123 lines
4.6 KiB
Ruby
123 lines
4.6 KiB
Ruby
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# -*- coding: utf-8 -*-
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#==============================================================================
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# ** Window_SkillList
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#------------------------------------------------------------------------------
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# This window is for displaying a list of available skills on the skill window.
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#==============================================================================
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class Window_SkillList < Window_Selectable
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(x, y, width, height)
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super
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@actor = nil
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@stype_id = 0
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@data = []
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end
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#--------------------------------------------------------------------------
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# * Set Actor
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#--------------------------------------------------------------------------
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def actor=(actor)
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return if @actor == actor
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@actor = actor
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refresh
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self.oy = 0
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end
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#--------------------------------------------------------------------------
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# * Set Skill Type ID
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#--------------------------------------------------------------------------
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def stype_id=(stype_id)
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return if @stype_id == stype_id
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@stype_id = stype_id
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refresh
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self.oy = 0
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end
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#--------------------------------------------------------------------------
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# * Get Digit Count
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#--------------------------------------------------------------------------
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def col_max
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return 2
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end
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#--------------------------------------------------------------------------
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# * Get Number of Items
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#--------------------------------------------------------------------------
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def item_max
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@data ? @data.size : 1
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end
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#--------------------------------------------------------------------------
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# * Get Skill
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#--------------------------------------------------------------------------
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def item
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@data && index >= 0 ? @data[index] : nil
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end
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#--------------------------------------------------------------------------
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# * Get Activation State of Selection Item
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#--------------------------------------------------------------------------
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def current_item_enabled?
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enable?(@data[index])
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end
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#--------------------------------------------------------------------------
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# * Include in Skill List?
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#--------------------------------------------------------------------------
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def include?(item)
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item && item.stype_id == @stype_id
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end
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#--------------------------------------------------------------------------
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# * Display Skill in Active State?
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#--------------------------------------------------------------------------
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def enable?(item)
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@actor && @actor.usable?(item)
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end
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#--------------------------------------------------------------------------
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# * Create Skill List
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#--------------------------------------------------------------------------
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def make_item_list
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@data = @actor ? @actor.skills.select {|skill| include?(skill) } : []
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end
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#--------------------------------------------------------------------------
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# * Restore Previous Selection Position
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#--------------------------------------------------------------------------
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def select_last
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select(@data.index(@actor.last_skill.object) || 0)
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end
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#--------------------------------------------------------------------------
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# * Draw Item
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#--------------------------------------------------------------------------
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def draw_item(index)
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skill = @data[index]
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if skill
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rect = item_rect(index)
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rect.width -= 4
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draw_item_name(skill, rect.x, rect.y, enable?(skill))
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draw_skill_cost(rect, skill)
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end
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end
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#--------------------------------------------------------------------------
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# * Draw Skill Use Cost
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#--------------------------------------------------------------------------
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def draw_skill_cost(rect, skill)
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if @actor.skill_tp_cost(skill) > 0
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change_color(tp_cost_color, enable?(skill))
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draw_text(rect, @actor.skill_tp_cost(skill), 2)
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elsif @actor.skill_mp_cost(skill) > 0
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change_color(mp_cost_color, enable?(skill))
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draw_text(rect, @actor.skill_mp_cost(skill), 2)
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end
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end
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#--------------------------------------------------------------------------
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# * Update Help Text
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#--------------------------------------------------------------------------
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def update_help
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@help_window.set_item(item)
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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make_item_list
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create_contents
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draw_all_items
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end
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end
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