--- !ruby/object:RPG::System
elements:
- ''
- Physical
- Absorb
- Fire
- Ice
- Thunder
- Water
- Earth
- Wind
- Holy
- Dark
start_y: 6
airship: !ruby/object:RPG::System::Vehicle
  start_y: 0
  bgm: !ruby/object:RPG::BGM {name: Airship, volume: 100, pitch: 100}
  start_x: 0
  character_index: 3
  character_name: Vehicle
  start_map_id: 0
test_battlers:
- !ruby/object:RPG::System::TestBattler
  actor_id: 1
  level: 1
  equips:
  - 1
  - 46
  - 0
  - 1
  - 0
_: 7829367
edit_map_id: 1
battle_end_me: !ruby/object:RPG::ME
  name: Victory1
  pitch: 100
  volume: 100
party_members:
- 1
start_x: 8
ship: !ruby/object:RPG::System::Vehicle
  start_y: 0
  bgm: !ruby/object:RPG::BGM {name: Ship, volume: 100, pitch: 100}
  start_x: 0
  character_index: 1
  character_name: Vehicle
  start_map_id: 0
battler_hue: 0
sounds:
- !ruby/object:RPG::SE {name: Cursor2, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Decision3, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Cancel2, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Buzzer1, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Equip1, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Save, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Load, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Battle1, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Run, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Attack3, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Damage4, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Collapse1, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Collapse3, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Collapse4, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Damage5, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Collapse2, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Recovery, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Miss, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Evasion1, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Evasion2, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Reflection, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Shop, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Item3, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Item3, pitch: 100, volume: 80}
variables:
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battle_bgm: !ruby/object:RPG::BGM {name: Battle1, volume: 100, pitch: 100}
version_id: 84191638
start_map_id: 1
battler_name: Assassin
magic_number: 77696160
switches:
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gameover_me: !ruby/object:RPG::ME
  name: Gameover1
  pitch: 100
  volume: 100
game_title: RPGSkeleton
title_bgm: !ruby/object:RPG::BGM {name: Theme1, volume: 100, pitch: 100}
terms: !ruby/object:RPG::System::Terms
  params:
  - MaxHP
  - MaxMP
  - ATK
  - DEF
  - MAT
  - MDF
  - AGI
  - LUK
  etypes:
  - Weapon
  - Shield
  - Headgear
  - Bodygear
  - Accessory
  commands:
  - Fight
  - Escape
  - Attack
  - Guard
  - Items
  - Skills
  - Equipment
  - Status
  - Formation
  - Save
  - Game End
  - ''
  - Weapons
  - Armours
  - Key Items
  - Change
  - Optimize
  - Clear
  - New Game
  - Continue
  - Shutdown
  - To Title
  - Cancel
  - ''
  basic:
  - Level
  - LV
  - HP
  - HP
  - MP
  - MP
  - TP
  - TP
test_troop_id: 1
boat: !ruby/object:RPG::System::Vehicle
  start_y: 0
  bgm: !ruby/object:RPG::BGM {name: Ship, volume: 100, pitch: 100}
  start_x: 0
  character_index: 0
  character_name: Vehicle
  start_map_id: 0
skill_types:
- ''
- Special
- Magic
weapon_types:
- ''
- Axe
- Claw
- Spear
- Sword
- Katana
- Bow
- Dagger
- Hammer
- Staff
- Gun
armor_types:
- ''
- General Armour
- Magic Armour
- Light Armour
- Heavy Armour
- Small Shield
- Large Shield
currency_unit: G
window_tone: !ruby/object:Tone {r: -34.0, g: 0.0, b: 68.0, a: 0.0}
japanese: false
opt_draw_title: true
opt_use_midi: false
opt_transparent: false
opt_followers: true
opt_slip_death: false
opt_extra_exp: false
opt_display_tp: true
battleback1_name: Grassland
battleback2_name: Grassland
title1_name: Plain
title2_name: Forest
opt_floor_death: false
