110 lines
4.2 KiB
Ruby
110 lines
4.2 KiB
Ruby
|
|
# -*- coding: utf-8 -*-
|
||
|
|
#==============================================================================
|
||
|
|
# ** Scene_Skill
|
||
|
|
#------------------------------------------------------------------------------
|
||
|
|
# This class performs skill screen processing. Skills are handled as items for
|
||
|
|
# the sake of process sharing.
|
||
|
|
#==============================================================================
|
||
|
|
|
||
|
|
class Scene_Skill < Scene_ItemBase
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
# * Start Processing
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
def start
|
||
|
|
super
|
||
|
|
create_help_window
|
||
|
|
create_command_window
|
||
|
|
create_status_window
|
||
|
|
create_item_window
|
||
|
|
end
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
# * Create Command Window
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
def create_command_window
|
||
|
|
wy = @help_window.height
|
||
|
|
@command_window = Window_SkillCommand.new(0, wy)
|
||
|
|
@command_window.viewport = @viewport
|
||
|
|
@command_window.help_window = @help_window
|
||
|
|
@command_window.actor = @actor
|
||
|
|
@command_window.set_handler(:skill, method(:command_skill))
|
||
|
|
@command_window.set_handler(:cancel, method(:return_scene))
|
||
|
|
@command_window.set_handler(:pagedown, method(:next_actor))
|
||
|
|
@command_window.set_handler(:pageup, method(:prev_actor))
|
||
|
|
end
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
# * Create Status Window
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
def create_status_window
|
||
|
|
y = @help_window.height
|
||
|
|
@status_window = Window_SkillStatus.new(@command_window.width, y)
|
||
|
|
@status_window.viewport = @viewport
|
||
|
|
@status_window.actor = @actor
|
||
|
|
end
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
# * Create Item Window
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
def create_item_window
|
||
|
|
wx = 0
|
||
|
|
wy = @status_window.y + @status_window.height
|
||
|
|
ww = Graphics.width
|
||
|
|
wh = Graphics.height - wy
|
||
|
|
@item_window = Window_SkillList.new(wx, wy, ww, wh)
|
||
|
|
@item_window.actor = @actor
|
||
|
|
@item_window.viewport = @viewport
|
||
|
|
@item_window.help_window = @help_window
|
||
|
|
@item_window.set_handler(:ok, method(:on_item_ok))
|
||
|
|
@item_window.set_handler(:cancel, method(:on_item_cancel))
|
||
|
|
@command_window.skill_window = @item_window
|
||
|
|
end
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
# * Get Skill's User
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
def user
|
||
|
|
@actor
|
||
|
|
end
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
# * [Skill] Command
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
def command_skill
|
||
|
|
@item_window.activate
|
||
|
|
@item_window.select_last
|
||
|
|
end
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
# * Item [OK]
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
def on_item_ok
|
||
|
|
@actor.last_skill.object = item
|
||
|
|
determine_item
|
||
|
|
end
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
# * Item [Cancel]
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
def on_item_cancel
|
||
|
|
@item_window.unselect
|
||
|
|
@command_window.activate
|
||
|
|
end
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
# * Play SE When Using Item
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
def play_se_for_item
|
||
|
|
Sound.play_use_skill
|
||
|
|
end
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
# * Use Item
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
def use_item
|
||
|
|
super
|
||
|
|
@status_window.refresh
|
||
|
|
@item_window.refresh
|
||
|
|
end
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
# * Change Actors
|
||
|
|
#--------------------------------------------------------------------------
|
||
|
|
def on_actor_change
|
||
|
|
@command_window.actor = @actor
|
||
|
|
@status_window.actor = @actor
|
||
|
|
@item_window.actor = @actor
|
||
|
|
@command_window.activate
|
||
|
|
end
|
||
|
|
end
|