---
- 
- !ruby/object:RPG::State
  message2: ' is slain!'
  name: Death
  priority: 100
  icon_index: 17
  message1: ' has fallen!'
  message4: ' revives!'
  restriction: 4
  release_by_damage: false
  message3: ''
  note: "State #1 will be automatically added when\r\nHP reaches 0."
  id: 1
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 23
    data_id: 9
    value: 0.0
  auto_removal_timing: 0
  min_turns: 1
  max_turns: 1
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: false
  remove_by_damage: false
  remove_by_restriction: false
- !ruby/object:RPG::State
  message2: ' is poisoned!'
  name: Poison
  priority: 65
  icon_index: 18
  message1: ' is poisoned!'
  message4: ' is freed of poison!'
  restriction: 0
  release_by_damage: false
  message3: ''
  note: ''
  id: 2
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 22
    data_id: 7
    value: -0.1
  auto_removal_timing: 0
  min_turns: 1
  max_turns: 1
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: false
  remove_by_damage: false
  remove_by_restriction: false
- !ruby/object:RPG::State
  message2: ' is blinded!'
  name: Blind
  priority: 70
  icon_index: 19
  message1: ' becomes blind!'
  message4: ' is no longer blinded!'
  restriction: 0
  release_by_damage: false
  message3: ''
  note: ''
  id: 3
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 22
    data_id: 0
    value: -0.6
  auto_removal_timing: 1
  min_turns: 3
  max_turns: 5
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
- !ruby/object:RPG::State
  message2: ' cannot cast Magic!'
  name: Silence
  priority: 75
  icon_index: 20
  message1: ' cannot cast Magic!'
  message4: '''s Magic is no longer sealed!'
  restriction: 0
  release_by_damage: false
  message3: ''
  note: ''
  id: 4
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 42
    data_id: 2
    value: 0.0
  auto_removal_timing: 1
  min_turns: 3
  max_turns: 5
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
- !ruby/object:RPG::State
  message2: ' is confused!'
  name: Confusion
  priority: 80
  icon_index: 21
  message1: ' becomes confused!'
  message4: ' is no longer confused!'
  restriction: 2
  release_by_damage: false
  message3: ''
  note: ''
  id: 5
  features: []
  auto_removal_timing: 1
  min_turns: 2
  max_turns: 4
  chance_by_damage: 50
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: true
  remove_by_restriction: false
- !ruby/object:RPG::State
  message2: ' falls asleep!'
  name: Sleep
  priority: 85
  icon_index: 22
  message1: ' falls asleep!'
  message4: ' wakes up!'
  restriction: 4
  release_by_damage: true
  message3: ' is sleeping......'
  note: ''
  id: 6
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 22
    data_id: 1
    value: -1.0
  auto_removal_timing: 1
  min_turns: 3
  max_turns: 5
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: true
  remove_by_restriction: false
- !ruby/object:RPG::State
  message2: ' is paralyzed!'
  name: Paralysis
  priority: 90
  icon_index: 23
  message1: ' becomes paralyzed!'
  message4: ' is no longer paralyzed!'
  restriction: 4
  release_by_damage: false
  message3: ' is unable to move!'
  note: ''
  id: 7
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 22
    data_id: 1
    value: -1.0
  auto_removal_timing: 1
  min_turns: 4
  max_turns: 6
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
- !ruby/object:RPG::State
  message2: ' loses balance!'
  name: Stun
  priority: 60
  icon_index: 24
  message1: ' loses balance!'
  message4: ' regains balance!'
  restriction: 4
  release_by_damage: false
  message3: ' hasn''t regained balance......'
  note: ''
  id: 8
  features: []
  auto_removal_timing: 2
  min_turns: 1
  max_turns: 2
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
- !ruby/object:RPG::State
  message2: ''
  name: Guard
  priority: 0
  icon_index: 0
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 9
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 62
    data_id: 1
    value: 0.0
  auto_removal_timing: 2
  min_turns: 1
  max_turns: 1
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: true
  description: ''
- !ruby/object:RPG::State
  message2: ''
  name: Immortal
  priority: 0
  icon_index: 0
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 10
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 14
    data_id: 1
    value: 0.0
  auto_removal_timing: 0
  min_turns: 1
  max_turns: 1
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
  description: ''
- !ruby/object:RPG::State
  message2: ''
  name: Cover
  priority: 0
  icon_index: 0
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 11
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 62
    data_id: 2
    value: 0.0
  auto_removal_timing: 2
  min_turns: 1
  max_turns: 1
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: true
  description: ''
- !ruby/object:RPG::State
  message2: ''
  name: Provoke
  priority: 50
  icon_index: 25
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 12
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 23
    data_id: 0
    value: 10.0
  auto_removal_timing: 2
  min_turns: 5
  max_turns: 5
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
  description: ''
- !ruby/object:RPG::State
  message2: ''
  name: Hide
  priority: 50
  icon_index: 28
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 13
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 23
    data_id: 0
    value: 0.1
  auto_removal_timing: 2
  min_turns: 5
  max_turns: 5
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: true
  description: ''
- !ruby/object:RPG::State
  message2: ''
  name: HP Regen
  priority: 50
  icon_index: 26
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 14
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 22
    data_id: 7
    value: 0.1
  auto_removal_timing: 2
  min_turns: 4
  max_turns: 4
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
  description: ''
- !ruby/object:RPG::State
  message2: ''
  name: MP Regen
  priority: 50
  icon_index: 26
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 15
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 22
    data_id: 8
    value: 0.05
  auto_removal_timing: 2
  min_turns: 4
  max_turns: 4
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
  description: ''
- !ruby/object:RPG::State
  message2: ''
  name: TP Regen
  priority: 50
  icon_index: 26
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 16
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 22
    data_id: 9
    value: 0.1
  auto_removal_timing: 2
  min_turns: 4
  max_turns: 4
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
  description: ''
- !ruby/object:RPG::State
  message2: ''
  name: Ironbody
  priority: 50
  icon_index: 29
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 17
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 23
    data_id: 6
    value: 0.1
  auto_removal_timing: 2
  min_turns: 3
  max_turns: 3
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: true
  description: ''
- !ruby/object:RPG::State
  message2: ''
  name: Counterattack
  priority: 50
  icon_index: 27
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 18
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 22
    data_id: 6
    value: 1.0
  auto_removal_timing: 2
  min_turns: 3
  max_turns: 3
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: true
  description: ''
- !ruby/object:RPG::State
  message2: ''
  name: Magic Evade
  priority: 50
  icon_index: 29
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 19
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 22
    data_id: 4
    value: 1.0
  auto_removal_timing: 2
  min_turns: 3
  max_turns: 3
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
  description: ''
- !ruby/object:RPG::State
  message2: ''
  name: Magic Reflect
  priority: 50
  icon_index: 31
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 20
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 22
    data_id: 5
    value: 1.0
  auto_removal_timing: 2
  min_turns: 1
  max_turns: 1
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
  description: ''
- !ruby/object:RPG::State
  message2: ' acquires the power of fire!'
  name: Fire Force
  priority: 50
  icon_index: 104
  message1: ' acquires the power of fire!'
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 21
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 31
    data_id: 3
    value: 1.0
  - !ruby/object:RPG::BaseItem::Feature
    code: 11
    data_id: 3
    value: 0.5
  - !ruby/object:RPG::BaseItem::Feature
    code: 21
    data_id: 2
    value: 1.1
  auto_removal_timing: 2
  min_turns: 5
  max_turns: 5
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
  description: ''
- !ruby/object:RPG::State
  message2: ' acquires the power of ice!'
  name: Ice Force
  priority: 50
  icon_index: 105
  message1: ' acquires the power of ice!'
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 22
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 31
    data_id: 4
    value: 1.0
  - !ruby/object:RPG::BaseItem::Feature
    code: 11
    data_id: 4
    value: 0.5
  - !ruby/object:RPG::BaseItem::Feature
    code: 21
    data_id: 2
    value: 1.1
  auto_removal_timing: 2
  min_turns: 5
  max_turns: 5
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
  description: ''
- !ruby/object:RPG::State
  message2: ' acquires the power of thunder!'
  name: Thunder Force
  priority: 50
  icon_index: 106
  message1: ' acquires the power of thunder!'
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 23
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 31
    data_id: 5
    value: 1.0
  - !ruby/object:RPG::BaseItem::Feature
    code: 11
    data_id: 5
    value: 0.5
  - !ruby/object:RPG::BaseItem::Feature
    code: 21
    data_id: 2
    value: 1.1
  auto_removal_timing: 2
  min_turns: 5
  max_turns: 5
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
  description: ''
- !ruby/object:RPG::State
  message2: ''
  name: Ailment Guard
  priority: 50
  icon_index: 29
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 24
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 13
    data_id: 2
    value: 0.0
  - !ruby/object:RPG::BaseItem::Feature
    code: 13
    data_id: 3
    value: 0.0
  - !ruby/object:RPG::BaseItem::Feature
    code: 13
    data_id: 4
    value: 0.0
  - !ruby/object:RPG::BaseItem::Feature
    code: 13
    data_id: 5
    value: 0.0
  - !ruby/object:RPG::BaseItem::Feature
    code: 13
    data_id: 6
    value: 0.0
  - !ruby/object:RPG::BaseItem::Feature
    code: 13
    data_id: 7
    value: 0.0
  - !ruby/object:RPG::BaseItem::Feature
    code: 13
    data_id: 8
    value: 0.0
  auto_removal_timing: 2
  min_turns: 5
  max_turns: 5
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
  description: ''
- !ruby/object:RPG::State
  message2: ''
  name: MP Cost Down
  priority: 50
  icon_index: 30
  message1: ''
  message4: ''
  restriction: 0
  message3: ''
  note: ''
  id: 25
  features:
  - !ruby/object:RPG::BaseItem::Feature
    code: 23
    data_id: 4
    value: 0.25
  auto_removal_timing: 2
  min_turns: 5
  max_turns: 5
  chance_by_damage: 100
  steps_to_remove: 100
  remove_by_walking: false
  remove_at_battle_end: true
  remove_by_damage: false
  remove_by_restriction: false
  description: ''
