Add code, unknown original date
This commit is contained in:
5
code/debug-x86-Linux-2.3/Q3/q3_ui/.svn/all-wcprops
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5
code/debug-x86-Linux-2.3/Q3/q3_ui/.svn/all-wcprops
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K 25
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svn:wc:ra_dav:version-url
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V 71
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui
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END
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||||
43
code/debug-x86-Linux-2.3/Q3/q3_ui/.svn/entries
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43
code/debug-x86-Linux-2.3/Q3/q3_ui/.svn/entries
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10
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dir
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44
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https://127.0.0.1/svn/aklabs/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui
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https://127.0.0.1/svn/aklabs
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||||
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||||
2007-05-26T21:34:02.309037Z
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9
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andrew
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eb184899-6090-47d4-a65b-558f62f6ea1c
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q3_ui
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dir
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game
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dir
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CVS
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dir
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cgame
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dir
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ui
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dir
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29
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/.svn/all-wcprops
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29
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/.svn/all-wcprops
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@@ -0,0 +1,29 @@
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K 25
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svn:wc:ra_dav:version-url
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V 75
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/CVS
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END
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Repository
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K 25
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svn:wc:ra_dav:version-url
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V 86
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/Repository
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END
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Root
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K 25
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svn:wc:ra_dav:version-url
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V 80
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/Root
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END
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Entries
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K 25
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svn:wc:ra_dav:version-url
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V 83
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/Entries
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END
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Entries.Log
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K 25
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svn:wc:ra_dav:version-url
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V 87
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/Entries.Log
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END
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164
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/.svn/entries
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164
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/.svn/entries
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10
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dir
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44
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https://127.0.0.1/svn/aklabs/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/CVS
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https://127.0.0.1/svn/aklabs
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||||
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||||
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2007-05-26T21:34:02.309037Z
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9
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andrew
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eb184899-6090-47d4-a65b-558f62f6ea1c
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Repository
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file
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2010-02-05T03:38:05.682623Z
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b9107d9c4a99b6c60635eceede399def
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2007-05-26T21:34:02.309037Z
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9
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andrew
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56
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Root
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file
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2010-02-05T03:38:05.698248Z
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7af14a164593104c1e7a07a572dd352a
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2007-05-26T21:34:02.309037Z
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9
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andrew
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24
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Entries
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file
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2010-02-05T03:38:05.698248Z
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57b8d745384127342f95660d97e1c9c2
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2007-05-26T21:34:02.309037Z
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9
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andrew
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2
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Entries.Log
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file
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2010-02-05T03:38:05.698248Z
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9ad71fab2f88e54f33ed95eeda0eac03
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2007-05-26T21:34:02.309037Z
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9
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andrew
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52
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A D/cgame////
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A D/game////
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A D/q3_ui////
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A D/ui////
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1
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/.svn/text-base/Entries.svn-base
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1
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/.svn/text-base/Entries.svn-base
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D
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1
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/.svn/text-base/Repository.svn-base
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1
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/.svn/text-base/Repository.svn-base
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games/quake3/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui
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1
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/.svn/text-base/Root.svn-base
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1
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/.svn/text-base/Root.svn-base
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andrew@gabbo:/home/cvsd
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1
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/Entries
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code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/Entries
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D
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4
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/Entries.Log
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code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/Entries.Log
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A D/cgame////
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A D/game////
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A D/q3_ui////
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A D/ui////
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1
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/Repository
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code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/Repository
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games/quake3/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui
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1
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/Root
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1
code/debug-x86-Linux-2.3/Q3/q3_ui/CVS/Root
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andrew@gabbo:/home/cvsd
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1
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/.consign
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code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/.consign
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tr_types.h:1080784657 - 3c0832ac2e6d1f188b3781f8b7066020
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code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/.svn/all-wcprops
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code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/.svn/all-wcprops
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K 25
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svn:wc:ra_dav:version-url
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V 77
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/cgame
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END
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tr_types.h
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K 25
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svn:wc:ra_dav:version-url
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V 88
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/tr_types.h
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END
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.consign
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K 25
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svn:wc:ra_dav:version-url
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V 86
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/.consign
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END
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||||
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code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/.svn/entries
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code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/.svn/entries
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10
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dir
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44
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https://127.0.0.1/svn/aklabs/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/cgame
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https://127.0.0.1/svn/aklabs
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||||
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2007-05-26T21:34:02.309037Z
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9
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andrew
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eb184899-6090-47d4-a65b-558f62f6ea1c
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tr_types.h
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file
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2010-02-05T03:38:05.995123Z
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3c0832ac2e6d1f188b3781f8b7066020
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||||
2007-05-26T21:34:02.309037Z
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9
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andrew
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has-props
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5967
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CVS
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dir
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.consign
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file
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2010-02-05T03:38:05.995123Z
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0b87d8e1e057d12c9593c055a7face7a
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2007-05-26T21:34:02.309037Z
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||||
9
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andrew
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has-props
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code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/.svn/prop-base/.consign.svn-base
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code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/.svn/prop-base/.consign.svn-base
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K 14
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svn:executable
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V 0
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END
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K 14
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svn:executable
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V 0
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END
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1
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/.svn/text-base/.consign.svn-base
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code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/.svn/text-base/.consign.svn-base
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tr_types.h:1080784657 - 3c0832ac2e6d1f188b3781f8b7066020
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code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/.svn/text-base/tr_types.h.svn-base
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#ifndef __TR_TYPES_H
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#define __TR_TYPES_H
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#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces
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#define MAX_ENTITIES 1023 // can't be increased without changing drawsurf bit packing
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// renderfx flags
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#define RF_MINLIGHT 1 // allways have some light (viewmodel, some items)
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#define RF_THIRD_PERSON 2 // don't draw through eyes, only mirrors (player bodies, chat sprites)
|
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#define RF_FIRST_PERSON 4 // only draw through eyes (view weapon, damage blood blob)
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#define RF_DEPTHHACK 8 // for view weapon Z crunching
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#define RF_NOSHADOW 64 // don't add stencil shadows
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#define RF_LIGHTING_ORIGIN 128 // use refEntity->lightingOrigin instead of refEntity->origin
|
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// for lighting. This allows entities to sink into the floor
|
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// with their origin going solid, and allows all parts of a
|
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// player to get the same lighting
|
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#define RF_SHADOW_PLANE 256 // use refEntity->shadowPlane
|
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#define RF_WRAP_FRAMES 512 // mod the model frames by the maxframes to allow continuous
|
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// animation without needing to know the frame count
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// refdef flags
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#define RDF_NOWORLDMODEL 1 // used for player configuration screen
|
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#define RDF_HYPERSPACE 4 // teleportation effect
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typedef struct {
|
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vec3_t xyz;
|
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float st[2];
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byte modulate[4];
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} polyVert_t;
|
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typedef struct poly_s {
|
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qhandle_t hShader;
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int numVerts;
|
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polyVert_t *verts;
|
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} poly_t;
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typedef enum {
|
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RT_MODEL,
|
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RT_POLY,
|
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RT_SPRITE,
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RT_BEAM,
|
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RT_RAIL_CORE,
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RT_RAIL_RINGS,
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RT_LIGHTNING,
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RT_PORTALSURFACE, // doesn't draw anything, just info for portals
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RT_MAX_REF_ENTITY_TYPE
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} refEntityType_t;
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typedef struct {
|
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refEntityType_t reType;
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int renderfx;
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qhandle_t hModel; // opaque type outside refresh
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// most recent data
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vec3_t lightingOrigin; // so multi-part models can be lit identically (RF_LIGHTING_ORIGIN)
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float shadowPlane; // projection shadows go here, stencils go slightly lower
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vec3_t axis[3]; // rotation vectors
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qboolean nonNormalizedAxes; // axis are not normalized, i.e. they have scale
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float origin[3]; // also used as MODEL_BEAM's "from"
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int frame; // also used as MODEL_BEAM's diameter
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// previous data for frame interpolation
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float oldorigin[3]; // also used as MODEL_BEAM's "to"
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int oldframe;
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float backlerp; // 0.0 = current, 1.0 = old
|
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// texturing
|
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int skinNum; // inline skin index
|
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qhandle_t customSkin; // NULL for default skin
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qhandle_t customShader; // use one image for the entire thing
|
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|
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// misc
|
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byte shaderRGBA[4]; // colors used by rgbgen entity shaders
|
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float shaderTexCoord[2]; // texture coordinates used by tcMod entity modifiers
|
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float shaderTime; // subtracted from refdef time to control effect start times
|
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|
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// extra sprite information
|
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float radius;
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float rotation;
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} refEntity_t;
|
||||
|
||||
|
||||
#define MAX_RENDER_STRINGS 8
|
||||
#define MAX_RENDER_STRING_LENGTH 32
|
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typedef struct {
|
||||
int x, y, width, height;
|
||||
float fov_x, fov_y;
|
||||
vec3_t vieworg;
|
||||
vec3_t viewaxis[3]; // transformation matrix
|
||||
|
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// time in milliseconds for shader effects and other time dependent rendering issues
|
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int time;
|
||||
|
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int rdflags; // RDF_NOWORLDMODEL, etc
|
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|
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// 1 bits will prevent the associated area from rendering at all
|
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byte areamask[MAX_MAP_AREA_BYTES];
|
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|
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// text messages for deform text shaders
|
||||
char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH];
|
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} refdef_t;
|
||||
|
||||
|
||||
typedef enum {
|
||||
STEREO_CENTER,
|
||||
STEREO_LEFT,
|
||||
STEREO_RIGHT
|
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} stereoFrame_t;
|
||||
|
||||
|
||||
/*
|
||||
** glconfig_t
|
||||
**
|
||||
** Contains variables specific to the OpenGL configuration
|
||||
** being run right now. These are constant once the OpenGL
|
||||
** subsystem is initialized.
|
||||
*/
|
||||
typedef enum {
|
||||
TC_NONE,
|
||||
TC_S3TC
|
||||
} textureCompression_t;
|
||||
|
||||
typedef enum {
|
||||
GLDRV_ICD, // driver is integrated with window system
|
||||
// WARNING: there are tests that check for
|
||||
// > GLDRV_ICD for minidriverness, so this
|
||||
// should always be the lowest value in this
|
||||
// enum set
|
||||
GLDRV_STANDALONE, // driver is a non-3Dfx standalone driver
|
||||
GLDRV_VOODOO // driver is a 3Dfx standalone driver
|
||||
} glDriverType_t;
|
||||
|
||||
typedef enum {
|
||||
GLHW_GENERIC, // where everthing works the way it should
|
||||
GLHW_3DFX_2D3D, // Voodoo Banshee or Voodoo3, relevant since if this is
|
||||
// the hardware type then there can NOT exist a secondary
|
||||
// display adapter
|
||||
GLHW_RIVA128, // where you can't interpolate alpha
|
||||
GLHW_RAGEPRO, // where you can't modulate alpha on alpha textures
|
||||
GLHW_PERMEDIA2 // where you don't have src*dst
|
||||
} glHardwareType_t;
|
||||
|
||||
typedef struct {
|
||||
char renderer_string[MAX_STRING_CHARS];
|
||||
char vendor_string[MAX_STRING_CHARS];
|
||||
char version_string[MAX_STRING_CHARS];
|
||||
char extensions_string[BIG_INFO_STRING];
|
||||
|
||||
int maxTextureSize; // queried from GL
|
||||
int maxActiveTextures; // multitexture ability
|
||||
|
||||
int colorBits, depthBits, stencilBits;
|
||||
|
||||
glDriverType_t driverType;
|
||||
glHardwareType_t hardwareType;
|
||||
|
||||
qboolean deviceSupportsGamma;
|
||||
textureCompression_t textureCompression;
|
||||
qboolean textureEnvAddAvailable;
|
||||
|
||||
int vidWidth, vidHeight;
|
||||
// aspect is the screen's physical width / height, which may be different
|
||||
// than scrWidth / scrHeight if the pixels are non-square
|
||||
// normal screens should be 4/3, but wide aspect monitors may be 16/9
|
||||
float windowAspect;
|
||||
|
||||
int displayFrequency;
|
||||
|
||||
// synonymous with "does rendering consume the entire screen?", therefore
|
||||
// a Voodoo or Voodoo2 will have this set to TRUE, as will a Win32 ICD that
|
||||
// used CDS.
|
||||
qboolean isFullscreen;
|
||||
qboolean stereoEnabled;
|
||||
qboolean smpActive; // dual processor
|
||||
} glconfig_t;
|
||||
|
||||
|
||||
#if !defined _WIN32
|
||||
|
||||
#define _3DFX_DRIVER_NAME "libMesaVoodooGL.so"
|
||||
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524
|
||||
#define OPENGL_DRIVER_NAME "libGL.so.1"
|
||||
|
||||
#else
|
||||
|
||||
#define _3DFX_DRIVER_NAME "3dfxvgl"
|
||||
#define OPENGL_DRIVER_NAME "opengl32"
|
||||
|
||||
#endif // !defined _WIN32
|
||||
|
||||
|
||||
#endif // __TR_TYPES_H
|
||||
23
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/.svn/all-wcprops
Executable file
23
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/.svn/all-wcprops
Executable file
@@ -0,0 +1,23 @@
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 81
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS
|
||||
END
|
||||
Repository
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 92
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/Repository
|
||||
END
|
||||
Root
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 86
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/Root
|
||||
END
|
||||
Entries
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 89
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/Entries
|
||||
END
|
||||
130
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/.svn/entries
Executable file
130
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/.svn/entries
Executable file
@@ -0,0 +1,130 @@
|
||||
10
|
||||
|
||||
dir
|
||||
44
|
||||
https://127.0.0.1/svn/aklabs/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS
|
||||
https://127.0.0.1/svn/aklabs
|
||||
|
||||
|
||||
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
eb184899-6090-47d4-a65b-558f62f6ea1c
|
||||
|
||||
Repository
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.932623Z
|
||||
c662c8705efd0c7157a54e2898ad9a62
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
62
|
||||
|
||||
Root
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.948248Z
|
||||
7af14a164593104c1e7a07a572dd352a
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
24
|
||||
|
||||
Entries
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.948248Z
|
||||
79ca9c15789a6f0082bae6b17271748d
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
94
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
/.consign/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/tr_types.h/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
D
|
||||
@@ -0,0 +1 @@
|
||||
games/quake3/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/cgame
|
||||
1
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/.svn/text-base/Root.svn-base
Executable file
1
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/.svn/text-base/Root.svn-base
Executable file
@@ -0,0 +1 @@
|
||||
andrew@gabbo:/home/cvsd
|
||||
3
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/Entries
Executable file
3
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/Entries
Executable file
@@ -0,0 +1,3 @@
|
||||
/.consign/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/tr_types.h/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
D
|
||||
1
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/Repository
Executable file
1
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/Repository
Executable file
@@ -0,0 +1 @@
|
||||
games/quake3/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/cgame
|
||||
1
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/Root
Executable file
1
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/CVS/Root
Executable file
@@ -0,0 +1 @@
|
||||
andrew@gabbo:/home/cvsd
|
||||
200
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/tr_types.h
Executable file
200
code/debug-x86-Linux-2.3/Q3/q3_ui/cgame/tr_types.h
Executable file
@@ -0,0 +1,200 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
#ifndef __TR_TYPES_H
|
||||
#define __TR_TYPES_H
|
||||
|
||||
|
||||
#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces
|
||||
#define MAX_ENTITIES 1023 // can't be increased without changing drawsurf bit packing
|
||||
|
||||
// renderfx flags
|
||||
#define RF_MINLIGHT 1 // allways have some light (viewmodel, some items)
|
||||
#define RF_THIRD_PERSON 2 // don't draw through eyes, only mirrors (player bodies, chat sprites)
|
||||
#define RF_FIRST_PERSON 4 // only draw through eyes (view weapon, damage blood blob)
|
||||
#define RF_DEPTHHACK 8 // for view weapon Z crunching
|
||||
#define RF_NOSHADOW 64 // don't add stencil shadows
|
||||
|
||||
#define RF_LIGHTING_ORIGIN 128 // use refEntity->lightingOrigin instead of refEntity->origin
|
||||
// for lighting. This allows entities to sink into the floor
|
||||
// with their origin going solid, and allows all parts of a
|
||||
// player to get the same lighting
|
||||
#define RF_SHADOW_PLANE 256 // use refEntity->shadowPlane
|
||||
#define RF_WRAP_FRAMES 512 // mod the model frames by the maxframes to allow continuous
|
||||
// animation without needing to know the frame count
|
||||
|
||||
// refdef flags
|
||||
#define RDF_NOWORLDMODEL 1 // used for player configuration screen
|
||||
#define RDF_HYPERSPACE 4 // teleportation effect
|
||||
|
||||
typedef struct {
|
||||
vec3_t xyz;
|
||||
float st[2];
|
||||
byte modulate[4];
|
||||
} polyVert_t;
|
||||
|
||||
typedef struct poly_s {
|
||||
qhandle_t hShader;
|
||||
int numVerts;
|
||||
polyVert_t *verts;
|
||||
} poly_t;
|
||||
|
||||
typedef enum {
|
||||
RT_MODEL,
|
||||
RT_POLY,
|
||||
RT_SPRITE,
|
||||
RT_BEAM,
|
||||
RT_RAIL_CORE,
|
||||
RT_RAIL_RINGS,
|
||||
RT_LIGHTNING,
|
||||
RT_PORTALSURFACE, // doesn't draw anything, just info for portals
|
||||
|
||||
RT_MAX_REF_ENTITY_TYPE
|
||||
} refEntityType_t;
|
||||
|
||||
typedef struct {
|
||||
refEntityType_t reType;
|
||||
int renderfx;
|
||||
|
||||
qhandle_t hModel; // opaque type outside refresh
|
||||
|
||||
// most recent data
|
||||
vec3_t lightingOrigin; // so multi-part models can be lit identically (RF_LIGHTING_ORIGIN)
|
||||
float shadowPlane; // projection shadows go here, stencils go slightly lower
|
||||
|
||||
vec3_t axis[3]; // rotation vectors
|
||||
qboolean nonNormalizedAxes; // axis are not normalized, i.e. they have scale
|
||||
float origin[3]; // also used as MODEL_BEAM's "from"
|
||||
int frame; // also used as MODEL_BEAM's diameter
|
||||
|
||||
// previous data for frame interpolation
|
||||
float oldorigin[3]; // also used as MODEL_BEAM's "to"
|
||||
int oldframe;
|
||||
float backlerp; // 0.0 = current, 1.0 = old
|
||||
|
||||
// texturing
|
||||
int skinNum; // inline skin index
|
||||
qhandle_t customSkin; // NULL for default skin
|
||||
qhandle_t customShader; // use one image for the entire thing
|
||||
|
||||
// misc
|
||||
byte shaderRGBA[4]; // colors used by rgbgen entity shaders
|
||||
float shaderTexCoord[2]; // texture coordinates used by tcMod entity modifiers
|
||||
float shaderTime; // subtracted from refdef time to control effect start times
|
||||
|
||||
// extra sprite information
|
||||
float radius;
|
||||
float rotation;
|
||||
} refEntity_t;
|
||||
|
||||
|
||||
#define MAX_RENDER_STRINGS 8
|
||||
#define MAX_RENDER_STRING_LENGTH 32
|
||||
|
||||
typedef struct {
|
||||
int x, y, width, height;
|
||||
float fov_x, fov_y;
|
||||
vec3_t vieworg;
|
||||
vec3_t viewaxis[3]; // transformation matrix
|
||||
|
||||
// time in milliseconds for shader effects and other time dependent rendering issues
|
||||
int time;
|
||||
|
||||
int rdflags; // RDF_NOWORLDMODEL, etc
|
||||
|
||||
// 1 bits will prevent the associated area from rendering at all
|
||||
byte areamask[MAX_MAP_AREA_BYTES];
|
||||
|
||||
// text messages for deform text shaders
|
||||
char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH];
|
||||
} refdef_t;
|
||||
|
||||
|
||||
typedef enum {
|
||||
STEREO_CENTER,
|
||||
STEREO_LEFT,
|
||||
STEREO_RIGHT
|
||||
} stereoFrame_t;
|
||||
|
||||
|
||||
/*
|
||||
** glconfig_t
|
||||
**
|
||||
** Contains variables specific to the OpenGL configuration
|
||||
** being run right now. These are constant once the OpenGL
|
||||
** subsystem is initialized.
|
||||
*/
|
||||
typedef enum {
|
||||
TC_NONE,
|
||||
TC_S3TC
|
||||
} textureCompression_t;
|
||||
|
||||
typedef enum {
|
||||
GLDRV_ICD, // driver is integrated with window system
|
||||
// WARNING: there are tests that check for
|
||||
// > GLDRV_ICD for minidriverness, so this
|
||||
// should always be the lowest value in this
|
||||
// enum set
|
||||
GLDRV_STANDALONE, // driver is a non-3Dfx standalone driver
|
||||
GLDRV_VOODOO // driver is a 3Dfx standalone driver
|
||||
} glDriverType_t;
|
||||
|
||||
typedef enum {
|
||||
GLHW_GENERIC, // where everthing works the way it should
|
||||
GLHW_3DFX_2D3D, // Voodoo Banshee or Voodoo3, relevant since if this is
|
||||
// the hardware type then there can NOT exist a secondary
|
||||
// display adapter
|
||||
GLHW_RIVA128, // where you can't interpolate alpha
|
||||
GLHW_RAGEPRO, // where you can't modulate alpha on alpha textures
|
||||
GLHW_PERMEDIA2 // where you don't have src*dst
|
||||
} glHardwareType_t;
|
||||
|
||||
typedef struct {
|
||||
char renderer_string[MAX_STRING_CHARS];
|
||||
char vendor_string[MAX_STRING_CHARS];
|
||||
char version_string[MAX_STRING_CHARS];
|
||||
char extensions_string[BIG_INFO_STRING];
|
||||
|
||||
int maxTextureSize; // queried from GL
|
||||
int maxActiveTextures; // multitexture ability
|
||||
|
||||
int colorBits, depthBits, stencilBits;
|
||||
|
||||
glDriverType_t driverType;
|
||||
glHardwareType_t hardwareType;
|
||||
|
||||
qboolean deviceSupportsGamma;
|
||||
textureCompression_t textureCompression;
|
||||
qboolean textureEnvAddAvailable;
|
||||
|
||||
int vidWidth, vidHeight;
|
||||
// aspect is the screen's physical width / height, which may be different
|
||||
// than scrWidth / scrHeight if the pixels are non-square
|
||||
// normal screens should be 4/3, but wide aspect monitors may be 16/9
|
||||
float windowAspect;
|
||||
|
||||
int displayFrequency;
|
||||
|
||||
// synonymous with "does rendering consume the entire screen?", therefore
|
||||
// a Voodoo or Voodoo2 will have this set to TRUE, as will a Win32 ICD that
|
||||
// used CDS.
|
||||
qboolean isFullscreen;
|
||||
qboolean stereoEnabled;
|
||||
qboolean smpActive; // dual processor
|
||||
} glconfig_t;
|
||||
|
||||
|
||||
#if !defined _WIN32
|
||||
|
||||
#define _3DFX_DRIVER_NAME "libMesaVoodooGL.so"
|
||||
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524
|
||||
#define OPENGL_DRIVER_NAME "libGL.so.1"
|
||||
|
||||
#else
|
||||
|
||||
#define _3DFX_DRIVER_NAME "3dfxvgl"
|
||||
#define OPENGL_DRIVER_NAME "opengl32"
|
||||
|
||||
#endif // !defined _WIN32
|
||||
|
||||
|
||||
#endif // __TR_TYPES_H
|
||||
15
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.consign
Executable file
15
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.consign
Executable file
@@ -0,0 +1,15 @@
|
||||
q_shared.asm:1080791476 da1295a6f1f7665066d43a5f893816b9
|
||||
bg_misc.c:1080784657 - 15cad759bd24f27a49c7bdd8e32f07e4
|
||||
bg_lib.h:1080784657 - c586b36f6d481d7762a2a02751e9f9e6
|
||||
q_shared.h:1080784656 - 4be4ffd42eea1486298861768d1d0b6a
|
||||
bg_lib.c:1080784657 - 11d995dd18822a37c2e924128bcdf943
|
||||
bg_misc.o:1080791445 31184c880b646e12f2cefbc7c23c4e8a
|
||||
q_math.asm:1080791476 8568e927b21aa7b5a59f79cc952710a4
|
||||
bg_public.h:1080784657 - 0054a3e1232d31b8f2f6694c2684ade8
|
||||
q_math.o:1080791445 5e47fc7e44caabc6bebe90c72c1e7edf
|
||||
q_shared.c:1080784656 - 572b179b26244b05f57789667fbab7f3
|
||||
q_shared.o:1080791445 668f41b3c5dc01f43af50effed8b3ca9
|
||||
q_math.c:1080784656 - 1fa363a99ed67e62343af49287b6c02a
|
||||
bg_lib.asm:1080791477 4e9ec244593019af1f312bdd8acfbdae
|
||||
surfaceflags.h:1080784656 - b8d4b9d273c6f27cc15cbe3801ea5b48
|
||||
bg_misc.asm:1080791476 1e91ca318fda64d2940fca9cfad21426
|
||||
83
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/all-wcprops
Executable file
83
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/all-wcprops
Executable file
@@ -0,0 +1,83 @@
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 76
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game
|
||||
END
|
||||
bg_lib.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 85
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_lib.c
|
||||
END
|
||||
bg_misc.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_misc.asm
|
||||
END
|
||||
bg_lib.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 85
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_lib.h
|
||||
END
|
||||
bg_misc.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 86
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_misc.c
|
||||
END
|
||||
q_shared.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 89
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_shared.asm
|
||||
END
|
||||
q_shared.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 87
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_shared.c
|
||||
END
|
||||
q_math.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 87
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_math.asm
|
||||
END
|
||||
q_math.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 85
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_math.c
|
||||
END
|
||||
surfaceflags.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 91
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/surfaceflags.h
|
||||
END
|
||||
bg_public.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_public.h
|
||||
END
|
||||
q_shared.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 87
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_shared.h
|
||||
END
|
||||
bg_lib.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 87
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_lib.asm
|
||||
END
|
||||
.consign
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 85
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/.consign
|
||||
END
|
||||
473
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/entries
Executable file
473
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/entries
Executable file
@@ -0,0 +1,473 @@
|
||||
10
|
||||
|
||||
dir
|
||||
44
|
||||
https://127.0.0.1/svn/aklabs/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game
|
||||
https://127.0.0.1/svn/aklabs
|
||||
|
||||
|
||||
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
eb184899-6090-47d4-a65b-558f62f6ea1c
|
||||
|
||||
bg_lib.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.338873Z
|
||||
11d995dd18822a37c2e924128bcdf943
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
39267
|
||||
|
||||
bg_misc.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.354498Z
|
||||
990d7d57fc25591661547eb0f763696a
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
138919
|
||||
|
||||
bg_lib.h
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.354498Z
|
||||
c586b36f6d481d7762a2a02751e9f9e6
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
2696
|
||||
|
||||
bg_misc.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.385748Z
|
||||
15cad759bd24f27a49c7bdd8e32f07e4
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
35151
|
||||
|
||||
q_shared.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.385748Z
|
||||
44f9201b500da5d56db4c41989c5684d
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
81497
|
||||
|
||||
q_shared.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.416998Z
|
||||
572b179b26244b05f57789667fbab7f3
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
21628
|
||||
|
||||
q_math.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.416998Z
|
||||
7e193daffea4ba6429309af822fb9b58
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
106021
|
||||
|
||||
q_math.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.432623Z
|
||||
1fa363a99ed67e62343af49287b6c02a
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
29200
|
||||
|
||||
CVS
|
||||
dir
|
||||
|
||||
surfaceflags.h
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.432623Z
|
||||
b8d4b9d273c6f27cc15cbe3801ea5b48
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
2640
|
||||
|
||||
bg_public.h
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.495123Z
|
||||
0054a3e1232d31b8f2f6694c2684ade8
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
18141
|
||||
|
||||
q_shared.h
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.495123Z
|
||||
4be4ffd42eea1486298861768d1d0b6a
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
39391
|
||||
|
||||
bg_lib.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.510748Z
|
||||
77259208eb980e971e27719c5d7fb54d
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
89289
|
||||
|
||||
.consign
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.510748Z
|
||||
0afcb2b6fbc93efbfab49445a67b0590
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
839
|
||||
|
||||
5
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/prop-base/.consign.svn-base
Executable file
5
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/prop-base/.consign.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/prop-base/bg_lib.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/prop-base/bg_lib.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/prop-base/bg_lib.h.svn-base
Executable file
5
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/prop-base/bg_lib.h.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/prop-base/bg_misc.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/prop-base/bg_misc.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/prop-base/q_math.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/prop-base/q_math.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
15
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/.consign.svn-base
Executable file
15
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/.consign.svn-base
Executable file
@@ -0,0 +1,15 @@
|
||||
q_shared.asm:1080791476 da1295a6f1f7665066d43a5f893816b9
|
||||
bg_misc.c:1080784657 - 15cad759bd24f27a49c7bdd8e32f07e4
|
||||
bg_lib.h:1080784657 - c586b36f6d481d7762a2a02751e9f9e6
|
||||
q_shared.h:1080784656 - 4be4ffd42eea1486298861768d1d0b6a
|
||||
bg_lib.c:1080784657 - 11d995dd18822a37c2e924128bcdf943
|
||||
bg_misc.o:1080791445 31184c880b646e12f2cefbc7c23c4e8a
|
||||
q_math.asm:1080791476 8568e927b21aa7b5a59f79cc952710a4
|
||||
bg_public.h:1080784657 - 0054a3e1232d31b8f2f6694c2684ade8
|
||||
q_math.o:1080791445 5e47fc7e44caabc6bebe90c72c1e7edf
|
||||
q_shared.c:1080784656 - 572b179b26244b05f57789667fbab7f3
|
||||
q_shared.o:1080791445 668f41b3c5dc01f43af50effed8b3ca9
|
||||
q_math.c:1080784656 - 1fa363a99ed67e62343af49287b6c02a
|
||||
bg_lib.asm:1080791477 4e9ec244593019af1f312bdd8acfbdae
|
||||
surfaceflags.h:1080784656 - b8d4b9d273c6f27cc15cbe3801ea5b48
|
||||
bg_misc.asm:1080791476 1e91ca318fda64d2940fca9cfad21426
|
||||
5873
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/bg_lib.asm.svn-base
Executable file
5873
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/bg_lib.asm.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
1326
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/bg_lib.c.svn-base
Executable file
1326
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/bg_lib.c.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
70
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/bg_lib.h.svn-base
Executable file
70
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/bg_lib.h.svn-base
Executable file
@@ -0,0 +1,70 @@
|
||||
// bg_lib.h -- standard C library replacement routines used by code
|
||||
// compiled for the virtual machine
|
||||
|
||||
// This file is NOT included on native builds
|
||||
|
||||
typedef int size_t;
|
||||
|
||||
typedef char * va_list;
|
||||
#define _INTSIZEOF(n) ( (sizeof(n) + sizeof(int) - 1) & ~(sizeof(int) - 1) )
|
||||
#define va_start(ap,v) ( ap = (va_list)&v + _INTSIZEOF(v) )
|
||||
#define va_arg(ap,t) ( *(t *)((ap += _INTSIZEOF(t)) - _INTSIZEOF(t)) )
|
||||
#define va_end(ap) ( ap = (va_list)0 )
|
||||
|
||||
#define CHAR_BIT 8 /* number of bits in a char */
|
||||
#define SCHAR_MIN (-128) /* minimum signed char value */
|
||||
#define SCHAR_MAX 127 /* maximum signed char value */
|
||||
#define UCHAR_MAX 0xff /* maximum unsigned char value */
|
||||
|
||||
#define SHRT_MIN (-32768) /* minimum (signed) short value */
|
||||
#define SHRT_MAX 32767 /* maximum (signed) short value */
|
||||
#define USHRT_MAX 0xffff /* maximum unsigned short value */
|
||||
#define INT_MIN (-2147483647 - 1) /* minimum (signed) int value */
|
||||
#define INT_MAX 2147483647 /* maximum (signed) int value */
|
||||
#define UINT_MAX 0xffffffff /* maximum unsigned int value */
|
||||
#define LONG_MIN (-2147483647L - 1) /* minimum (signed) long value */
|
||||
#define LONG_MAX 2147483647L /* maximum (signed) long value */
|
||||
#define ULONG_MAX 0xffffffffUL /* maximum unsigned long value */
|
||||
|
||||
// Misc functions
|
||||
typedef int cmp_t(const void *, const void *);
|
||||
void qsort(void *a, size_t n, size_t es, cmp_t *cmp);
|
||||
void srand( unsigned seed );
|
||||
int rand( void );
|
||||
|
||||
// String functions
|
||||
size_t strlen( const char *string );
|
||||
char *strcat( char *strDestination, const char *strSource );
|
||||
char *strcpy( char *strDestination, const char *strSource );
|
||||
int strcmp( const char *string1, const char *string2 );
|
||||
char *strchr( const char *string, int c );
|
||||
char *strstr( const char *string, const char *strCharSet );
|
||||
char *strncpy( char *strDest, const char *strSource, size_t count );
|
||||
int tolower( int c );
|
||||
int toupper( int c );
|
||||
|
||||
double atof( const char *string );
|
||||
double _atof( const char **stringPtr );
|
||||
int atoi( const char *string );
|
||||
int _atoi( const char **stringPtr );
|
||||
|
||||
int vsprintf( char *buffer, const char *fmt, va_list argptr );
|
||||
int sscanf( const char *buffer, const char *fmt, ... );
|
||||
|
||||
// Memory functions
|
||||
void *memmove( void *dest, const void *src, size_t count );
|
||||
void *memset( void *dest, int c, size_t count );
|
||||
void *memcpy( void *dest, const void *src, size_t count );
|
||||
|
||||
// Math functions
|
||||
double ceil( double x );
|
||||
double floor( double x );
|
||||
double sqrt( double x );
|
||||
double sin( double x );
|
||||
double cos( double x );
|
||||
double atan2( double y, double x );
|
||||
double tan( double x );
|
||||
int abs( int n );
|
||||
double fabs( double x );
|
||||
double acos( double x );
|
||||
|
||||
10871
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/bg_misc.asm.svn-base
Executable file
10871
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/bg_misc.asm.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
1584
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/bg_misc.c.svn-base
Executable file
1584
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/bg_misc.c.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
718
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/bg_public.h.svn-base
Executable file
718
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/bg_public.h.svn-base
Executable file
@@ -0,0 +1,718 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
// bg_public.h -- definitions shared by both the server game and client game modules
|
||||
|
||||
// because games can change separately from the main system version, we need a
|
||||
// second version that must match between game and cgame
|
||||
|
||||
#define GAME_VERSION "baseq3-1"
|
||||
|
||||
#define DEFAULT_GRAVITY 800
|
||||
#define GIB_HEALTH -40
|
||||
#define ARMOR_PROTECTION 0.66
|
||||
|
||||
#define MAX_ITEMS 256
|
||||
|
||||
#define RANK_TIED_FLAG 0x4000
|
||||
|
||||
#define DEFAULT_SHOTGUN_SPREAD 700
|
||||
#define DEFAULT_SHOTGUN_COUNT 11
|
||||
|
||||
#define ITEM_RADIUS 15 // item sizes are needed for client side pickup detection
|
||||
|
||||
#define LIGHTNING_RANGE 768
|
||||
|
||||
#define SCORE_NOT_PRESENT -9999 // for the CS_SCORES[12] when only one player is present
|
||||
|
||||
#define VOTE_TIME 30000 // 30 seconds before vote times out
|
||||
|
||||
#define MINS_Z -24
|
||||
#define DEFAULT_VIEWHEIGHT 26
|
||||
#define CROUCH_VIEWHEIGHT 12
|
||||
#define DEAD_VIEWHEIGHT -16
|
||||
|
||||
//
|
||||
// config strings are a general means of communicating variable length strings
|
||||
// from the server to all connected clients.
|
||||
//
|
||||
|
||||
// CS_SERVERINFO and CS_SYSTEMINFO are defined in q_shared.h
|
||||
#define CS_MUSIC 2
|
||||
#define CS_MESSAGE 3 // from the map worldspawn's message field
|
||||
#define CS_MOTD 4 // g_motd string for server message of the day
|
||||
#define CS_WARMUP 5 // server time when the match will be restarted
|
||||
#define CS_SCORES1 6
|
||||
#define CS_SCORES2 7
|
||||
#define CS_VOTE_TIME 8
|
||||
#define CS_VOTE_STRING 9
|
||||
#define CS_VOTE_YES 10
|
||||
#define CS_VOTE_NO 11
|
||||
|
||||
#define CS_TEAMVOTE_TIME 12
|
||||
#define CS_TEAMVOTE_STRING 14
|
||||
#define CS_TEAMVOTE_YES 16
|
||||
#define CS_TEAMVOTE_NO 18
|
||||
|
||||
#define CS_GAME_VERSION 20
|
||||
#define CS_LEVEL_START_TIME 21 // so the timer only shows the current level
|
||||
#define CS_INTERMISSION 22 // when 1, fraglimit/timelimit has been hit and intermission will start in a second or two
|
||||
#define CS_FLAGSTATUS 23 // string indicating flag status in CTF
|
||||
#define CS_SHADERSTATE 24
|
||||
#define CS_BOTINFO 25
|
||||
|
||||
#define CS_ITEMS 27 // string of 0's and 1's that tell which items are present
|
||||
|
||||
#define CS_MODELS 32
|
||||
#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
|
||||
#define CS_PLAYERS (CS_SOUNDS+MAX_SOUNDS)
|
||||
#define CS_LOCATIONS (CS_PLAYERS+MAX_CLIENTS)
|
||||
#define CS_PARTICLES (CS_LOCATIONS+MAX_LOCATIONS)
|
||||
|
||||
#define CS_MAX (CS_PARTICLES+MAX_LOCATIONS)
|
||||
|
||||
#if (CS_MAX) > MAX_CONFIGSTRINGS
|
||||
#error overflow: (CS_MAX) > MAX_CONFIGSTRINGS
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
GT_FFA, // free for all
|
||||
GT_TOURNAMENT, // one on one tournament
|
||||
GT_SINGLE_PLAYER, // single player ffa
|
||||
|
||||
//-- team games go after this --
|
||||
|
||||
GT_TEAM, // team deathmatch
|
||||
GT_CTF, // capture the flag
|
||||
GT_1FCTF,
|
||||
GT_OBELISK,
|
||||
GT_HARVESTER,
|
||||
GT_MAX_GAME_TYPE
|
||||
} gametype_t;
|
||||
|
||||
typedef enum { GENDER_MALE, GENDER_FEMALE, GENDER_NEUTER } gender_t;
|
||||
|
||||
/*
|
||||
===================================================================================
|
||||
|
||||
PMOVE MODULE
|
||||
|
||||
The pmove code takes a player_state_t and a usercmd_t and generates a new player_state_t
|
||||
and some other output data. Used for local prediction on the client game and true
|
||||
movement on the server game.
|
||||
===================================================================================
|
||||
*/
|
||||
|
||||
typedef enum {
|
||||
PM_NORMAL, // can accelerate and turn
|
||||
PM_NOCLIP, // noclip movement
|
||||
PM_SPECTATOR, // still run into walls
|
||||
PM_DEAD, // no acceleration or turning, but free falling
|
||||
PM_FREEZE, // stuck in place with no control
|
||||
PM_INTERMISSION, // no movement or status bar
|
||||
PM_SPINTERMISSION // no movement or status bar
|
||||
} pmtype_t;
|
||||
|
||||
typedef enum {
|
||||
WEAPON_READY,
|
||||
WEAPON_RAISING,
|
||||
WEAPON_DROPPING,
|
||||
WEAPON_FIRING
|
||||
} weaponstate_t;
|
||||
|
||||
// pmove->pm_flags
|
||||
#define PMF_DUCKED 1
|
||||
#define PMF_JUMP_HELD 2
|
||||
#define PMF_BACKWARDS_JUMP 8 // go into backwards land
|
||||
#define PMF_BACKWARDS_RUN 16 // coast down to backwards run
|
||||
#define PMF_TIME_LAND 32 // pm_time is time before rejump
|
||||
#define PMF_TIME_KNOCKBACK 64 // pm_time is an air-accelerate only time
|
||||
#define PMF_TIME_WATERJUMP 256 // pm_time is waterjump
|
||||
#define PMF_RESPAWNED 512 // clear after attack and jump buttons come up
|
||||
#define PMF_USE_ITEM_HELD 1024
|
||||
#define PMF_GRAPPLE_PULL 2048 // pull towards grapple location
|
||||
#define PMF_FOLLOW 4096 // spectate following another player
|
||||
#define PMF_SCOREBOARD 8192 // spectate as a scoreboard
|
||||
#define PMF_INVULEXPAND 16384 // invulnerability sphere set to full size
|
||||
|
||||
#define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK)
|
||||
|
||||
#define MAXTOUCH 32
|
||||
typedef struct {
|
||||
// state (in / out)
|
||||
playerState_t *ps;
|
||||
|
||||
// command (in)
|
||||
usercmd_t cmd;
|
||||
int tracemask; // collide against these types of surfaces
|
||||
int debugLevel; // if set, diagnostic output will be printed
|
||||
qboolean noFootsteps; // if the game is setup for no footsteps by the server
|
||||
qboolean gauntletHit; // true if a gauntlet attack would actually hit something
|
||||
|
||||
int framecount;
|
||||
|
||||
// results (out)
|
||||
int numtouch;
|
||||
int touchents[MAXTOUCH];
|
||||
|
||||
vec3_t mins, maxs; // bounding box size
|
||||
|
||||
int watertype;
|
||||
int waterlevel;
|
||||
|
||||
float xyspeed;
|
||||
|
||||
// for fixed msec Pmove
|
||||
int pmove_fixed;
|
||||
int pmove_msec;
|
||||
|
||||
// callbacks to test the world
|
||||
// these will be different functions during game and cgame
|
||||
void (*trace)( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask );
|
||||
int (*pointcontents)( const vec3_t point, int passEntityNum );
|
||||
} pmove_t;
|
||||
|
||||
// if a full pmove isn't done on the client, you can just update the angles
|
||||
void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd );
|
||||
void Pmove (pmove_t *pmove);
|
||||
|
||||
//===================================================================================
|
||||
|
||||
|
||||
// player_state->stats[] indexes
|
||||
// NOTE: may not have more than 16
|
||||
typedef enum {
|
||||
STAT_HEALTH,
|
||||
STAT_HOLDABLE_ITEM,
|
||||
#ifdef MISSIONPACK
|
||||
STAT_PERSISTANT_POWERUP,
|
||||
#endif
|
||||
STAT_WEAPONS, // 16 bit fields
|
||||
STAT_ARMOR,
|
||||
STAT_DEAD_YAW, // look this direction when dead (FIXME: get rid of?)
|
||||
STAT_CLIENTS_READY, // bit mask of clients wishing to exit the intermission (FIXME: configstring?)
|
||||
STAT_MAX_HEALTH // health / armor limit, changable by handicap
|
||||
} statIndex_t;
|
||||
|
||||
|
||||
// player_state->persistant[] indexes
|
||||
// these fields are the only part of player_state that isn't
|
||||
// cleared on respawn
|
||||
// NOTE: may not have more than 16
|
||||
typedef enum {
|
||||
PERS_SCORE, // !!! MUST NOT CHANGE, SERVER AND GAME BOTH REFERENCE !!!
|
||||
PERS_HITS, // total points damage inflicted so damage beeps can sound on change
|
||||
PERS_RANK, // player rank or team rank
|
||||
PERS_TEAM, // player team
|
||||
PERS_SPAWN_COUNT, // incremented every respawn
|
||||
PERS_PLAYEREVENTS, // 16 bits that can be flipped for events
|
||||
PERS_ATTACKER, // clientnum of last damage inflicter
|
||||
PERS_ATTACKEE_ARMOR, // health/armor of last person we attacked
|
||||
PERS_KILLED, // count of the number of times you died
|
||||
// player awards tracking
|
||||
PERS_IMPRESSIVE_COUNT, // two railgun hits in a row
|
||||
PERS_EXCELLENT_COUNT, // two successive kills in a short amount of time
|
||||
PERS_DEFEND_COUNT, // defend awards
|
||||
PERS_ASSIST_COUNT, // assist awards
|
||||
PERS_GAUNTLET_FRAG_COUNT, // kills with the guantlet
|
||||
PERS_CAPTURES // captures
|
||||
} persEnum_t;
|
||||
|
||||
|
||||
// entityState_t->eFlags
|
||||
#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD
|
||||
#ifdef MISSIONPACK
|
||||
#define EF_TICKING 0x00000002 // used to make players play the prox mine ticking sound
|
||||
#endif
|
||||
#define EF_TELEPORT_BIT 0x00000004 // toggled every time the origin abruptly changes
|
||||
#define EF_AWARD_EXCELLENT 0x00000008 // draw an excellent sprite
|
||||
#define EF_PLAYER_EVENT 0x00000010
|
||||
#define EF_BOUNCE 0x00000010 // for missiles
|
||||
#define EF_BOUNCE_HALF 0x00000020 // for missiles
|
||||
#define EF_AWARD_GAUNTLET 0x00000040 // draw a gauntlet sprite
|
||||
#define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items)
|
||||
#define EF_FIRING 0x00000100 // for lightning gun
|
||||
#define EF_KAMIKAZE 0x00000200
|
||||
#define EF_MOVER_STOP 0x00000400 // will push otherwise
|
||||
#define EF_AWARD_CAP 0x00000800 // draw the capture sprite
|
||||
#define EF_TALK 0x00001000 // draw a talk balloon
|
||||
#define EF_CONNECTION 0x00002000 // draw a connection trouble sprite
|
||||
#define EF_VOTED 0x00004000 // already cast a vote
|
||||
#define EF_AWARD_IMPRESSIVE 0x00008000 // draw an impressive sprite
|
||||
#define EF_AWARD_DEFEND 0x00010000 // draw a defend sprite
|
||||
#define EF_AWARD_ASSIST 0x00020000 // draw a assist sprite
|
||||
#define EF_AWARD_DENIED 0x00040000 // denied
|
||||
#define EF_TEAMVOTED 0x00080000 // already cast a team vote
|
||||
|
||||
// NOTE: may not have more than 16
|
||||
typedef enum {
|
||||
PW_NONE,
|
||||
|
||||
PW_QUAD,
|
||||
PW_BATTLESUIT,
|
||||
PW_HASTE,
|
||||
PW_INVIS,
|
||||
PW_REGEN,
|
||||
PW_FLIGHT,
|
||||
|
||||
PW_REDFLAG,
|
||||
PW_BLUEFLAG,
|
||||
PW_NEUTRALFLAG,
|
||||
|
||||
PW_SCOUT,
|
||||
PW_GUARD,
|
||||
PW_DOUBLER,
|
||||
PW_AMMOREGEN,
|
||||
PW_INVULNERABILITY,
|
||||
|
||||
PW_NUM_POWERUPS
|
||||
|
||||
} powerup_t;
|
||||
|
||||
typedef enum {
|
||||
HI_NONE,
|
||||
|
||||
HI_TELEPORTER,
|
||||
HI_MEDKIT,
|
||||
HI_KAMIKAZE,
|
||||
HI_PORTAL,
|
||||
HI_INVULNERABILITY,
|
||||
|
||||
HI_NUM_HOLDABLE
|
||||
} holdable_t;
|
||||
|
||||
|
||||
typedef enum {
|
||||
WP_NONE,
|
||||
|
||||
WP_GAUNTLET,
|
||||
WP_MACHINEGUN,
|
||||
WP_SHOTGUN,
|
||||
WP_GRENADE_LAUNCHER,
|
||||
WP_ROCKET_LAUNCHER,
|
||||
WP_LIGHTNING,
|
||||
WP_RAILGUN,
|
||||
WP_PLASMAGUN,
|
||||
WP_BFG,
|
||||
WP_GRAPPLING_HOOK,
|
||||
#ifdef MISSIONPACK
|
||||
WP_NAILGUN,
|
||||
WP_PROX_LAUNCHER,
|
||||
WP_CHAINGUN,
|
||||
#endif
|
||||
|
||||
WP_NUM_WEAPONS
|
||||
} weapon_t;
|
||||
|
||||
|
||||
// reward sounds (stored in ps->persistant[PERS_PLAYEREVENTS])
|
||||
#define PLAYEREVENT_DENIEDREWARD 0x0001
|
||||
#define PLAYEREVENT_GAUNTLETREWARD 0x0002
|
||||
#define PLAYEREVENT_HOLYSHIT 0x0004
|
||||
|
||||
// entityState_t->event values
|
||||
// entity events are for effects that take place reletive
|
||||
// to an existing entities origin. Very network efficient.
|
||||
|
||||
// two bits at the top of the entityState->event field
|
||||
// will be incremented with each change in the event so
|
||||
// that an identical event started twice in a row can
|
||||
// be distinguished. And off the value with ~EV_EVENT_BITS
|
||||
// to retrieve the actual event number
|
||||
#define EV_EVENT_BIT1 0x00000100
|
||||
#define EV_EVENT_BIT2 0x00000200
|
||||
#define EV_EVENT_BITS (EV_EVENT_BIT1|EV_EVENT_BIT2)
|
||||
|
||||
#define EVENT_VALID_MSEC 300
|
||||
|
||||
typedef enum {
|
||||
EV_NONE,
|
||||
|
||||
EV_FOOTSTEP,
|
||||
EV_FOOTSTEP_METAL,
|
||||
EV_FOOTSPLASH,
|
||||
EV_FOOTWADE,
|
||||
EV_SWIM,
|
||||
|
||||
EV_STEP_4,
|
||||
EV_STEP_8,
|
||||
EV_STEP_12,
|
||||
EV_STEP_16,
|
||||
|
||||
EV_FALL_SHORT,
|
||||
EV_FALL_MEDIUM,
|
||||
EV_FALL_FAR,
|
||||
|
||||
EV_JUMP_PAD, // boing sound at origin, jump sound on player
|
||||
|
||||
EV_JUMP,
|
||||
EV_WATER_TOUCH, // foot touches
|
||||
EV_WATER_LEAVE, // foot leaves
|
||||
EV_WATER_UNDER, // head touches
|
||||
EV_WATER_CLEAR, // head leaves
|
||||
|
||||
EV_ITEM_PICKUP, // normal item pickups are predictable
|
||||
EV_GLOBAL_ITEM_PICKUP, // powerup / team sounds are broadcast to everyone
|
||||
|
||||
EV_NOAMMO,
|
||||
EV_CHANGE_WEAPON,
|
||||
EV_FIRE_WEAPON,
|
||||
|
||||
EV_USE_ITEM0,
|
||||
EV_USE_ITEM1,
|
||||
EV_USE_ITEM2,
|
||||
EV_USE_ITEM3,
|
||||
EV_USE_ITEM4,
|
||||
EV_USE_ITEM5,
|
||||
EV_USE_ITEM6,
|
||||
EV_USE_ITEM7,
|
||||
EV_USE_ITEM8,
|
||||
EV_USE_ITEM9,
|
||||
EV_USE_ITEM10,
|
||||
EV_USE_ITEM11,
|
||||
EV_USE_ITEM12,
|
||||
EV_USE_ITEM13,
|
||||
EV_USE_ITEM14,
|
||||
EV_USE_ITEM15,
|
||||
|
||||
EV_ITEM_RESPAWN,
|
||||
EV_ITEM_POP,
|
||||
EV_PLAYER_TELEPORT_IN,
|
||||
EV_PLAYER_TELEPORT_OUT,
|
||||
|
||||
EV_GRENADE_BOUNCE, // eventParm will be the soundindex
|
||||
|
||||
EV_GENERAL_SOUND,
|
||||
EV_GLOBAL_SOUND, // no attenuation
|
||||
EV_GLOBAL_TEAM_SOUND,
|
||||
|
||||
EV_BULLET_HIT_FLESH,
|
||||
EV_BULLET_HIT_WALL,
|
||||
|
||||
EV_MISSILE_HIT,
|
||||
EV_MISSILE_MISS,
|
||||
EV_MISSILE_MISS_METAL,
|
||||
EV_RAILTRAIL,
|
||||
EV_SHOTGUN,
|
||||
EV_BULLET, // otherEntity is the shooter
|
||||
|
||||
EV_PAIN,
|
||||
EV_DEATH1,
|
||||
EV_DEATH2,
|
||||
EV_DEATH3,
|
||||
EV_OBITUARY,
|
||||
|
||||
EV_POWERUP_QUAD,
|
||||
EV_POWERUP_BATTLESUIT,
|
||||
EV_POWERUP_REGEN,
|
||||
|
||||
EV_GIB_PLAYER, // gib a previously living player
|
||||
EV_SCOREPLUM, // score plum
|
||||
|
||||
//#ifdef MISSIONPACK
|
||||
EV_PROXIMITY_MINE_STICK,
|
||||
EV_PROXIMITY_MINE_TRIGGER,
|
||||
EV_KAMIKAZE, // kamikaze explodes
|
||||
EV_OBELISKEXPLODE, // obelisk explodes
|
||||
EV_OBELISKPAIN, // obelisk is in pain
|
||||
EV_INVUL_IMPACT, // invulnerability sphere impact
|
||||
EV_JUICED, // invulnerability juiced effect
|
||||
EV_LIGHTNINGBOLT, // lightning bolt bounced of invulnerability sphere
|
||||
//#endif
|
||||
|
||||
EV_DEBUG_LINE,
|
||||
EV_STOPLOOPINGSOUND,
|
||||
EV_TAUNT,
|
||||
EV_TAUNT_YES,
|
||||
EV_TAUNT_NO,
|
||||
EV_TAUNT_FOLLOWME,
|
||||
EV_TAUNT_GETFLAG,
|
||||
EV_TAUNT_GUARDBASE,
|
||||
EV_TAUNT_PATROL
|
||||
|
||||
} entity_event_t;
|
||||
|
||||
|
||||
typedef enum {
|
||||
GTS_RED_CAPTURE,
|
||||
GTS_BLUE_CAPTURE,
|
||||
GTS_RED_RETURN,
|
||||
GTS_BLUE_RETURN,
|
||||
GTS_RED_TAKEN,
|
||||
GTS_BLUE_TAKEN,
|
||||
GTS_REDOBELISK_ATTACKED,
|
||||
GTS_BLUEOBELISK_ATTACKED,
|
||||
GTS_REDTEAM_SCORED,
|
||||
GTS_BLUETEAM_SCORED,
|
||||
GTS_REDTEAM_TOOK_LEAD,
|
||||
GTS_BLUETEAM_TOOK_LEAD,
|
||||
GTS_TEAMS_ARE_TIED,
|
||||
GTS_KAMIKAZE
|
||||
} global_team_sound_t;
|
||||
|
||||
// animations
|
||||
typedef enum {
|
||||
BOTH_DEATH1,
|
||||
BOTH_DEAD1,
|
||||
BOTH_DEATH2,
|
||||
BOTH_DEAD2,
|
||||
BOTH_DEATH3,
|
||||
BOTH_DEAD3,
|
||||
|
||||
TORSO_GESTURE,
|
||||
|
||||
TORSO_ATTACK,
|
||||
TORSO_ATTACK2,
|
||||
|
||||
TORSO_DROP,
|
||||
TORSO_RAISE,
|
||||
|
||||
TORSO_STAND,
|
||||
TORSO_STAND2,
|
||||
|
||||
LEGS_WALKCR,
|
||||
LEGS_WALK,
|
||||
LEGS_RUN,
|
||||
LEGS_BACK,
|
||||
LEGS_SWIM,
|
||||
|
||||
LEGS_JUMP,
|
||||
LEGS_LAND,
|
||||
|
||||
LEGS_JUMPB,
|
||||
LEGS_LANDB,
|
||||
|
||||
LEGS_IDLE,
|
||||
LEGS_IDLECR,
|
||||
|
||||
LEGS_TURN,
|
||||
|
||||
TORSO_GETFLAG,
|
||||
TORSO_GUARDBASE,
|
||||
TORSO_PATROL,
|
||||
TORSO_FOLLOWME,
|
||||
TORSO_AFFIRMATIVE,
|
||||
TORSO_NEGATIVE,
|
||||
|
||||
MAX_ANIMATIONS,
|
||||
|
||||
LEGS_BACKCR,
|
||||
LEGS_BACKWALK,
|
||||
FLAG_RUN,
|
||||
FLAG_STAND,
|
||||
FLAG_STAND2RUN,
|
||||
|
||||
MAX_TOTALANIMATIONS
|
||||
} animNumber_t;
|
||||
|
||||
|
||||
typedef struct animation_s {
|
||||
int firstFrame;
|
||||
int numFrames;
|
||||
int loopFrames; // 0 to numFrames
|
||||
int frameLerp; // msec between frames
|
||||
int initialLerp; // msec to get to first frame
|
||||
int reversed; // true if animation is reversed
|
||||
int flipflop; // true if animation should flipflop back to base
|
||||
} animation_t;
|
||||
|
||||
|
||||
// flip the togglebit every time an animation
|
||||
// changes so a restart of the same anim can be detected
|
||||
#define ANIM_TOGGLEBIT 128
|
||||
|
||||
|
||||
typedef enum {
|
||||
TEAM_FREE,
|
||||
TEAM_RED,
|
||||
TEAM_BLUE,
|
||||
TEAM_SPECTATOR,
|
||||
|
||||
TEAM_NUM_TEAMS
|
||||
} team_t;
|
||||
|
||||
// Time between location updates
|
||||
#define TEAM_LOCATION_UPDATE_TIME 1000
|
||||
|
||||
// How many players on the overlay
|
||||
#define TEAM_MAXOVERLAY 32
|
||||
|
||||
//team task
|
||||
typedef enum {
|
||||
TEAMTASK_NONE,
|
||||
TEAMTASK_OFFENSE,
|
||||
TEAMTASK_DEFENSE,
|
||||
TEAMTASK_PATROL,
|
||||
TEAMTASK_FOLLOW,
|
||||
TEAMTASK_RETRIEVE,
|
||||
TEAMTASK_ESCORT,
|
||||
TEAMTASK_CAMP
|
||||
} teamtask_t;
|
||||
|
||||
// means of death
|
||||
typedef enum {
|
||||
MOD_UNKNOWN,
|
||||
MOD_SHOTGUN,
|
||||
MOD_GAUNTLET,
|
||||
MOD_MACHINEGUN,
|
||||
MOD_GRENADE,
|
||||
MOD_GRENADE_SPLASH,
|
||||
MOD_ROCKET,
|
||||
MOD_ROCKET_SPLASH,
|
||||
MOD_PLASMA,
|
||||
MOD_PLASMA_SPLASH,
|
||||
MOD_RAILGUN,
|
||||
MOD_LIGHTNING,
|
||||
MOD_BFG,
|
||||
MOD_BFG_SPLASH,
|
||||
MOD_WATER,
|
||||
MOD_SLIME,
|
||||
MOD_LAVA,
|
||||
MOD_CRUSH,
|
||||
MOD_TELEFRAG,
|
||||
MOD_FALLING,
|
||||
MOD_SUICIDE,
|
||||
MOD_TARGET_LASER,
|
||||
MOD_TRIGGER_HURT,
|
||||
#ifdef MISSIONPACK
|
||||
MOD_NAIL,
|
||||
MOD_CHAINGUN,
|
||||
MOD_PROXIMITY_MINE,
|
||||
MOD_KAMIKAZE,
|
||||
MOD_JUICED,
|
||||
#endif
|
||||
MOD_GRAPPLE
|
||||
} meansOfDeath_t;
|
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
|
||||
// gitem_t->type
|
||||
typedef enum {
|
||||
IT_BAD,
|
||||
IT_WEAPON, // EFX: rotate + upscale + minlight
|
||||
IT_AMMO, // EFX: rotate
|
||||
IT_ARMOR, // EFX: rotate + minlight
|
||||
IT_HEALTH, // EFX: static external sphere + rotating internal
|
||||
IT_POWERUP, // instant on, timer based
|
||||
// EFX: rotate + external ring that rotates
|
||||
IT_HOLDABLE, // single use, holdable item
|
||||
// EFX: rotate + bob
|
||||
IT_PERSISTANT_POWERUP,
|
||||
IT_TEAM
|
||||
} itemType_t;
|
||||
|
||||
#define MAX_ITEM_MODELS 4
|
||||
|
||||
typedef struct gitem_s {
|
||||
char *classname; // spawning name
|
||||
char *pickup_sound;
|
||||
char *world_model[MAX_ITEM_MODELS];
|
||||
|
||||
char *icon;
|
||||
char *pickup_name; // for printing on pickup
|
||||
|
||||
int quantity; // for ammo how much, or duration of powerup
|
||||
itemType_t giType; // IT_* flags
|
||||
|
||||
int giTag;
|
||||
|
||||
char *precaches; // string of all models and images this item will use
|
||||
char *sounds; // string of all sounds this item will use
|
||||
} gitem_t;
|
||||
|
||||
// included in both the game dll and the client
|
||||
extern gitem_t bg_itemlist[];
|
||||
extern int bg_numItems;
|
||||
|
||||
gitem_t *BG_FindItem( const char *pickupName );
|
||||
gitem_t *BG_FindItemForWeapon( weapon_t weapon );
|
||||
gitem_t *BG_FindItemForPowerup( powerup_t pw );
|
||||
gitem_t *BG_FindItemForHoldable( holdable_t pw );
|
||||
#define ITEM_INDEX(x) ((x)-bg_itemlist)
|
||||
|
||||
qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps );
|
||||
|
||||
|
||||
// g_dmflags->integer flags
|
||||
#define DF_NO_FALLING 8
|
||||
#define DF_FIXED_FOV 16
|
||||
#define DF_NO_FOOTSTEPS 32
|
||||
|
||||
// content masks
|
||||
#define MASK_ALL (-1)
|
||||
#define MASK_SOLID (CONTENTS_SOLID)
|
||||
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY)
|
||||
#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP)
|
||||
#define MASK_WATER (CONTENTS_WATER|CONTENTS_LAVA|CONTENTS_SLIME)
|
||||
#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_SLIME|CONTENTS_LAVA)
|
||||
#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_BODY|CONTENTS_CORPSE)
|
||||
|
||||
|
||||
//
|
||||
// entityState_t->eType
|
||||
//
|
||||
typedef enum {
|
||||
ET_GENERAL,
|
||||
ET_PLAYER,
|
||||
ET_ITEM,
|
||||
ET_MISSILE,
|
||||
ET_MOVER,
|
||||
ET_BEAM,
|
||||
ET_PORTAL,
|
||||
ET_SPEAKER,
|
||||
ET_PUSH_TRIGGER,
|
||||
ET_TELEPORT_TRIGGER,
|
||||
ET_INVISIBLE,
|
||||
ET_GRAPPLE, // grapple hooked on wall
|
||||
ET_TEAM,
|
||||
|
||||
ET_EVENTS // any of the EV_* events can be added freestanding
|
||||
// by setting eType to ET_EVENTS + eventNum
|
||||
// this avoids having to set eFlags and eventNum
|
||||
} entityType_t;
|
||||
|
||||
|
||||
|
||||
void BG_EvaluateTrajectory( const trajectory_t *tr, int atTime, vec3_t result );
|
||||
void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t result );
|
||||
|
||||
void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps );
|
||||
|
||||
void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad );
|
||||
|
||||
void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
|
||||
void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolean snap );
|
||||
|
||||
qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
|
||||
|
||||
|
||||
#define ARENAS_PER_TIER 4
|
||||
#define MAX_ARENAS 1024
|
||||
#define MAX_ARENAS_TEXT 8192
|
||||
|
||||
#define MAX_BOTS 1024
|
||||
#define MAX_BOTS_TEXT 8192
|
||||
|
||||
|
||||
// Kamikaze
|
||||
|
||||
// 1st shockwave times
|
||||
#define KAMI_SHOCKWAVE_STARTTIME 0
|
||||
#define KAMI_SHOCKWAVEFADE_STARTTIME 1500
|
||||
#define KAMI_SHOCKWAVE_ENDTIME 2000
|
||||
// explosion/implosion times
|
||||
#define KAMI_EXPLODE_STARTTIME 250
|
||||
#define KAMI_IMPLODE_STARTTIME 2000
|
||||
#define KAMI_IMPLODE_ENDTIME 2250
|
||||
// 2nd shockwave times
|
||||
#define KAMI_SHOCKWAVE2_STARTTIME 2000
|
||||
#define KAMI_SHOCKWAVE2FADE_STARTTIME 2500
|
||||
#define KAMI_SHOCKWAVE2_ENDTIME 3000
|
||||
// radius of the models without scaling
|
||||
#define KAMI_SHOCKWAVEMODEL_RADIUS 88
|
||||
#define KAMI_BOOMSPHEREMODEL_RADIUS 72
|
||||
// maximum radius of the models during the effect
|
||||
#define KAMI_SHOCKWAVE_MAXRADIUS 1320
|
||||
#define KAMI_BOOMSPHERE_MAXRADIUS 720
|
||||
#define KAMI_SHOCKWAVE2_MAXRADIUS 704
|
||||
|
||||
8308
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/q_math.asm.svn-base
Executable file
8308
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/q_math.asm.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
1287
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/q_math.c.svn-base
Executable file
1287
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/q_math.c.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
6662
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/q_shared.asm.svn-base
Executable file
6662
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/q_shared.asm.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
1238
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/q_shared.c.svn-base
Executable file
1238
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/q_shared.c.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
1405
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/q_shared.h.svn-base
Executable file
1405
code/debug-x86-Linux-2.3/Q3/q3_ui/game/.svn/text-base/q_shared.h.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,60 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
// This file must be identical in the quake and utils directories
|
||||
|
||||
// contents flags are seperate bits
|
||||
// a given brush can contribute multiple content bits
|
||||
|
||||
// these definitions also need to be in q_shared.h!
|
||||
|
||||
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
|
||||
#define CONTENTS_LAVA 8
|
||||
#define CONTENTS_SLIME 16
|
||||
#define CONTENTS_WATER 32
|
||||
#define CONTENTS_FOG 64
|
||||
|
||||
#define CONTENTS_NOTTEAM1 0x0080
|
||||
#define CONTENTS_NOTTEAM2 0x0100
|
||||
#define CONTENTS_NOBOTCLIP 0x0200
|
||||
|
||||
#define CONTENTS_AREAPORTAL 0x8000
|
||||
|
||||
#define CONTENTS_PLAYERCLIP 0x10000
|
||||
#define CONTENTS_MONSTERCLIP 0x20000
|
||||
//bot specific contents types
|
||||
#define CONTENTS_TELEPORTER 0x40000
|
||||
#define CONTENTS_JUMPPAD 0x80000
|
||||
#define CONTENTS_CLUSTERPORTAL 0x100000
|
||||
#define CONTENTS_DONOTENTER 0x200000
|
||||
#define CONTENTS_BOTCLIP 0x400000
|
||||
#define CONTENTS_MOVER 0x800000
|
||||
|
||||
#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
|
||||
|
||||
#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
|
||||
#define CONTENTS_CORPSE 0x4000000
|
||||
#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
|
||||
#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
|
||||
#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
|
||||
#define CONTENTS_TRIGGER 0x40000000
|
||||
#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
|
||||
|
||||
#define SURF_NODAMAGE 0x1 // never give falling damage
|
||||
#define SURF_SLICK 0x2 // effects game physics
|
||||
#define SURF_SKY 0x4 // lighting from environment map
|
||||
#define SURF_LADDER 0x8
|
||||
#define SURF_NOIMPACT 0x10 // don't make missile explosions
|
||||
#define SURF_NOMARKS 0x20 // don't leave missile marks
|
||||
#define SURF_FLESH 0x40 // make flesh sounds and effects
|
||||
#define SURF_NODRAW 0x80 // don't generate a drawsurface at all
|
||||
#define SURF_HINT 0x100 // make a primary bsp splitter
|
||||
#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
|
||||
#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
|
||||
#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
|
||||
#define SURF_METALSTEPS 0x1000 // clanking footsteps
|
||||
#define SURF_NOSTEPS 0x2000 // no footstep sounds
|
||||
#define SURF_NONSOLID 0x4000 // don't collide against curves with this set
|
||||
#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
|
||||
#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
|
||||
#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
|
||||
#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface
|
||||
23
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/.svn/all-wcprops
Executable file
23
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/.svn/all-wcprops
Executable file
@@ -0,0 +1,23 @@
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 80
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS
|
||||
END
|
||||
Repository
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 91
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/Repository
|
||||
END
|
||||
Root
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 85
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/Root
|
||||
END
|
||||
Entries
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/Entries
|
||||
END
|
||||
130
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/.svn/entries
Executable file
130
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/.svn/entries
Executable file
@@ -0,0 +1,130 @@
|
||||
10
|
||||
|
||||
dir
|
||||
44
|
||||
https://127.0.0.1/svn/aklabs/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS
|
||||
https://127.0.0.1/svn/aklabs
|
||||
|
||||
|
||||
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
eb184899-6090-47d4-a65b-558f62f6ea1c
|
||||
|
||||
Repository
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.198248Z
|
||||
877aa9a55c9230b5ee0b96654c9bd2c7
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
61
|
||||
|
||||
Root
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.198248Z
|
||||
7af14a164593104c1e7a07a572dd352a
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
24
|
||||
|
||||
Entries
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:05.213873Z
|
||||
fb3236ee6066d8726702158b68d11278
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
612
|
||||
|
||||
14
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/.svn/text-base/Entries.svn-base
Executable file
14
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/.svn/text-base/Entries.svn-base
Executable file
@@ -0,0 +1,14 @@
|
||||
/.consign/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/bg_lib.asm/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/bg_lib.c/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/bg_lib.h/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/bg_misc.asm/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/bg_misc.c/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/bg_public.h/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/q_math.asm/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/q_math.c/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/q_shared.asm/1.1.1.1/Sat Dec 31 23:57:15 2005//
|
||||
/q_shared.c/1.1.1.1/Sat Dec 31 23:57:15 2005//
|
||||
/q_shared.h/1.1.1.1/Sat Dec 31 23:57:15 2005//
|
||||
/surfaceflags.h/1.1.1.1/Sat Dec 31 23:57:15 2005//
|
||||
D
|
||||
@@ -0,0 +1 @@
|
||||
games/quake3/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game
|
||||
1
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/.svn/text-base/Root.svn-base
Executable file
1
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/.svn/text-base/Root.svn-base
Executable file
@@ -0,0 +1 @@
|
||||
andrew@gabbo:/home/cvsd
|
||||
14
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/Entries
Executable file
14
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/Entries
Executable file
@@ -0,0 +1,14 @@
|
||||
/.consign/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/bg_lib.asm/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/bg_lib.c/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/bg_lib.h/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/bg_misc.asm/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/bg_misc.c/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/bg_public.h/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/q_math.asm/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/q_math.c/1.1.1.1/Sat Dec 31 23:57:14 2005//
|
||||
/q_shared.asm/1.1.1.1/Sat Dec 31 23:57:15 2005//
|
||||
/q_shared.c/1.1.1.1/Sat Dec 31 23:57:15 2005//
|
||||
/q_shared.h/1.1.1.1/Sat Dec 31 23:57:15 2005//
|
||||
/surfaceflags.h/1.1.1.1/Sat Dec 31 23:57:15 2005//
|
||||
D
|
||||
1
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/Repository
Executable file
1
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/Repository
Executable file
@@ -0,0 +1 @@
|
||||
games/quake3/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/game
|
||||
1
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/Root
Executable file
1
code/debug-x86-Linux-2.3/Q3/q3_ui/game/CVS/Root
Executable file
@@ -0,0 +1 @@
|
||||
andrew@gabbo:/home/cvsd
|
||||
5873
code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_lib.asm
Executable file
5873
code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_lib.asm
Executable file
File diff suppressed because it is too large
Load Diff
1326
code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_lib.c
Executable file
1326
code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_lib.c
Executable file
File diff suppressed because it is too large
Load Diff
70
code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_lib.h
Executable file
70
code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_lib.h
Executable file
@@ -0,0 +1,70 @@
|
||||
// bg_lib.h -- standard C library replacement routines used by code
|
||||
// compiled for the virtual machine
|
||||
|
||||
// This file is NOT included on native builds
|
||||
|
||||
typedef int size_t;
|
||||
|
||||
typedef char * va_list;
|
||||
#define _INTSIZEOF(n) ( (sizeof(n) + sizeof(int) - 1) & ~(sizeof(int) - 1) )
|
||||
#define va_start(ap,v) ( ap = (va_list)&v + _INTSIZEOF(v) )
|
||||
#define va_arg(ap,t) ( *(t *)((ap += _INTSIZEOF(t)) - _INTSIZEOF(t)) )
|
||||
#define va_end(ap) ( ap = (va_list)0 )
|
||||
|
||||
#define CHAR_BIT 8 /* number of bits in a char */
|
||||
#define SCHAR_MIN (-128) /* minimum signed char value */
|
||||
#define SCHAR_MAX 127 /* maximum signed char value */
|
||||
#define UCHAR_MAX 0xff /* maximum unsigned char value */
|
||||
|
||||
#define SHRT_MIN (-32768) /* minimum (signed) short value */
|
||||
#define SHRT_MAX 32767 /* maximum (signed) short value */
|
||||
#define USHRT_MAX 0xffff /* maximum unsigned short value */
|
||||
#define INT_MIN (-2147483647 - 1) /* minimum (signed) int value */
|
||||
#define INT_MAX 2147483647 /* maximum (signed) int value */
|
||||
#define UINT_MAX 0xffffffff /* maximum unsigned int value */
|
||||
#define LONG_MIN (-2147483647L - 1) /* minimum (signed) long value */
|
||||
#define LONG_MAX 2147483647L /* maximum (signed) long value */
|
||||
#define ULONG_MAX 0xffffffffUL /* maximum unsigned long value */
|
||||
|
||||
// Misc functions
|
||||
typedef int cmp_t(const void *, const void *);
|
||||
void qsort(void *a, size_t n, size_t es, cmp_t *cmp);
|
||||
void srand( unsigned seed );
|
||||
int rand( void );
|
||||
|
||||
// String functions
|
||||
size_t strlen( const char *string );
|
||||
char *strcat( char *strDestination, const char *strSource );
|
||||
char *strcpy( char *strDestination, const char *strSource );
|
||||
int strcmp( const char *string1, const char *string2 );
|
||||
char *strchr( const char *string, int c );
|
||||
char *strstr( const char *string, const char *strCharSet );
|
||||
char *strncpy( char *strDest, const char *strSource, size_t count );
|
||||
int tolower( int c );
|
||||
int toupper( int c );
|
||||
|
||||
double atof( const char *string );
|
||||
double _atof( const char **stringPtr );
|
||||
int atoi( const char *string );
|
||||
int _atoi( const char **stringPtr );
|
||||
|
||||
int vsprintf( char *buffer, const char *fmt, va_list argptr );
|
||||
int sscanf( const char *buffer, const char *fmt, ... );
|
||||
|
||||
// Memory functions
|
||||
void *memmove( void *dest, const void *src, size_t count );
|
||||
void *memset( void *dest, int c, size_t count );
|
||||
void *memcpy( void *dest, const void *src, size_t count );
|
||||
|
||||
// Math functions
|
||||
double ceil( double x );
|
||||
double floor( double x );
|
||||
double sqrt( double x );
|
||||
double sin( double x );
|
||||
double cos( double x );
|
||||
double atan2( double y, double x );
|
||||
double tan( double x );
|
||||
int abs( int n );
|
||||
double fabs( double x );
|
||||
double acos( double x );
|
||||
|
||||
10871
code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_misc.asm
Executable file
10871
code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_misc.asm
Executable file
File diff suppressed because it is too large
Load Diff
1584
code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_misc.c
Executable file
1584
code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_misc.c
Executable file
File diff suppressed because it is too large
Load Diff
718
code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_public.h
Executable file
718
code/debug-x86-Linux-2.3/Q3/q3_ui/game/bg_public.h
Executable file
@@ -0,0 +1,718 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
// bg_public.h -- definitions shared by both the server game and client game modules
|
||||
|
||||
// because games can change separately from the main system version, we need a
|
||||
// second version that must match between game and cgame
|
||||
|
||||
#define GAME_VERSION "baseq3-1"
|
||||
|
||||
#define DEFAULT_GRAVITY 800
|
||||
#define GIB_HEALTH -40
|
||||
#define ARMOR_PROTECTION 0.66
|
||||
|
||||
#define MAX_ITEMS 256
|
||||
|
||||
#define RANK_TIED_FLAG 0x4000
|
||||
|
||||
#define DEFAULT_SHOTGUN_SPREAD 700
|
||||
#define DEFAULT_SHOTGUN_COUNT 11
|
||||
|
||||
#define ITEM_RADIUS 15 // item sizes are needed for client side pickup detection
|
||||
|
||||
#define LIGHTNING_RANGE 768
|
||||
|
||||
#define SCORE_NOT_PRESENT -9999 // for the CS_SCORES[12] when only one player is present
|
||||
|
||||
#define VOTE_TIME 30000 // 30 seconds before vote times out
|
||||
|
||||
#define MINS_Z -24
|
||||
#define DEFAULT_VIEWHEIGHT 26
|
||||
#define CROUCH_VIEWHEIGHT 12
|
||||
#define DEAD_VIEWHEIGHT -16
|
||||
|
||||
//
|
||||
// config strings are a general means of communicating variable length strings
|
||||
// from the server to all connected clients.
|
||||
//
|
||||
|
||||
// CS_SERVERINFO and CS_SYSTEMINFO are defined in q_shared.h
|
||||
#define CS_MUSIC 2
|
||||
#define CS_MESSAGE 3 // from the map worldspawn's message field
|
||||
#define CS_MOTD 4 // g_motd string for server message of the day
|
||||
#define CS_WARMUP 5 // server time when the match will be restarted
|
||||
#define CS_SCORES1 6
|
||||
#define CS_SCORES2 7
|
||||
#define CS_VOTE_TIME 8
|
||||
#define CS_VOTE_STRING 9
|
||||
#define CS_VOTE_YES 10
|
||||
#define CS_VOTE_NO 11
|
||||
|
||||
#define CS_TEAMVOTE_TIME 12
|
||||
#define CS_TEAMVOTE_STRING 14
|
||||
#define CS_TEAMVOTE_YES 16
|
||||
#define CS_TEAMVOTE_NO 18
|
||||
|
||||
#define CS_GAME_VERSION 20
|
||||
#define CS_LEVEL_START_TIME 21 // so the timer only shows the current level
|
||||
#define CS_INTERMISSION 22 // when 1, fraglimit/timelimit has been hit and intermission will start in a second or two
|
||||
#define CS_FLAGSTATUS 23 // string indicating flag status in CTF
|
||||
#define CS_SHADERSTATE 24
|
||||
#define CS_BOTINFO 25
|
||||
|
||||
#define CS_ITEMS 27 // string of 0's and 1's that tell which items are present
|
||||
|
||||
#define CS_MODELS 32
|
||||
#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
|
||||
#define CS_PLAYERS (CS_SOUNDS+MAX_SOUNDS)
|
||||
#define CS_LOCATIONS (CS_PLAYERS+MAX_CLIENTS)
|
||||
#define CS_PARTICLES (CS_LOCATIONS+MAX_LOCATIONS)
|
||||
|
||||
#define CS_MAX (CS_PARTICLES+MAX_LOCATIONS)
|
||||
|
||||
#if (CS_MAX) > MAX_CONFIGSTRINGS
|
||||
#error overflow: (CS_MAX) > MAX_CONFIGSTRINGS
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
GT_FFA, // free for all
|
||||
GT_TOURNAMENT, // one on one tournament
|
||||
GT_SINGLE_PLAYER, // single player ffa
|
||||
|
||||
//-- team games go after this --
|
||||
|
||||
GT_TEAM, // team deathmatch
|
||||
GT_CTF, // capture the flag
|
||||
GT_1FCTF,
|
||||
GT_OBELISK,
|
||||
GT_HARVESTER,
|
||||
GT_MAX_GAME_TYPE
|
||||
} gametype_t;
|
||||
|
||||
typedef enum { GENDER_MALE, GENDER_FEMALE, GENDER_NEUTER } gender_t;
|
||||
|
||||
/*
|
||||
===================================================================================
|
||||
|
||||
PMOVE MODULE
|
||||
|
||||
The pmove code takes a player_state_t and a usercmd_t and generates a new player_state_t
|
||||
and some other output data. Used for local prediction on the client game and true
|
||||
movement on the server game.
|
||||
===================================================================================
|
||||
*/
|
||||
|
||||
typedef enum {
|
||||
PM_NORMAL, // can accelerate and turn
|
||||
PM_NOCLIP, // noclip movement
|
||||
PM_SPECTATOR, // still run into walls
|
||||
PM_DEAD, // no acceleration or turning, but free falling
|
||||
PM_FREEZE, // stuck in place with no control
|
||||
PM_INTERMISSION, // no movement or status bar
|
||||
PM_SPINTERMISSION // no movement or status bar
|
||||
} pmtype_t;
|
||||
|
||||
typedef enum {
|
||||
WEAPON_READY,
|
||||
WEAPON_RAISING,
|
||||
WEAPON_DROPPING,
|
||||
WEAPON_FIRING
|
||||
} weaponstate_t;
|
||||
|
||||
// pmove->pm_flags
|
||||
#define PMF_DUCKED 1
|
||||
#define PMF_JUMP_HELD 2
|
||||
#define PMF_BACKWARDS_JUMP 8 // go into backwards land
|
||||
#define PMF_BACKWARDS_RUN 16 // coast down to backwards run
|
||||
#define PMF_TIME_LAND 32 // pm_time is time before rejump
|
||||
#define PMF_TIME_KNOCKBACK 64 // pm_time is an air-accelerate only time
|
||||
#define PMF_TIME_WATERJUMP 256 // pm_time is waterjump
|
||||
#define PMF_RESPAWNED 512 // clear after attack and jump buttons come up
|
||||
#define PMF_USE_ITEM_HELD 1024
|
||||
#define PMF_GRAPPLE_PULL 2048 // pull towards grapple location
|
||||
#define PMF_FOLLOW 4096 // spectate following another player
|
||||
#define PMF_SCOREBOARD 8192 // spectate as a scoreboard
|
||||
#define PMF_INVULEXPAND 16384 // invulnerability sphere set to full size
|
||||
|
||||
#define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK)
|
||||
|
||||
#define MAXTOUCH 32
|
||||
typedef struct {
|
||||
// state (in / out)
|
||||
playerState_t *ps;
|
||||
|
||||
// command (in)
|
||||
usercmd_t cmd;
|
||||
int tracemask; // collide against these types of surfaces
|
||||
int debugLevel; // if set, diagnostic output will be printed
|
||||
qboolean noFootsteps; // if the game is setup for no footsteps by the server
|
||||
qboolean gauntletHit; // true if a gauntlet attack would actually hit something
|
||||
|
||||
int framecount;
|
||||
|
||||
// results (out)
|
||||
int numtouch;
|
||||
int touchents[MAXTOUCH];
|
||||
|
||||
vec3_t mins, maxs; // bounding box size
|
||||
|
||||
int watertype;
|
||||
int waterlevel;
|
||||
|
||||
float xyspeed;
|
||||
|
||||
// for fixed msec Pmove
|
||||
int pmove_fixed;
|
||||
int pmove_msec;
|
||||
|
||||
// callbacks to test the world
|
||||
// these will be different functions during game and cgame
|
||||
void (*trace)( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask );
|
||||
int (*pointcontents)( const vec3_t point, int passEntityNum );
|
||||
} pmove_t;
|
||||
|
||||
// if a full pmove isn't done on the client, you can just update the angles
|
||||
void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd );
|
||||
void Pmove (pmove_t *pmove);
|
||||
|
||||
//===================================================================================
|
||||
|
||||
|
||||
// player_state->stats[] indexes
|
||||
// NOTE: may not have more than 16
|
||||
typedef enum {
|
||||
STAT_HEALTH,
|
||||
STAT_HOLDABLE_ITEM,
|
||||
#ifdef MISSIONPACK
|
||||
STAT_PERSISTANT_POWERUP,
|
||||
#endif
|
||||
STAT_WEAPONS, // 16 bit fields
|
||||
STAT_ARMOR,
|
||||
STAT_DEAD_YAW, // look this direction when dead (FIXME: get rid of?)
|
||||
STAT_CLIENTS_READY, // bit mask of clients wishing to exit the intermission (FIXME: configstring?)
|
||||
STAT_MAX_HEALTH // health / armor limit, changable by handicap
|
||||
} statIndex_t;
|
||||
|
||||
|
||||
// player_state->persistant[] indexes
|
||||
// these fields are the only part of player_state that isn't
|
||||
// cleared on respawn
|
||||
// NOTE: may not have more than 16
|
||||
typedef enum {
|
||||
PERS_SCORE, // !!! MUST NOT CHANGE, SERVER AND GAME BOTH REFERENCE !!!
|
||||
PERS_HITS, // total points damage inflicted so damage beeps can sound on change
|
||||
PERS_RANK, // player rank or team rank
|
||||
PERS_TEAM, // player team
|
||||
PERS_SPAWN_COUNT, // incremented every respawn
|
||||
PERS_PLAYEREVENTS, // 16 bits that can be flipped for events
|
||||
PERS_ATTACKER, // clientnum of last damage inflicter
|
||||
PERS_ATTACKEE_ARMOR, // health/armor of last person we attacked
|
||||
PERS_KILLED, // count of the number of times you died
|
||||
// player awards tracking
|
||||
PERS_IMPRESSIVE_COUNT, // two railgun hits in a row
|
||||
PERS_EXCELLENT_COUNT, // two successive kills in a short amount of time
|
||||
PERS_DEFEND_COUNT, // defend awards
|
||||
PERS_ASSIST_COUNT, // assist awards
|
||||
PERS_GAUNTLET_FRAG_COUNT, // kills with the guantlet
|
||||
PERS_CAPTURES // captures
|
||||
} persEnum_t;
|
||||
|
||||
|
||||
// entityState_t->eFlags
|
||||
#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD
|
||||
#ifdef MISSIONPACK
|
||||
#define EF_TICKING 0x00000002 // used to make players play the prox mine ticking sound
|
||||
#endif
|
||||
#define EF_TELEPORT_BIT 0x00000004 // toggled every time the origin abruptly changes
|
||||
#define EF_AWARD_EXCELLENT 0x00000008 // draw an excellent sprite
|
||||
#define EF_PLAYER_EVENT 0x00000010
|
||||
#define EF_BOUNCE 0x00000010 // for missiles
|
||||
#define EF_BOUNCE_HALF 0x00000020 // for missiles
|
||||
#define EF_AWARD_GAUNTLET 0x00000040 // draw a gauntlet sprite
|
||||
#define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items)
|
||||
#define EF_FIRING 0x00000100 // for lightning gun
|
||||
#define EF_KAMIKAZE 0x00000200
|
||||
#define EF_MOVER_STOP 0x00000400 // will push otherwise
|
||||
#define EF_AWARD_CAP 0x00000800 // draw the capture sprite
|
||||
#define EF_TALK 0x00001000 // draw a talk balloon
|
||||
#define EF_CONNECTION 0x00002000 // draw a connection trouble sprite
|
||||
#define EF_VOTED 0x00004000 // already cast a vote
|
||||
#define EF_AWARD_IMPRESSIVE 0x00008000 // draw an impressive sprite
|
||||
#define EF_AWARD_DEFEND 0x00010000 // draw a defend sprite
|
||||
#define EF_AWARD_ASSIST 0x00020000 // draw a assist sprite
|
||||
#define EF_AWARD_DENIED 0x00040000 // denied
|
||||
#define EF_TEAMVOTED 0x00080000 // already cast a team vote
|
||||
|
||||
// NOTE: may not have more than 16
|
||||
typedef enum {
|
||||
PW_NONE,
|
||||
|
||||
PW_QUAD,
|
||||
PW_BATTLESUIT,
|
||||
PW_HASTE,
|
||||
PW_INVIS,
|
||||
PW_REGEN,
|
||||
PW_FLIGHT,
|
||||
|
||||
PW_REDFLAG,
|
||||
PW_BLUEFLAG,
|
||||
PW_NEUTRALFLAG,
|
||||
|
||||
PW_SCOUT,
|
||||
PW_GUARD,
|
||||
PW_DOUBLER,
|
||||
PW_AMMOREGEN,
|
||||
PW_INVULNERABILITY,
|
||||
|
||||
PW_NUM_POWERUPS
|
||||
|
||||
} powerup_t;
|
||||
|
||||
typedef enum {
|
||||
HI_NONE,
|
||||
|
||||
HI_TELEPORTER,
|
||||
HI_MEDKIT,
|
||||
HI_KAMIKAZE,
|
||||
HI_PORTAL,
|
||||
HI_INVULNERABILITY,
|
||||
|
||||
HI_NUM_HOLDABLE
|
||||
} holdable_t;
|
||||
|
||||
|
||||
typedef enum {
|
||||
WP_NONE,
|
||||
|
||||
WP_GAUNTLET,
|
||||
WP_MACHINEGUN,
|
||||
WP_SHOTGUN,
|
||||
WP_GRENADE_LAUNCHER,
|
||||
WP_ROCKET_LAUNCHER,
|
||||
WP_LIGHTNING,
|
||||
WP_RAILGUN,
|
||||
WP_PLASMAGUN,
|
||||
WP_BFG,
|
||||
WP_GRAPPLING_HOOK,
|
||||
#ifdef MISSIONPACK
|
||||
WP_NAILGUN,
|
||||
WP_PROX_LAUNCHER,
|
||||
WP_CHAINGUN,
|
||||
#endif
|
||||
|
||||
WP_NUM_WEAPONS
|
||||
} weapon_t;
|
||||
|
||||
|
||||
// reward sounds (stored in ps->persistant[PERS_PLAYEREVENTS])
|
||||
#define PLAYEREVENT_DENIEDREWARD 0x0001
|
||||
#define PLAYEREVENT_GAUNTLETREWARD 0x0002
|
||||
#define PLAYEREVENT_HOLYSHIT 0x0004
|
||||
|
||||
// entityState_t->event values
|
||||
// entity events are for effects that take place reletive
|
||||
// to an existing entities origin. Very network efficient.
|
||||
|
||||
// two bits at the top of the entityState->event field
|
||||
// will be incremented with each change in the event so
|
||||
// that an identical event started twice in a row can
|
||||
// be distinguished. And off the value with ~EV_EVENT_BITS
|
||||
// to retrieve the actual event number
|
||||
#define EV_EVENT_BIT1 0x00000100
|
||||
#define EV_EVENT_BIT2 0x00000200
|
||||
#define EV_EVENT_BITS (EV_EVENT_BIT1|EV_EVENT_BIT2)
|
||||
|
||||
#define EVENT_VALID_MSEC 300
|
||||
|
||||
typedef enum {
|
||||
EV_NONE,
|
||||
|
||||
EV_FOOTSTEP,
|
||||
EV_FOOTSTEP_METAL,
|
||||
EV_FOOTSPLASH,
|
||||
EV_FOOTWADE,
|
||||
EV_SWIM,
|
||||
|
||||
EV_STEP_4,
|
||||
EV_STEP_8,
|
||||
EV_STEP_12,
|
||||
EV_STEP_16,
|
||||
|
||||
EV_FALL_SHORT,
|
||||
EV_FALL_MEDIUM,
|
||||
EV_FALL_FAR,
|
||||
|
||||
EV_JUMP_PAD, // boing sound at origin, jump sound on player
|
||||
|
||||
EV_JUMP,
|
||||
EV_WATER_TOUCH, // foot touches
|
||||
EV_WATER_LEAVE, // foot leaves
|
||||
EV_WATER_UNDER, // head touches
|
||||
EV_WATER_CLEAR, // head leaves
|
||||
|
||||
EV_ITEM_PICKUP, // normal item pickups are predictable
|
||||
EV_GLOBAL_ITEM_PICKUP, // powerup / team sounds are broadcast to everyone
|
||||
|
||||
EV_NOAMMO,
|
||||
EV_CHANGE_WEAPON,
|
||||
EV_FIRE_WEAPON,
|
||||
|
||||
EV_USE_ITEM0,
|
||||
EV_USE_ITEM1,
|
||||
EV_USE_ITEM2,
|
||||
EV_USE_ITEM3,
|
||||
EV_USE_ITEM4,
|
||||
EV_USE_ITEM5,
|
||||
EV_USE_ITEM6,
|
||||
EV_USE_ITEM7,
|
||||
EV_USE_ITEM8,
|
||||
EV_USE_ITEM9,
|
||||
EV_USE_ITEM10,
|
||||
EV_USE_ITEM11,
|
||||
EV_USE_ITEM12,
|
||||
EV_USE_ITEM13,
|
||||
EV_USE_ITEM14,
|
||||
EV_USE_ITEM15,
|
||||
|
||||
EV_ITEM_RESPAWN,
|
||||
EV_ITEM_POP,
|
||||
EV_PLAYER_TELEPORT_IN,
|
||||
EV_PLAYER_TELEPORT_OUT,
|
||||
|
||||
EV_GRENADE_BOUNCE, // eventParm will be the soundindex
|
||||
|
||||
EV_GENERAL_SOUND,
|
||||
EV_GLOBAL_SOUND, // no attenuation
|
||||
EV_GLOBAL_TEAM_SOUND,
|
||||
|
||||
EV_BULLET_HIT_FLESH,
|
||||
EV_BULLET_HIT_WALL,
|
||||
|
||||
EV_MISSILE_HIT,
|
||||
EV_MISSILE_MISS,
|
||||
EV_MISSILE_MISS_METAL,
|
||||
EV_RAILTRAIL,
|
||||
EV_SHOTGUN,
|
||||
EV_BULLET, // otherEntity is the shooter
|
||||
|
||||
EV_PAIN,
|
||||
EV_DEATH1,
|
||||
EV_DEATH2,
|
||||
EV_DEATH3,
|
||||
EV_OBITUARY,
|
||||
|
||||
EV_POWERUP_QUAD,
|
||||
EV_POWERUP_BATTLESUIT,
|
||||
EV_POWERUP_REGEN,
|
||||
|
||||
EV_GIB_PLAYER, // gib a previously living player
|
||||
EV_SCOREPLUM, // score plum
|
||||
|
||||
//#ifdef MISSIONPACK
|
||||
EV_PROXIMITY_MINE_STICK,
|
||||
EV_PROXIMITY_MINE_TRIGGER,
|
||||
EV_KAMIKAZE, // kamikaze explodes
|
||||
EV_OBELISKEXPLODE, // obelisk explodes
|
||||
EV_OBELISKPAIN, // obelisk is in pain
|
||||
EV_INVUL_IMPACT, // invulnerability sphere impact
|
||||
EV_JUICED, // invulnerability juiced effect
|
||||
EV_LIGHTNINGBOLT, // lightning bolt bounced of invulnerability sphere
|
||||
//#endif
|
||||
|
||||
EV_DEBUG_LINE,
|
||||
EV_STOPLOOPINGSOUND,
|
||||
EV_TAUNT,
|
||||
EV_TAUNT_YES,
|
||||
EV_TAUNT_NO,
|
||||
EV_TAUNT_FOLLOWME,
|
||||
EV_TAUNT_GETFLAG,
|
||||
EV_TAUNT_GUARDBASE,
|
||||
EV_TAUNT_PATROL
|
||||
|
||||
} entity_event_t;
|
||||
|
||||
|
||||
typedef enum {
|
||||
GTS_RED_CAPTURE,
|
||||
GTS_BLUE_CAPTURE,
|
||||
GTS_RED_RETURN,
|
||||
GTS_BLUE_RETURN,
|
||||
GTS_RED_TAKEN,
|
||||
GTS_BLUE_TAKEN,
|
||||
GTS_REDOBELISK_ATTACKED,
|
||||
GTS_BLUEOBELISK_ATTACKED,
|
||||
GTS_REDTEAM_SCORED,
|
||||
GTS_BLUETEAM_SCORED,
|
||||
GTS_REDTEAM_TOOK_LEAD,
|
||||
GTS_BLUETEAM_TOOK_LEAD,
|
||||
GTS_TEAMS_ARE_TIED,
|
||||
GTS_KAMIKAZE
|
||||
} global_team_sound_t;
|
||||
|
||||
// animations
|
||||
typedef enum {
|
||||
BOTH_DEATH1,
|
||||
BOTH_DEAD1,
|
||||
BOTH_DEATH2,
|
||||
BOTH_DEAD2,
|
||||
BOTH_DEATH3,
|
||||
BOTH_DEAD3,
|
||||
|
||||
TORSO_GESTURE,
|
||||
|
||||
TORSO_ATTACK,
|
||||
TORSO_ATTACK2,
|
||||
|
||||
TORSO_DROP,
|
||||
TORSO_RAISE,
|
||||
|
||||
TORSO_STAND,
|
||||
TORSO_STAND2,
|
||||
|
||||
LEGS_WALKCR,
|
||||
LEGS_WALK,
|
||||
LEGS_RUN,
|
||||
LEGS_BACK,
|
||||
LEGS_SWIM,
|
||||
|
||||
LEGS_JUMP,
|
||||
LEGS_LAND,
|
||||
|
||||
LEGS_JUMPB,
|
||||
LEGS_LANDB,
|
||||
|
||||
LEGS_IDLE,
|
||||
LEGS_IDLECR,
|
||||
|
||||
LEGS_TURN,
|
||||
|
||||
TORSO_GETFLAG,
|
||||
TORSO_GUARDBASE,
|
||||
TORSO_PATROL,
|
||||
TORSO_FOLLOWME,
|
||||
TORSO_AFFIRMATIVE,
|
||||
TORSO_NEGATIVE,
|
||||
|
||||
MAX_ANIMATIONS,
|
||||
|
||||
LEGS_BACKCR,
|
||||
LEGS_BACKWALK,
|
||||
FLAG_RUN,
|
||||
FLAG_STAND,
|
||||
FLAG_STAND2RUN,
|
||||
|
||||
MAX_TOTALANIMATIONS
|
||||
} animNumber_t;
|
||||
|
||||
|
||||
typedef struct animation_s {
|
||||
int firstFrame;
|
||||
int numFrames;
|
||||
int loopFrames; // 0 to numFrames
|
||||
int frameLerp; // msec between frames
|
||||
int initialLerp; // msec to get to first frame
|
||||
int reversed; // true if animation is reversed
|
||||
int flipflop; // true if animation should flipflop back to base
|
||||
} animation_t;
|
||||
|
||||
|
||||
// flip the togglebit every time an animation
|
||||
// changes so a restart of the same anim can be detected
|
||||
#define ANIM_TOGGLEBIT 128
|
||||
|
||||
|
||||
typedef enum {
|
||||
TEAM_FREE,
|
||||
TEAM_RED,
|
||||
TEAM_BLUE,
|
||||
TEAM_SPECTATOR,
|
||||
|
||||
TEAM_NUM_TEAMS
|
||||
} team_t;
|
||||
|
||||
// Time between location updates
|
||||
#define TEAM_LOCATION_UPDATE_TIME 1000
|
||||
|
||||
// How many players on the overlay
|
||||
#define TEAM_MAXOVERLAY 32
|
||||
|
||||
//team task
|
||||
typedef enum {
|
||||
TEAMTASK_NONE,
|
||||
TEAMTASK_OFFENSE,
|
||||
TEAMTASK_DEFENSE,
|
||||
TEAMTASK_PATROL,
|
||||
TEAMTASK_FOLLOW,
|
||||
TEAMTASK_RETRIEVE,
|
||||
TEAMTASK_ESCORT,
|
||||
TEAMTASK_CAMP
|
||||
} teamtask_t;
|
||||
|
||||
// means of death
|
||||
typedef enum {
|
||||
MOD_UNKNOWN,
|
||||
MOD_SHOTGUN,
|
||||
MOD_GAUNTLET,
|
||||
MOD_MACHINEGUN,
|
||||
MOD_GRENADE,
|
||||
MOD_GRENADE_SPLASH,
|
||||
MOD_ROCKET,
|
||||
MOD_ROCKET_SPLASH,
|
||||
MOD_PLASMA,
|
||||
MOD_PLASMA_SPLASH,
|
||||
MOD_RAILGUN,
|
||||
MOD_LIGHTNING,
|
||||
MOD_BFG,
|
||||
MOD_BFG_SPLASH,
|
||||
MOD_WATER,
|
||||
MOD_SLIME,
|
||||
MOD_LAVA,
|
||||
MOD_CRUSH,
|
||||
MOD_TELEFRAG,
|
||||
MOD_FALLING,
|
||||
MOD_SUICIDE,
|
||||
MOD_TARGET_LASER,
|
||||
MOD_TRIGGER_HURT,
|
||||
#ifdef MISSIONPACK
|
||||
MOD_NAIL,
|
||||
MOD_CHAINGUN,
|
||||
MOD_PROXIMITY_MINE,
|
||||
MOD_KAMIKAZE,
|
||||
MOD_JUICED,
|
||||
#endif
|
||||
MOD_GRAPPLE
|
||||
} meansOfDeath_t;
|
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
|
||||
// gitem_t->type
|
||||
typedef enum {
|
||||
IT_BAD,
|
||||
IT_WEAPON, // EFX: rotate + upscale + minlight
|
||||
IT_AMMO, // EFX: rotate
|
||||
IT_ARMOR, // EFX: rotate + minlight
|
||||
IT_HEALTH, // EFX: static external sphere + rotating internal
|
||||
IT_POWERUP, // instant on, timer based
|
||||
// EFX: rotate + external ring that rotates
|
||||
IT_HOLDABLE, // single use, holdable item
|
||||
// EFX: rotate + bob
|
||||
IT_PERSISTANT_POWERUP,
|
||||
IT_TEAM
|
||||
} itemType_t;
|
||||
|
||||
#define MAX_ITEM_MODELS 4
|
||||
|
||||
typedef struct gitem_s {
|
||||
char *classname; // spawning name
|
||||
char *pickup_sound;
|
||||
char *world_model[MAX_ITEM_MODELS];
|
||||
|
||||
char *icon;
|
||||
char *pickup_name; // for printing on pickup
|
||||
|
||||
int quantity; // for ammo how much, or duration of powerup
|
||||
itemType_t giType; // IT_* flags
|
||||
|
||||
int giTag;
|
||||
|
||||
char *precaches; // string of all models and images this item will use
|
||||
char *sounds; // string of all sounds this item will use
|
||||
} gitem_t;
|
||||
|
||||
// included in both the game dll and the client
|
||||
extern gitem_t bg_itemlist[];
|
||||
extern int bg_numItems;
|
||||
|
||||
gitem_t *BG_FindItem( const char *pickupName );
|
||||
gitem_t *BG_FindItemForWeapon( weapon_t weapon );
|
||||
gitem_t *BG_FindItemForPowerup( powerup_t pw );
|
||||
gitem_t *BG_FindItemForHoldable( holdable_t pw );
|
||||
#define ITEM_INDEX(x) ((x)-bg_itemlist)
|
||||
|
||||
qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps );
|
||||
|
||||
|
||||
// g_dmflags->integer flags
|
||||
#define DF_NO_FALLING 8
|
||||
#define DF_FIXED_FOV 16
|
||||
#define DF_NO_FOOTSTEPS 32
|
||||
|
||||
// content masks
|
||||
#define MASK_ALL (-1)
|
||||
#define MASK_SOLID (CONTENTS_SOLID)
|
||||
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY)
|
||||
#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP)
|
||||
#define MASK_WATER (CONTENTS_WATER|CONTENTS_LAVA|CONTENTS_SLIME)
|
||||
#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_SLIME|CONTENTS_LAVA)
|
||||
#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_BODY|CONTENTS_CORPSE)
|
||||
|
||||
|
||||
//
|
||||
// entityState_t->eType
|
||||
//
|
||||
typedef enum {
|
||||
ET_GENERAL,
|
||||
ET_PLAYER,
|
||||
ET_ITEM,
|
||||
ET_MISSILE,
|
||||
ET_MOVER,
|
||||
ET_BEAM,
|
||||
ET_PORTAL,
|
||||
ET_SPEAKER,
|
||||
ET_PUSH_TRIGGER,
|
||||
ET_TELEPORT_TRIGGER,
|
||||
ET_INVISIBLE,
|
||||
ET_GRAPPLE, // grapple hooked on wall
|
||||
ET_TEAM,
|
||||
|
||||
ET_EVENTS // any of the EV_* events can be added freestanding
|
||||
// by setting eType to ET_EVENTS + eventNum
|
||||
// this avoids having to set eFlags and eventNum
|
||||
} entityType_t;
|
||||
|
||||
|
||||
|
||||
void BG_EvaluateTrajectory( const trajectory_t *tr, int atTime, vec3_t result );
|
||||
void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t result );
|
||||
|
||||
void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps );
|
||||
|
||||
void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad );
|
||||
|
||||
void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
|
||||
void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolean snap );
|
||||
|
||||
qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
|
||||
|
||||
|
||||
#define ARENAS_PER_TIER 4
|
||||
#define MAX_ARENAS 1024
|
||||
#define MAX_ARENAS_TEXT 8192
|
||||
|
||||
#define MAX_BOTS 1024
|
||||
#define MAX_BOTS_TEXT 8192
|
||||
|
||||
|
||||
// Kamikaze
|
||||
|
||||
// 1st shockwave times
|
||||
#define KAMI_SHOCKWAVE_STARTTIME 0
|
||||
#define KAMI_SHOCKWAVEFADE_STARTTIME 1500
|
||||
#define KAMI_SHOCKWAVE_ENDTIME 2000
|
||||
// explosion/implosion times
|
||||
#define KAMI_EXPLODE_STARTTIME 250
|
||||
#define KAMI_IMPLODE_STARTTIME 2000
|
||||
#define KAMI_IMPLODE_ENDTIME 2250
|
||||
// 2nd shockwave times
|
||||
#define KAMI_SHOCKWAVE2_STARTTIME 2000
|
||||
#define KAMI_SHOCKWAVE2FADE_STARTTIME 2500
|
||||
#define KAMI_SHOCKWAVE2_ENDTIME 3000
|
||||
// radius of the models without scaling
|
||||
#define KAMI_SHOCKWAVEMODEL_RADIUS 88
|
||||
#define KAMI_BOOMSPHEREMODEL_RADIUS 72
|
||||
// maximum radius of the models during the effect
|
||||
#define KAMI_SHOCKWAVE_MAXRADIUS 1320
|
||||
#define KAMI_BOOMSPHERE_MAXRADIUS 720
|
||||
#define KAMI_SHOCKWAVE2_MAXRADIUS 704
|
||||
|
||||
8308
code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_math.asm
Executable file
8308
code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_math.asm
Executable file
File diff suppressed because it is too large
Load Diff
1287
code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_math.c
Executable file
1287
code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_math.c
Executable file
File diff suppressed because it is too large
Load Diff
6662
code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_shared.asm
Executable file
6662
code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_shared.asm
Executable file
File diff suppressed because it is too large
Load Diff
1238
code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_shared.c
Executable file
1238
code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_shared.c
Executable file
File diff suppressed because it is too large
Load Diff
1405
code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_shared.h
Executable file
1405
code/debug-x86-Linux-2.3/Q3/q3_ui/game/q_shared.h
Executable file
File diff suppressed because it is too large
Load Diff
60
code/debug-x86-Linux-2.3/Q3/q3_ui/game/surfaceflags.h
Executable file
60
code/debug-x86-Linux-2.3/Q3/q3_ui/game/surfaceflags.h
Executable file
@@ -0,0 +1,60 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
// This file must be identical in the quake and utils directories
|
||||
|
||||
// contents flags are seperate bits
|
||||
// a given brush can contribute multiple content bits
|
||||
|
||||
// these definitions also need to be in q_shared.h!
|
||||
|
||||
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
|
||||
#define CONTENTS_LAVA 8
|
||||
#define CONTENTS_SLIME 16
|
||||
#define CONTENTS_WATER 32
|
||||
#define CONTENTS_FOG 64
|
||||
|
||||
#define CONTENTS_NOTTEAM1 0x0080
|
||||
#define CONTENTS_NOTTEAM2 0x0100
|
||||
#define CONTENTS_NOBOTCLIP 0x0200
|
||||
|
||||
#define CONTENTS_AREAPORTAL 0x8000
|
||||
|
||||
#define CONTENTS_PLAYERCLIP 0x10000
|
||||
#define CONTENTS_MONSTERCLIP 0x20000
|
||||
//bot specific contents types
|
||||
#define CONTENTS_TELEPORTER 0x40000
|
||||
#define CONTENTS_JUMPPAD 0x80000
|
||||
#define CONTENTS_CLUSTERPORTAL 0x100000
|
||||
#define CONTENTS_DONOTENTER 0x200000
|
||||
#define CONTENTS_BOTCLIP 0x400000
|
||||
#define CONTENTS_MOVER 0x800000
|
||||
|
||||
#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
|
||||
|
||||
#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
|
||||
#define CONTENTS_CORPSE 0x4000000
|
||||
#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
|
||||
#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
|
||||
#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
|
||||
#define CONTENTS_TRIGGER 0x40000000
|
||||
#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
|
||||
|
||||
#define SURF_NODAMAGE 0x1 // never give falling damage
|
||||
#define SURF_SLICK 0x2 // effects game physics
|
||||
#define SURF_SKY 0x4 // lighting from environment map
|
||||
#define SURF_LADDER 0x8
|
||||
#define SURF_NOIMPACT 0x10 // don't make missile explosions
|
||||
#define SURF_NOMARKS 0x20 // don't leave missile marks
|
||||
#define SURF_FLESH 0x40 // make flesh sounds and effects
|
||||
#define SURF_NODRAW 0x80 // don't generate a drawsurface at all
|
||||
#define SURF_HINT 0x100 // make a primary bsp splitter
|
||||
#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
|
||||
#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
|
||||
#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
|
||||
#define SURF_METALSTEPS 0x1000 // clanking footsteps
|
||||
#define SURF_NOSTEPS 0x2000 // no footstep sounds
|
||||
#define SURF_NONSOLID 0x4000 // don't collide against curves with this set
|
||||
#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
|
||||
#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
|
||||
#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
|
||||
#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface
|
||||
123
code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/.consign
Executable file
123
code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/.consign
Executable file
@@ -0,0 +1,123 @@
|
||||
ui_playersettings.asm:1080791477 ef3917a0967145e5f754d33795e477d6
|
||||
ui_connect.asm:1080791476 4447a8500ca800f297f072b7bb554e32
|
||||
ui_gameinfo.asm:1080791476 af858ab8da1adbe400a993a0dd26ce9f
|
||||
ui_menu.c:1080784656 - d3af0b0f9f16ce5545c462ed7a88612e
|
||||
ui_qmenu.asm:1080791477 3e052cbc7fe3d434c67e2ba42785de08
|
||||
ui_preferences.asm:1080791477 440a12c92b50cf1a96fc8fded9d75ed8
|
||||
ui_addbots.asm:1080791476 2c8ac9bb661f0ed1cdc35d3ee2fed63f
|
||||
ui_mfield.asm:1080791476 d4b201ae16509708ad195dacd12746e7
|
||||
ui_teamorders.c:1080784656 - 1c131f6c0f1cc6677c9e9ba567fea8c4
|
||||
ui_main.o:1080791444 b06cd6d2070f3df32e4e86662ac66f40
|
||||
ui_startserver.asm:1080791477 5cb356933eeba0e0bc66d7b4ef196d70
|
||||
ui_display.o:1080791447 1438a2e174f473b526fb5ef5b1cadf7f
|
||||
ui_teamorders.o:1080791453 a62cc762e491f1791322fb1831220d8e
|
||||
ui_atoms.o:1080791446 d9a6455df7f7dead1574908db6918125
|
||||
ui_menu.asm:1080791476 2cbda9677a0cbc1b0d82c48cc3aed055
|
||||
ui_addbots.c:1080784656 - 7cee2ae9b49115ffb4279875912e962d
|
||||
ui_sparena.c:1080784656 - 865e9afdfcfc0e746c3b5a4fec09fa05
|
||||
ui_atoms.c:1080784656 - 3f7c23932713f1bac6a39ed60ff1831c
|
||||
ui_setup.c:1080784656 - 22075aefad112890f5df25d2947e74e8
|
||||
ui_specifyserver.c:1080784656 - 9f98681f4d3cd7a627754a44d4008075
|
||||
ui_loadconfig.asm:1080791476 8d2cc149a4b1a068cfbd44246934fe69
|
||||
ui_syscalls.c:1080784656 - a206fbd5f368e53c42ab9c31f8cff811
|
||||
ui_network.o:1080791449 2f4b382a24cca4d14ac8289cbaffc82c
|
||||
ui_servers2.asm:1080791477 d85e6e9b3cef4eba0d75aaf43bdd2ab2
|
||||
ui_mods.c:1080784656 - dee86275a443267e7306d9eb2f15dccd
|
||||
ui_menu.o:1080791448 8786660f2d78c27f63b4685094246f43
|
||||
ui_servers2.c:1080784656 - 4d2656127cea0af3029006d400fb2067
|
||||
ui_demo2.c:1080784656 - 7763fa05d9806b6dcf87b1aa5b638b1c
|
||||
ui_serverinfo.asm:1080791477 a817cbf54ee5354a5512d148679bb52d
|
||||
ui_cinematics.asm:1080791476 357243cc544080f9e3ac5cfb54654958
|
||||
ui_loadconfig.o:1080791448 6f6bd3223067a3ab9bdec0c2c13fcf05
|
||||
ui_team.c:1080784656 - 53ab8a7b378a2cfbfe06eac72dd58e69
|
||||
ui_setup.o:1080791451 2e33a0e9791bb5f780362f24f255ca2a
|
||||
ui_setup.asm:1080791477 709f580ed2cbbc73306174153ecd402c
|
||||
ui_confirm.asm:1080791476 c1f5c9fa75e3e8fa8ed0305b5bf34f3e
|
||||
ui_removebots.o:1080791450 15f37b4ad62481002ae61fafbdcd35a7
|
||||
ui_startserver.o:1080791453 1cd2cd86fcf3372c08a68d05056fa1ad
|
||||
ui_playermodel.asm:1080791476 5ef49bf0f28eab04d2b0b16291e38d33
|
||||
ui_video.o:1080791454 93084dc7874f3b72794d3c014b8021d3
|
||||
ui_splevel.o:1080791452 a95c4b75520e0199160f3e63637144c6
|
||||
ui_startserver.c:1080784656 - d4765202bee2eedab8275cb367bd4b26
|
||||
ui_display.asm:1080791476 b93558f7cc8753d53fc0e0f297c8a88e
|
||||
ui_display.c:1080784656 - 020947465f80add22f3a840f245ae362
|
||||
ui_spskill.c:1080784656 - 87d8e4c6a6ba52a33f92b70feb2c43d2
|
||||
ui_local.h:1080784656 - 9fe877bb2c193de47a17d814f4e20cac
|
||||
ui_playermodel.c:1080784656 - f90db82f8363827794e8c5a89bca3fb6
|
||||
ui_controls2.o:1080791447 aa055a097f4fdc7c5a8c085e40e2f4ee
|
||||
ui_playersettings.o:1080791450 9d2d7363e248538922c44aadf0b16043
|
||||
ui_sparena.asm:1080791477 2ce3b81bbb440929cdd0ff2dd21beb47
|
||||
ui_mfield.c:1080784656 - e1e70f7086d1d82226491d16de1f5c72
|
||||
ui_video.c:1080784656 - 14acf26bd0f70923e1b9064eee307ed9
|
||||
ui_cinematics.c:1080784656 - 908d7fb0d3f6ce015962192ba23ce12b
|
||||
ui_loadconfig.c:1080784656 - 0e91104173ccf78409f73acf09d5da61
|
||||
ui_network.c:1080784656 - b40b72a3181e800265bb38f100dd3f93
|
||||
ui_connect.o:1080791446 e45b2e97fa9548402e31cefeb427cbe4
|
||||
ui_serverinfo.c:1080784656 - 344001f24d7e1485b9558a838fd8ffb7
|
||||
ui_gameinfo.c:1080784656 - ffe1374ca728edaed7461046b7407c20
|
||||
ui_saveconfig.c:1080784656 - 3cd7ca1f569de0f7c3a11303128bacd1
|
||||
ui_mods.asm:1080791476 dc7b53097ac78c9d8a7a2f9b82437a29
|
||||
ui_main.asm:1080791476 49483a2903dbc8d683547fb8e7b74841
|
||||
uii386.so:1080791454 0f571f1ef139ff5faff48103bde5d06e
|
||||
keycodes.h:1080784656 - bab3bdf0b31e50949b89d5e2bfa90e83
|
||||
ui_team.o:1080791453 9dc142e4e570036a2da7fd0d549e31ee
|
||||
ui_syscalls.o:1080791454 6a89dc7186c5c60cbd3df9198708f329
|
||||
ui_network.asm:1080791476 a8837377aeda885348b393375a1aab1b
|
||||
ui_cdkey.c:1080784656 - 7c394fae5598080f2f4603ab2dc4c1a1
|
||||
ui_demo2.o:1080791447 5a69234a79c435af71fcd9b21828f59d
|
||||
ui_saveconfig.asm:1080791477 2339b9de309dafb6443eb7d8935c886d
|
||||
ui_controls2.c:1080784656 - 228fc01a9e0acc5c72c13a29d3871da4
|
||||
ui_ingame.c:1080784656 - 67e73ca04192a6f34c67d440c5cfc092
|
||||
ui_sppostgame.asm:1080791477 04a6b90be141ff171d4a991a6f8264fa
|
||||
ui_confirm.o:1080791446 441d79ea8ac5444b278b77cfc4ea668b
|
||||
ui_removebots.c:1080784656 - 379804da0d33c1a43e177fc93e776eff
|
||||
ui_playersettings.c:1080784656 - 5918c9779982bb4da44e53ec6a607d12
|
||||
ui_splevel.asm:1080791477 85b42ed9677f8ca80f728f5745fca077
|
||||
ui_options.asm:1080791476 30161fd28ed9e62ec6f09ecc5ed21ef5
|
||||
ui_gameinfo.o:1080791448 02f7a119e94a4a9c56bd0f13bde02e40
|
||||
ui_sppostgame.c:1080784656 - 785d8b245551f208f774285deb0cd43f
|
||||
ui_sppostgame.o:1080791452 c63a2e25bd9794b76b9a39b300c8c3a1
|
||||
ui_options.o:1080791449 0e7d77f6b2d7588304e0b6facb355091
|
||||
ui_players.asm:1080791477 e145fc37e942631394e4f6d432adbfc0
|
||||
ui_credits.c:1080784656 - 2130ab9f50371f73168c7f46099629ca
|
||||
ui_atoms.asm:1080791476 c74ab28611ef652589da48593c94ef56
|
||||
ui_credits.o:1080791447 021a61fadfbeee01df20c8c1aafd1a8e
|
||||
ui_players.o:1080791449 027d07362176156dbdd041e0bc7c5f98
|
||||
ui_team.asm:1080791477 4580b8c45d28b2e922584860c6750f6c
|
||||
ui_mfield.o:1080791448 9bbf1f2b2c14f63f86426f7276a03979
|
||||
ui_mods.o:1080791449 cddba09f0f0abdadceccc324c004a088
|
||||
ui_video.asm:1080791477 ae077ffee3b4abeb94127674e0fd2962
|
||||
ui_connect.c:1080784656 - e52cfa29407f7da33ea00a7369b1c63d
|
||||
ui_spskill.asm:1080791477 bacfd7cbdb40bb92e2c2000b57b73f9e
|
||||
ui_specifyserver.o:1080791452 29859d2e15dbdab72b8705a921d6a073
|
||||
ui_specifyserver.asm:1080791477 ba5e7b23b7fa6c66f9ae1d5ac5d5e4b6
|
||||
ui_demo2.asm:1080791476 bbfa70fb6796739441d5ca63e7a188bc
|
||||
ui_cdkey.o:1080791446 e33a5f1cc0259e11b65a0dc998a28c60
|
||||
ui_sparena.o:1080791452 db53835748d8a60cad7bc79929b05ba9
|
||||
ui_players.c:1080784656 - 06c76ace689379087474f28f40b53fb4
|
||||
ui_serverinfo.o:1080791451 6ebf29f8c32f6c24f2489dd2fbba68d4
|
||||
ui_qmenu.c:1080784656 - 6e433df7a251bee989833736a4309f65
|
||||
ui_ingame.asm:1080791476 af2aafdeeb2be674e14b06c2b02bdd93
|
||||
ui_splevel.c:1080784656 - 58850cdf8a454206b156e4fae6ea18e1
|
||||
ui_credits.asm:1080791476 7e5131789429b0647e6c76229a682413
|
||||
ui_cdkey.asm:1080791476 515fcf216fa80ec12f2ddd2a4c27cedf
|
||||
ui_options.c:1080784656 - e21f45a70ff53ec902e1cffeeb1d60d5
|
||||
ui_sound.asm:1080791477 ad719f24fec6f79ef2cbeb75db7be5a0
|
||||
ui_main.c:1080784656 - d4defb23f9b32f435cf3e84a94de0af0
|
||||
ui_cinematics.o:1080791446 5168433109f54edf5e73621b232031fb
|
||||
ui_teamorders.asm:1080791477 f4421e05eac6834f96311d65bab413f5
|
||||
ui_removebots.asm:1080791477 c5cc5e59c318be11d0a3208d27700713
|
||||
ui_controls2.asm:1080791476 e90257b21bcaab06f6af44299cf19898
|
||||
ui_confirm.c:1080784656 - cdb67c7fa7465c5f5ca66a9d259aff32
|
||||
ui_qmenu.o:1080791450 fbcde8eb7a2c3f811c41716f09470147
|
||||
ui_ingame.o:1080791448 ae9eff17043f052d0e50e54849481248
|
||||
ui_addbots.o:1080791445 6c6aea92864b2f7f2a9bc701e285cd79
|
||||
ui_spskill.o:1080791453 46ad0d87ba4cd21d3dc638a6dfe55ccf
|
||||
ui_preferences.c:1080784656 - 7e0c0f7b644552e24f8cebdfc57b9eda
|
||||
ui_preferences.o:1080791450 3cf9b85849ab1971225a5c12da97de1b
|
||||
ui_servers2.o:1080791451 90137ac9752ce548600deb875f287b77
|
||||
ui_sound.c:1080784656 - 350820f7e1c97d64316c8c044dbae7a2
|
||||
ui.qvm:1080791480 bd4f05426aa6f64c6d74b28af0a6a3ee
|
||||
ui_saveconfig.o:1080791451 7a742c64a964c071682d2573a452ad50
|
||||
ui_playermodel.o:1080791449 fd1575790ec4b97c7633333383aa3668
|
||||
ui_sound.o:1080791451 60519ea973721d6faab307097e12f287
|
||||
503
code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/.svn/all-wcprops
Executable file
503
code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/.svn/all-wcprops
Executable file
@@ -0,0 +1,503 @@
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 77
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui
|
||||
END
|
||||
ui_menu.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 89
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_menu.asm
|
||||
END
|
||||
ui_display.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 92
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_display.asm
|
||||
END
|
||||
ui_menu.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 87
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_menu.c
|
||||
END
|
||||
ui_splevel.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 92
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_splevel.asm
|
||||
END
|
||||
ui_servers2.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 93
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_servers2.asm
|
||||
END
|
||||
ui_splevel.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_splevel.c
|
||||
END
|
||||
ui_playersettings.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 99
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_playersettings.asm
|
||||
END
|
||||
ui_playermodel.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 96
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_playermodel.asm
|
||||
END
|
||||
ui.map
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 84
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui.map
|
||||
END
|
||||
ui_atoms.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_atoms.asm
|
||||
END
|
||||
ui_removebots.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 95
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_removebots.asm
|
||||
END
|
||||
ui_qmenu.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_qmenu.asm
|
||||
END
|
||||
ui_controls2.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 92
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_controls2.c
|
||||
END
|
||||
ui_gameinfo.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 91
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_gameinfo.c
|
||||
END
|
||||
ui_network.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 92
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_network.asm
|
||||
END
|
||||
ui_confirm.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 92
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_confirm.asm
|
||||
END
|
||||
ui_local.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_local.h
|
||||
END
|
||||
ui_video.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_video.asm
|
||||
END
|
||||
ui_loadconfig.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 93
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_loadconfig.c
|
||||
END
|
||||
ui_teamorders.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 93
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_teamorders.c
|
||||
END
|
||||
ui_video.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_video.c
|
||||
END
|
||||
ui_players.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 92
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_players.asm
|
||||
END
|
||||
keycodes.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/keycodes.h
|
||||
END
|
||||
ui_cinematics.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 93
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_cinematics.c
|
||||
END
|
||||
ui_spskill.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_spskill.c
|
||||
END
|
||||
ui_connect.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 92
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_connect.asm
|
||||
END
|
||||
ui_sparena.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 92
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_sparena.asm
|
||||
END
|
||||
ui_specifyserver.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 96
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_specifyserver.c
|
||||
END
|
||||
ui_options.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_options.c
|
||||
END
|
||||
ui_credits.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_credits.c
|
||||
END
|
||||
ui_syscalls.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 91
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_syscalls.c
|
||||
END
|
||||
ui_setup.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_setup.asm
|
||||
END
|
||||
ui_ingame.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 91
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_ingame.asm
|
||||
END
|
||||
ui_cdkey.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_cdkey.c
|
||||
END
|
||||
ui_setup.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_setup.c
|
||||
END
|
||||
ui_mods.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 89
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_mods.asm
|
||||
END
|
||||
.consign
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 86
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/.consign
|
||||
END
|
||||
ui_ingame.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 89
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_ingame.c
|
||||
END
|
||||
ui_preferences.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 94
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_preferences.c
|
||||
END
|
||||
ui_mods.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 87
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_mods.c
|
||||
END
|
||||
ui_display.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_display.c
|
||||
END
|
||||
ui_servers2.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 91
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_servers2.c
|
||||
END
|
||||
ui_playersettings.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 97
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_playersettings.c
|
||||
END
|
||||
ui_playermodel.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 94
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_playermodel.c
|
||||
END
|
||||
ui_serverinfo.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 95
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_serverinfo.asm
|
||||
END
|
||||
ui_serverinfo.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 93
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_serverinfo.c
|
||||
END
|
||||
ui_main.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 89
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_main.asm
|
||||
END
|
||||
ui_startserver.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 96
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_startserver.asm
|
||||
END
|
||||
ui_atoms.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_atoms.c
|
||||
END
|
||||
ui_controls2.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 94
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_controls2.asm
|
||||
END
|
||||
ui_gameinfo.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 93
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_gameinfo.asm
|
||||
END
|
||||
ui_main.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 87
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_main.c
|
||||
END
|
||||
ui_startserver.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 94
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_startserver.c
|
||||
END
|
||||
ui_removebots.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 93
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_removebots.c
|
||||
END
|
||||
ui_qmenu.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_qmenu.c
|
||||
END
|
||||
ui_sound.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_sound.asm
|
||||
END
|
||||
ui_sound.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_sound.c
|
||||
END
|
||||
ui_network.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_network.c
|
||||
END
|
||||
ui_confirm.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_confirm.c
|
||||
END
|
||||
ui_mfield.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 91
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_mfield.asm
|
||||
END
|
||||
ui_mfield.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 89
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_mfield.c
|
||||
END
|
||||
ui_loadconfig.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 95
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_loadconfig.asm
|
||||
END
|
||||
ui_teamorders.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 95
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_teamorders.asm
|
||||
END
|
||||
ui_demo2.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_demo2.asm
|
||||
END
|
||||
ui_demo2.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_demo2.c
|
||||
END
|
||||
ui_cinematics.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 95
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_cinematics.asm
|
||||
END
|
||||
ui_addbots.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 92
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_addbots.asm
|
||||
END
|
||||
ui_players.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_players.c
|
||||
END
|
||||
ui_spskill.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 92
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_spskill.asm
|
||||
END
|
||||
ui_addbots.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_addbots.c
|
||||
END
|
||||
ui_sppostgame.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 95
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_sppostgame.asm
|
||||
END
|
||||
ui_saveconfig.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 95
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_saveconfig.asm
|
||||
END
|
||||
ui_sppostgame.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 93
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_sppostgame.c
|
||||
END
|
||||
ui_saveconfig.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 93
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_saveconfig.c
|
||||
END
|
||||
ui_team.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 89
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_team.asm
|
||||
END
|
||||
ui_team.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 87
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_team.c
|
||||
END
|
||||
ui_specifyserver.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 98
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_specifyserver.asm
|
||||
END
|
||||
ui_options.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 92
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_options.asm
|
||||
END
|
||||
ui_connect.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_connect.c
|
||||
END
|
||||
ui_sparena.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_sparena.c
|
||||
END
|
||||
ui_credits.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 92
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_credits.asm
|
||||
END
|
||||
ui_cdkey.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 90
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_cdkey.asm
|
||||
END
|
||||
ui_preferences.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 96
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/ui_preferences.asm
|
||||
END
|
||||
2853
code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/.svn/entries
Executable file
2853
code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/.svn/entries
Executable file
File diff suppressed because it is too large
Load Diff
5
code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/.svn/prop-base/.consign.svn-base
Executable file
5
code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/.svn/prop-base/.consign.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/.svn/prop-base/ui.map.svn-base
Executable file
5
code/debug-x86-Linux-2.3/Q3/q3_ui/q3_ui/.svn/prop-base/ui.map.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user