenu
import UI_IsFullscreen
import UI_DrawTextBox
import UI_AdjustFrom640
import UI_CursorInRect
import UI_DrawChar
import UI_DrawString
import UI_ProportionalStringWidth
import UI_DrawProportionalString_AutoWrapped
import UI_DrawProportionalString
import UI_ProportionalSizeScale
import UI_DrawBannerString
import UI_LerpColor
import UI_SetColor
import UI_UpdateScreen
import UI_DrawRect
import UI_FillRect
import UI_DrawHandlePic
import UI_DrawNamedPic
import UI_ClampCvar
import UI_ConsoleCommand
import UI_Refresh
import UI_MouseEvent
import UI_KeyEvent
import UI_Shutdown
import UI_Init
import UI_RegisterClientModelname
import UI_PlayerInfo_SetInfo
import UI_PlayerInfo_SetModel
import UI_DrawPlayer
import DriverInfo_Cache
import GraphicsOptions_Cache
import UI_GraphicsOptionsMenu
import ServerInfo_Cache
import UI_ServerInfoMenu
import UI_BotSelectMenu_Cache
import UI_BotSelectMenu
import ServerOptions_Cache
import StartServer_Cache
import UI_StartServerMenu
import ArenaServers_Cache
import UI_ArenaServersMenu
import SpecifyServer_Cache
import UI_SpecifyServerMenu
import SpecifyLeague_Cache
import UI_SpecifyLeagueMenu
import Preferences_Cache
import UI_PreferencesMenu
import PlayerSettings_Cache
import UI_PlayerSettingsMenu
import PlayerModel_Cache
import UI_PlayerModelMenu
import UI_CDKeyMenu_f
import UI_CDKeyMenu_Cache
import UI_CDKeyMenu
import UI_ModsMenu_Cache
import UI_ModsMenu
import UI_CinematicsMenu_Cache
import UI_CinematicsMenu_f
import UI_CinematicsMenu
import Demos_Cache
import UI_DemosMenu
import UI_DrawConnectScreen
import TeamMain_Cache
import UI_TeamMainMenu
import UI_SetupMenu
import UI_SetupMenu_Cache
import UI_Message
import UI_ConfirmMenu_Style
import UI_ConfirmMenu
import ConfirmMenu_Cache
import UI_InGameMenu
import InGame_Cache
import UI_CreditMenu
import UI_UpdateCvars
import UI_RegisterCvars
import UI_MainMenu
import MainMenu_Cache
import MenuField_Key
import MenuField_Draw
import MenuField_Init
import MField_Draw
import MField_CharEvent
import MField_KeyDownEvent
import MField_Clear
import ui_medalSounds
import ui_medalPicNames
import ui_medalNames
import text_color_highlight
import text_color_normal
import text_color_disabled
import listbar_color
import list_color
import name_color
import color_dim
import color_red
import color_orange
import color_blue
import color_yellow
import color_white
import color_black
import menu_dim_color
import menu_black_color
import menu_red_color
import menu_highlight_color
import menu_dark_color
import menu_grayed_color
import menu_text_color
import weaponChangeSound
import menu_null_sound
import menu_buzz_sound
import menu_out_sound
import menu_move_sound
import menu_in_sound
import ScrollList_Key
import ScrollList_Draw
import Bitmap_Draw
import Bitmap_Init
import Menu_DefaultKey
import Menu_SetCursorToItem
import Menu_SetCursor
import Menu_ActivateItem
import Menu_ItemAtCursor
import Menu_Draw
import Menu_AdjustCursor
import Menu_AddItem
import Menu_Focus
import Menu_Cache
import ui_cdkeychecked
import ui_cdkey
import ui_server16
import ui_server15
import ui_server14
import ui_server13
import ui_server12
import ui_server11
import ui_server10
import ui_server9
import ui_server8
import ui_server7
import ui_server6
import ui_server5
import ui_server4
import ui_server3
import ui_server2
import ui_server1
import ui_marks
import ui_drawCrosshairNames
import ui_drawCrosshair
import ui_brassTime
import ui_browserShowEmpty
import ui_browserShowFull
import ui_browserSortKey
import ui_browserGameType
import ui_browserMaster
import ui_spSelection
import ui_spSkill
import ui_spVideos
import ui_spAwards
import ui_spScores5
import ui_spScores4
import ui_spScores3
import ui_spScores2
import ui_spScores1
import ui_botsFile
import ui_arenasFile
import ui_ctf_friendly
import ui_ctf_timelimit
import ui_ctf_capturelimit
import ui_team_friendly
import ui_team_timelimit
import ui_team_fraglimit
import ui_tourney_timelimit
import ui_tourney_fraglimit
import ui_ffa_timelimit
import ui_ffa_fraglimit
import BG_PlayerTouchesItem
import BG_PlayerStateToEntityStateExtraPolate
import BG_PlayerStateToEntityState
import BG_TouchJumpPad
import BG_AddPredictableEventToPlayerstate
import BG_EvaluateTrajectoryDelta
import BG_EvaluateTrajectory
import BG_CanItemBeGrabbed
import BG_FindItemForHoldable
import BG_FindItemForPowerup
import BG_FindItemForWeapon
import BG_FindItem
import bg_numItems
import bg_itemlist
import Pmove
import PM_UpdateViewAngles
import Com_Printf
import Com_Error
import Info_NextPair
import Info_Validate
import Info_SetValueForKey_Big
import Info_SetValueForKey
import Info_RemoveKey_big
import Info_RemoveKey
import Info_ValueForKey
import va
import Q_CleanStr
import Q_PrintStrlen
import Q_strcat
import Q_strncpyz
import Q_strrchr
import Q_strupr
import Q_strlwr
import Q_stricmpn
import Q_strncmp
import Q_stricmp
import Q_isalpha
import Q_isupper
import Q_islower
import Q_isprint
import Com_sprintf
import Parse3DMatrix
import Parse2DMatrix
import Parse1DMatrix
import SkipRestOfLine
import SkipBracedSection
import COM_MatchToken
import COM_ParseWarning
import COM_ParseError
import COM_Compress
import COM_ParseExt
import COM_Parse
import COM_GetCurrentParseLine
import COM_BeginParseSession
import COM_DefaultExtension
import COM_StripExtension
import COM_SkipPath
import Com_Clamp
import PerpendicularVector
import AngleVectors
import MatrixMultiply
import MakeNormalVectors
import RotateAroundDirection
import RotatePointAroundVector
import ProjectPointOnPlane
import PlaneFromPoints
import AngleDelta
import AngleNormalize180
import AngleNormalize360
import AnglesSubtract
import AngleSubtract
import LerpAngle
import AngleMod
import BoxOnPlaneSide
import SetPlaneSignbits
import AxisCopy
import AxisClear
import AnglesToAxis
import vectoangles
import Q_crandom
import Q_random
import Q_rand
import Q_acos
import Q_log2
import VectorRotate
import Vector4Scale
import VectorNormalize2
import VectorNormalize
import CrossProduct
import VectorInverse
import VectorNormalizeFast
import DistanceSquared
import Distance
import VectorLengthSquared
import VectorLength
import VectorCompare
import AddPointToBounds
import ClearBounds
import RadiusFromBounds
import NormalizeColor
import ColorBytes4
import ColorBytes3
import _VectorMA
import _VectorScale
import _VectorCopy
import _VectorAdd
import _VectorSubtract
import _DotProduct
import ByteToDir
import DirToByte
import ClampShort
import ClampChar
import Q_rsqrt
import Q_fabs
import axisDefault
import vec3_origin
import g_color_table
import colorDkGrey
import colorMdGrey
import colorLtGrey
import colorWhite
import colorCyan
import colorMagenta
import colorYellow
import colorBlue
import colorGreen
import colorRed
import colorBlack
import bytedirs
import Com_Memcpy
import Com_Memset
import Hunk_Alloc
import FloatSwap
import LongSwap
import ShortSwap
import acos
import fabs
import abs
import tan
import atan2
import cos
import sin
import sqrt
import floor
import ceil
import memcpy
import memset
import memmove
import sscanf
import vsprintf
import _atoi
import atoi
import _atof
import atof
import toupper
import tolower
import strncpy
import strstr
import strchr
import strcmp
import strcpy
import strcat
import strlen
import rand
import srand
import qsort
lit
align 1
LABELV $1290
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LABELV $1214
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byte 1 121
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byte 1 107
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byte 1 114
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byte 1 115
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byte 1 111
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byte 1 0
align 1
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byte 1 107
byte 1 0
align 1
LABELV $1137
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byte 1 111
byte 1 117
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byte 1 101
byte 1 32
byte 1 115
byte 1 112
byte 1 101
byte 1 101
byte 1 100
byte 1 0
align 1
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byte 1 116
byte 1 111
byte 1 115
byte 1 119
byte 1 105
byte 1 116
byte 1 99
byte 1 104
byte 1 32
byte 1 119
byte 1 101
byte 1 97
byte 1 112
byte 1 111
byte 1 110
byte 1 115
byte 1 0
align 1
LABELV $1109
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byte 1 119
byte 1 97
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byte 1 115
byte 1 32
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byte 1 117
byte 1 110
byte 1 0
align 1
LABELV $1095
byte 1 115
byte 1 109
byte 1 111
byte 1 111
byte 1 116
byte 1 104
byte 1 32
byte 1 109
byte 1 111
byte 1 117
byte 1 115
byte 1 101
byte 1 0
align 1
LABELV $1081
byte 1 105
byte 1 110
byte 1 118
byte 1 101
byte 1 114
byte 1 116
byte 1 32
byte 1 109
byte 1 111
byte 1 117
byte 1 115
byte 1 101
byte 1 0
align 1
LABELV $1031
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align 1
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byte 1 116
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byte 1 98
byte 1 97
byte 1 99
byte 1 107
byte 1 95
byte 1 49
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align 1
LABELV $768
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 47
byte 1 97
byte 1 114
byte 1 116
byte 1 47
byte 1 98
byte 1 97
byte 1 99
byte 1 107
byte 1 95
byte 1 48
byte 1 0
align 1
LABELV $760
byte 1 77
byte 1 73
byte 1 83
byte 1 67
byte 1 0
align 1
LABELV $742
byte 1 83
byte 1 72
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byte 1 79
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LABELV $724
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byte 1 0
align 1
LABELV $706
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byte 1 79
byte 1 79
byte 1 75
byte 1 0
align 1
LABELV $682
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 47
byte 1 97
byte 1 114
byte 1 116
byte 1 47
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byte 1 114
byte 1 97
byte 1 109
byte 1 101
byte 1 49
byte 1 95
byte 1 114
byte 1 0
align 1
LABELV $668
byte 1 109
byte 1 101
byte 1 110
byte 1 117
byte 1 47
byte 1 97
byte 1 114
byte 1 116
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byte 1 102
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byte 1 82
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byte 1 83
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align 1
LABELV $603
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byte 1 69
byte 1 70
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byte 1 76
byte 1 84
byte 1 83
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align 1
LABELV $579
byte 1 99
byte 1 111
byte 1 110
byte 1 116
byte 1 114
byte 1 111
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byte 1 116
byte 1 104
byte 1 101
byte 1 105
byte 1 114
byte 1 32
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byte 1 101
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byte 1 97
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byte 1 116
byte 1 32
byte 1 118
byte 1 97
byte 1 108
byte 1 117
byte 1 101
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byte 1 46
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align 1
LABELV $578
byte 1 87
byte 1 65
byte 1 82
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byte 1 73
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byte 1 71
byte 1 58
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byte 1 84
byte 1 104
byte 1 105
byte 1 115
byte 1 32
byte 1 119
byte 1 105
byte 1 108
byte 1 108
byte 1 32
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byte 1 116
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byte 1 97
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byte 1 108
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align 1
LABELV $563
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align 1
LABELV $486
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byte 1 110
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byte 1 114
byte 1 101
byte 1 115
byte 1 116
byte 1 97
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align 1
LABELV $411
byte 1 109
byte 1 111
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byte 1 108
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align 1
LABELV $409
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byte 1 115
byte 1 101
byte 1 32
byte 1 65
byte 1 114
byte 1 114
byte 1 111
byte 1 119
byte 1 32
byte 1 75
byte 1 101
byte 1 121
byte 1 115
byte 1 32
byte 1 111
byte 1 114
byte 1 32
byte 1 67
byte 1 76
byte 1 73
byte 1 67
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byte 1 116
byte 1 111
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byte 1 99
byte 1 104
byte 1 97
byte 1 110
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byte 1 101
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align 1
LABELV $403
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byte 1 114
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byte 1 115
byte 1 115
byte 1 32
byte 1 66
byte 1 65
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byte 1 75
byte 1 83
byte 1 80
byte 1 65
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byte 1 69
byte 1 32
byte 1 116
byte 1 111
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byte 1 99
byte 1 108
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byte 1 97
byte 1 114
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align 1
LABELV $402
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LABELV $401
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byte 1 114
byte 1 32
byte 1 110
byte 1 101
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byte 1 32
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byte 1 121
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byte 1 83
byte 1 67
byte 1 65
byte 1 80
byte 1 69
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byte 1 99
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byte 1 110
byte 1 99
byte 1 101
byte 1 108
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align 1
LABELV $394
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align 1
LABELV $390
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align 1
LABELV $145
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byte 1 108
byte 1 95
byte 1 102
byte 1 114
byte 1 101
byte 1 101
byte 1 108
byte 1 111
byte 1 111
byte 1 107
byte 1 0
align 1
LABELV $144
byte 1 109
byte 1 95
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align 1
LABELV $143
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byte 1 111
byte 1 121
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byte 1 116
byte 1 104
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align 1
LABELV $142
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align 1
LABELV $141
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byte 1 101
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align 1
LABELV $140
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byte 1 116
byte 1 111
byte 1 115
byte 1 119
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byte 1 116
byte 1 99
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align 1
LABELV $139
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align 1
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align 1
LABELV $137
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align 1
LABELV $136
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align 1
LABELV $135
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align 1
LABELV $134
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LABELV $133
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align 1
LABELV $132
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align 1
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align 1
LABELV $130
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align 1
LABELV $129
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align 1
LABELV $128
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LABELV $118
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LABELV $116
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LABELV $113
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LABELV $112
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LABELV $110
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LABELV $108
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LABELV $106
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LABELV $105
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LABELV $104
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LABELV $102
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LABELV $100
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LABELV $99
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LABELV $98
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LABELV $96
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LABELV $95
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LABELV $94
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LABELV $93
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LABELV $92
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LABELV $91
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LABELV $90
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LABELV $89
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LABELV $88
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LABELV $87
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LABELV $86
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LABELV $85
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LABELV $84
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LABELV $83
byte 1 115
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LABELV $82
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LABELV $81
byte 1 115
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LABELV $80
byte 1 43
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LABELV $79
byte 1 98
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LABELV $78
byte 1 43
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LABELV $77
byte 1 119
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LABELV $76
byte 1 43
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LABELV $75
byte 1 114
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LABELV $74
byte 1 43
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LABELV $73
byte 1 117
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LABELV $72
byte 1 43
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LABELV $71
byte 1 115
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LABELV $70
byte 1 43
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byte 1 99
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byte 1 0
