This repository has been archived on 2026-05-18. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
rpgskeleton/Scripts/RPG/Scene_Map.rb

278 lines
11 KiB
Ruby
Raw Normal View History

2014-04-23 21:59:50 -07:00
# -*- coding: utf-8 -*-
#==============================================================================
# ** Scene_Map
#------------------------------------------------------------------------------
# This class performs the map screen processing.
#==============================================================================
class Scene_Map < Scene_Base
#--------------------------------------------------------------------------
# * Start Processing
#--------------------------------------------------------------------------
def start
super
SceneManager.clear
$game_player.straighten
$game_map.refresh
$game_message.visible = false
create_spriteset
create_all_windows
@menu_calling = false
end
#--------------------------------------------------------------------------
# * Execute Transition
# Performs a fade in when the screen has been blacked out, such as
# immediately after a battle or load.
#--------------------------------------------------------------------------
def perform_transition
if Graphics.brightness == 0
Graphics.transition(0)
fadein(fadein_speed)
else
super
end
end
#--------------------------------------------------------------------------
# * Get Transition Speed
#--------------------------------------------------------------------------
def transition_speed
return 15
end
#--------------------------------------------------------------------------
# * Pre-Termination Processing
#--------------------------------------------------------------------------
def pre_terminate
super
pre_battle_scene if SceneManager.scene_is?(Scene_Battle)
pre_title_scene if SceneManager.scene_is?(Scene_Title)
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
super
SceneManager.snapshot_for_background
dispose_spriteset
perform_battle_transition if SceneManager.scene_is?(Scene_Battle)
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
$game_map.update(true)
$game_player.update
$game_timer.update
@spriteset.update
update_scene if scene_change_ok?
end
#--------------------------------------------------------------------------
# * Determine if Scene Transition Is Possible
#--------------------------------------------------------------------------
def scene_change_ok?
!$game_message.busy? && !$game_message.visible
end
#--------------------------------------------------------------------------
# * Update Scene Transition
#--------------------------------------------------------------------------
def update_scene
check_gameover
update_transfer_player unless scene_changing?
update_encounter unless scene_changing?
update_call_menu unless scene_changing?
update_call_debug unless scene_changing?
end
#--------------------------------------------------------------------------
# * Update Frame (for Fade In)
#--------------------------------------------------------------------------
def update_for_fade
update_basic
$game_map.update(false)
@spriteset.update
end
#--------------------------------------------------------------------------
# * General-Purpose Fade Processing
#--------------------------------------------------------------------------
def fade_loop(duration)
duration.times do |i|
yield 255 * (i + 1) / duration
update_for_fade
end
end
#--------------------------------------------------------------------------
# * Fadein Screen
#--------------------------------------------------------------------------
def fadein(duration)
fade_loop(duration) {|v| Graphics.brightness = v }
end
#--------------------------------------------------------------------------
# * Fadeout Screen
#--------------------------------------------------------------------------
def fadeout(duration)
fade_loop(duration) {|v| Graphics.brightness = 255 - v }
end
#--------------------------------------------------------------------------
# * Screen Fade In (White)
#--------------------------------------------------------------------------
def white_fadein(duration)
fade_loop(duration) {|v| @viewport.color.set(255, 255, 255, 255 - v) }
end
#--------------------------------------------------------------------------
# * Screen Fade Out (White)
#--------------------------------------------------------------------------
def white_fadeout(duration)
fade_loop(duration) {|v| @viewport.color.set(255, 255, 255, v) }
end
#--------------------------------------------------------------------------
# * Create Sprite Set
#--------------------------------------------------------------------------
def create_spriteset
@spriteset = Spriteset_Map.new
end
#--------------------------------------------------------------------------
# * Free Sprite Set
#--------------------------------------------------------------------------
def dispose_spriteset
@spriteset.dispose
end
#--------------------------------------------------------------------------
# * Create All Windows
#--------------------------------------------------------------------------
def create_all_windows
create_message_window
create_scroll_text_window
create_location_window
end
#--------------------------------------------------------------------------
# * Create Message Window
#--------------------------------------------------------------------------
def create_message_window
@message_window = Window_Message.new
end
#--------------------------------------------------------------------------
# * Create Scrolling Text Window
#--------------------------------------------------------------------------
def create_scroll_text_window
@scroll_text_window = Window_ScrollText.new
end
#--------------------------------------------------------------------------
# * Create Map Name Window
#--------------------------------------------------------------------------
def create_location_window
@map_name_window = Window_MapName.new
end
#--------------------------------------------------------------------------
# * Update Player Transfer
#--------------------------------------------------------------------------
def update_transfer_player
perform_transfer if $game_player.transfer?
end
#--------------------------------------------------------------------------
# * Update Encounter
#--------------------------------------------------------------------------
def update_encounter
SceneManager.call(Scene_Battle) if $game_player.encounter
end
#--------------------------------------------------------------------------
# * Determine if Menu is Called due to Cancel Button
#--------------------------------------------------------------------------
def update_call_menu
if $game_system.menu_disabled || $game_map.interpreter.running?
@menu_calling = false
else
@menu_calling ||= Input.trigger?(:B)
call_menu if @menu_calling && !$game_player.moving?
end
end
#--------------------------------------------------------------------------
# * Call Menu Screen
#--------------------------------------------------------------------------
def call_menu
Sound.play_ok
SceneManager.call(Scene_Menu)
Window_MenuCommand::init_command_position
end
#--------------------------------------------------------------------------
# * Determine if Debug Call by F9 key
#--------------------------------------------------------------------------
def update_call_debug
SceneManager.call(Scene_Debug) if $TEST && Input.press?(:F9)
end
#--------------------------------------------------------------------------
# * Player Transfer Processing
#--------------------------------------------------------------------------
def perform_transfer
pre_transfer
$game_player.perform_transfer
post_transfer
end
#--------------------------------------------------------------------------
# * Preprocessing for Transferring Player
#--------------------------------------------------------------------------
def pre_transfer
@map_name_window.close
case $game_temp.fade_type
when 0
fadeout(fadeout_speed)
when 1
white_fadeout(fadeout_speed)
end
end
#--------------------------------------------------------------------------
# * Post Processing for Transferring Player
#--------------------------------------------------------------------------
def post_transfer
case $game_temp.fade_type
when 0
Graphics.wait(fadein_speed / 2)
fadein(fadein_speed)
when 1
Graphics.wait(fadein_speed / 2)
white_fadein(fadein_speed)
end
@map_name_window.open
end
#--------------------------------------------------------------------------
# * Preprocessing for Battle Screen Transition
#--------------------------------------------------------------------------
def pre_battle_scene
Graphics.update
Graphics.freeze
@spriteset.dispose_characters
BattleManager.save_bgm_and_bgs
BattleManager.play_battle_bgm
Sound.play_battle_start
end
#--------------------------------------------------------------------------
# * Preprocessing for Title Screen Transition
#--------------------------------------------------------------------------
def pre_title_scene
fadeout(fadeout_speed_to_title)
end
#--------------------------------------------------------------------------
# * Execute Pre-Battle Transition
#--------------------------------------------------------------------------
def perform_battle_transition
Graphics.transition(60, "Graphics/System/BattleStart", 100)
Graphics.freeze
end
#--------------------------------------------------------------------------
# * Get Fade Out Speed
#--------------------------------------------------------------------------
def fadeout_speed
return 30
end
#--------------------------------------------------------------------------
# * Get Fade In Speed
#--------------------------------------------------------------------------
def fadein_speed
return 30
end
#--------------------------------------------------------------------------
# * Get Fade Out Speed for Title Screen Transition
#--------------------------------------------------------------------------
def fadeout_speed_to_title
return 60
end
end