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rpgskeleton/Scripts/RPG/Game_SelfSwitches.rb

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2014-04-23 21:59:50 -07:00
# -*- coding: utf-8 -*-
#==============================================================================
# ** Game_SelfSwitches
#------------------------------------------------------------------------------
# This class handles self switches. It's a wrapper for the built-in class
# "Hash." The instance of this class is referenced by $game_self_switches.
#==============================================================================
class Game_SelfSwitches
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
@data = {}
end
#--------------------------------------------------------------------------
# * Get Self Switch
#--------------------------------------------------------------------------
def [](key)
@data[key] == true
end
#--------------------------------------------------------------------------
# * Set Self Switch
# value : ON (true) / OFF (false)
#--------------------------------------------------------------------------
def []=(key, value)
@data[key] = value
on_change
end
#--------------------------------------------------------------------------
# * Processing When Setting Self Switches
#--------------------------------------------------------------------------
def on_change
$game_map.need_refresh = true
end
end