693 lines
14 KiB
YAML
693 lines
14 KiB
YAML
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---
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-
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- !ruby/object:RPG::State
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message2: ' is slain!'
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name: Death
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priority: 100
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icon_index: 17
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message1: ' has fallen!'
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message4: ' revives!'
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restriction: 4
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release_by_damage: false
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message3: ''
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note: "State #1 will be automatically added when\r\nHP reaches 0."
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id: 1
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features:
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- !ruby/object:RPG::BaseItem::Feature
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code: 23
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data_id: 9
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value: 0.0
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auto_removal_timing: 0
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min_turns: 1
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max_turns: 1
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chance_by_damage: 100
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: false
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remove_by_damage: false
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remove_by_restriction: false
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- !ruby/object:RPG::State
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message2: ' is poisoned!'
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name: Poison
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priority: 65
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icon_index: 18
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message1: ' is poisoned!'
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message4: ' is freed of poison!'
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restriction: 0
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release_by_damage: false
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message3: ''
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note: ''
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id: 2
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features:
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- !ruby/object:RPG::BaseItem::Feature
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code: 22
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data_id: 7
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value: -0.1
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auto_removal_timing: 0
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min_turns: 1
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max_turns: 1
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chance_by_damage: 100
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: false
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remove_by_damage: false
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remove_by_restriction: false
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- !ruby/object:RPG::State
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message2: ' is blinded!'
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name: Blind
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priority: 70
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icon_index: 19
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message1: ' becomes blind!'
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message4: ' is no longer blinded!'
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restriction: 0
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release_by_damage: false
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message3: ''
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note: ''
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id: 3
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features:
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- !ruby/object:RPG::BaseItem::Feature
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code: 22
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data_id: 0
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value: -0.6
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auto_removal_timing: 1
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min_turns: 3
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max_turns: 5
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chance_by_damage: 100
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: true
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remove_by_damage: false
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remove_by_restriction: false
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- !ruby/object:RPG::State
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message2: ' cannot cast Magic!'
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name: Silence
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priority: 75
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icon_index: 20
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message1: ' cannot cast Magic!'
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message4: '''s Magic is no longer sealed!'
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restriction: 0
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release_by_damage: false
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message3: ''
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note: ''
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id: 4
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features:
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- !ruby/object:RPG::BaseItem::Feature
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code: 42
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data_id: 2
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value: 0.0
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auto_removal_timing: 1
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min_turns: 3
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max_turns: 5
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chance_by_damage: 100
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: true
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remove_by_damage: false
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remove_by_restriction: false
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- !ruby/object:RPG::State
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message2: ' is confused!'
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name: Confusion
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priority: 80
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icon_index: 21
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message1: ' becomes confused!'
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message4: ' is no longer confused!'
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restriction: 2
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release_by_damage: false
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message3: ''
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note: ''
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id: 5
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features: []
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auto_removal_timing: 1
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min_turns: 2
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max_turns: 4
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chance_by_damage: 50
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: true
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remove_by_damage: true
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remove_by_restriction: false
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- !ruby/object:RPG::State
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message2: ' falls asleep!'
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name: Sleep
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priority: 85
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icon_index: 22
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message1: ' falls asleep!'
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message4: ' wakes up!'
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restriction: 4
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release_by_damage: true
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message3: ' is sleeping......'
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note: ''
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id: 6
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features:
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- !ruby/object:RPG::BaseItem::Feature
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code: 22
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data_id: 1
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value: -1.0
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auto_removal_timing: 1
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min_turns: 3
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max_turns: 5
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chance_by_damage: 100
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: true
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remove_by_damage: true
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remove_by_restriction: false
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- !ruby/object:RPG::State
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message2: ' is paralyzed!'
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name: Paralysis
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priority: 90
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icon_index: 23
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message1: ' becomes paralyzed!'
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message4: ' is no longer paralyzed!'
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restriction: 4
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release_by_damage: false
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message3: ' is unable to move!'
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note: ''
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id: 7
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features:
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- !ruby/object:RPG::BaseItem::Feature
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code: 22
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data_id: 1
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value: -1.0
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auto_removal_timing: 1
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min_turns: 4
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max_turns: 6
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chance_by_damage: 100
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: true
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remove_by_damage: false
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remove_by_restriction: false
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- !ruby/object:RPG::State
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message2: ' loses balance!'
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name: Stun
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priority: 60
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icon_index: 24
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message1: ' loses balance!'
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message4: ' regains balance!'
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restriction: 4
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release_by_damage: false
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message3: ' hasn''t regained balance......'
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note: ''
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id: 8
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features: []
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auto_removal_timing: 2
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min_turns: 1
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max_turns: 2
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chance_by_damage: 100
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: true
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remove_by_damage: false
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remove_by_restriction: false
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- !ruby/object:RPG::State
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message2: ''
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name: Guard
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priority: 0
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icon_index: 0
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message1: ''
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message4: ''
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restriction: 0
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message3: ''
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note: ''
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id: 9
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features:
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- !ruby/object:RPG::BaseItem::Feature
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code: 62
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data_id: 1
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value: 0.0
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auto_removal_timing: 2
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min_turns: 1
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max_turns: 1
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chance_by_damage: 100
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: true
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remove_by_damage: false
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remove_by_restriction: true
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description: ''
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- !ruby/object:RPG::State
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message2: ''
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name: Immortal
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priority: 0
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icon_index: 0
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message1: ''
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message4: ''
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restriction: 0
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message3: ''
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note: ''
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id: 10
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features:
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- !ruby/object:RPG::BaseItem::Feature
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code: 14
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data_id: 1
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value: 0.0
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auto_removal_timing: 0
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min_turns: 1
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max_turns: 1
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chance_by_damage: 100
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: true
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remove_by_damage: false
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remove_by_restriction: false
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description: ''
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- !ruby/object:RPG::State
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message2: ''
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name: Cover
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priority: 0
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icon_index: 0
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message1: ''
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message4: ''
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restriction: 0
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message3: ''
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note: ''
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id: 11
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features:
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- !ruby/object:RPG::BaseItem::Feature
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code: 62
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data_id: 2
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value: 0.0
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auto_removal_timing: 2
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min_turns: 1
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max_turns: 1
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chance_by_damage: 100
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: true
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remove_by_damage: false
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remove_by_restriction: true
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description: ''
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- !ruby/object:RPG::State
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message2: ''
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name: Provoke
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priority: 50
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icon_index: 25
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message1: ''
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message4: ''
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restriction: 0
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message3: ''
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note: ''
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id: 12
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features:
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- !ruby/object:RPG::BaseItem::Feature
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code: 23
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data_id: 0
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value: 10.0
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auto_removal_timing: 2
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min_turns: 5
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max_turns: 5
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chance_by_damage: 100
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: true
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remove_by_damage: false
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remove_by_restriction: false
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description: ''
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- !ruby/object:RPG::State
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message2: ''
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name: Hide
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priority: 50
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icon_index: 28
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message1: ''
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message4: ''
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restriction: 0
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message3: ''
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note: ''
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id: 13
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features:
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- !ruby/object:RPG::BaseItem::Feature
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code: 23
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data_id: 0
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value: 0.1
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auto_removal_timing: 2
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min_turns: 5
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max_turns: 5
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chance_by_damage: 100
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: true
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remove_by_damage: false
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remove_by_restriction: true
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description: ''
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- !ruby/object:RPG::State
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message2: ''
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name: HP Regen
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priority: 50
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icon_index: 26
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message1: ''
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message4: ''
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restriction: 0
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message3: ''
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note: ''
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id: 14
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features:
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- !ruby/object:RPG::BaseItem::Feature
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|
code: 22
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data_id: 7
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value: 0.1
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||
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auto_removal_timing: 2
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min_turns: 4
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||
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max_turns: 4
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chance_by_damage: 100
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||
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: true
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remove_by_damage: false
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remove_by_restriction: false
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description: ''
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- !ruby/object:RPG::State
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message2: ''
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name: MP Regen
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priority: 50
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icon_index: 26
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message1: ''
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message4: ''
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restriction: 0
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||
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message3: ''
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note: ''
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id: 15
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features:
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- !ruby/object:RPG::BaseItem::Feature
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||
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|
code: 22
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data_id: 8
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||
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value: 0.05
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||
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auto_removal_timing: 2
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min_turns: 4
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||
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max_turns: 4
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chance_by_damage: 100
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steps_to_remove: 100
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remove_by_walking: false
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remove_at_battle_end: true
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remove_by_damage: false
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remove_by_restriction: false
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description: ''
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- !ruby/object:RPG::State
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message2: ''
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name: TP Regen
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priority: 50
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icon_index: 26
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message1: ''
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message4: ''
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||
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restriction: 0
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||
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message3: ''
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note: ''
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||
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id: 16
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features:
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||
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- !ruby/object:RPG::BaseItem::Feature
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||
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|
code: 22
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||
|
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data_id: 9
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||
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value: 0.1
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||
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auto_removal_timing: 2
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||
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min_turns: 4
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||
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max_turns: 4
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||
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chance_by_damage: 100
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||
|
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steps_to_remove: 100
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||
|
|
remove_by_walking: false
|
||
|
|
remove_at_battle_end: true
|
||
|
|
remove_by_damage: false
|
||
|
|
remove_by_restriction: false
|
||
|
|
description: ''
|
||
|
|
- !ruby/object:RPG::State
|
||
|
|
message2: ''
|
||
|
|
name: Ironbody
|
||
|
|
priority: 50
|
||
|
|
icon_index: 29
|
||
|
|
message1: ''
|
||
|
|
message4: ''
|
||
|
|
restriction: 0
|
||
|
|
message3: ''
|
||
|
|
note: ''
|
||
|
|
id: 17
|
||
|
|
features:
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 23
|
||
|
|
data_id: 6
|
||
|
|
value: 0.1
|
||
|
|
auto_removal_timing: 2
|
||
|
|
min_turns: 3
|
||
|
|
max_turns: 3
|
||
|
|
chance_by_damage: 100
|
||
|
|
steps_to_remove: 100
|
||
|
|
remove_by_walking: false
|
||
|
|
remove_at_battle_end: true
|
||
|
|
remove_by_damage: false
|
||
|
|
remove_by_restriction: true
|
||
|
|
description: ''
|
||
|
|
- !ruby/object:RPG::State
|
||
|
|
message2: ''
|
||
|
|
name: Counterattack
|
||
|
|
priority: 50
|
||
|
|
icon_index: 27
|
||
|
|
message1: ''
|
||
|
|
message4: ''
|
||
|
|
restriction: 0
|
||
|
|
message3: ''
|
||
|
|
note: ''
|
||
|
|
id: 18
|
||
|
|
features:
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 22
|
||
|
|
data_id: 6
|
||
|
|
value: 1.0
|
||
|
|
auto_removal_timing: 2
|
||
|
|
min_turns: 3
|
||
|
|
max_turns: 3
|
||
|
|
chance_by_damage: 100
|
||
|
|
steps_to_remove: 100
|
||
|
|
remove_by_walking: false
|
||
|
|
remove_at_battle_end: true
|
||
|
|
remove_by_damage: false
|
||
|
|
remove_by_restriction: true
|
||
|
|
description: ''
|
||
|
|
- !ruby/object:RPG::State
|
||
|
|
message2: ''
|
||
|
|
name: Magic Evade
|
||
|
|
priority: 50
|
||
|
|
icon_index: 29
|
||
|
|
message1: ''
|
||
|
|
message4: ''
|
||
|
|
restriction: 0
|
||
|
|
message3: ''
|
||
|
|
note: ''
|
||
|
|
id: 19
|
||
|
|
features:
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 22
|
||
|
|
data_id: 4
|
||
|
|
value: 1.0
|
||
|
|
auto_removal_timing: 2
|
||
|
|
min_turns: 3
|
||
|
|
max_turns: 3
|
||
|
|
chance_by_damage: 100
|
||
|
|
steps_to_remove: 100
|
||
|
|
remove_by_walking: false
|
||
|
|
remove_at_battle_end: true
|
||
|
|
remove_by_damage: false
|
||
|
|
remove_by_restriction: false
|
||
|
|
description: ''
|
||
|
|
- !ruby/object:RPG::State
|
||
|
|
message2: ''
|
||
|
|
name: Magic Reflect
|
||
|
|
priority: 50
|
||
|
|
icon_index: 31
|
||
|
|
message1: ''
|
||
|
|
message4: ''
|
||
|
|
restriction: 0
|
||
|
|
message3: ''
|
||
|
|
note: ''
|
||
|
|
id: 20
|
||
|
|
features:
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 22
|
||
|
|
data_id: 5
|
||
|
|
value: 1.0
|
||
|
|
auto_removal_timing: 2
|
||
|
|
min_turns: 1
|
||
|
|
max_turns: 1
|
||
|
|
chance_by_damage: 100
|
||
|
|
steps_to_remove: 100
|
||
|
|
remove_by_walking: false
|
||
|
|
remove_at_battle_end: true
|
||
|
|
remove_by_damage: false
|
||
|
|
remove_by_restriction: false
|
||
|
|
description: ''
|
||
|
|
- !ruby/object:RPG::State
|
||
|
|
message2: ' acquires the power of fire!'
|
||
|
|
name: Fire Force
|
||
|
|
priority: 50
|
||
|
|
icon_index: 104
|
||
|
|
message1: ' acquires the power of fire!'
|
||
|
|
message4: ''
|
||
|
|
restriction: 0
|
||
|
|
message3: ''
|
||
|
|
note: ''
|
||
|
|
id: 21
|
||
|
|
features:
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 31
|
||
|
|
data_id: 3
|
||
|
|
value: 1.0
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 11
|
||
|
|
data_id: 3
|
||
|
|
value: 0.5
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 21
|
||
|
|
data_id: 2
|
||
|
|
value: 1.1
|
||
|
|
auto_removal_timing: 2
|
||
|
|
min_turns: 5
|
||
|
|
max_turns: 5
|
||
|
|
chance_by_damage: 100
|
||
|
|
steps_to_remove: 100
|
||
|
|
remove_by_walking: false
|
||
|
|
remove_at_battle_end: true
|
||
|
|
remove_by_damage: false
|
||
|
|
remove_by_restriction: false
|
||
|
|
description: ''
|
||
|
|
- !ruby/object:RPG::State
|
||
|
|
message2: ' acquires the power of ice!'
|
||
|
|
name: Ice Force
|
||
|
|
priority: 50
|
||
|
|
icon_index: 105
|
||
|
|
message1: ' acquires the power of ice!'
|
||
|
|
message4: ''
|
||
|
|
restriction: 0
|
||
|
|
message3: ''
|
||
|
|
note: ''
|
||
|
|
id: 22
|
||
|
|
features:
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 31
|
||
|
|
data_id: 4
|
||
|
|
value: 1.0
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 11
|
||
|
|
data_id: 4
|
||
|
|
value: 0.5
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 21
|
||
|
|
data_id: 2
|
||
|
|
value: 1.1
|
||
|
|
auto_removal_timing: 2
|
||
|
|
min_turns: 5
|
||
|
|
max_turns: 5
|
||
|
|
chance_by_damage: 100
|
||
|
|
steps_to_remove: 100
|
||
|
|
remove_by_walking: false
|
||
|
|
remove_at_battle_end: true
|
||
|
|
remove_by_damage: false
|
||
|
|
remove_by_restriction: false
|
||
|
|
description: ''
|
||
|
|
- !ruby/object:RPG::State
|
||
|
|
message2: ' acquires the power of thunder!'
|
||
|
|
name: Thunder Force
|
||
|
|
priority: 50
|
||
|
|
icon_index: 106
|
||
|
|
message1: ' acquires the power of thunder!'
|
||
|
|
message4: ''
|
||
|
|
restriction: 0
|
||
|
|
message3: ''
|
||
|
|
note: ''
|
||
|
|
id: 23
|
||
|
|
features:
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 31
|
||
|
|
data_id: 5
|
||
|
|
value: 1.0
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 11
|
||
|
|
data_id: 5
|
||
|
|
value: 0.5
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 21
|
||
|
|
data_id: 2
|
||
|
|
value: 1.1
|
||
|
|
auto_removal_timing: 2
|
||
|
|
min_turns: 5
|
||
|
|
max_turns: 5
|
||
|
|
chance_by_damage: 100
|
||
|
|
steps_to_remove: 100
|
||
|
|
remove_by_walking: false
|
||
|
|
remove_at_battle_end: true
|
||
|
|
remove_by_damage: false
|
||
|
|
remove_by_restriction: false
|
||
|
|
description: ''
|
||
|
|
- !ruby/object:RPG::State
|
||
|
|
message2: ''
|
||
|
|
name: Ailment Guard
|
||
|
|
priority: 50
|
||
|
|
icon_index: 29
|
||
|
|
message1: ''
|
||
|
|
message4: ''
|
||
|
|
restriction: 0
|
||
|
|
message3: ''
|
||
|
|
note: ''
|
||
|
|
id: 24
|
||
|
|
features:
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 13
|
||
|
|
data_id: 2
|
||
|
|
value: 0.0
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 13
|
||
|
|
data_id: 3
|
||
|
|
value: 0.0
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 13
|
||
|
|
data_id: 4
|
||
|
|
value: 0.0
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 13
|
||
|
|
data_id: 5
|
||
|
|
value: 0.0
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 13
|
||
|
|
data_id: 6
|
||
|
|
value: 0.0
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 13
|
||
|
|
data_id: 7
|
||
|
|
value: 0.0
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 13
|
||
|
|
data_id: 8
|
||
|
|
value: 0.0
|
||
|
|
auto_removal_timing: 2
|
||
|
|
min_turns: 5
|
||
|
|
max_turns: 5
|
||
|
|
chance_by_damage: 100
|
||
|
|
steps_to_remove: 100
|
||
|
|
remove_by_walking: false
|
||
|
|
remove_at_battle_end: true
|
||
|
|
remove_by_damage: false
|
||
|
|
remove_by_restriction: false
|
||
|
|
description: ''
|
||
|
|
- !ruby/object:RPG::State
|
||
|
|
message2: ''
|
||
|
|
name: MP Cost Down
|
||
|
|
priority: 50
|
||
|
|
icon_index: 30
|
||
|
|
message1: ''
|
||
|
|
message4: ''
|
||
|
|
restriction: 0
|
||
|
|
message3: ''
|
||
|
|
note: ''
|
||
|
|
id: 25
|
||
|
|
features:
|
||
|
|
- !ruby/object:RPG::BaseItem::Feature
|
||
|
|
code: 23
|
||
|
|
data_id: 4
|
||
|
|
value: 0.25
|
||
|
|
auto_removal_timing: 2
|
||
|
|
min_turns: 5
|
||
|
|
max_turns: 5
|
||
|
|
chance_by_damage: 100
|
||
|
|
steps_to_remove: 100
|
||
|
|
remove_by_walking: false
|
||
|
|
remove_at_battle_end: true
|
||
|
|
remove_by_damage: false
|
||
|
|
remove_by_restriction: false
|
||
|
|
description: ''
|