Initial import
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397
Scripts/RPG/Game_Character.rb
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397
Scripts/RPG/Game_Character.rb
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# -*- coding: utf-8 -*-
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#==============================================================================
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# ** Game_Character
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#------------------------------------------------------------------------------
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# A character class with mainly movement route and other such processing
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# added. It is used as a super class of Game_Player, Game_Follower,
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# GameVehicle, and Game_Event.
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#==============================================================================
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class Game_Character < Game_CharacterBase
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#--------------------------------------------------------------------------
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# * Constants
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#--------------------------------------------------------------------------
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ROUTE_END = 0 # End of Move Route
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ROUTE_MOVE_DOWN = 1 # Move Down
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ROUTE_MOVE_LEFT = 2 # Move Left
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ROUTE_MOVE_RIGHT = 3 # Move Right
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ROUTE_MOVE_UP = 4 # Move Up
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ROUTE_MOVE_LOWER_L = 5 # Move Lower Left
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ROUTE_MOVE_LOWER_R = 6 # Move Lower Right
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ROUTE_MOVE_UPPER_L = 7 # Move Upper Left
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ROUTE_MOVE_UPPER_R = 8 # Move Upper Right
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ROUTE_MOVE_RANDOM = 9 # Move at Random
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ROUTE_MOVE_TOWARD = 10 # Move toward Player
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ROUTE_MOVE_AWAY = 11 # Move away from Player
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ROUTE_MOVE_FORWARD = 12 # 1 Step Forward
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ROUTE_MOVE_BACKWARD = 13 # 1 Step Backward
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ROUTE_JUMP = 14 # Jump
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ROUTE_WAIT = 15 # Wait
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ROUTE_TURN_DOWN = 16 # Turn Down
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ROUTE_TURN_LEFT = 17 # Turn Left
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ROUTE_TURN_RIGHT = 18 # Turn Right
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ROUTE_TURN_UP = 19 # Turn Up
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ROUTE_TURN_90D_R = 20 # Turn 90 Degrees Right
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ROUTE_TURN_90D_L = 21 # Turn 90 Degrees Left
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ROUTE_TURN_180D = 22 # Turn 180 Degrees
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ROUTE_TURN_90D_R_L = 23 # Turn 90 Degrees Right/Left
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ROUTE_TURN_RANDOM = 24 # Turn at Random
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ROUTE_TURN_TOWARD = 25 # Turn toward player
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ROUTE_TURN_AWAY = 26 # Turn away from Player
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ROUTE_SWITCH_ON = 27 # Switch ON
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ROUTE_SWITCH_OFF = 28 # Switch OFF
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ROUTE_CHANGE_SPEED = 29 # Change Speed
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ROUTE_CHANGE_FREQ = 30 # Change Frequency
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ROUTE_WALK_ANIME_ON = 31 # Walking Animation ON
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ROUTE_WALK_ANIME_OFF = 32 # Walking Animation OFF
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ROUTE_STEP_ANIME_ON = 33 # Stepping Animation ON
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ROUTE_STEP_ANIME_OFF = 34 # Stepping Animation OFF
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ROUTE_DIR_FIX_ON = 35 # Direction Fix ON
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ROUTE_DIR_FIX_OFF = 36 # Direction Fix OFF
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ROUTE_THROUGH_ON = 37 # Pass-Through ON
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ROUTE_THROUGH_OFF = 38 # Pass-Through OFF
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ROUTE_TRANSPARENT_ON = 39 # Transparent ON
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ROUTE_TRANSPARENT_OFF = 40 # Transparent OFF
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ROUTE_CHANGE_GRAPHIC = 41 # Change Graphic
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ROUTE_CHANGE_OPACITY = 42 # Change Opacity
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ROUTE_CHANGE_BLENDING = 43 # Change Blending
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ROUTE_PLAY_SE = 44 # Play SE
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ROUTE_SCRIPT = 45 # Script
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :move_route_forcing # forced move route flag
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#--------------------------------------------------------------------------
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# * Initialize Public Member Variables
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#--------------------------------------------------------------------------
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def init_public_members
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super
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@move_route_forcing = false
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end
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#--------------------------------------------------------------------------
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# * Initialize Private Member Variables
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#--------------------------------------------------------------------------
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def init_private_members
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super
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@move_route = nil # Move route
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@move_route_index = 0 # Move route execution position
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@original_move_route = nil # Original move route
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@original_move_route_index = 0 # Original move route execution position
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@wait_count = 0 # Wait count
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end
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#--------------------------------------------------------------------------
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# * Memorize Move Route
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#--------------------------------------------------------------------------
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def memorize_move_route
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@original_move_route = @move_route
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@original_move_route_index = @move_route_index
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end
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#--------------------------------------------------------------------------
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# * Restore Move Route
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#--------------------------------------------------------------------------
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def restore_move_route
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@move_route = @original_move_route
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@move_route_index = @original_move_route_index
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@original_move_route = nil
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end
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#--------------------------------------------------------------------------
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# * Force Move Route
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#--------------------------------------------------------------------------
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def force_move_route(move_route)
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memorize_move_route unless @original_move_route
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@move_route = move_route
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@move_route_index = 0
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@move_route_forcing = true
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@prelock_direction = 0
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@wait_count = 0
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end
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#--------------------------------------------------------------------------
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# * Update While Stopped
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#--------------------------------------------------------------------------
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def update_stop
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super
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update_routine_move if @move_route_forcing
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end
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#--------------------------------------------------------------------------
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# * Update Move Along Route
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#--------------------------------------------------------------------------
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def update_routine_move
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if @wait_count > 0
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@wait_count -= 1
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else
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@move_succeed = true
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command = @move_route.list[@move_route_index]
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if command
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process_move_command(command)
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advance_move_route_index
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Process Move Command
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#--------------------------------------------------------------------------
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def process_move_command(command)
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params = command.parameters
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case command.code
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when ROUTE_END; process_route_end
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when ROUTE_MOVE_DOWN; move_straight(2)
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when ROUTE_MOVE_LEFT; move_straight(4)
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when ROUTE_MOVE_RIGHT; move_straight(6)
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when ROUTE_MOVE_UP; move_straight(8)
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when ROUTE_MOVE_LOWER_L; move_diagonal(4, 2)
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when ROUTE_MOVE_LOWER_R; move_diagonal(6, 2)
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when ROUTE_MOVE_UPPER_L; move_diagonal(4, 8)
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when ROUTE_MOVE_UPPER_R; move_diagonal(6, 8)
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when ROUTE_MOVE_RANDOM; move_random
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when ROUTE_MOVE_TOWARD; move_toward_player
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when ROUTE_MOVE_AWAY; move_away_from_player
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when ROUTE_MOVE_FORWARD; move_forward
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when ROUTE_MOVE_BACKWARD; move_backward
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when ROUTE_JUMP; jump(params[0], params[1])
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when ROUTE_WAIT; @wait_count = params[0] - 1
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when ROUTE_TURN_DOWN; set_direction(2)
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when ROUTE_TURN_LEFT; set_direction(4)
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when ROUTE_TURN_RIGHT; set_direction(6)
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when ROUTE_TURN_UP; set_direction(8)
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when ROUTE_TURN_90D_R; turn_right_90
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when ROUTE_TURN_90D_L; turn_left_90
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when ROUTE_TURN_180D; turn_180
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when ROUTE_TURN_90D_R_L; turn_right_or_left_90
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when ROUTE_TURN_RANDOM; turn_random
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when ROUTE_TURN_TOWARD; turn_toward_player
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when ROUTE_TURN_AWAY; turn_away_from_player
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when ROUTE_SWITCH_ON; $game_switches[params[0]] = true
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when ROUTE_SWITCH_OFF; $game_switches[params[0]] = false
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when ROUTE_CHANGE_SPEED; @move_speed = params[0]
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when ROUTE_CHANGE_FREQ; @move_frequency = params[0]
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when ROUTE_WALK_ANIME_ON; @walk_anime = true
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when ROUTE_WALK_ANIME_OFF; @walk_anime = false
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when ROUTE_STEP_ANIME_ON; @step_anime = true
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when ROUTE_STEP_ANIME_OFF; @step_anime = false
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when ROUTE_DIR_FIX_ON; @direction_fix = true
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when ROUTE_DIR_FIX_OFF; @direction_fix = false
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when ROUTE_THROUGH_ON; @through = true
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when ROUTE_THROUGH_OFF; @through = false
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when ROUTE_TRANSPARENT_ON; @transparent = true
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when ROUTE_TRANSPARENT_OFF; @transparent = false
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when ROUTE_CHANGE_GRAPHIC; set_graphic(params[0], params[1])
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when ROUTE_CHANGE_OPACITY; @opacity = params[0]
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when ROUTE_CHANGE_BLENDING; @blend_type = params[0]
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when ROUTE_PLAY_SE; params[0].play
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when ROUTE_SCRIPT; eval(params[0])
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end
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end
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#--------------------------------------------------------------------------
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# * Calculate Distance in X Axis Direction
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#--------------------------------------------------------------------------
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def distance_x_from(x)
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result = @x - x
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if $game_map.loop_horizontal? && result.abs > $game_map.width / 2
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if result < 0
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result += $game_map.width
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else
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result -= $game_map.width
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end
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end
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result
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end
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#--------------------------------------------------------------------------
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# * Calculate Distance in Y Axis Direction
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#--------------------------------------------------------------------------
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def distance_y_from(y)
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result = @y - y
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if $game_map.loop_vertical? && result.abs > $game_map.height / 2
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if result < 0
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result += $game_map.height
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else
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result -= $game_map.height
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end
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end
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result
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end
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#--------------------------------------------------------------------------
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# * Move at Random
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#--------------------------------------------------------------------------
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def move_random
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move_straight(2 + rand(4) * 2, false)
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end
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#--------------------------------------------------------------------------
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# * Move Toward Character
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#--------------------------------------------------------------------------
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def move_toward_character(character)
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sx = distance_x_from(character.x)
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sy = distance_y_from(character.y)
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if sx.abs > sy.abs
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move_straight(sx > 0 ? 4 : 6)
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move_straight(sy > 0 ? 8 : 2) if !@move_succeed && sy != 0
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elsif sy != 0
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move_straight(sy > 0 ? 8 : 2)
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move_straight(sx > 0 ? 4 : 6) if !@move_succeed && sx != 0
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end
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end
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#--------------------------------------------------------------------------
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# * Move Away from Character
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#--------------------------------------------------------------------------
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def move_away_from_character(character)
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sx = distance_x_from(character.x)
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sy = distance_y_from(character.y)
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if sx.abs > sy.abs
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move_straight(sx > 0 ? 6 : 4)
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move_straight(sy > 0 ? 2 : 8) if !@move_succeed && sy != 0
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elsif sy != 0
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move_straight(sy > 0 ? 2 : 8)
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move_straight(sx > 0 ? 6 : 4) if !@move_succeed && sx != 0
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end
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end
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#--------------------------------------------------------------------------
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# * Turn Toward Character
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#--------------------------------------------------------------------------
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def turn_toward_character(character)
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sx = distance_x_from(character.x)
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sy = distance_y_from(character.y)
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if sx.abs > sy.abs
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set_direction(sx > 0 ? 4 : 6)
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elsif sy != 0
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set_direction(sy > 0 ? 8 : 2)
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end
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end
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#--------------------------------------------------------------------------
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# * Turn Away from Character
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#--------------------------------------------------------------------------
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def turn_away_from_character(character)
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sx = distance_x_from(character.x)
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sy = distance_y_from(character.y)
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if sx.abs > sy.abs
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set_direction(sx > 0 ? 6 : 4)
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elsif sy != 0
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set_direction(sy > 0 ? 2 : 8)
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end
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end
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#--------------------------------------------------------------------------
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# * Turn toward Player
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#--------------------------------------------------------------------------
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def turn_toward_player
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turn_toward_character($game_player)
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end
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#--------------------------------------------------------------------------
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# * Turn away from Player
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#--------------------------------------------------------------------------
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def turn_away_from_player
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turn_away_from_character($game_player)
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end
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#--------------------------------------------------------------------------
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# * Move toward Player
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#--------------------------------------------------------------------------
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def move_toward_player
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move_toward_character($game_player)
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end
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#--------------------------------------------------------------------------
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# * Move away from Player
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#--------------------------------------------------------------------------
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def move_away_from_player
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move_away_from_character($game_player)
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end
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#--------------------------------------------------------------------------
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# * 1 Step Forward
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#--------------------------------------------------------------------------
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def move_forward
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move_straight(@direction)
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end
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#--------------------------------------------------------------------------
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# * 1 Step Backward
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#--------------------------------------------------------------------------
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def move_backward
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last_direction_fix = @direction_fix
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@direction_fix = true
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move_straight(reverse_dir(@direction), false)
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@direction_fix = last_direction_fix
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end
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#--------------------------------------------------------------------------
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# * Jump
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# x_plus : x-coordinate plus value
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# y_plus : y-coordinate plus value
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#--------------------------------------------------------------------------
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def jump(x_plus, y_plus)
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if x_plus.abs > y_plus.abs
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set_direction(x_plus < 0 ? 4 : 6) if x_plus != 0
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else
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set_direction(y_plus < 0 ? 8 : 2) if y_plus != 0
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end
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@x += x_plus
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@y += y_plus
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distance = Math.sqrt(x_plus * x_plus + y_plus * y_plus).round
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@jump_peak = 10 + distance - @move_speed
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@jump_count = @jump_peak * 2
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@stop_count = 0
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straighten
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end
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#--------------------------------------------------------------------------
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# * Process Move Route End
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#--------------------------------------------------------------------------
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def process_route_end
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if @move_route.repeat
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@move_route_index = -1
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elsif @move_route_forcing
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@move_route_forcing = false
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restore_move_route
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end
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end
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#--------------------------------------------------------------------------
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# * Advance Execution Position of Move Route
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#--------------------------------------------------------------------------
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def advance_move_route_index
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@move_route_index += 1 if @move_succeed || @move_route.skippable
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end
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#--------------------------------------------------------------------------
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# * Turn 90° Right
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#--------------------------------------------------------------------------
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def turn_right_90
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case @direction
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when 2; set_direction(4)
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when 4; set_direction(8)
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when 6; set_direction(2)
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when 8; set_direction(6)
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end
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end
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#--------------------------------------------------------------------------
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# * Turn 90° Left
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#--------------------------------------------------------------------------
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def turn_left_90
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case @direction
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when 2; set_direction(6)
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when 4; set_direction(2)
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when 6; set_direction(8)
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when 8; set_direction(4)
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end
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end
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#--------------------------------------------------------------------------
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# * Turn 180°
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#--------------------------------------------------------------------------
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def turn_180
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set_direction(reverse_dir(@direction))
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end
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#--------------------------------------------------------------------------
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# * Turn 90° Right or Left
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#--------------------------------------------------------------------------
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def turn_right_or_left_90
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case rand(2)
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when 0; turn_right_90
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when 1; turn_left_90
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end
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end
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#--------------------------------------------------------------------------
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# * Turn at Random
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#--------------------------------------------------------------------------
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def turn_random
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set_direction(2 + rand(4) * 2)
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end
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#--------------------------------------------------------------------------
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# * Swap Character Positions
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#--------------------------------------------------------------------------
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def swap(character)
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new_x = character.x
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new_y = character.y
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character.moveto(x, y)
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moveto(new_x, new_y)
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end
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end
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