Add code, unknown original date
This commit is contained in:
5
code/debug-x86-Linux-2.3/TA/ui/.svn/all-wcprops
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5
code/debug-x86-Linux-2.3/TA/ui/.svn/all-wcprops
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K 25
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svn:wc:ra_dav:version-url
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V 68
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui
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END
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||||
40
code/debug-x86-Linux-2.3/TA/ui/.svn/entries
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40
code/debug-x86-Linux-2.3/TA/ui/.svn/entries
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@@ -0,0 +1,40 @@
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10
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dir
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||||
44
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https://127.0.0.1/svn/aklabs/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui
|
||||
https://127.0.0.1/svn/aklabs
|
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||||
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||||
|
||||
2007-05-26T21:34:02.309037Z
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9
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andrew
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eb184899-6090-47d4-a65b-558f62f6ea1c
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game
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dir
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CVS
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dir
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cgame
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dir
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ui
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dir
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29
code/debug-x86-Linux-2.3/TA/ui/CVS/.svn/all-wcprops
Executable file
29
code/debug-x86-Linux-2.3/TA/ui/CVS/.svn/all-wcprops
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@@ -0,0 +1,29 @@
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K 25
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svn:wc:ra_dav:version-url
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V 72
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/CVS
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END
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||||
Repository
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K 25
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svn:wc:ra_dav:version-url
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V 83
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/CVS/Repository
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END
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||||
Root
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K 25
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svn:wc:ra_dav:version-url
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V 77
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/CVS/Root
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END
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Entries
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K 25
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svn:wc:ra_dav:version-url
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V 80
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/CVS/Entries
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END
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Entries.Log
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K 25
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svn:wc:ra_dav:version-url
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V 84
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/CVS/Entries.Log
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END
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||||
164
code/debug-x86-Linux-2.3/TA/ui/CVS/.svn/entries
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164
code/debug-x86-Linux-2.3/TA/ui/CVS/.svn/entries
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@@ -0,0 +1,164 @@
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10
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dir
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44
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https://127.0.0.1/svn/aklabs/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/CVS
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https://127.0.0.1/svn/aklabs
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||||
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||||
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||||
2007-05-26T21:34:02.309037Z
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9
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andrew
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eb184899-6090-47d4-a65b-558f62f6ea1c
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Repository
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file
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2010-02-05T03:38:22.651373Z
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987e8c13770476be5795a52f3260069c
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2007-05-26T21:34:02.309037Z
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9
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andrew
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53
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Root
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file
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2010-02-05T03:38:22.651373Z
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7af14a164593104c1e7a07a572dd352a
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2007-05-26T21:34:02.309037Z
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9
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andrew
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24
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Entries
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file
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2010-02-05T03:38:22.666998Z
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57b8d745384127342f95660d97e1c9c2
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2007-05-26T21:34:02.309037Z
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9
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andrew
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2
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Entries.Log
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file
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2010-02-05T03:38:22.666998Z
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3bfbaaf494411b9ccd4c580f75b41a89
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2007-05-26T21:34:02.309037Z
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9
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andrew
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38
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3
code/debug-x86-Linux-2.3/TA/ui/CVS/.svn/text-base/Entries.Log.svn-base
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3
code/debug-x86-Linux-2.3/TA/ui/CVS/.svn/text-base/Entries.Log.svn-base
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A D/cgame////
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A D/game////
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A D/ui////
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1
code/debug-x86-Linux-2.3/TA/ui/CVS/.svn/text-base/Entries.svn-base
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1
code/debug-x86-Linux-2.3/TA/ui/CVS/.svn/text-base/Entries.svn-base
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@@ -0,0 +1 @@
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D
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1
code/debug-x86-Linux-2.3/TA/ui/CVS/.svn/text-base/Repository.svn-base
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1
code/debug-x86-Linux-2.3/TA/ui/CVS/.svn/text-base/Repository.svn-base
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@@ -0,0 +1 @@
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games/quake3/hypermod/code/debug-x86-Linux-2.3/TA/ui
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1
code/debug-x86-Linux-2.3/TA/ui/CVS/.svn/text-base/Root.svn-base
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1
code/debug-x86-Linux-2.3/TA/ui/CVS/.svn/text-base/Root.svn-base
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andrew@gabbo:/home/cvsd
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1
code/debug-x86-Linux-2.3/TA/ui/CVS/Entries
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1
code/debug-x86-Linux-2.3/TA/ui/CVS/Entries
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@@ -0,0 +1 @@
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D
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3
code/debug-x86-Linux-2.3/TA/ui/CVS/Entries.Log
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3
code/debug-x86-Linux-2.3/TA/ui/CVS/Entries.Log
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@@ -0,0 +1,3 @@
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A D/cgame////
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A D/game////
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A D/ui////
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1
code/debug-x86-Linux-2.3/TA/ui/CVS/Repository
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1
code/debug-x86-Linux-2.3/TA/ui/CVS/Repository
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@@ -0,0 +1 @@
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games/quake3/hypermod/code/debug-x86-Linux-2.3/TA/ui
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1
code/debug-x86-Linux-2.3/TA/ui/CVS/Root
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1
code/debug-x86-Linux-2.3/TA/ui/CVS/Root
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@@ -0,0 +1 @@
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andrew@gabbo:/home/cvsd
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1
code/debug-x86-Linux-2.3/TA/ui/cgame/.consign
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1
code/debug-x86-Linux-2.3/TA/ui/cgame/.consign
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@@ -0,0 +1 @@
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||||
tr_types.h:1080784657 - 3c0832ac2e6d1f188b3781f8b7066020
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||||
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code/debug-x86-Linux-2.3/TA/ui/cgame/.svn/all-wcprops
Executable file
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code/debug-x86-Linux-2.3/TA/ui/cgame/.svn/all-wcprops
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K 25
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svn:wc:ra_dav:version-url
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V 74
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/cgame
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END
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tr_types.h
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K 25
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svn:wc:ra_dav:version-url
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V 85
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/cgame/tr_types.h
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||||
END
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.consign
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K 25
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svn:wc:ra_dav:version-url
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V 83
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/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/cgame/.consign
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END
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||||
99
code/debug-x86-Linux-2.3/TA/ui/cgame/.svn/entries
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code/debug-x86-Linux-2.3/TA/ui/cgame/.svn/entries
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10
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dir
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44
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https://127.0.0.1/svn/aklabs/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/cgame
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||||
https://127.0.0.1/svn/aklabs
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||||
|
||||
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||||
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||||
2007-05-26T21:34:02.309037Z
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||||
9
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||||
andrew
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|
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eb184899-6090-47d4-a65b-558f62f6ea1c
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tr_types.h
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file
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2010-02-05T03:38:22.995123Z
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3c0832ac2e6d1f188b3781f8b7066020
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||||
2007-05-26T21:34:02.309037Z
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9
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andrew
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has-props
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5967
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CVS
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dir
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.consign
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file
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2010-02-05T03:38:22.995123Z
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0b87d8e1e057d12c9593c055a7face7a
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||||
2007-05-26T21:34:02.309037Z
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9
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andrew
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has-props
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code/debug-x86-Linux-2.3/TA/ui/cgame/.svn/prop-base/.consign.svn-base
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code/debug-x86-Linux-2.3/TA/ui/cgame/.svn/prop-base/.consign.svn-base
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K 14
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svn:executable
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V 0
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END
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code/debug-x86-Linux-2.3/TA/ui/cgame/.svn/prop-base/tr_types.h.svn-base
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code/debug-x86-Linux-2.3/TA/ui/cgame/.svn/prop-base/tr_types.h.svn-base
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K 14
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svn:executable
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V 0
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END
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1
code/debug-x86-Linux-2.3/TA/ui/cgame/.svn/text-base/.consign.svn-base
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code/debug-x86-Linux-2.3/TA/ui/cgame/.svn/text-base/.consign.svn-base
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||||
tr_types.h:1080784657 - 3c0832ac2e6d1f188b3781f8b7066020
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code/debug-x86-Linux-2.3/TA/ui/cgame/.svn/text-base/tr_types.h.svn-base
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code/debug-x86-Linux-2.3/TA/ui/cgame/.svn/text-base/tr_types.h.svn-base
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#ifndef __TR_TYPES_H
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#define __TR_TYPES_H
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#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces
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#define MAX_ENTITIES 1023 // can't be increased without changing drawsurf bit packing
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// renderfx flags
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#define RF_MINLIGHT 1 // allways have some light (viewmodel, some items)
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#define RF_THIRD_PERSON 2 // don't draw through eyes, only mirrors (player bodies, chat sprites)
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#define RF_FIRST_PERSON 4 // only draw through eyes (view weapon, damage blood blob)
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#define RF_DEPTHHACK 8 // for view weapon Z crunching
|
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#define RF_NOSHADOW 64 // don't add stencil shadows
|
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#define RF_LIGHTING_ORIGIN 128 // use refEntity->lightingOrigin instead of refEntity->origin
|
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// for lighting. This allows entities to sink into the floor
|
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// with their origin going solid, and allows all parts of a
|
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// player to get the same lighting
|
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#define RF_SHADOW_PLANE 256 // use refEntity->shadowPlane
|
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#define RF_WRAP_FRAMES 512 // mod the model frames by the maxframes to allow continuous
|
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// animation without needing to know the frame count
|
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// refdef flags
|
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#define RDF_NOWORLDMODEL 1 // used for player configuration screen
|
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#define RDF_HYPERSPACE 4 // teleportation effect
|
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typedef struct {
|
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vec3_t xyz;
|
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float st[2];
|
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byte modulate[4];
|
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} polyVert_t;
|
||||
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typedef struct poly_s {
|
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qhandle_t hShader;
|
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int numVerts;
|
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polyVert_t *verts;
|
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} poly_t;
|
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typedef enum {
|
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RT_MODEL,
|
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RT_POLY,
|
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RT_SPRITE,
|
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RT_BEAM,
|
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RT_RAIL_CORE,
|
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RT_RAIL_RINGS,
|
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RT_LIGHTNING,
|
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RT_PORTALSURFACE, // doesn't draw anything, just info for portals
|
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RT_MAX_REF_ENTITY_TYPE
|
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} refEntityType_t;
|
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typedef struct {
|
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refEntityType_t reType;
|
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int renderfx;
|
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qhandle_t hModel; // opaque type outside refresh
|
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// most recent data
|
||||
vec3_t lightingOrigin; // so multi-part models can be lit identically (RF_LIGHTING_ORIGIN)
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float shadowPlane; // projection shadows go here, stencils go slightly lower
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vec3_t axis[3]; // rotation vectors
|
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qboolean nonNormalizedAxes; // axis are not normalized, i.e. they have scale
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float origin[3]; // also used as MODEL_BEAM's "from"
|
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int frame; // also used as MODEL_BEAM's diameter
|
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// previous data for frame interpolation
|
||||
float oldorigin[3]; // also used as MODEL_BEAM's "to"
|
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int oldframe;
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float backlerp; // 0.0 = current, 1.0 = old
|
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|
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// texturing
|
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int skinNum; // inline skin index
|
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qhandle_t customSkin; // NULL for default skin
|
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qhandle_t customShader; // use one image for the entire thing
|
||||
|
||||
// misc
|
||||
byte shaderRGBA[4]; // colors used by rgbgen entity shaders
|
||||
float shaderTexCoord[2]; // texture coordinates used by tcMod entity modifiers
|
||||
float shaderTime; // subtracted from refdef time to control effect start times
|
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|
||||
// extra sprite information
|
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float radius;
|
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float rotation;
|
||||
} refEntity_t;
|
||||
|
||||
|
||||
#define MAX_RENDER_STRINGS 8
|
||||
#define MAX_RENDER_STRING_LENGTH 32
|
||||
|
||||
typedef struct {
|
||||
int x, y, width, height;
|
||||
float fov_x, fov_y;
|
||||
vec3_t vieworg;
|
||||
vec3_t viewaxis[3]; // transformation matrix
|
||||
|
||||
// time in milliseconds for shader effects and other time dependent rendering issues
|
||||
int time;
|
||||
|
||||
int rdflags; // RDF_NOWORLDMODEL, etc
|
||||
|
||||
// 1 bits will prevent the associated area from rendering at all
|
||||
byte areamask[MAX_MAP_AREA_BYTES];
|
||||
|
||||
// text messages for deform text shaders
|
||||
char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH];
|
||||
} refdef_t;
|
||||
|
||||
|
||||
typedef enum {
|
||||
STEREO_CENTER,
|
||||
STEREO_LEFT,
|
||||
STEREO_RIGHT
|
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} stereoFrame_t;
|
||||
|
||||
|
||||
/*
|
||||
** glconfig_t
|
||||
**
|
||||
** Contains variables specific to the OpenGL configuration
|
||||
** being run right now. These are constant once the OpenGL
|
||||
** subsystem is initialized.
|
||||
*/
|
||||
typedef enum {
|
||||
TC_NONE,
|
||||
TC_S3TC
|
||||
} textureCompression_t;
|
||||
|
||||
typedef enum {
|
||||
GLDRV_ICD, // driver is integrated with window system
|
||||
// WARNING: there are tests that check for
|
||||
// > GLDRV_ICD for minidriverness, so this
|
||||
// should always be the lowest value in this
|
||||
// enum set
|
||||
GLDRV_STANDALONE, // driver is a non-3Dfx standalone driver
|
||||
GLDRV_VOODOO // driver is a 3Dfx standalone driver
|
||||
} glDriverType_t;
|
||||
|
||||
typedef enum {
|
||||
GLHW_GENERIC, // where everthing works the way it should
|
||||
GLHW_3DFX_2D3D, // Voodoo Banshee or Voodoo3, relevant since if this is
|
||||
// the hardware type then there can NOT exist a secondary
|
||||
// display adapter
|
||||
GLHW_RIVA128, // where you can't interpolate alpha
|
||||
GLHW_RAGEPRO, // where you can't modulate alpha on alpha textures
|
||||
GLHW_PERMEDIA2 // where you don't have src*dst
|
||||
} glHardwareType_t;
|
||||
|
||||
typedef struct {
|
||||
char renderer_string[MAX_STRING_CHARS];
|
||||
char vendor_string[MAX_STRING_CHARS];
|
||||
char version_string[MAX_STRING_CHARS];
|
||||
char extensions_string[BIG_INFO_STRING];
|
||||
|
||||
int maxTextureSize; // queried from GL
|
||||
int maxActiveTextures; // multitexture ability
|
||||
|
||||
int colorBits, depthBits, stencilBits;
|
||||
|
||||
glDriverType_t driverType;
|
||||
glHardwareType_t hardwareType;
|
||||
|
||||
qboolean deviceSupportsGamma;
|
||||
textureCompression_t textureCompression;
|
||||
qboolean textureEnvAddAvailable;
|
||||
|
||||
int vidWidth, vidHeight;
|
||||
// aspect is the screen's physical width / height, which may be different
|
||||
// than scrWidth / scrHeight if the pixels are non-square
|
||||
// normal screens should be 4/3, but wide aspect monitors may be 16/9
|
||||
float windowAspect;
|
||||
|
||||
int displayFrequency;
|
||||
|
||||
// synonymous with "does rendering consume the entire screen?", therefore
|
||||
// a Voodoo or Voodoo2 will have this set to TRUE, as will a Win32 ICD that
|
||||
// used CDS.
|
||||
qboolean isFullscreen;
|
||||
qboolean stereoEnabled;
|
||||
qboolean smpActive; // dual processor
|
||||
} glconfig_t;
|
||||
|
||||
|
||||
#if !defined _WIN32
|
||||
|
||||
#define _3DFX_DRIVER_NAME "libMesaVoodooGL.so"
|
||||
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524
|
||||
#define OPENGL_DRIVER_NAME "libGL.so.1"
|
||||
|
||||
#else
|
||||
|
||||
#define _3DFX_DRIVER_NAME "3dfxvgl"
|
||||
#define OPENGL_DRIVER_NAME "opengl32"
|
||||
|
||||
#endif // !defined _WIN32
|
||||
|
||||
|
||||
#endif // __TR_TYPES_H
|
||||
23
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/.svn/all-wcprops
Executable file
23
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/.svn/all-wcprops
Executable file
@@ -0,0 +1,23 @@
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 78
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/cgame/CVS
|
||||
END
|
||||
Repository
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 89
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/Repository
|
||||
END
|
||||
Root
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 83
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/Root
|
||||
END
|
||||
Entries
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 86
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/Entries
|
||||
END
|
||||
130
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/.svn/entries
Executable file
130
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/.svn/entries
Executable file
@@ -0,0 +1,130 @@
|
||||
10
|
||||
|
||||
dir
|
||||
44
|
||||
https://127.0.0.1/svn/aklabs/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/cgame/CVS
|
||||
https://127.0.0.1/svn/aklabs
|
||||
|
||||
|
||||
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
eb184899-6090-47d4-a65b-558f62f6ea1c
|
||||
|
||||
Repository
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.948248Z
|
||||
c580ca1b72a42fd76c12fd99bd231566
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
59
|
||||
|
||||
Root
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.948248Z
|
||||
7af14a164593104c1e7a07a572dd352a
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
24
|
||||
|
||||
Entries
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.948248Z
|
||||
84f7fb2bb6f5d8337d4bb80a74a5db16
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
94
|
||||
|
||||
3
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/.svn/text-base/Entries.svn-base
Executable file
3
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/.svn/text-base/Entries.svn-base
Executable file
@@ -0,0 +1,3 @@
|
||||
/.consign/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/tr_types.h/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
D
|
||||
@@ -0,0 +1 @@
|
||||
games/quake3/hypermod/code/debug-x86-Linux-2.3/TA/ui/cgame
|
||||
1
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/.svn/text-base/Root.svn-base
Executable file
1
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/.svn/text-base/Root.svn-base
Executable file
@@ -0,0 +1 @@
|
||||
andrew@gabbo:/home/cvsd
|
||||
3
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/Entries
Executable file
3
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/Entries
Executable file
@@ -0,0 +1,3 @@
|
||||
/.consign/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/tr_types.h/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
D
|
||||
1
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/Repository
Executable file
1
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/Repository
Executable file
@@ -0,0 +1 @@
|
||||
games/quake3/hypermod/code/debug-x86-Linux-2.3/TA/ui/cgame
|
||||
1
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/Root
Executable file
1
code/debug-x86-Linux-2.3/TA/ui/cgame/CVS/Root
Executable file
@@ -0,0 +1 @@
|
||||
andrew@gabbo:/home/cvsd
|
||||
200
code/debug-x86-Linux-2.3/TA/ui/cgame/tr_types.h
Executable file
200
code/debug-x86-Linux-2.3/TA/ui/cgame/tr_types.h
Executable file
@@ -0,0 +1,200 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
#ifndef __TR_TYPES_H
|
||||
#define __TR_TYPES_H
|
||||
|
||||
|
||||
#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces
|
||||
#define MAX_ENTITIES 1023 // can't be increased without changing drawsurf bit packing
|
||||
|
||||
// renderfx flags
|
||||
#define RF_MINLIGHT 1 // allways have some light (viewmodel, some items)
|
||||
#define RF_THIRD_PERSON 2 // don't draw through eyes, only mirrors (player bodies, chat sprites)
|
||||
#define RF_FIRST_PERSON 4 // only draw through eyes (view weapon, damage blood blob)
|
||||
#define RF_DEPTHHACK 8 // for view weapon Z crunching
|
||||
#define RF_NOSHADOW 64 // don't add stencil shadows
|
||||
|
||||
#define RF_LIGHTING_ORIGIN 128 // use refEntity->lightingOrigin instead of refEntity->origin
|
||||
// for lighting. This allows entities to sink into the floor
|
||||
// with their origin going solid, and allows all parts of a
|
||||
// player to get the same lighting
|
||||
#define RF_SHADOW_PLANE 256 // use refEntity->shadowPlane
|
||||
#define RF_WRAP_FRAMES 512 // mod the model frames by the maxframes to allow continuous
|
||||
// animation without needing to know the frame count
|
||||
|
||||
// refdef flags
|
||||
#define RDF_NOWORLDMODEL 1 // used for player configuration screen
|
||||
#define RDF_HYPERSPACE 4 // teleportation effect
|
||||
|
||||
typedef struct {
|
||||
vec3_t xyz;
|
||||
float st[2];
|
||||
byte modulate[4];
|
||||
} polyVert_t;
|
||||
|
||||
typedef struct poly_s {
|
||||
qhandle_t hShader;
|
||||
int numVerts;
|
||||
polyVert_t *verts;
|
||||
} poly_t;
|
||||
|
||||
typedef enum {
|
||||
RT_MODEL,
|
||||
RT_POLY,
|
||||
RT_SPRITE,
|
||||
RT_BEAM,
|
||||
RT_RAIL_CORE,
|
||||
RT_RAIL_RINGS,
|
||||
RT_LIGHTNING,
|
||||
RT_PORTALSURFACE, // doesn't draw anything, just info for portals
|
||||
|
||||
RT_MAX_REF_ENTITY_TYPE
|
||||
} refEntityType_t;
|
||||
|
||||
typedef struct {
|
||||
refEntityType_t reType;
|
||||
int renderfx;
|
||||
|
||||
qhandle_t hModel; // opaque type outside refresh
|
||||
|
||||
// most recent data
|
||||
vec3_t lightingOrigin; // so multi-part models can be lit identically (RF_LIGHTING_ORIGIN)
|
||||
float shadowPlane; // projection shadows go here, stencils go slightly lower
|
||||
|
||||
vec3_t axis[3]; // rotation vectors
|
||||
qboolean nonNormalizedAxes; // axis are not normalized, i.e. they have scale
|
||||
float origin[3]; // also used as MODEL_BEAM's "from"
|
||||
int frame; // also used as MODEL_BEAM's diameter
|
||||
|
||||
// previous data for frame interpolation
|
||||
float oldorigin[3]; // also used as MODEL_BEAM's "to"
|
||||
int oldframe;
|
||||
float backlerp; // 0.0 = current, 1.0 = old
|
||||
|
||||
// texturing
|
||||
int skinNum; // inline skin index
|
||||
qhandle_t customSkin; // NULL for default skin
|
||||
qhandle_t customShader; // use one image for the entire thing
|
||||
|
||||
// misc
|
||||
byte shaderRGBA[4]; // colors used by rgbgen entity shaders
|
||||
float shaderTexCoord[2]; // texture coordinates used by tcMod entity modifiers
|
||||
float shaderTime; // subtracted from refdef time to control effect start times
|
||||
|
||||
// extra sprite information
|
||||
float radius;
|
||||
float rotation;
|
||||
} refEntity_t;
|
||||
|
||||
|
||||
#define MAX_RENDER_STRINGS 8
|
||||
#define MAX_RENDER_STRING_LENGTH 32
|
||||
|
||||
typedef struct {
|
||||
int x, y, width, height;
|
||||
float fov_x, fov_y;
|
||||
vec3_t vieworg;
|
||||
vec3_t viewaxis[3]; // transformation matrix
|
||||
|
||||
// time in milliseconds for shader effects and other time dependent rendering issues
|
||||
int time;
|
||||
|
||||
int rdflags; // RDF_NOWORLDMODEL, etc
|
||||
|
||||
// 1 bits will prevent the associated area from rendering at all
|
||||
byte areamask[MAX_MAP_AREA_BYTES];
|
||||
|
||||
// text messages for deform text shaders
|
||||
char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH];
|
||||
} refdef_t;
|
||||
|
||||
|
||||
typedef enum {
|
||||
STEREO_CENTER,
|
||||
STEREO_LEFT,
|
||||
STEREO_RIGHT
|
||||
} stereoFrame_t;
|
||||
|
||||
|
||||
/*
|
||||
** glconfig_t
|
||||
**
|
||||
** Contains variables specific to the OpenGL configuration
|
||||
** being run right now. These are constant once the OpenGL
|
||||
** subsystem is initialized.
|
||||
*/
|
||||
typedef enum {
|
||||
TC_NONE,
|
||||
TC_S3TC
|
||||
} textureCompression_t;
|
||||
|
||||
typedef enum {
|
||||
GLDRV_ICD, // driver is integrated with window system
|
||||
// WARNING: there are tests that check for
|
||||
// > GLDRV_ICD for minidriverness, so this
|
||||
// should always be the lowest value in this
|
||||
// enum set
|
||||
GLDRV_STANDALONE, // driver is a non-3Dfx standalone driver
|
||||
GLDRV_VOODOO // driver is a 3Dfx standalone driver
|
||||
} glDriverType_t;
|
||||
|
||||
typedef enum {
|
||||
GLHW_GENERIC, // where everthing works the way it should
|
||||
GLHW_3DFX_2D3D, // Voodoo Banshee or Voodoo3, relevant since if this is
|
||||
// the hardware type then there can NOT exist a secondary
|
||||
// display adapter
|
||||
GLHW_RIVA128, // where you can't interpolate alpha
|
||||
GLHW_RAGEPRO, // where you can't modulate alpha on alpha textures
|
||||
GLHW_PERMEDIA2 // where you don't have src*dst
|
||||
} glHardwareType_t;
|
||||
|
||||
typedef struct {
|
||||
char renderer_string[MAX_STRING_CHARS];
|
||||
char vendor_string[MAX_STRING_CHARS];
|
||||
char version_string[MAX_STRING_CHARS];
|
||||
char extensions_string[BIG_INFO_STRING];
|
||||
|
||||
int maxTextureSize; // queried from GL
|
||||
int maxActiveTextures; // multitexture ability
|
||||
|
||||
int colorBits, depthBits, stencilBits;
|
||||
|
||||
glDriverType_t driverType;
|
||||
glHardwareType_t hardwareType;
|
||||
|
||||
qboolean deviceSupportsGamma;
|
||||
textureCompression_t textureCompression;
|
||||
qboolean textureEnvAddAvailable;
|
||||
|
||||
int vidWidth, vidHeight;
|
||||
// aspect is the screen's physical width / height, which may be different
|
||||
// than scrWidth / scrHeight if the pixels are non-square
|
||||
// normal screens should be 4/3, but wide aspect monitors may be 16/9
|
||||
float windowAspect;
|
||||
|
||||
int displayFrequency;
|
||||
|
||||
// synonymous with "does rendering consume the entire screen?", therefore
|
||||
// a Voodoo or Voodoo2 will have this set to TRUE, as will a Win32 ICD that
|
||||
// used CDS.
|
||||
qboolean isFullscreen;
|
||||
qboolean stereoEnabled;
|
||||
qboolean smpActive; // dual processor
|
||||
} glconfig_t;
|
||||
|
||||
|
||||
#if !defined _WIN32
|
||||
|
||||
#define _3DFX_DRIVER_NAME "libMesaVoodooGL.so"
|
||||
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524
|
||||
#define OPENGL_DRIVER_NAME "libGL.so.1"
|
||||
|
||||
#else
|
||||
|
||||
#define _3DFX_DRIVER_NAME "3dfxvgl"
|
||||
#define OPENGL_DRIVER_NAME "opengl32"
|
||||
|
||||
#endif // !defined _WIN32
|
||||
|
||||
|
||||
#endif // __TR_TYPES_H
|
||||
15
code/debug-x86-Linux-2.3/TA/ui/game/.consign
Executable file
15
code/debug-x86-Linux-2.3/TA/ui/game/.consign
Executable file
@@ -0,0 +1,15 @@
|
||||
q_shared.asm:1080791524 f1cab774b3c08265c06582408ae20935
|
||||
bg_misc.c:1080784657 - 15cad759bd24f27a49c7bdd8e32f07e4
|
||||
bg_lib.h:1080784657 - c586b36f6d481d7762a2a02751e9f9e6
|
||||
q_shared.h:1080784656 - 4be4ffd42eea1486298861768d1d0b6a
|
||||
bg_lib.c:1080784657 - 11d995dd18822a37c2e924128bcdf943
|
||||
bg_misc.o:1080791510 42010105ed9c4f8db709cc9e533c84f0
|
||||
q_math.asm:1080791524 23e29913725ff2e92cf103a8fe4071b5
|
||||
bg_public.h:1080784657 - 0054a3e1232d31b8f2f6694c2684ade8
|
||||
q_math.o:1080791510 49b2f294c4387bec3bd726d78265173e
|
||||
q_shared.c:1080784656 - 572b179b26244b05f57789667fbab7f3
|
||||
q_shared.o:1080791510 ccc576858019b4cf01123bf2f8f6696b
|
||||
q_math.c:1080784656 - 1fa363a99ed67e62343af49287b6c02a
|
||||
bg_lib.asm:1080791524 b0e3876c81ac6a7bc5163ae498270ae6
|
||||
surfaceflags.h:1080784656 - b8d4b9d273c6f27cc15cbe3801ea5b48
|
||||
bg_misc.asm:1080791524 dc9d0fdbd874838c3a07fb50f2ea1237
|
||||
83
code/debug-x86-Linux-2.3/TA/ui/game/.svn/all-wcprops
Executable file
83
code/debug-x86-Linux-2.3/TA/ui/game/.svn/all-wcprops
Executable file
@@ -0,0 +1,83 @@
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 73
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game
|
||||
END
|
||||
bg_lib.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 82
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/bg_lib.c
|
||||
END
|
||||
bg_misc.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 85
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/bg_misc.asm
|
||||
END
|
||||
bg_lib.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 82
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/bg_lib.h
|
||||
END
|
||||
bg_misc.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 83
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/bg_misc.c
|
||||
END
|
||||
q_shared.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 86
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/q_shared.asm
|
||||
END
|
||||
q_shared.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 84
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/q_shared.c
|
||||
END
|
||||
q_math.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 84
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/q_math.asm
|
||||
END
|
||||
q_math.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 82
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/q_math.c
|
||||
END
|
||||
surfaceflags.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/surfaceflags.h
|
||||
END
|
||||
bg_public.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 85
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/bg_public.h
|
||||
END
|
||||
q_shared.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 84
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/q_shared.h
|
||||
END
|
||||
bg_lib.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 84
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/bg_lib.asm
|
||||
END
|
||||
.consign
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 82
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/.consign
|
||||
END
|
||||
473
code/debug-x86-Linux-2.3/TA/ui/game/.svn/entries
Executable file
473
code/debug-x86-Linux-2.3/TA/ui/game/.svn/entries
Executable file
@@ -0,0 +1,473 @@
|
||||
10
|
||||
|
||||
dir
|
||||
44
|
||||
https://127.0.0.1/svn/aklabs/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game
|
||||
https://127.0.0.1/svn/aklabs
|
||||
|
||||
|
||||
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
eb184899-6090-47d4-a65b-558f62f6ea1c
|
||||
|
||||
bg_lib.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.370123Z
|
||||
11d995dd18822a37c2e924128bcdf943
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
39267
|
||||
|
||||
bg_misc.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.370123Z
|
||||
9bcb25e8fa4bfef2d76bce700003483b
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
161681
|
||||
|
||||
bg_lib.h
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.385748Z
|
||||
c586b36f6d481d7762a2a02751e9f9e6
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
2696
|
||||
|
||||
bg_misc.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.385748Z
|
||||
15cad759bd24f27a49c7bdd8e32f07e4
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
35151
|
||||
|
||||
q_shared.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.416998Z
|
||||
8931f64802e4fd53f1b757a89ddec1f6
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
81494
|
||||
|
||||
q_shared.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.432623Z
|
||||
572b179b26244b05f57789667fbab7f3
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
21628
|
||||
|
||||
q_math.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.432623Z
|
||||
6161ef466a54514f8356e9dee40ec1bb
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
106018
|
||||
|
||||
q_math.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.448248Z
|
||||
1fa363a99ed67e62343af49287b6c02a
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
29200
|
||||
|
||||
CVS
|
||||
dir
|
||||
|
||||
surfaceflags.h
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.448248Z
|
||||
b8d4b9d273c6f27cc15cbe3801ea5b48
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
2640
|
||||
|
||||
bg_public.h
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.463873Z
|
||||
0054a3e1232d31b8f2f6694c2684ade8
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
18141
|
||||
|
||||
q_shared.h
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.479498Z
|
||||
4be4ffd42eea1486298861768d1d0b6a
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
39391
|
||||
|
||||
bg_lib.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.479498Z
|
||||
ffcef8e65bbe629bc1f1c2a9a4254f12
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
89286
|
||||
|
||||
.consign
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.495123Z
|
||||
48eb6ecd20d33980d15b6dbcd5ee95ba
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
839
|
||||
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/.consign.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/.consign.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/bg_lib.asm.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/bg_lib.asm.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/bg_lib.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/bg_lib.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/bg_lib.h.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/bg_lib.h.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/bg_misc.asm.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/bg_misc.asm.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/bg_misc.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/bg_misc.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/bg_public.h.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/bg_public.h.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/q_math.asm.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/q_math.asm.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/q_math.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/q_math.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/q_shared.asm.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/q_shared.asm.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/q_shared.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/q_shared.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/q_shared.h.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/game/.svn/prop-base/q_shared.h.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
15
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/.consign.svn-base
Executable file
15
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/.consign.svn-base
Executable file
@@ -0,0 +1,15 @@
|
||||
q_shared.asm:1080791524 f1cab774b3c08265c06582408ae20935
|
||||
bg_misc.c:1080784657 - 15cad759bd24f27a49c7bdd8e32f07e4
|
||||
bg_lib.h:1080784657 - c586b36f6d481d7762a2a02751e9f9e6
|
||||
q_shared.h:1080784656 - 4be4ffd42eea1486298861768d1d0b6a
|
||||
bg_lib.c:1080784657 - 11d995dd18822a37c2e924128bcdf943
|
||||
bg_misc.o:1080791510 42010105ed9c4f8db709cc9e533c84f0
|
||||
q_math.asm:1080791524 23e29913725ff2e92cf103a8fe4071b5
|
||||
bg_public.h:1080784657 - 0054a3e1232d31b8f2f6694c2684ade8
|
||||
q_math.o:1080791510 49b2f294c4387bec3bd726d78265173e
|
||||
q_shared.c:1080784656 - 572b179b26244b05f57789667fbab7f3
|
||||
q_shared.o:1080791510 ccc576858019b4cf01123bf2f8f6696b
|
||||
q_math.c:1080784656 - 1fa363a99ed67e62343af49287b6c02a
|
||||
bg_lib.asm:1080791524 b0e3876c81ac6a7bc5163ae498270ae6
|
||||
surfaceflags.h:1080784656 - b8d4b9d273c6f27cc15cbe3801ea5b48
|
||||
bg_misc.asm:1080791524 dc9d0fdbd874838c3a07fb50f2ea1237
|
||||
5873
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/bg_lib.asm.svn-base
Executable file
5873
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/bg_lib.asm.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
1326
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/bg_lib.c.svn-base
Executable file
1326
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/bg_lib.c.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
70
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/bg_lib.h.svn-base
Executable file
70
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/bg_lib.h.svn-base
Executable file
@@ -0,0 +1,70 @@
|
||||
// bg_lib.h -- standard C library replacement routines used by code
|
||||
// compiled for the virtual machine
|
||||
|
||||
// This file is NOT included on native builds
|
||||
|
||||
typedef int size_t;
|
||||
|
||||
typedef char * va_list;
|
||||
#define _INTSIZEOF(n) ( (sizeof(n) + sizeof(int) - 1) & ~(sizeof(int) - 1) )
|
||||
#define va_start(ap,v) ( ap = (va_list)&v + _INTSIZEOF(v) )
|
||||
#define va_arg(ap,t) ( *(t *)((ap += _INTSIZEOF(t)) - _INTSIZEOF(t)) )
|
||||
#define va_end(ap) ( ap = (va_list)0 )
|
||||
|
||||
#define CHAR_BIT 8 /* number of bits in a char */
|
||||
#define SCHAR_MIN (-128) /* minimum signed char value */
|
||||
#define SCHAR_MAX 127 /* maximum signed char value */
|
||||
#define UCHAR_MAX 0xff /* maximum unsigned char value */
|
||||
|
||||
#define SHRT_MIN (-32768) /* minimum (signed) short value */
|
||||
#define SHRT_MAX 32767 /* maximum (signed) short value */
|
||||
#define USHRT_MAX 0xffff /* maximum unsigned short value */
|
||||
#define INT_MIN (-2147483647 - 1) /* minimum (signed) int value */
|
||||
#define INT_MAX 2147483647 /* maximum (signed) int value */
|
||||
#define UINT_MAX 0xffffffff /* maximum unsigned int value */
|
||||
#define LONG_MIN (-2147483647L - 1) /* minimum (signed) long value */
|
||||
#define LONG_MAX 2147483647L /* maximum (signed) long value */
|
||||
#define ULONG_MAX 0xffffffffUL /* maximum unsigned long value */
|
||||
|
||||
// Misc functions
|
||||
typedef int cmp_t(const void *, const void *);
|
||||
void qsort(void *a, size_t n, size_t es, cmp_t *cmp);
|
||||
void srand( unsigned seed );
|
||||
int rand( void );
|
||||
|
||||
// String functions
|
||||
size_t strlen( const char *string );
|
||||
char *strcat( char *strDestination, const char *strSource );
|
||||
char *strcpy( char *strDestination, const char *strSource );
|
||||
int strcmp( const char *string1, const char *string2 );
|
||||
char *strchr( const char *string, int c );
|
||||
char *strstr( const char *string, const char *strCharSet );
|
||||
char *strncpy( char *strDest, const char *strSource, size_t count );
|
||||
int tolower( int c );
|
||||
int toupper( int c );
|
||||
|
||||
double atof( const char *string );
|
||||
double _atof( const char **stringPtr );
|
||||
int atoi( const char *string );
|
||||
int _atoi( const char **stringPtr );
|
||||
|
||||
int vsprintf( char *buffer, const char *fmt, va_list argptr );
|
||||
int sscanf( const char *buffer, const char *fmt, ... );
|
||||
|
||||
// Memory functions
|
||||
void *memmove( void *dest, const void *src, size_t count );
|
||||
void *memset( void *dest, int c, size_t count );
|
||||
void *memcpy( void *dest, const void *src, size_t count );
|
||||
|
||||
// Math functions
|
||||
double ceil( double x );
|
||||
double floor( double x );
|
||||
double sqrt( double x );
|
||||
double sin( double x );
|
||||
double cos( double x );
|
||||
double atan2( double y, double x );
|
||||
double tan( double x );
|
||||
int abs( int n );
|
||||
double fabs( double x );
|
||||
double acos( double x );
|
||||
|
||||
13036
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/bg_misc.asm.svn-base
Executable file
13036
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/bg_misc.asm.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
1584
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/bg_misc.c.svn-base
Executable file
1584
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/bg_misc.c.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
718
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/bg_public.h.svn-base
Executable file
718
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/bg_public.h.svn-base
Executable file
@@ -0,0 +1,718 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
// bg_public.h -- definitions shared by both the server game and client game modules
|
||||
|
||||
// because games can change separately from the main system version, we need a
|
||||
// second version that must match between game and cgame
|
||||
|
||||
#define GAME_VERSION "baseq3-1"
|
||||
|
||||
#define DEFAULT_GRAVITY 800
|
||||
#define GIB_HEALTH -40
|
||||
#define ARMOR_PROTECTION 0.66
|
||||
|
||||
#define MAX_ITEMS 256
|
||||
|
||||
#define RANK_TIED_FLAG 0x4000
|
||||
|
||||
#define DEFAULT_SHOTGUN_SPREAD 700
|
||||
#define DEFAULT_SHOTGUN_COUNT 11
|
||||
|
||||
#define ITEM_RADIUS 15 // item sizes are needed for client side pickup detection
|
||||
|
||||
#define LIGHTNING_RANGE 768
|
||||
|
||||
#define SCORE_NOT_PRESENT -9999 // for the CS_SCORES[12] when only one player is present
|
||||
|
||||
#define VOTE_TIME 30000 // 30 seconds before vote times out
|
||||
|
||||
#define MINS_Z -24
|
||||
#define DEFAULT_VIEWHEIGHT 26
|
||||
#define CROUCH_VIEWHEIGHT 12
|
||||
#define DEAD_VIEWHEIGHT -16
|
||||
|
||||
//
|
||||
// config strings are a general means of communicating variable length strings
|
||||
// from the server to all connected clients.
|
||||
//
|
||||
|
||||
// CS_SERVERINFO and CS_SYSTEMINFO are defined in q_shared.h
|
||||
#define CS_MUSIC 2
|
||||
#define CS_MESSAGE 3 // from the map worldspawn's message field
|
||||
#define CS_MOTD 4 // g_motd string for server message of the day
|
||||
#define CS_WARMUP 5 // server time when the match will be restarted
|
||||
#define CS_SCORES1 6
|
||||
#define CS_SCORES2 7
|
||||
#define CS_VOTE_TIME 8
|
||||
#define CS_VOTE_STRING 9
|
||||
#define CS_VOTE_YES 10
|
||||
#define CS_VOTE_NO 11
|
||||
|
||||
#define CS_TEAMVOTE_TIME 12
|
||||
#define CS_TEAMVOTE_STRING 14
|
||||
#define CS_TEAMVOTE_YES 16
|
||||
#define CS_TEAMVOTE_NO 18
|
||||
|
||||
#define CS_GAME_VERSION 20
|
||||
#define CS_LEVEL_START_TIME 21 // so the timer only shows the current level
|
||||
#define CS_INTERMISSION 22 // when 1, fraglimit/timelimit has been hit and intermission will start in a second or two
|
||||
#define CS_FLAGSTATUS 23 // string indicating flag status in CTF
|
||||
#define CS_SHADERSTATE 24
|
||||
#define CS_BOTINFO 25
|
||||
|
||||
#define CS_ITEMS 27 // string of 0's and 1's that tell which items are present
|
||||
|
||||
#define CS_MODELS 32
|
||||
#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
|
||||
#define CS_PLAYERS (CS_SOUNDS+MAX_SOUNDS)
|
||||
#define CS_LOCATIONS (CS_PLAYERS+MAX_CLIENTS)
|
||||
#define CS_PARTICLES (CS_LOCATIONS+MAX_LOCATIONS)
|
||||
|
||||
#define CS_MAX (CS_PARTICLES+MAX_LOCATIONS)
|
||||
|
||||
#if (CS_MAX) > MAX_CONFIGSTRINGS
|
||||
#error overflow: (CS_MAX) > MAX_CONFIGSTRINGS
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
GT_FFA, // free for all
|
||||
GT_TOURNAMENT, // one on one tournament
|
||||
GT_SINGLE_PLAYER, // single player ffa
|
||||
|
||||
//-- team games go after this --
|
||||
|
||||
GT_TEAM, // team deathmatch
|
||||
GT_CTF, // capture the flag
|
||||
GT_1FCTF,
|
||||
GT_OBELISK,
|
||||
GT_HARVESTER,
|
||||
GT_MAX_GAME_TYPE
|
||||
} gametype_t;
|
||||
|
||||
typedef enum { GENDER_MALE, GENDER_FEMALE, GENDER_NEUTER } gender_t;
|
||||
|
||||
/*
|
||||
===================================================================================
|
||||
|
||||
PMOVE MODULE
|
||||
|
||||
The pmove code takes a player_state_t and a usercmd_t and generates a new player_state_t
|
||||
and some other output data. Used for local prediction on the client game and true
|
||||
movement on the server game.
|
||||
===================================================================================
|
||||
*/
|
||||
|
||||
typedef enum {
|
||||
PM_NORMAL, // can accelerate and turn
|
||||
PM_NOCLIP, // noclip movement
|
||||
PM_SPECTATOR, // still run into walls
|
||||
PM_DEAD, // no acceleration or turning, but free falling
|
||||
PM_FREEZE, // stuck in place with no control
|
||||
PM_INTERMISSION, // no movement or status bar
|
||||
PM_SPINTERMISSION // no movement or status bar
|
||||
} pmtype_t;
|
||||
|
||||
typedef enum {
|
||||
WEAPON_READY,
|
||||
WEAPON_RAISING,
|
||||
WEAPON_DROPPING,
|
||||
WEAPON_FIRING
|
||||
} weaponstate_t;
|
||||
|
||||
// pmove->pm_flags
|
||||
#define PMF_DUCKED 1
|
||||
#define PMF_JUMP_HELD 2
|
||||
#define PMF_BACKWARDS_JUMP 8 // go into backwards land
|
||||
#define PMF_BACKWARDS_RUN 16 // coast down to backwards run
|
||||
#define PMF_TIME_LAND 32 // pm_time is time before rejump
|
||||
#define PMF_TIME_KNOCKBACK 64 // pm_time is an air-accelerate only time
|
||||
#define PMF_TIME_WATERJUMP 256 // pm_time is waterjump
|
||||
#define PMF_RESPAWNED 512 // clear after attack and jump buttons come up
|
||||
#define PMF_USE_ITEM_HELD 1024
|
||||
#define PMF_GRAPPLE_PULL 2048 // pull towards grapple location
|
||||
#define PMF_FOLLOW 4096 // spectate following another player
|
||||
#define PMF_SCOREBOARD 8192 // spectate as a scoreboard
|
||||
#define PMF_INVULEXPAND 16384 // invulnerability sphere set to full size
|
||||
|
||||
#define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK)
|
||||
|
||||
#define MAXTOUCH 32
|
||||
typedef struct {
|
||||
// state (in / out)
|
||||
playerState_t *ps;
|
||||
|
||||
// command (in)
|
||||
usercmd_t cmd;
|
||||
int tracemask; // collide against these types of surfaces
|
||||
int debugLevel; // if set, diagnostic output will be printed
|
||||
qboolean noFootsteps; // if the game is setup for no footsteps by the server
|
||||
qboolean gauntletHit; // true if a gauntlet attack would actually hit something
|
||||
|
||||
int framecount;
|
||||
|
||||
// results (out)
|
||||
int numtouch;
|
||||
int touchents[MAXTOUCH];
|
||||
|
||||
vec3_t mins, maxs; // bounding box size
|
||||
|
||||
int watertype;
|
||||
int waterlevel;
|
||||
|
||||
float xyspeed;
|
||||
|
||||
// for fixed msec Pmove
|
||||
int pmove_fixed;
|
||||
int pmove_msec;
|
||||
|
||||
// callbacks to test the world
|
||||
// these will be different functions during game and cgame
|
||||
void (*trace)( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask );
|
||||
int (*pointcontents)( const vec3_t point, int passEntityNum );
|
||||
} pmove_t;
|
||||
|
||||
// if a full pmove isn't done on the client, you can just update the angles
|
||||
void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd );
|
||||
void Pmove (pmove_t *pmove);
|
||||
|
||||
//===================================================================================
|
||||
|
||||
|
||||
// player_state->stats[] indexes
|
||||
// NOTE: may not have more than 16
|
||||
typedef enum {
|
||||
STAT_HEALTH,
|
||||
STAT_HOLDABLE_ITEM,
|
||||
#ifdef MISSIONPACK
|
||||
STAT_PERSISTANT_POWERUP,
|
||||
#endif
|
||||
STAT_WEAPONS, // 16 bit fields
|
||||
STAT_ARMOR,
|
||||
STAT_DEAD_YAW, // look this direction when dead (FIXME: get rid of?)
|
||||
STAT_CLIENTS_READY, // bit mask of clients wishing to exit the intermission (FIXME: configstring?)
|
||||
STAT_MAX_HEALTH // health / armor limit, changable by handicap
|
||||
} statIndex_t;
|
||||
|
||||
|
||||
// player_state->persistant[] indexes
|
||||
// these fields are the only part of player_state that isn't
|
||||
// cleared on respawn
|
||||
// NOTE: may not have more than 16
|
||||
typedef enum {
|
||||
PERS_SCORE, // !!! MUST NOT CHANGE, SERVER AND GAME BOTH REFERENCE !!!
|
||||
PERS_HITS, // total points damage inflicted so damage beeps can sound on change
|
||||
PERS_RANK, // player rank or team rank
|
||||
PERS_TEAM, // player team
|
||||
PERS_SPAWN_COUNT, // incremented every respawn
|
||||
PERS_PLAYEREVENTS, // 16 bits that can be flipped for events
|
||||
PERS_ATTACKER, // clientnum of last damage inflicter
|
||||
PERS_ATTACKEE_ARMOR, // health/armor of last person we attacked
|
||||
PERS_KILLED, // count of the number of times you died
|
||||
// player awards tracking
|
||||
PERS_IMPRESSIVE_COUNT, // two railgun hits in a row
|
||||
PERS_EXCELLENT_COUNT, // two successive kills in a short amount of time
|
||||
PERS_DEFEND_COUNT, // defend awards
|
||||
PERS_ASSIST_COUNT, // assist awards
|
||||
PERS_GAUNTLET_FRAG_COUNT, // kills with the guantlet
|
||||
PERS_CAPTURES // captures
|
||||
} persEnum_t;
|
||||
|
||||
|
||||
// entityState_t->eFlags
|
||||
#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD
|
||||
#ifdef MISSIONPACK
|
||||
#define EF_TICKING 0x00000002 // used to make players play the prox mine ticking sound
|
||||
#endif
|
||||
#define EF_TELEPORT_BIT 0x00000004 // toggled every time the origin abruptly changes
|
||||
#define EF_AWARD_EXCELLENT 0x00000008 // draw an excellent sprite
|
||||
#define EF_PLAYER_EVENT 0x00000010
|
||||
#define EF_BOUNCE 0x00000010 // for missiles
|
||||
#define EF_BOUNCE_HALF 0x00000020 // for missiles
|
||||
#define EF_AWARD_GAUNTLET 0x00000040 // draw a gauntlet sprite
|
||||
#define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items)
|
||||
#define EF_FIRING 0x00000100 // for lightning gun
|
||||
#define EF_KAMIKAZE 0x00000200
|
||||
#define EF_MOVER_STOP 0x00000400 // will push otherwise
|
||||
#define EF_AWARD_CAP 0x00000800 // draw the capture sprite
|
||||
#define EF_TALK 0x00001000 // draw a talk balloon
|
||||
#define EF_CONNECTION 0x00002000 // draw a connection trouble sprite
|
||||
#define EF_VOTED 0x00004000 // already cast a vote
|
||||
#define EF_AWARD_IMPRESSIVE 0x00008000 // draw an impressive sprite
|
||||
#define EF_AWARD_DEFEND 0x00010000 // draw a defend sprite
|
||||
#define EF_AWARD_ASSIST 0x00020000 // draw a assist sprite
|
||||
#define EF_AWARD_DENIED 0x00040000 // denied
|
||||
#define EF_TEAMVOTED 0x00080000 // already cast a team vote
|
||||
|
||||
// NOTE: may not have more than 16
|
||||
typedef enum {
|
||||
PW_NONE,
|
||||
|
||||
PW_QUAD,
|
||||
PW_BATTLESUIT,
|
||||
PW_HASTE,
|
||||
PW_INVIS,
|
||||
PW_REGEN,
|
||||
PW_FLIGHT,
|
||||
|
||||
PW_REDFLAG,
|
||||
PW_BLUEFLAG,
|
||||
PW_NEUTRALFLAG,
|
||||
|
||||
PW_SCOUT,
|
||||
PW_GUARD,
|
||||
PW_DOUBLER,
|
||||
PW_AMMOREGEN,
|
||||
PW_INVULNERABILITY,
|
||||
|
||||
PW_NUM_POWERUPS
|
||||
|
||||
} powerup_t;
|
||||
|
||||
typedef enum {
|
||||
HI_NONE,
|
||||
|
||||
HI_TELEPORTER,
|
||||
HI_MEDKIT,
|
||||
HI_KAMIKAZE,
|
||||
HI_PORTAL,
|
||||
HI_INVULNERABILITY,
|
||||
|
||||
HI_NUM_HOLDABLE
|
||||
} holdable_t;
|
||||
|
||||
|
||||
typedef enum {
|
||||
WP_NONE,
|
||||
|
||||
WP_GAUNTLET,
|
||||
WP_MACHINEGUN,
|
||||
WP_SHOTGUN,
|
||||
WP_GRENADE_LAUNCHER,
|
||||
WP_ROCKET_LAUNCHER,
|
||||
WP_LIGHTNING,
|
||||
WP_RAILGUN,
|
||||
WP_PLASMAGUN,
|
||||
WP_BFG,
|
||||
WP_GRAPPLING_HOOK,
|
||||
#ifdef MISSIONPACK
|
||||
WP_NAILGUN,
|
||||
WP_PROX_LAUNCHER,
|
||||
WP_CHAINGUN,
|
||||
#endif
|
||||
|
||||
WP_NUM_WEAPONS
|
||||
} weapon_t;
|
||||
|
||||
|
||||
// reward sounds (stored in ps->persistant[PERS_PLAYEREVENTS])
|
||||
#define PLAYEREVENT_DENIEDREWARD 0x0001
|
||||
#define PLAYEREVENT_GAUNTLETREWARD 0x0002
|
||||
#define PLAYEREVENT_HOLYSHIT 0x0004
|
||||
|
||||
// entityState_t->event values
|
||||
// entity events are for effects that take place reletive
|
||||
// to an existing entities origin. Very network efficient.
|
||||
|
||||
// two bits at the top of the entityState->event field
|
||||
// will be incremented with each change in the event so
|
||||
// that an identical event started twice in a row can
|
||||
// be distinguished. And off the value with ~EV_EVENT_BITS
|
||||
// to retrieve the actual event number
|
||||
#define EV_EVENT_BIT1 0x00000100
|
||||
#define EV_EVENT_BIT2 0x00000200
|
||||
#define EV_EVENT_BITS (EV_EVENT_BIT1|EV_EVENT_BIT2)
|
||||
|
||||
#define EVENT_VALID_MSEC 300
|
||||
|
||||
typedef enum {
|
||||
EV_NONE,
|
||||
|
||||
EV_FOOTSTEP,
|
||||
EV_FOOTSTEP_METAL,
|
||||
EV_FOOTSPLASH,
|
||||
EV_FOOTWADE,
|
||||
EV_SWIM,
|
||||
|
||||
EV_STEP_4,
|
||||
EV_STEP_8,
|
||||
EV_STEP_12,
|
||||
EV_STEP_16,
|
||||
|
||||
EV_FALL_SHORT,
|
||||
EV_FALL_MEDIUM,
|
||||
EV_FALL_FAR,
|
||||
|
||||
EV_JUMP_PAD, // boing sound at origin, jump sound on player
|
||||
|
||||
EV_JUMP,
|
||||
EV_WATER_TOUCH, // foot touches
|
||||
EV_WATER_LEAVE, // foot leaves
|
||||
EV_WATER_UNDER, // head touches
|
||||
EV_WATER_CLEAR, // head leaves
|
||||
|
||||
EV_ITEM_PICKUP, // normal item pickups are predictable
|
||||
EV_GLOBAL_ITEM_PICKUP, // powerup / team sounds are broadcast to everyone
|
||||
|
||||
EV_NOAMMO,
|
||||
EV_CHANGE_WEAPON,
|
||||
EV_FIRE_WEAPON,
|
||||
|
||||
EV_USE_ITEM0,
|
||||
EV_USE_ITEM1,
|
||||
EV_USE_ITEM2,
|
||||
EV_USE_ITEM3,
|
||||
EV_USE_ITEM4,
|
||||
EV_USE_ITEM5,
|
||||
EV_USE_ITEM6,
|
||||
EV_USE_ITEM7,
|
||||
EV_USE_ITEM8,
|
||||
EV_USE_ITEM9,
|
||||
EV_USE_ITEM10,
|
||||
EV_USE_ITEM11,
|
||||
EV_USE_ITEM12,
|
||||
EV_USE_ITEM13,
|
||||
EV_USE_ITEM14,
|
||||
EV_USE_ITEM15,
|
||||
|
||||
EV_ITEM_RESPAWN,
|
||||
EV_ITEM_POP,
|
||||
EV_PLAYER_TELEPORT_IN,
|
||||
EV_PLAYER_TELEPORT_OUT,
|
||||
|
||||
EV_GRENADE_BOUNCE, // eventParm will be the soundindex
|
||||
|
||||
EV_GENERAL_SOUND,
|
||||
EV_GLOBAL_SOUND, // no attenuation
|
||||
EV_GLOBAL_TEAM_SOUND,
|
||||
|
||||
EV_BULLET_HIT_FLESH,
|
||||
EV_BULLET_HIT_WALL,
|
||||
|
||||
EV_MISSILE_HIT,
|
||||
EV_MISSILE_MISS,
|
||||
EV_MISSILE_MISS_METAL,
|
||||
EV_RAILTRAIL,
|
||||
EV_SHOTGUN,
|
||||
EV_BULLET, // otherEntity is the shooter
|
||||
|
||||
EV_PAIN,
|
||||
EV_DEATH1,
|
||||
EV_DEATH2,
|
||||
EV_DEATH3,
|
||||
EV_OBITUARY,
|
||||
|
||||
EV_POWERUP_QUAD,
|
||||
EV_POWERUP_BATTLESUIT,
|
||||
EV_POWERUP_REGEN,
|
||||
|
||||
EV_GIB_PLAYER, // gib a previously living player
|
||||
EV_SCOREPLUM, // score plum
|
||||
|
||||
//#ifdef MISSIONPACK
|
||||
EV_PROXIMITY_MINE_STICK,
|
||||
EV_PROXIMITY_MINE_TRIGGER,
|
||||
EV_KAMIKAZE, // kamikaze explodes
|
||||
EV_OBELISKEXPLODE, // obelisk explodes
|
||||
EV_OBELISKPAIN, // obelisk is in pain
|
||||
EV_INVUL_IMPACT, // invulnerability sphere impact
|
||||
EV_JUICED, // invulnerability juiced effect
|
||||
EV_LIGHTNINGBOLT, // lightning bolt bounced of invulnerability sphere
|
||||
//#endif
|
||||
|
||||
EV_DEBUG_LINE,
|
||||
EV_STOPLOOPINGSOUND,
|
||||
EV_TAUNT,
|
||||
EV_TAUNT_YES,
|
||||
EV_TAUNT_NO,
|
||||
EV_TAUNT_FOLLOWME,
|
||||
EV_TAUNT_GETFLAG,
|
||||
EV_TAUNT_GUARDBASE,
|
||||
EV_TAUNT_PATROL
|
||||
|
||||
} entity_event_t;
|
||||
|
||||
|
||||
typedef enum {
|
||||
GTS_RED_CAPTURE,
|
||||
GTS_BLUE_CAPTURE,
|
||||
GTS_RED_RETURN,
|
||||
GTS_BLUE_RETURN,
|
||||
GTS_RED_TAKEN,
|
||||
GTS_BLUE_TAKEN,
|
||||
GTS_REDOBELISK_ATTACKED,
|
||||
GTS_BLUEOBELISK_ATTACKED,
|
||||
GTS_REDTEAM_SCORED,
|
||||
GTS_BLUETEAM_SCORED,
|
||||
GTS_REDTEAM_TOOK_LEAD,
|
||||
GTS_BLUETEAM_TOOK_LEAD,
|
||||
GTS_TEAMS_ARE_TIED,
|
||||
GTS_KAMIKAZE
|
||||
} global_team_sound_t;
|
||||
|
||||
// animations
|
||||
typedef enum {
|
||||
BOTH_DEATH1,
|
||||
BOTH_DEAD1,
|
||||
BOTH_DEATH2,
|
||||
BOTH_DEAD2,
|
||||
BOTH_DEATH3,
|
||||
BOTH_DEAD3,
|
||||
|
||||
TORSO_GESTURE,
|
||||
|
||||
TORSO_ATTACK,
|
||||
TORSO_ATTACK2,
|
||||
|
||||
TORSO_DROP,
|
||||
TORSO_RAISE,
|
||||
|
||||
TORSO_STAND,
|
||||
TORSO_STAND2,
|
||||
|
||||
LEGS_WALKCR,
|
||||
LEGS_WALK,
|
||||
LEGS_RUN,
|
||||
LEGS_BACK,
|
||||
LEGS_SWIM,
|
||||
|
||||
LEGS_JUMP,
|
||||
LEGS_LAND,
|
||||
|
||||
LEGS_JUMPB,
|
||||
LEGS_LANDB,
|
||||
|
||||
LEGS_IDLE,
|
||||
LEGS_IDLECR,
|
||||
|
||||
LEGS_TURN,
|
||||
|
||||
TORSO_GETFLAG,
|
||||
TORSO_GUARDBASE,
|
||||
TORSO_PATROL,
|
||||
TORSO_FOLLOWME,
|
||||
TORSO_AFFIRMATIVE,
|
||||
TORSO_NEGATIVE,
|
||||
|
||||
MAX_ANIMATIONS,
|
||||
|
||||
LEGS_BACKCR,
|
||||
LEGS_BACKWALK,
|
||||
FLAG_RUN,
|
||||
FLAG_STAND,
|
||||
FLAG_STAND2RUN,
|
||||
|
||||
MAX_TOTALANIMATIONS
|
||||
} animNumber_t;
|
||||
|
||||
|
||||
typedef struct animation_s {
|
||||
int firstFrame;
|
||||
int numFrames;
|
||||
int loopFrames; // 0 to numFrames
|
||||
int frameLerp; // msec between frames
|
||||
int initialLerp; // msec to get to first frame
|
||||
int reversed; // true if animation is reversed
|
||||
int flipflop; // true if animation should flipflop back to base
|
||||
} animation_t;
|
||||
|
||||
|
||||
// flip the togglebit every time an animation
|
||||
// changes so a restart of the same anim can be detected
|
||||
#define ANIM_TOGGLEBIT 128
|
||||
|
||||
|
||||
typedef enum {
|
||||
TEAM_FREE,
|
||||
TEAM_RED,
|
||||
TEAM_BLUE,
|
||||
TEAM_SPECTATOR,
|
||||
|
||||
TEAM_NUM_TEAMS
|
||||
} team_t;
|
||||
|
||||
// Time between location updates
|
||||
#define TEAM_LOCATION_UPDATE_TIME 1000
|
||||
|
||||
// How many players on the overlay
|
||||
#define TEAM_MAXOVERLAY 32
|
||||
|
||||
//team task
|
||||
typedef enum {
|
||||
TEAMTASK_NONE,
|
||||
TEAMTASK_OFFENSE,
|
||||
TEAMTASK_DEFENSE,
|
||||
TEAMTASK_PATROL,
|
||||
TEAMTASK_FOLLOW,
|
||||
TEAMTASK_RETRIEVE,
|
||||
TEAMTASK_ESCORT,
|
||||
TEAMTASK_CAMP
|
||||
} teamtask_t;
|
||||
|
||||
// means of death
|
||||
typedef enum {
|
||||
MOD_UNKNOWN,
|
||||
MOD_SHOTGUN,
|
||||
MOD_GAUNTLET,
|
||||
MOD_MACHINEGUN,
|
||||
MOD_GRENADE,
|
||||
MOD_GRENADE_SPLASH,
|
||||
MOD_ROCKET,
|
||||
MOD_ROCKET_SPLASH,
|
||||
MOD_PLASMA,
|
||||
MOD_PLASMA_SPLASH,
|
||||
MOD_RAILGUN,
|
||||
MOD_LIGHTNING,
|
||||
MOD_BFG,
|
||||
MOD_BFG_SPLASH,
|
||||
MOD_WATER,
|
||||
MOD_SLIME,
|
||||
MOD_LAVA,
|
||||
MOD_CRUSH,
|
||||
MOD_TELEFRAG,
|
||||
MOD_FALLING,
|
||||
MOD_SUICIDE,
|
||||
MOD_TARGET_LASER,
|
||||
MOD_TRIGGER_HURT,
|
||||
#ifdef MISSIONPACK
|
||||
MOD_NAIL,
|
||||
MOD_CHAINGUN,
|
||||
MOD_PROXIMITY_MINE,
|
||||
MOD_KAMIKAZE,
|
||||
MOD_JUICED,
|
||||
#endif
|
||||
MOD_GRAPPLE
|
||||
} meansOfDeath_t;
|
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
|
||||
// gitem_t->type
|
||||
typedef enum {
|
||||
IT_BAD,
|
||||
IT_WEAPON, // EFX: rotate + upscale + minlight
|
||||
IT_AMMO, // EFX: rotate
|
||||
IT_ARMOR, // EFX: rotate + minlight
|
||||
IT_HEALTH, // EFX: static external sphere + rotating internal
|
||||
IT_POWERUP, // instant on, timer based
|
||||
// EFX: rotate + external ring that rotates
|
||||
IT_HOLDABLE, // single use, holdable item
|
||||
// EFX: rotate + bob
|
||||
IT_PERSISTANT_POWERUP,
|
||||
IT_TEAM
|
||||
} itemType_t;
|
||||
|
||||
#define MAX_ITEM_MODELS 4
|
||||
|
||||
typedef struct gitem_s {
|
||||
char *classname; // spawning name
|
||||
char *pickup_sound;
|
||||
char *world_model[MAX_ITEM_MODELS];
|
||||
|
||||
char *icon;
|
||||
char *pickup_name; // for printing on pickup
|
||||
|
||||
int quantity; // for ammo how much, or duration of powerup
|
||||
itemType_t giType; // IT_* flags
|
||||
|
||||
int giTag;
|
||||
|
||||
char *precaches; // string of all models and images this item will use
|
||||
char *sounds; // string of all sounds this item will use
|
||||
} gitem_t;
|
||||
|
||||
// included in both the game dll and the client
|
||||
extern gitem_t bg_itemlist[];
|
||||
extern int bg_numItems;
|
||||
|
||||
gitem_t *BG_FindItem( const char *pickupName );
|
||||
gitem_t *BG_FindItemForWeapon( weapon_t weapon );
|
||||
gitem_t *BG_FindItemForPowerup( powerup_t pw );
|
||||
gitem_t *BG_FindItemForHoldable( holdable_t pw );
|
||||
#define ITEM_INDEX(x) ((x)-bg_itemlist)
|
||||
|
||||
qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps );
|
||||
|
||||
|
||||
// g_dmflags->integer flags
|
||||
#define DF_NO_FALLING 8
|
||||
#define DF_FIXED_FOV 16
|
||||
#define DF_NO_FOOTSTEPS 32
|
||||
|
||||
// content masks
|
||||
#define MASK_ALL (-1)
|
||||
#define MASK_SOLID (CONTENTS_SOLID)
|
||||
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY)
|
||||
#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP)
|
||||
#define MASK_WATER (CONTENTS_WATER|CONTENTS_LAVA|CONTENTS_SLIME)
|
||||
#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_SLIME|CONTENTS_LAVA)
|
||||
#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_BODY|CONTENTS_CORPSE)
|
||||
|
||||
|
||||
//
|
||||
// entityState_t->eType
|
||||
//
|
||||
typedef enum {
|
||||
ET_GENERAL,
|
||||
ET_PLAYER,
|
||||
ET_ITEM,
|
||||
ET_MISSILE,
|
||||
ET_MOVER,
|
||||
ET_BEAM,
|
||||
ET_PORTAL,
|
||||
ET_SPEAKER,
|
||||
ET_PUSH_TRIGGER,
|
||||
ET_TELEPORT_TRIGGER,
|
||||
ET_INVISIBLE,
|
||||
ET_GRAPPLE, // grapple hooked on wall
|
||||
ET_TEAM,
|
||||
|
||||
ET_EVENTS // any of the EV_* events can be added freestanding
|
||||
// by setting eType to ET_EVENTS + eventNum
|
||||
// this avoids having to set eFlags and eventNum
|
||||
} entityType_t;
|
||||
|
||||
|
||||
|
||||
void BG_EvaluateTrajectory( const trajectory_t *tr, int atTime, vec3_t result );
|
||||
void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t result );
|
||||
|
||||
void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps );
|
||||
|
||||
void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad );
|
||||
|
||||
void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
|
||||
void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolean snap );
|
||||
|
||||
qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
|
||||
|
||||
|
||||
#define ARENAS_PER_TIER 4
|
||||
#define MAX_ARENAS 1024
|
||||
#define MAX_ARENAS_TEXT 8192
|
||||
|
||||
#define MAX_BOTS 1024
|
||||
#define MAX_BOTS_TEXT 8192
|
||||
|
||||
|
||||
// Kamikaze
|
||||
|
||||
// 1st shockwave times
|
||||
#define KAMI_SHOCKWAVE_STARTTIME 0
|
||||
#define KAMI_SHOCKWAVEFADE_STARTTIME 1500
|
||||
#define KAMI_SHOCKWAVE_ENDTIME 2000
|
||||
// explosion/implosion times
|
||||
#define KAMI_EXPLODE_STARTTIME 250
|
||||
#define KAMI_IMPLODE_STARTTIME 2000
|
||||
#define KAMI_IMPLODE_ENDTIME 2250
|
||||
// 2nd shockwave times
|
||||
#define KAMI_SHOCKWAVE2_STARTTIME 2000
|
||||
#define KAMI_SHOCKWAVE2FADE_STARTTIME 2500
|
||||
#define KAMI_SHOCKWAVE2_ENDTIME 3000
|
||||
// radius of the models without scaling
|
||||
#define KAMI_SHOCKWAVEMODEL_RADIUS 88
|
||||
#define KAMI_BOOMSPHEREMODEL_RADIUS 72
|
||||
// maximum radius of the models during the effect
|
||||
#define KAMI_SHOCKWAVE_MAXRADIUS 1320
|
||||
#define KAMI_BOOMSPHERE_MAXRADIUS 720
|
||||
#define KAMI_SHOCKWAVE2_MAXRADIUS 704
|
||||
|
||||
8308
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/q_math.asm.svn-base
Executable file
8308
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/q_math.asm.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
1287
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/q_math.c.svn-base
Executable file
1287
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/q_math.c.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
6662
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/q_shared.asm.svn-base
Executable file
6662
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/q_shared.asm.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
1238
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/q_shared.c.svn-base
Executable file
1238
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/q_shared.c.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
1405
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/q_shared.h.svn-base
Executable file
1405
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/q_shared.h.svn-base
Executable file
File diff suppressed because it is too large
Load Diff
60
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/surfaceflags.h.svn-base
Executable file
60
code/debug-x86-Linux-2.3/TA/ui/game/.svn/text-base/surfaceflags.h.svn-base
Executable file
@@ -0,0 +1,60 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
// This file must be identical in the quake and utils directories
|
||||
|
||||
// contents flags are seperate bits
|
||||
// a given brush can contribute multiple content bits
|
||||
|
||||
// these definitions also need to be in q_shared.h!
|
||||
|
||||
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
|
||||
#define CONTENTS_LAVA 8
|
||||
#define CONTENTS_SLIME 16
|
||||
#define CONTENTS_WATER 32
|
||||
#define CONTENTS_FOG 64
|
||||
|
||||
#define CONTENTS_NOTTEAM1 0x0080
|
||||
#define CONTENTS_NOTTEAM2 0x0100
|
||||
#define CONTENTS_NOBOTCLIP 0x0200
|
||||
|
||||
#define CONTENTS_AREAPORTAL 0x8000
|
||||
|
||||
#define CONTENTS_PLAYERCLIP 0x10000
|
||||
#define CONTENTS_MONSTERCLIP 0x20000
|
||||
//bot specific contents types
|
||||
#define CONTENTS_TELEPORTER 0x40000
|
||||
#define CONTENTS_JUMPPAD 0x80000
|
||||
#define CONTENTS_CLUSTERPORTAL 0x100000
|
||||
#define CONTENTS_DONOTENTER 0x200000
|
||||
#define CONTENTS_BOTCLIP 0x400000
|
||||
#define CONTENTS_MOVER 0x800000
|
||||
|
||||
#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
|
||||
|
||||
#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
|
||||
#define CONTENTS_CORPSE 0x4000000
|
||||
#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
|
||||
#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
|
||||
#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
|
||||
#define CONTENTS_TRIGGER 0x40000000
|
||||
#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
|
||||
|
||||
#define SURF_NODAMAGE 0x1 // never give falling damage
|
||||
#define SURF_SLICK 0x2 // effects game physics
|
||||
#define SURF_SKY 0x4 // lighting from environment map
|
||||
#define SURF_LADDER 0x8
|
||||
#define SURF_NOIMPACT 0x10 // don't make missile explosions
|
||||
#define SURF_NOMARKS 0x20 // don't leave missile marks
|
||||
#define SURF_FLESH 0x40 // make flesh sounds and effects
|
||||
#define SURF_NODRAW 0x80 // don't generate a drawsurface at all
|
||||
#define SURF_HINT 0x100 // make a primary bsp splitter
|
||||
#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
|
||||
#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
|
||||
#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
|
||||
#define SURF_METALSTEPS 0x1000 // clanking footsteps
|
||||
#define SURF_NOSTEPS 0x2000 // no footstep sounds
|
||||
#define SURF_NONSOLID 0x4000 // don't collide against curves with this set
|
||||
#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
|
||||
#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
|
||||
#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
|
||||
#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface
|
||||
23
code/debug-x86-Linux-2.3/TA/ui/game/CVS/.svn/all-wcprops
Executable file
23
code/debug-x86-Linux-2.3/TA/ui/game/CVS/.svn/all-wcprops
Executable file
@@ -0,0 +1,23 @@
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 77
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/CVS
|
||||
END
|
||||
Repository
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 88
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/CVS/Repository
|
||||
END
|
||||
Root
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 82
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/CVS/Root
|
||||
END
|
||||
Entries
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 85
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/CVS/Entries
|
||||
END
|
||||
130
code/debug-x86-Linux-2.3/TA/ui/game/CVS/.svn/entries
Executable file
130
code/debug-x86-Linux-2.3/TA/ui/game/CVS/.svn/entries
Executable file
@@ -0,0 +1,130 @@
|
||||
10
|
||||
|
||||
dir
|
||||
44
|
||||
https://127.0.0.1/svn/aklabs/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/game/CVS
|
||||
https://127.0.0.1/svn/aklabs
|
||||
|
||||
|
||||
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
eb184899-6090-47d4-a65b-558f62f6ea1c
|
||||
|
||||
Repository
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.213873Z
|
||||
1472ec068e3f35a346c822fbffe21e1f
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
58
|
||||
|
||||
Root
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.213873Z
|
||||
7af14a164593104c1e7a07a572dd352a
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
24
|
||||
|
||||
Entries
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:22.229498Z
|
||||
31a9e4244e566c7383d1847a6e1931d2
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
612
|
||||
|
||||
14
code/debug-x86-Linux-2.3/TA/ui/game/CVS/.svn/text-base/Entries.svn-base
Executable file
14
code/debug-x86-Linux-2.3/TA/ui/game/CVS/.svn/text-base/Entries.svn-base
Executable file
@@ -0,0 +1,14 @@
|
||||
/.consign/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/bg_lib.asm/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/bg_lib.c/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/bg_lib.h/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/bg_misc.asm/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/bg_misc.c/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/bg_public.h/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/q_math.asm/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/q_math.c/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/q_shared.asm/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/q_shared.c/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/q_shared.h/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/surfaceflags.h/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
D
|
||||
@@ -0,0 +1 @@
|
||||
games/quake3/hypermod/code/debug-x86-Linux-2.3/TA/ui/game
|
||||
1
code/debug-x86-Linux-2.3/TA/ui/game/CVS/.svn/text-base/Root.svn-base
Executable file
1
code/debug-x86-Linux-2.3/TA/ui/game/CVS/.svn/text-base/Root.svn-base
Executable file
@@ -0,0 +1 @@
|
||||
andrew@gabbo:/home/cvsd
|
||||
14
code/debug-x86-Linux-2.3/TA/ui/game/CVS/Entries
Executable file
14
code/debug-x86-Linux-2.3/TA/ui/game/CVS/Entries
Executable file
@@ -0,0 +1,14 @@
|
||||
/.consign/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/bg_lib.asm/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/bg_lib.c/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/bg_lib.h/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/bg_misc.asm/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/bg_misc.c/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/bg_public.h/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/q_math.asm/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/q_math.c/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/q_shared.asm/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/q_shared.c/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/q_shared.h/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
/surfaceflags.h/1.1.1.1/Sat Dec 31 23:57:16 2005//
|
||||
D
|
||||
1
code/debug-x86-Linux-2.3/TA/ui/game/CVS/Repository
Executable file
1
code/debug-x86-Linux-2.3/TA/ui/game/CVS/Repository
Executable file
@@ -0,0 +1 @@
|
||||
games/quake3/hypermod/code/debug-x86-Linux-2.3/TA/ui/game
|
||||
1
code/debug-x86-Linux-2.3/TA/ui/game/CVS/Root
Executable file
1
code/debug-x86-Linux-2.3/TA/ui/game/CVS/Root
Executable file
@@ -0,0 +1 @@
|
||||
andrew@gabbo:/home/cvsd
|
||||
5873
code/debug-x86-Linux-2.3/TA/ui/game/bg_lib.asm
Executable file
5873
code/debug-x86-Linux-2.3/TA/ui/game/bg_lib.asm
Executable file
File diff suppressed because it is too large
Load Diff
1326
code/debug-x86-Linux-2.3/TA/ui/game/bg_lib.c
Executable file
1326
code/debug-x86-Linux-2.3/TA/ui/game/bg_lib.c
Executable file
File diff suppressed because it is too large
Load Diff
70
code/debug-x86-Linux-2.3/TA/ui/game/bg_lib.h
Executable file
70
code/debug-x86-Linux-2.3/TA/ui/game/bg_lib.h
Executable file
@@ -0,0 +1,70 @@
|
||||
// bg_lib.h -- standard C library replacement routines used by code
|
||||
// compiled for the virtual machine
|
||||
|
||||
// This file is NOT included on native builds
|
||||
|
||||
typedef int size_t;
|
||||
|
||||
typedef char * va_list;
|
||||
#define _INTSIZEOF(n) ( (sizeof(n) + sizeof(int) - 1) & ~(sizeof(int) - 1) )
|
||||
#define va_start(ap,v) ( ap = (va_list)&v + _INTSIZEOF(v) )
|
||||
#define va_arg(ap,t) ( *(t *)((ap += _INTSIZEOF(t)) - _INTSIZEOF(t)) )
|
||||
#define va_end(ap) ( ap = (va_list)0 )
|
||||
|
||||
#define CHAR_BIT 8 /* number of bits in a char */
|
||||
#define SCHAR_MIN (-128) /* minimum signed char value */
|
||||
#define SCHAR_MAX 127 /* maximum signed char value */
|
||||
#define UCHAR_MAX 0xff /* maximum unsigned char value */
|
||||
|
||||
#define SHRT_MIN (-32768) /* minimum (signed) short value */
|
||||
#define SHRT_MAX 32767 /* maximum (signed) short value */
|
||||
#define USHRT_MAX 0xffff /* maximum unsigned short value */
|
||||
#define INT_MIN (-2147483647 - 1) /* minimum (signed) int value */
|
||||
#define INT_MAX 2147483647 /* maximum (signed) int value */
|
||||
#define UINT_MAX 0xffffffff /* maximum unsigned int value */
|
||||
#define LONG_MIN (-2147483647L - 1) /* minimum (signed) long value */
|
||||
#define LONG_MAX 2147483647L /* maximum (signed) long value */
|
||||
#define ULONG_MAX 0xffffffffUL /* maximum unsigned long value */
|
||||
|
||||
// Misc functions
|
||||
typedef int cmp_t(const void *, const void *);
|
||||
void qsort(void *a, size_t n, size_t es, cmp_t *cmp);
|
||||
void srand( unsigned seed );
|
||||
int rand( void );
|
||||
|
||||
// String functions
|
||||
size_t strlen( const char *string );
|
||||
char *strcat( char *strDestination, const char *strSource );
|
||||
char *strcpy( char *strDestination, const char *strSource );
|
||||
int strcmp( const char *string1, const char *string2 );
|
||||
char *strchr( const char *string, int c );
|
||||
char *strstr( const char *string, const char *strCharSet );
|
||||
char *strncpy( char *strDest, const char *strSource, size_t count );
|
||||
int tolower( int c );
|
||||
int toupper( int c );
|
||||
|
||||
double atof( const char *string );
|
||||
double _atof( const char **stringPtr );
|
||||
int atoi( const char *string );
|
||||
int _atoi( const char **stringPtr );
|
||||
|
||||
int vsprintf( char *buffer, const char *fmt, va_list argptr );
|
||||
int sscanf( const char *buffer, const char *fmt, ... );
|
||||
|
||||
// Memory functions
|
||||
void *memmove( void *dest, const void *src, size_t count );
|
||||
void *memset( void *dest, int c, size_t count );
|
||||
void *memcpy( void *dest, const void *src, size_t count );
|
||||
|
||||
// Math functions
|
||||
double ceil( double x );
|
||||
double floor( double x );
|
||||
double sqrt( double x );
|
||||
double sin( double x );
|
||||
double cos( double x );
|
||||
double atan2( double y, double x );
|
||||
double tan( double x );
|
||||
int abs( int n );
|
||||
double fabs( double x );
|
||||
double acos( double x );
|
||||
|
||||
13036
code/debug-x86-Linux-2.3/TA/ui/game/bg_misc.asm
Executable file
13036
code/debug-x86-Linux-2.3/TA/ui/game/bg_misc.asm
Executable file
File diff suppressed because it is too large
Load Diff
1584
code/debug-x86-Linux-2.3/TA/ui/game/bg_misc.c
Executable file
1584
code/debug-x86-Linux-2.3/TA/ui/game/bg_misc.c
Executable file
File diff suppressed because it is too large
Load Diff
718
code/debug-x86-Linux-2.3/TA/ui/game/bg_public.h
Executable file
718
code/debug-x86-Linux-2.3/TA/ui/game/bg_public.h
Executable file
@@ -0,0 +1,718 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
// bg_public.h -- definitions shared by both the server game and client game modules
|
||||
|
||||
// because games can change separately from the main system version, we need a
|
||||
// second version that must match between game and cgame
|
||||
|
||||
#define GAME_VERSION "baseq3-1"
|
||||
|
||||
#define DEFAULT_GRAVITY 800
|
||||
#define GIB_HEALTH -40
|
||||
#define ARMOR_PROTECTION 0.66
|
||||
|
||||
#define MAX_ITEMS 256
|
||||
|
||||
#define RANK_TIED_FLAG 0x4000
|
||||
|
||||
#define DEFAULT_SHOTGUN_SPREAD 700
|
||||
#define DEFAULT_SHOTGUN_COUNT 11
|
||||
|
||||
#define ITEM_RADIUS 15 // item sizes are needed for client side pickup detection
|
||||
|
||||
#define LIGHTNING_RANGE 768
|
||||
|
||||
#define SCORE_NOT_PRESENT -9999 // for the CS_SCORES[12] when only one player is present
|
||||
|
||||
#define VOTE_TIME 30000 // 30 seconds before vote times out
|
||||
|
||||
#define MINS_Z -24
|
||||
#define DEFAULT_VIEWHEIGHT 26
|
||||
#define CROUCH_VIEWHEIGHT 12
|
||||
#define DEAD_VIEWHEIGHT -16
|
||||
|
||||
//
|
||||
// config strings are a general means of communicating variable length strings
|
||||
// from the server to all connected clients.
|
||||
//
|
||||
|
||||
// CS_SERVERINFO and CS_SYSTEMINFO are defined in q_shared.h
|
||||
#define CS_MUSIC 2
|
||||
#define CS_MESSAGE 3 // from the map worldspawn's message field
|
||||
#define CS_MOTD 4 // g_motd string for server message of the day
|
||||
#define CS_WARMUP 5 // server time when the match will be restarted
|
||||
#define CS_SCORES1 6
|
||||
#define CS_SCORES2 7
|
||||
#define CS_VOTE_TIME 8
|
||||
#define CS_VOTE_STRING 9
|
||||
#define CS_VOTE_YES 10
|
||||
#define CS_VOTE_NO 11
|
||||
|
||||
#define CS_TEAMVOTE_TIME 12
|
||||
#define CS_TEAMVOTE_STRING 14
|
||||
#define CS_TEAMVOTE_YES 16
|
||||
#define CS_TEAMVOTE_NO 18
|
||||
|
||||
#define CS_GAME_VERSION 20
|
||||
#define CS_LEVEL_START_TIME 21 // so the timer only shows the current level
|
||||
#define CS_INTERMISSION 22 // when 1, fraglimit/timelimit has been hit and intermission will start in a second or two
|
||||
#define CS_FLAGSTATUS 23 // string indicating flag status in CTF
|
||||
#define CS_SHADERSTATE 24
|
||||
#define CS_BOTINFO 25
|
||||
|
||||
#define CS_ITEMS 27 // string of 0's and 1's that tell which items are present
|
||||
|
||||
#define CS_MODELS 32
|
||||
#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
|
||||
#define CS_PLAYERS (CS_SOUNDS+MAX_SOUNDS)
|
||||
#define CS_LOCATIONS (CS_PLAYERS+MAX_CLIENTS)
|
||||
#define CS_PARTICLES (CS_LOCATIONS+MAX_LOCATIONS)
|
||||
|
||||
#define CS_MAX (CS_PARTICLES+MAX_LOCATIONS)
|
||||
|
||||
#if (CS_MAX) > MAX_CONFIGSTRINGS
|
||||
#error overflow: (CS_MAX) > MAX_CONFIGSTRINGS
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
GT_FFA, // free for all
|
||||
GT_TOURNAMENT, // one on one tournament
|
||||
GT_SINGLE_PLAYER, // single player ffa
|
||||
|
||||
//-- team games go after this --
|
||||
|
||||
GT_TEAM, // team deathmatch
|
||||
GT_CTF, // capture the flag
|
||||
GT_1FCTF,
|
||||
GT_OBELISK,
|
||||
GT_HARVESTER,
|
||||
GT_MAX_GAME_TYPE
|
||||
} gametype_t;
|
||||
|
||||
typedef enum { GENDER_MALE, GENDER_FEMALE, GENDER_NEUTER } gender_t;
|
||||
|
||||
/*
|
||||
===================================================================================
|
||||
|
||||
PMOVE MODULE
|
||||
|
||||
The pmove code takes a player_state_t and a usercmd_t and generates a new player_state_t
|
||||
and some other output data. Used for local prediction on the client game and true
|
||||
movement on the server game.
|
||||
===================================================================================
|
||||
*/
|
||||
|
||||
typedef enum {
|
||||
PM_NORMAL, // can accelerate and turn
|
||||
PM_NOCLIP, // noclip movement
|
||||
PM_SPECTATOR, // still run into walls
|
||||
PM_DEAD, // no acceleration or turning, but free falling
|
||||
PM_FREEZE, // stuck in place with no control
|
||||
PM_INTERMISSION, // no movement or status bar
|
||||
PM_SPINTERMISSION // no movement or status bar
|
||||
} pmtype_t;
|
||||
|
||||
typedef enum {
|
||||
WEAPON_READY,
|
||||
WEAPON_RAISING,
|
||||
WEAPON_DROPPING,
|
||||
WEAPON_FIRING
|
||||
} weaponstate_t;
|
||||
|
||||
// pmove->pm_flags
|
||||
#define PMF_DUCKED 1
|
||||
#define PMF_JUMP_HELD 2
|
||||
#define PMF_BACKWARDS_JUMP 8 // go into backwards land
|
||||
#define PMF_BACKWARDS_RUN 16 // coast down to backwards run
|
||||
#define PMF_TIME_LAND 32 // pm_time is time before rejump
|
||||
#define PMF_TIME_KNOCKBACK 64 // pm_time is an air-accelerate only time
|
||||
#define PMF_TIME_WATERJUMP 256 // pm_time is waterjump
|
||||
#define PMF_RESPAWNED 512 // clear after attack and jump buttons come up
|
||||
#define PMF_USE_ITEM_HELD 1024
|
||||
#define PMF_GRAPPLE_PULL 2048 // pull towards grapple location
|
||||
#define PMF_FOLLOW 4096 // spectate following another player
|
||||
#define PMF_SCOREBOARD 8192 // spectate as a scoreboard
|
||||
#define PMF_INVULEXPAND 16384 // invulnerability sphere set to full size
|
||||
|
||||
#define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK)
|
||||
|
||||
#define MAXTOUCH 32
|
||||
typedef struct {
|
||||
// state (in / out)
|
||||
playerState_t *ps;
|
||||
|
||||
// command (in)
|
||||
usercmd_t cmd;
|
||||
int tracemask; // collide against these types of surfaces
|
||||
int debugLevel; // if set, diagnostic output will be printed
|
||||
qboolean noFootsteps; // if the game is setup for no footsteps by the server
|
||||
qboolean gauntletHit; // true if a gauntlet attack would actually hit something
|
||||
|
||||
int framecount;
|
||||
|
||||
// results (out)
|
||||
int numtouch;
|
||||
int touchents[MAXTOUCH];
|
||||
|
||||
vec3_t mins, maxs; // bounding box size
|
||||
|
||||
int watertype;
|
||||
int waterlevel;
|
||||
|
||||
float xyspeed;
|
||||
|
||||
// for fixed msec Pmove
|
||||
int pmove_fixed;
|
||||
int pmove_msec;
|
||||
|
||||
// callbacks to test the world
|
||||
// these will be different functions during game and cgame
|
||||
void (*trace)( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask );
|
||||
int (*pointcontents)( const vec3_t point, int passEntityNum );
|
||||
} pmove_t;
|
||||
|
||||
// if a full pmove isn't done on the client, you can just update the angles
|
||||
void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd );
|
||||
void Pmove (pmove_t *pmove);
|
||||
|
||||
//===================================================================================
|
||||
|
||||
|
||||
// player_state->stats[] indexes
|
||||
// NOTE: may not have more than 16
|
||||
typedef enum {
|
||||
STAT_HEALTH,
|
||||
STAT_HOLDABLE_ITEM,
|
||||
#ifdef MISSIONPACK
|
||||
STAT_PERSISTANT_POWERUP,
|
||||
#endif
|
||||
STAT_WEAPONS, // 16 bit fields
|
||||
STAT_ARMOR,
|
||||
STAT_DEAD_YAW, // look this direction when dead (FIXME: get rid of?)
|
||||
STAT_CLIENTS_READY, // bit mask of clients wishing to exit the intermission (FIXME: configstring?)
|
||||
STAT_MAX_HEALTH // health / armor limit, changable by handicap
|
||||
} statIndex_t;
|
||||
|
||||
|
||||
// player_state->persistant[] indexes
|
||||
// these fields are the only part of player_state that isn't
|
||||
// cleared on respawn
|
||||
// NOTE: may not have more than 16
|
||||
typedef enum {
|
||||
PERS_SCORE, // !!! MUST NOT CHANGE, SERVER AND GAME BOTH REFERENCE !!!
|
||||
PERS_HITS, // total points damage inflicted so damage beeps can sound on change
|
||||
PERS_RANK, // player rank or team rank
|
||||
PERS_TEAM, // player team
|
||||
PERS_SPAWN_COUNT, // incremented every respawn
|
||||
PERS_PLAYEREVENTS, // 16 bits that can be flipped for events
|
||||
PERS_ATTACKER, // clientnum of last damage inflicter
|
||||
PERS_ATTACKEE_ARMOR, // health/armor of last person we attacked
|
||||
PERS_KILLED, // count of the number of times you died
|
||||
// player awards tracking
|
||||
PERS_IMPRESSIVE_COUNT, // two railgun hits in a row
|
||||
PERS_EXCELLENT_COUNT, // two successive kills in a short amount of time
|
||||
PERS_DEFEND_COUNT, // defend awards
|
||||
PERS_ASSIST_COUNT, // assist awards
|
||||
PERS_GAUNTLET_FRAG_COUNT, // kills with the guantlet
|
||||
PERS_CAPTURES // captures
|
||||
} persEnum_t;
|
||||
|
||||
|
||||
// entityState_t->eFlags
|
||||
#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD
|
||||
#ifdef MISSIONPACK
|
||||
#define EF_TICKING 0x00000002 // used to make players play the prox mine ticking sound
|
||||
#endif
|
||||
#define EF_TELEPORT_BIT 0x00000004 // toggled every time the origin abruptly changes
|
||||
#define EF_AWARD_EXCELLENT 0x00000008 // draw an excellent sprite
|
||||
#define EF_PLAYER_EVENT 0x00000010
|
||||
#define EF_BOUNCE 0x00000010 // for missiles
|
||||
#define EF_BOUNCE_HALF 0x00000020 // for missiles
|
||||
#define EF_AWARD_GAUNTLET 0x00000040 // draw a gauntlet sprite
|
||||
#define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items)
|
||||
#define EF_FIRING 0x00000100 // for lightning gun
|
||||
#define EF_KAMIKAZE 0x00000200
|
||||
#define EF_MOVER_STOP 0x00000400 // will push otherwise
|
||||
#define EF_AWARD_CAP 0x00000800 // draw the capture sprite
|
||||
#define EF_TALK 0x00001000 // draw a talk balloon
|
||||
#define EF_CONNECTION 0x00002000 // draw a connection trouble sprite
|
||||
#define EF_VOTED 0x00004000 // already cast a vote
|
||||
#define EF_AWARD_IMPRESSIVE 0x00008000 // draw an impressive sprite
|
||||
#define EF_AWARD_DEFEND 0x00010000 // draw a defend sprite
|
||||
#define EF_AWARD_ASSIST 0x00020000 // draw a assist sprite
|
||||
#define EF_AWARD_DENIED 0x00040000 // denied
|
||||
#define EF_TEAMVOTED 0x00080000 // already cast a team vote
|
||||
|
||||
// NOTE: may not have more than 16
|
||||
typedef enum {
|
||||
PW_NONE,
|
||||
|
||||
PW_QUAD,
|
||||
PW_BATTLESUIT,
|
||||
PW_HASTE,
|
||||
PW_INVIS,
|
||||
PW_REGEN,
|
||||
PW_FLIGHT,
|
||||
|
||||
PW_REDFLAG,
|
||||
PW_BLUEFLAG,
|
||||
PW_NEUTRALFLAG,
|
||||
|
||||
PW_SCOUT,
|
||||
PW_GUARD,
|
||||
PW_DOUBLER,
|
||||
PW_AMMOREGEN,
|
||||
PW_INVULNERABILITY,
|
||||
|
||||
PW_NUM_POWERUPS
|
||||
|
||||
} powerup_t;
|
||||
|
||||
typedef enum {
|
||||
HI_NONE,
|
||||
|
||||
HI_TELEPORTER,
|
||||
HI_MEDKIT,
|
||||
HI_KAMIKAZE,
|
||||
HI_PORTAL,
|
||||
HI_INVULNERABILITY,
|
||||
|
||||
HI_NUM_HOLDABLE
|
||||
} holdable_t;
|
||||
|
||||
|
||||
typedef enum {
|
||||
WP_NONE,
|
||||
|
||||
WP_GAUNTLET,
|
||||
WP_MACHINEGUN,
|
||||
WP_SHOTGUN,
|
||||
WP_GRENADE_LAUNCHER,
|
||||
WP_ROCKET_LAUNCHER,
|
||||
WP_LIGHTNING,
|
||||
WP_RAILGUN,
|
||||
WP_PLASMAGUN,
|
||||
WP_BFG,
|
||||
WP_GRAPPLING_HOOK,
|
||||
#ifdef MISSIONPACK
|
||||
WP_NAILGUN,
|
||||
WP_PROX_LAUNCHER,
|
||||
WP_CHAINGUN,
|
||||
#endif
|
||||
|
||||
WP_NUM_WEAPONS
|
||||
} weapon_t;
|
||||
|
||||
|
||||
// reward sounds (stored in ps->persistant[PERS_PLAYEREVENTS])
|
||||
#define PLAYEREVENT_DENIEDREWARD 0x0001
|
||||
#define PLAYEREVENT_GAUNTLETREWARD 0x0002
|
||||
#define PLAYEREVENT_HOLYSHIT 0x0004
|
||||
|
||||
// entityState_t->event values
|
||||
// entity events are for effects that take place reletive
|
||||
// to an existing entities origin. Very network efficient.
|
||||
|
||||
// two bits at the top of the entityState->event field
|
||||
// will be incremented with each change in the event so
|
||||
// that an identical event started twice in a row can
|
||||
// be distinguished. And off the value with ~EV_EVENT_BITS
|
||||
// to retrieve the actual event number
|
||||
#define EV_EVENT_BIT1 0x00000100
|
||||
#define EV_EVENT_BIT2 0x00000200
|
||||
#define EV_EVENT_BITS (EV_EVENT_BIT1|EV_EVENT_BIT2)
|
||||
|
||||
#define EVENT_VALID_MSEC 300
|
||||
|
||||
typedef enum {
|
||||
EV_NONE,
|
||||
|
||||
EV_FOOTSTEP,
|
||||
EV_FOOTSTEP_METAL,
|
||||
EV_FOOTSPLASH,
|
||||
EV_FOOTWADE,
|
||||
EV_SWIM,
|
||||
|
||||
EV_STEP_4,
|
||||
EV_STEP_8,
|
||||
EV_STEP_12,
|
||||
EV_STEP_16,
|
||||
|
||||
EV_FALL_SHORT,
|
||||
EV_FALL_MEDIUM,
|
||||
EV_FALL_FAR,
|
||||
|
||||
EV_JUMP_PAD, // boing sound at origin, jump sound on player
|
||||
|
||||
EV_JUMP,
|
||||
EV_WATER_TOUCH, // foot touches
|
||||
EV_WATER_LEAVE, // foot leaves
|
||||
EV_WATER_UNDER, // head touches
|
||||
EV_WATER_CLEAR, // head leaves
|
||||
|
||||
EV_ITEM_PICKUP, // normal item pickups are predictable
|
||||
EV_GLOBAL_ITEM_PICKUP, // powerup / team sounds are broadcast to everyone
|
||||
|
||||
EV_NOAMMO,
|
||||
EV_CHANGE_WEAPON,
|
||||
EV_FIRE_WEAPON,
|
||||
|
||||
EV_USE_ITEM0,
|
||||
EV_USE_ITEM1,
|
||||
EV_USE_ITEM2,
|
||||
EV_USE_ITEM3,
|
||||
EV_USE_ITEM4,
|
||||
EV_USE_ITEM5,
|
||||
EV_USE_ITEM6,
|
||||
EV_USE_ITEM7,
|
||||
EV_USE_ITEM8,
|
||||
EV_USE_ITEM9,
|
||||
EV_USE_ITEM10,
|
||||
EV_USE_ITEM11,
|
||||
EV_USE_ITEM12,
|
||||
EV_USE_ITEM13,
|
||||
EV_USE_ITEM14,
|
||||
EV_USE_ITEM15,
|
||||
|
||||
EV_ITEM_RESPAWN,
|
||||
EV_ITEM_POP,
|
||||
EV_PLAYER_TELEPORT_IN,
|
||||
EV_PLAYER_TELEPORT_OUT,
|
||||
|
||||
EV_GRENADE_BOUNCE, // eventParm will be the soundindex
|
||||
|
||||
EV_GENERAL_SOUND,
|
||||
EV_GLOBAL_SOUND, // no attenuation
|
||||
EV_GLOBAL_TEAM_SOUND,
|
||||
|
||||
EV_BULLET_HIT_FLESH,
|
||||
EV_BULLET_HIT_WALL,
|
||||
|
||||
EV_MISSILE_HIT,
|
||||
EV_MISSILE_MISS,
|
||||
EV_MISSILE_MISS_METAL,
|
||||
EV_RAILTRAIL,
|
||||
EV_SHOTGUN,
|
||||
EV_BULLET, // otherEntity is the shooter
|
||||
|
||||
EV_PAIN,
|
||||
EV_DEATH1,
|
||||
EV_DEATH2,
|
||||
EV_DEATH3,
|
||||
EV_OBITUARY,
|
||||
|
||||
EV_POWERUP_QUAD,
|
||||
EV_POWERUP_BATTLESUIT,
|
||||
EV_POWERUP_REGEN,
|
||||
|
||||
EV_GIB_PLAYER, // gib a previously living player
|
||||
EV_SCOREPLUM, // score plum
|
||||
|
||||
//#ifdef MISSIONPACK
|
||||
EV_PROXIMITY_MINE_STICK,
|
||||
EV_PROXIMITY_MINE_TRIGGER,
|
||||
EV_KAMIKAZE, // kamikaze explodes
|
||||
EV_OBELISKEXPLODE, // obelisk explodes
|
||||
EV_OBELISKPAIN, // obelisk is in pain
|
||||
EV_INVUL_IMPACT, // invulnerability sphere impact
|
||||
EV_JUICED, // invulnerability juiced effect
|
||||
EV_LIGHTNINGBOLT, // lightning bolt bounced of invulnerability sphere
|
||||
//#endif
|
||||
|
||||
EV_DEBUG_LINE,
|
||||
EV_STOPLOOPINGSOUND,
|
||||
EV_TAUNT,
|
||||
EV_TAUNT_YES,
|
||||
EV_TAUNT_NO,
|
||||
EV_TAUNT_FOLLOWME,
|
||||
EV_TAUNT_GETFLAG,
|
||||
EV_TAUNT_GUARDBASE,
|
||||
EV_TAUNT_PATROL
|
||||
|
||||
} entity_event_t;
|
||||
|
||||
|
||||
typedef enum {
|
||||
GTS_RED_CAPTURE,
|
||||
GTS_BLUE_CAPTURE,
|
||||
GTS_RED_RETURN,
|
||||
GTS_BLUE_RETURN,
|
||||
GTS_RED_TAKEN,
|
||||
GTS_BLUE_TAKEN,
|
||||
GTS_REDOBELISK_ATTACKED,
|
||||
GTS_BLUEOBELISK_ATTACKED,
|
||||
GTS_REDTEAM_SCORED,
|
||||
GTS_BLUETEAM_SCORED,
|
||||
GTS_REDTEAM_TOOK_LEAD,
|
||||
GTS_BLUETEAM_TOOK_LEAD,
|
||||
GTS_TEAMS_ARE_TIED,
|
||||
GTS_KAMIKAZE
|
||||
} global_team_sound_t;
|
||||
|
||||
// animations
|
||||
typedef enum {
|
||||
BOTH_DEATH1,
|
||||
BOTH_DEAD1,
|
||||
BOTH_DEATH2,
|
||||
BOTH_DEAD2,
|
||||
BOTH_DEATH3,
|
||||
BOTH_DEAD3,
|
||||
|
||||
TORSO_GESTURE,
|
||||
|
||||
TORSO_ATTACK,
|
||||
TORSO_ATTACK2,
|
||||
|
||||
TORSO_DROP,
|
||||
TORSO_RAISE,
|
||||
|
||||
TORSO_STAND,
|
||||
TORSO_STAND2,
|
||||
|
||||
LEGS_WALKCR,
|
||||
LEGS_WALK,
|
||||
LEGS_RUN,
|
||||
LEGS_BACK,
|
||||
LEGS_SWIM,
|
||||
|
||||
LEGS_JUMP,
|
||||
LEGS_LAND,
|
||||
|
||||
LEGS_JUMPB,
|
||||
LEGS_LANDB,
|
||||
|
||||
LEGS_IDLE,
|
||||
LEGS_IDLECR,
|
||||
|
||||
LEGS_TURN,
|
||||
|
||||
TORSO_GETFLAG,
|
||||
TORSO_GUARDBASE,
|
||||
TORSO_PATROL,
|
||||
TORSO_FOLLOWME,
|
||||
TORSO_AFFIRMATIVE,
|
||||
TORSO_NEGATIVE,
|
||||
|
||||
MAX_ANIMATIONS,
|
||||
|
||||
LEGS_BACKCR,
|
||||
LEGS_BACKWALK,
|
||||
FLAG_RUN,
|
||||
FLAG_STAND,
|
||||
FLAG_STAND2RUN,
|
||||
|
||||
MAX_TOTALANIMATIONS
|
||||
} animNumber_t;
|
||||
|
||||
|
||||
typedef struct animation_s {
|
||||
int firstFrame;
|
||||
int numFrames;
|
||||
int loopFrames; // 0 to numFrames
|
||||
int frameLerp; // msec between frames
|
||||
int initialLerp; // msec to get to first frame
|
||||
int reversed; // true if animation is reversed
|
||||
int flipflop; // true if animation should flipflop back to base
|
||||
} animation_t;
|
||||
|
||||
|
||||
// flip the togglebit every time an animation
|
||||
// changes so a restart of the same anim can be detected
|
||||
#define ANIM_TOGGLEBIT 128
|
||||
|
||||
|
||||
typedef enum {
|
||||
TEAM_FREE,
|
||||
TEAM_RED,
|
||||
TEAM_BLUE,
|
||||
TEAM_SPECTATOR,
|
||||
|
||||
TEAM_NUM_TEAMS
|
||||
} team_t;
|
||||
|
||||
// Time between location updates
|
||||
#define TEAM_LOCATION_UPDATE_TIME 1000
|
||||
|
||||
// How many players on the overlay
|
||||
#define TEAM_MAXOVERLAY 32
|
||||
|
||||
//team task
|
||||
typedef enum {
|
||||
TEAMTASK_NONE,
|
||||
TEAMTASK_OFFENSE,
|
||||
TEAMTASK_DEFENSE,
|
||||
TEAMTASK_PATROL,
|
||||
TEAMTASK_FOLLOW,
|
||||
TEAMTASK_RETRIEVE,
|
||||
TEAMTASK_ESCORT,
|
||||
TEAMTASK_CAMP
|
||||
} teamtask_t;
|
||||
|
||||
// means of death
|
||||
typedef enum {
|
||||
MOD_UNKNOWN,
|
||||
MOD_SHOTGUN,
|
||||
MOD_GAUNTLET,
|
||||
MOD_MACHINEGUN,
|
||||
MOD_GRENADE,
|
||||
MOD_GRENADE_SPLASH,
|
||||
MOD_ROCKET,
|
||||
MOD_ROCKET_SPLASH,
|
||||
MOD_PLASMA,
|
||||
MOD_PLASMA_SPLASH,
|
||||
MOD_RAILGUN,
|
||||
MOD_LIGHTNING,
|
||||
MOD_BFG,
|
||||
MOD_BFG_SPLASH,
|
||||
MOD_WATER,
|
||||
MOD_SLIME,
|
||||
MOD_LAVA,
|
||||
MOD_CRUSH,
|
||||
MOD_TELEFRAG,
|
||||
MOD_FALLING,
|
||||
MOD_SUICIDE,
|
||||
MOD_TARGET_LASER,
|
||||
MOD_TRIGGER_HURT,
|
||||
#ifdef MISSIONPACK
|
||||
MOD_NAIL,
|
||||
MOD_CHAINGUN,
|
||||
MOD_PROXIMITY_MINE,
|
||||
MOD_KAMIKAZE,
|
||||
MOD_JUICED,
|
||||
#endif
|
||||
MOD_GRAPPLE
|
||||
} meansOfDeath_t;
|
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
|
||||
// gitem_t->type
|
||||
typedef enum {
|
||||
IT_BAD,
|
||||
IT_WEAPON, // EFX: rotate + upscale + minlight
|
||||
IT_AMMO, // EFX: rotate
|
||||
IT_ARMOR, // EFX: rotate + minlight
|
||||
IT_HEALTH, // EFX: static external sphere + rotating internal
|
||||
IT_POWERUP, // instant on, timer based
|
||||
// EFX: rotate + external ring that rotates
|
||||
IT_HOLDABLE, // single use, holdable item
|
||||
// EFX: rotate + bob
|
||||
IT_PERSISTANT_POWERUP,
|
||||
IT_TEAM
|
||||
} itemType_t;
|
||||
|
||||
#define MAX_ITEM_MODELS 4
|
||||
|
||||
typedef struct gitem_s {
|
||||
char *classname; // spawning name
|
||||
char *pickup_sound;
|
||||
char *world_model[MAX_ITEM_MODELS];
|
||||
|
||||
char *icon;
|
||||
char *pickup_name; // for printing on pickup
|
||||
|
||||
int quantity; // for ammo how much, or duration of powerup
|
||||
itemType_t giType; // IT_* flags
|
||||
|
||||
int giTag;
|
||||
|
||||
char *precaches; // string of all models and images this item will use
|
||||
char *sounds; // string of all sounds this item will use
|
||||
} gitem_t;
|
||||
|
||||
// included in both the game dll and the client
|
||||
extern gitem_t bg_itemlist[];
|
||||
extern int bg_numItems;
|
||||
|
||||
gitem_t *BG_FindItem( const char *pickupName );
|
||||
gitem_t *BG_FindItemForWeapon( weapon_t weapon );
|
||||
gitem_t *BG_FindItemForPowerup( powerup_t pw );
|
||||
gitem_t *BG_FindItemForHoldable( holdable_t pw );
|
||||
#define ITEM_INDEX(x) ((x)-bg_itemlist)
|
||||
|
||||
qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps );
|
||||
|
||||
|
||||
// g_dmflags->integer flags
|
||||
#define DF_NO_FALLING 8
|
||||
#define DF_FIXED_FOV 16
|
||||
#define DF_NO_FOOTSTEPS 32
|
||||
|
||||
// content masks
|
||||
#define MASK_ALL (-1)
|
||||
#define MASK_SOLID (CONTENTS_SOLID)
|
||||
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY)
|
||||
#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP)
|
||||
#define MASK_WATER (CONTENTS_WATER|CONTENTS_LAVA|CONTENTS_SLIME)
|
||||
#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_SLIME|CONTENTS_LAVA)
|
||||
#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_BODY|CONTENTS_CORPSE)
|
||||
|
||||
|
||||
//
|
||||
// entityState_t->eType
|
||||
//
|
||||
typedef enum {
|
||||
ET_GENERAL,
|
||||
ET_PLAYER,
|
||||
ET_ITEM,
|
||||
ET_MISSILE,
|
||||
ET_MOVER,
|
||||
ET_BEAM,
|
||||
ET_PORTAL,
|
||||
ET_SPEAKER,
|
||||
ET_PUSH_TRIGGER,
|
||||
ET_TELEPORT_TRIGGER,
|
||||
ET_INVISIBLE,
|
||||
ET_GRAPPLE, // grapple hooked on wall
|
||||
ET_TEAM,
|
||||
|
||||
ET_EVENTS // any of the EV_* events can be added freestanding
|
||||
// by setting eType to ET_EVENTS + eventNum
|
||||
// this avoids having to set eFlags and eventNum
|
||||
} entityType_t;
|
||||
|
||||
|
||||
|
||||
void BG_EvaluateTrajectory( const trajectory_t *tr, int atTime, vec3_t result );
|
||||
void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t result );
|
||||
|
||||
void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps );
|
||||
|
||||
void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad );
|
||||
|
||||
void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
|
||||
void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolean snap );
|
||||
|
||||
qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
|
||||
|
||||
|
||||
#define ARENAS_PER_TIER 4
|
||||
#define MAX_ARENAS 1024
|
||||
#define MAX_ARENAS_TEXT 8192
|
||||
|
||||
#define MAX_BOTS 1024
|
||||
#define MAX_BOTS_TEXT 8192
|
||||
|
||||
|
||||
// Kamikaze
|
||||
|
||||
// 1st shockwave times
|
||||
#define KAMI_SHOCKWAVE_STARTTIME 0
|
||||
#define KAMI_SHOCKWAVEFADE_STARTTIME 1500
|
||||
#define KAMI_SHOCKWAVE_ENDTIME 2000
|
||||
// explosion/implosion times
|
||||
#define KAMI_EXPLODE_STARTTIME 250
|
||||
#define KAMI_IMPLODE_STARTTIME 2000
|
||||
#define KAMI_IMPLODE_ENDTIME 2250
|
||||
// 2nd shockwave times
|
||||
#define KAMI_SHOCKWAVE2_STARTTIME 2000
|
||||
#define KAMI_SHOCKWAVE2FADE_STARTTIME 2500
|
||||
#define KAMI_SHOCKWAVE2_ENDTIME 3000
|
||||
// radius of the models without scaling
|
||||
#define KAMI_SHOCKWAVEMODEL_RADIUS 88
|
||||
#define KAMI_BOOMSPHEREMODEL_RADIUS 72
|
||||
// maximum radius of the models during the effect
|
||||
#define KAMI_SHOCKWAVE_MAXRADIUS 1320
|
||||
#define KAMI_BOOMSPHERE_MAXRADIUS 720
|
||||
#define KAMI_SHOCKWAVE2_MAXRADIUS 704
|
||||
|
||||
8308
code/debug-x86-Linux-2.3/TA/ui/game/q_math.asm
Executable file
8308
code/debug-x86-Linux-2.3/TA/ui/game/q_math.asm
Executable file
File diff suppressed because it is too large
Load Diff
1287
code/debug-x86-Linux-2.3/TA/ui/game/q_math.c
Executable file
1287
code/debug-x86-Linux-2.3/TA/ui/game/q_math.c
Executable file
File diff suppressed because it is too large
Load Diff
6662
code/debug-x86-Linux-2.3/TA/ui/game/q_shared.asm
Executable file
6662
code/debug-x86-Linux-2.3/TA/ui/game/q_shared.asm
Executable file
File diff suppressed because it is too large
Load Diff
1238
code/debug-x86-Linux-2.3/TA/ui/game/q_shared.c
Executable file
1238
code/debug-x86-Linux-2.3/TA/ui/game/q_shared.c
Executable file
File diff suppressed because it is too large
Load Diff
1405
code/debug-x86-Linux-2.3/TA/ui/game/q_shared.h
Executable file
1405
code/debug-x86-Linux-2.3/TA/ui/game/q_shared.h
Executable file
File diff suppressed because it is too large
Load Diff
60
code/debug-x86-Linux-2.3/TA/ui/game/surfaceflags.h
Executable file
60
code/debug-x86-Linux-2.3/TA/ui/game/surfaceflags.h
Executable file
@@ -0,0 +1,60 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
// This file must be identical in the quake and utils directories
|
||||
|
||||
// contents flags are seperate bits
|
||||
// a given brush can contribute multiple content bits
|
||||
|
||||
// these definitions also need to be in q_shared.h!
|
||||
|
||||
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
|
||||
#define CONTENTS_LAVA 8
|
||||
#define CONTENTS_SLIME 16
|
||||
#define CONTENTS_WATER 32
|
||||
#define CONTENTS_FOG 64
|
||||
|
||||
#define CONTENTS_NOTTEAM1 0x0080
|
||||
#define CONTENTS_NOTTEAM2 0x0100
|
||||
#define CONTENTS_NOBOTCLIP 0x0200
|
||||
|
||||
#define CONTENTS_AREAPORTAL 0x8000
|
||||
|
||||
#define CONTENTS_PLAYERCLIP 0x10000
|
||||
#define CONTENTS_MONSTERCLIP 0x20000
|
||||
//bot specific contents types
|
||||
#define CONTENTS_TELEPORTER 0x40000
|
||||
#define CONTENTS_JUMPPAD 0x80000
|
||||
#define CONTENTS_CLUSTERPORTAL 0x100000
|
||||
#define CONTENTS_DONOTENTER 0x200000
|
||||
#define CONTENTS_BOTCLIP 0x400000
|
||||
#define CONTENTS_MOVER 0x800000
|
||||
|
||||
#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
|
||||
|
||||
#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
|
||||
#define CONTENTS_CORPSE 0x4000000
|
||||
#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
|
||||
#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
|
||||
#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
|
||||
#define CONTENTS_TRIGGER 0x40000000
|
||||
#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
|
||||
|
||||
#define SURF_NODAMAGE 0x1 // never give falling damage
|
||||
#define SURF_SLICK 0x2 // effects game physics
|
||||
#define SURF_SKY 0x4 // lighting from environment map
|
||||
#define SURF_LADDER 0x8
|
||||
#define SURF_NOIMPACT 0x10 // don't make missile explosions
|
||||
#define SURF_NOMARKS 0x20 // don't leave missile marks
|
||||
#define SURF_FLESH 0x40 // make flesh sounds and effects
|
||||
#define SURF_NODRAW 0x80 // don't generate a drawsurface at all
|
||||
#define SURF_HINT 0x100 // make a primary bsp splitter
|
||||
#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
|
||||
#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
|
||||
#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
|
||||
#define SURF_METALSTEPS 0x1000 // clanking footsteps
|
||||
#define SURF_NOSTEPS 0x2000 // no footstep sounds
|
||||
#define SURF_NONSOLID 0x4000 // don't collide against curves with this set
|
||||
#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
|
||||
#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
|
||||
#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
|
||||
#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface
|
||||
27
code/debug-x86-Linux-2.3/TA/ui/ui/.consign
Executable file
27
code/debug-x86-Linux-2.3/TA/ui/ui/.consign
Executable file
@@ -0,0 +1,27 @@
|
||||
ui_util.asm:1080791524 a62b64959c3afac9050bf1d356c640e5
|
||||
ui_shared.c:1080784656 - af54a69f4cd674a2494a8b69aa5756a6
|
||||
ui_gameinfo.c:1080784656 - ed7e0712b7e49ce3fc7030a3f43ba70f
|
||||
ui_main.asm:1080791524 8c4cdd0ab1766b952db02deafef987eb
|
||||
uii386.so:1080791511 55742534a67cb6364d0a97cb3197d682
|
||||
keycodes.h:1080784656 - bab3bdf0b31e50949b89d5e2bfa90e83
|
||||
ui_gameinfo.asm:1080791524 926b455d5823a8990b18d84a4f827e06
|
||||
ui_shared.h:1080784656 - 24011bf61bc4fc296e59926e7a7a43b1
|
||||
ui_syscalls.asm:1080784656 - 7513aa808dfacfcbee39ef20b04358bb
|
||||
ui_syscalls.o:1080791511 8a02113306340e7531ddbd1283cce0d1
|
||||
ui_main.o:1080791506 2b2a342fd2d55b17e4b332942a4f2aa7
|
||||
ui_players.c:1080784656 - e8b22a2989144008bf4423cd4c7ce02b
|
||||
ui_shared.asm:1080791524 93fb53ef60b1281565dc739415db0fe4
|
||||
ui_util.o:1080791508 7e6de760828c9983c0d2b57b01518a16
|
||||
ui_atoms.o:1080791507 b89e1c892e0d6e36a7c7bd9b2d495b16
|
||||
ui_shared.o:1080791510 9c91d1fc5071976849407bc567c25fc3
|
||||
ui_local.h:1080784656 - c550aaab57b2a842402f4b82a34abe02
|
||||
ui_main.c:1080784656 - 2b887352e8cd287e4c66cbf346cfe1be
|
||||
ui_atoms.c:1080784656 - 4f3f70803f3b7aa5eaf043dccc1c1da5
|
||||
ui_gameinfo.o:1080791508 5c80e0e9b4eebdd7cbaabc80a7334398
|
||||
ui_util.c:1080784656 - b7e006661ae1637db267af87db0add3d
|
||||
ui_players.asm:1080791524 c580c5310a1b4c5860a4b1f9b096ef12
|
||||
ui_syscalls.c:1080784656 - 1e5f96b1407762dcc3b043cea66f1527
|
||||
ui_atoms.asm:1080791524 fdd7b3a211a2bca420be9898e796bf90
|
||||
ui_players.o:1080791508 cd3679638ff1d6ed7a58f1d0b81558a2
|
||||
ui.qvm:1080791526 b9e7361f0afbb89ce89a4a04806f18da
|
||||
ui_public.h:1080784656 - 70f0139b78358244f408d068ef67417e
|
||||
125
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/all-wcprops
Executable file
125
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/all-wcprops
Executable file
@@ -0,0 +1,125 @@
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 71
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui
|
||||
END
|
||||
ui_shared.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 85
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_shared.asm
|
||||
END
|
||||
ui_shared.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 83
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_shared.c
|
||||
END
|
||||
ui.map
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 78
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui.map
|
||||
END
|
||||
ui_shared.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 83
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_shared.h
|
||||
END
|
||||
ui_util.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 83
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_util.asm
|
||||
END
|
||||
ui_players.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 86
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_players.asm
|
||||
END
|
||||
ui_util.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 81
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_util.c
|
||||
END
|
||||
keycodes.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 82
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/keycodes.h
|
||||
END
|
||||
ui_players.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 84
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_players.c
|
||||
END
|
||||
ui_atoms.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 84
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_atoms.asm
|
||||
END
|
||||
ui_main.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 83
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_main.asm
|
||||
END
|
||||
ui_public.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 83
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_public.h
|
||||
END
|
||||
ui_gameinfo.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 87
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_gameinfo.asm
|
||||
END
|
||||
ui_atoms.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 82
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_atoms.c
|
||||
END
|
||||
ui_main.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 81
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_main.c
|
||||
END
|
||||
ui_gameinfo.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 85
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_gameinfo.c
|
||||
END
|
||||
ui_syscalls.asm
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 87
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_syscalls.asm
|
||||
END
|
||||
ui_syscalls.c
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 85
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_syscalls.c
|
||||
END
|
||||
ui_local.h
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 82
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/ui_local.h
|
||||
END
|
||||
.consign
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 80
|
||||
/svn/aklabs/!svn/ver/9/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui/.consign
|
||||
END
|
||||
711
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/entries
Executable file
711
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/entries
Executable file
@@ -0,0 +1,711 @@
|
||||
10
|
||||
|
||||
dir
|
||||
44
|
||||
https://127.0.0.1/svn/aklabs/trunk/hypermod/code/debug-x86-Linux-2.3/TA/ui/ui
|
||||
https://127.0.0.1/svn/aklabs
|
||||
|
||||
|
||||
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
eb184899-6090-47d4-a65b-558f62f6ea1c
|
||||
|
||||
ui_shared.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:23.870123Z
|
||||
c6d713ef1088e5c599c19fa8aad8f91f
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
548481
|
||||
|
||||
ui_shared.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:23.916998Z
|
||||
af54a69f4cd674a2494a8b69aa5756a6
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
148626
|
||||
|
||||
ui.map
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:23.948248Z
|
||||
b4701f4d4d7da8c63bac536e8fe2f02d
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
25193
|
||||
|
||||
ui_shared.h
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:23.932623Z
|
||||
24011bf61bc4fc296e59926e7a7a43b1
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
16488
|
||||
|
||||
ui_util.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:23.932623Z
|
||||
d41d8cd98f00b204e9800998ecf8427e
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
0
|
||||
|
||||
ui_players.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:23.963873Z
|
||||
dd4de3ae66aa4589c4174aa8c05be1ad
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
132740
|
||||
|
||||
ui_util.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:23.948248Z
|
||||
b7e006661ae1637db267af87db0add3d
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
85
|
||||
|
||||
CVS
|
||||
dir
|
||||
|
||||
keycodes.h
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:23.979498Z
|
||||
bab3bdf0b31e50949b89d5e2bfa90e83
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
1657
|
||||
|
||||
ui_players.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:23.979498Z
|
||||
e8b22a2989144008bf4423cd4c7ce02b
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
33558
|
||||
|
||||
ui_atoms.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:23.995123Z
|
||||
0cf2b34b09cfab876e7d624c8699d0ae
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
68256
|
||||
|
||||
ui_main.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:24.010748Z
|
||||
398ad70297c1fa3f5b458e209c700ce4
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
691956
|
||||
|
||||
ui_public.h
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:24.026373Z
|
||||
70f0139b78358244f408d068ef67417e
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
3396
|
||||
|
||||
ui_gameinfo.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:24.026373Z
|
||||
123a1df7995f731e786257ce06cae34a
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
42562
|
||||
|
||||
ui_atoms.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:24.010748Z
|
||||
4f3f70803f3b7aa5eaf043dccc1c1da5
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
13194
|
||||
|
||||
ui_main.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:24.041998Z
|
||||
2b887352e8cd287e4c66cbf346cfe1be
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
180146
|
||||
|
||||
ui_gameinfo.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:24.057623Z
|
||||
ed7e0712b7e49ce3fc7030a3f43ba70f
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
6778
|
||||
|
||||
ui_syscalls.asm
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:24.057623Z
|
||||
7513aa808dfacfcbee39ef20b04358bb
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
3092
|
||||
|
||||
ui_syscalls.c
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:24.073248Z
|
||||
1e5f96b1407762dcc3b043cea66f1527
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
10744
|
||||
|
||||
ui_local.h
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:24.073248Z
|
||||
c550aaab57b2a842402f4b82a34abe02
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
28907
|
||||
|
||||
.consign
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-02-05T03:38:24.088873Z
|
||||
e83bef6b6da3ed562dace1c0b34dba50
|
||||
2007-05-26T21:34:02.309037Z
|
||||
9
|
||||
andrew
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
1541
|
||||
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/.consign.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/.consign.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/keycodes.h.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/keycodes.h.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui.map.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui.map.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_atoms.asm.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_atoms.asm.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_atoms.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_atoms.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_gameinfo.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_gameinfo.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_local.h.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_local.h.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_main.asm.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_main.asm.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_main.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_main.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_players.asm.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_players.asm.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_players.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_players.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_public.h.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_public.h.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_shared.asm.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_shared.asm.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_shared.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_shared.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_shared.h.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_shared.h.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_syscalls.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_syscalls.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_util.asm.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_util.asm.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_util.c.svn-base
Executable file
5
code/debug-x86-Linux-2.3/TA/ui/ui/.svn/prop-base/ui_util.c.svn-base
Executable file
@@ -0,0 +1,5 @@
|
||||
K 14
|
||||
svn:executable
|
||||
V 0
|
||||
|
||||
END
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user