Add code, unknown original date
This commit is contained in:
413
code/cgame/cgame.vcproj
Executable file
413
code/cgame/cgame.vcproj
Executable file
@@ -0,0 +1,413 @@
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<?xml version="1.0"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="cgame"
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SccProjectName=""$/MissionPack/code/cgame", NPAAAAAA"
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SccAuxPath="\\Purgatory\Purgatory\idSourceControl"
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SccLocalPath="."
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SccProvider="MSSCCI:SourceSafe">
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<Build>
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<Settings>
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<Platform
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Name="Win32"/>
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<Configuration
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Name="Release TA|Win32"
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IntermediateDirectory=".\Release_TA"
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OutputDirectory=".\Release_TA"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCBscMakeTool"
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SuppressStartupMessage="TRUE"
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OutputFile=".\Release_TA/cgame.bsc"/>
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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OptimizeForProcessor="2"
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Defines="WIN32;NDEBUG;_WINDOWS;MISSIONPACK"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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PackageFunctions="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Release_TA/cgame.pch"
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AsmListingLocation=".\Release_TA/"
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ObjectFile=".\Release_TA/"
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ProgramDataBaseFileName=".\Release_TA/"
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WarnLevel="4"
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SuppressStartupMessage="TRUE"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalInputs="odbc32.lib odbccp32.lib"
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OutputFile="../Release_TA/cgamex86.dll"
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LinkIncremental="1"
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SuppressStartupMessage="TRUE"
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ModuleDefinitionFile=".\cgame.def"
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ProgramDatabaseFile=".\Release_TA/cgamex86.pdb"
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GenerateMapFile="TRUE"
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MapFileName=".\Release_TA/cgamex86.map"
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SubSystem="2"
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BaseAddress="0x30000000"
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ImportLibrary=".\Release_TA/cgamex86.lib"/>
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<Tool
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Name="VCMIDLTool"
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Defines="NDEBUG"
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MkTypLibCompatibility="TRUE"
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SuppressStartupMessage="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Release_TA/cgame.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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Defines="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCSDLTool"/>
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</Configuration>
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<Configuration
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Name="Debug TA|Win32"
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IntermediateDirectory=".\Debug_TA"
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OutputDirectory=".\Debug_TA"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCBscMakeTool"
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SuppressStartupMessage="TRUE"
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OutputFile=".\Debug_TA/cgame.bsc"/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="1"
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Defines="WIN32;_DEBUG;_WINDOWS;MISSIONPACK"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug_TA/cgame.pch"
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AsmListingLocation=".\Debug_TA/"
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ObjectFile=".\Debug_TA/"
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ProgramDataBaseFileName=".\Debug_TA/"
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BrowseInformation="1"
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WarnLevel="3"
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SuppressStartupMessage="TRUE"
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DebugInformation="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalInputs="odbc32.lib odbccp32.lib"
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OutputFile="..\Debug_TA\cgamex86.dll"
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LinkIncremental="2"
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SuppressStartupMessage="TRUE"
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ModuleDefinitionFile=".\cgame.def"
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GenerateDebug="TRUE"
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ProgramDatabaseFile=".\Debug_TA/cgamex86.pdb"
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GenerateMapFile="TRUE"
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MapFileName=".\Debug_TA/cgamex86.map"
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SubSystem="2"
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BaseAddress="0x30000000"
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ImportLibrary=".\Debug_TA/cgamex86.lib"/>
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<Tool
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Name="VCMIDLTool"
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Defines="_DEBUG"
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MkTypLibCompatibility="TRUE"
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SuppressStartupMessage="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Debug_TA/cgame.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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Defines="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCSDLTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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IntermediateDirectory=".\Release"
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OutputDirectory=".\Release"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCBscMakeTool"
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SuppressStartupMessage="TRUE"
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OutputFile=".\Release/cgame.bsc"/>
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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OptimizeForProcessor="2"
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Defines="WIN32;NDEBUG;_WINDOWS"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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PackageFunctions="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Release/cgame.pch"
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AsmListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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WarnLevel="4"
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SuppressStartupMessage="TRUE"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalInputs="odbc32.lib odbccp32.lib"
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OutputFile="../Release/cgamex86.dll"
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LinkIncremental="1"
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SuppressStartupMessage="TRUE"
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ModuleDefinitionFile=".\cgame.def"
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ProgramDatabaseFile=".\Release/cgamex86.pdb"
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GenerateMapFile="TRUE"
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MapFileName=".\Release/cgamex86.map"
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SubSystem="2"
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BaseAddress="0x30000000"
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ImportLibrary=".\Release/cgamex86.lib"/>
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<Tool
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Name="VCMIDLTool"
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Defines="NDEBUG"
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MkTypLibCompatibility="TRUE"
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SuppressStartupMessage="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Release/cgame.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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Defines="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCSDLTool"/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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IntermediateDirectory=".\Debug"
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OutputDirectory=".\Debug"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCBscMakeTool"
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SuppressStartupMessage="TRUE"
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OutputFile=".\Debug/cgame.bsc"/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="1"
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Defines="WIN32;_DEBUG;_WINDOWS"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug/cgame.pch"
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AsmListingLocation=".\Debug/"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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BrowseInformation="1"
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WarnLevel="3"
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SuppressStartupMessage="TRUE"
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DebugInformation="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalInputs="odbc32.lib odbccp32.lib"
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OutputFile="../Debug/cgamex86.dll"
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LinkIncremental="2"
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SuppressStartupMessage="TRUE"
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ModuleDefinitionFile=".\cgame.def"
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GenerateDebug="TRUE"
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ProgramDatabaseFile=".\Debug/cgamex86.pdb"
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GenerateMapFile="TRUE"
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MapFileName=".\Debug/cgamex86.map"
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SubSystem="2"
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BaseAddress="0x30000000"
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ImportLibrary=".\Debug/cgamex86.lib"/>
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<Tool
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Name="VCMIDLTool"
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Defines="_DEBUG"
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MkTypLibCompatibility="TRUE"
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SuppressStartupMessage="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Debug/cgame.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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Defines="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCSDLTool"/>
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</Configuration>
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</Settings>
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</Build>
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<Files>
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<Filter
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Name="Source Files"
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Filter="c">
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<File
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RelativePath="..\game\bg_lib.c">
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<FileConfiguration
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Name="Release TA|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug TA|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\game\bg_misc.c">
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</File>
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<File
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RelativePath="..\game\bg_pmove.c">
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</File>
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<File
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RelativePath="..\game\bg_slidemove.c">
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</File>
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<File
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RelativePath=".\cg_consolecmds.c">
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</File>
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<File
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RelativePath=".\cg_draw.c">
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</File>
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<File
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RelativePath=".\cg_drawtools.c">
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</File>
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<File
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RelativePath=".\cg_effects.c">
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</File>
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<File
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RelativePath=".\cg_ents.c">
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</File>
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<File
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RelativePath=".\cg_event.c">
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</File>
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<File
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RelativePath=".\cg_info.c">
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</File>
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<File
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RelativePath=".\cg_localents.c">
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</File>
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<File
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RelativePath=".\cg_main.c">
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</File>
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<File
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RelativePath=".\cg_marks.c">
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</File>
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<File
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RelativePath=".\cg_newDraw.c">
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<FileConfiguration
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Name="Release|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\cg_players.c">
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</File>
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<File
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RelativePath=".\cg_playerstate.c">
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</File>
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<File
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RelativePath=".\cg_predict.c">
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</File>
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<File
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RelativePath=".\cg_scoreboard.c">
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</File>
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<File
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RelativePath=".\cg_servercmds.c">
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</File>
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<File
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RelativePath=".\cg_snapshot.c">
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</File>
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<File
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RelativePath=".\cg_syscalls.c">
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</File>
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<File
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RelativePath=".\cg_view.c">
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</File>
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<File
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RelativePath=".\cg_weapons.c">
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</File>
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<File
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RelativePath="..\game\q_math.c">
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</File>
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<File
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RelativePath="..\game\q_shared.c">
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</File>
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<File
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RelativePath="..\ui\ui_shared.c">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h">
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<File
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RelativePath="..\game\bg_public.h">
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</File>
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<File
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RelativePath=".\cg_local.h">
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</File>
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<File
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RelativePath=".\cg_public.h">
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</File>
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<File
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RelativePath="..\game\q_shared.h">
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</File>
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<File
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RelativePath="..\game\surfaceflags.h">
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</File>
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</Filter>
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<File
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RelativePath=".\cgame.def">
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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Reference in New Issue
Block a user