Initial import
This commit is contained in:
227
Scripts/RPG/Sprite_Character.rb
Normal file
227
Scripts/RPG/Sprite_Character.rb
Normal file
@@ -0,0 +1,227 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
#==============================================================================
|
||||
# ** Sprite_Character
|
||||
#------------------------------------------------------------------------------
|
||||
# This sprite is used to display characters. It observes an instance of the
|
||||
# Game_Character class and automatically changes sprite state.
|
||||
#==============================================================================
|
||||
|
||||
class Sprite_Character < Sprite_Base
|
||||
#--------------------------------------------------------------------------
|
||||
# * Public Instance Variables
|
||||
#--------------------------------------------------------------------------
|
||||
attr_accessor :character
|
||||
#--------------------------------------------------------------------------
|
||||
# * Object Initialization
|
||||
# character : Game_Character
|
||||
#--------------------------------------------------------------------------
|
||||
def initialize(viewport, character = nil)
|
||||
super(viewport)
|
||||
@character = character
|
||||
@balloon_duration = 0
|
||||
update
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Free
|
||||
#--------------------------------------------------------------------------
|
||||
def dispose
|
||||
end_animation
|
||||
end_balloon
|
||||
super
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Frame Update
|
||||
#--------------------------------------------------------------------------
|
||||
def update
|
||||
super
|
||||
update_bitmap
|
||||
update_src_rect
|
||||
update_position
|
||||
update_other
|
||||
update_balloon
|
||||
setup_new_effect
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Get Tileset Image That Includes the Designated Tile
|
||||
#--------------------------------------------------------------------------
|
||||
def tileset_bitmap(tile_id)
|
||||
Cache.tileset($game_map.tileset.tileset_names[5 + tile_id / 256])
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Update Transfer Origin Bitmap
|
||||
#--------------------------------------------------------------------------
|
||||
def update_bitmap
|
||||
if graphic_changed?
|
||||
@tile_id = @character.tile_id
|
||||
@character_name = @character.character_name
|
||||
@character_index = @character.character_index
|
||||
if @tile_id > 0
|
||||
set_tile_bitmap
|
||||
else
|
||||
set_character_bitmap
|
||||
end
|
||||
end
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Determine if Graphic Changed
|
||||
#--------------------------------------------------------------------------
|
||||
def graphic_changed?
|
||||
@tile_id != @character.tile_id ||
|
||||
@character_name != @character.character_name ||
|
||||
@character_index != @character.character_index
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Set Tile Bitmap
|
||||
#--------------------------------------------------------------------------
|
||||
def set_tile_bitmap
|
||||
sx = (@tile_id / 128 % 2 * 8 + @tile_id % 8) * 32;
|
||||
sy = @tile_id % 256 / 8 % 16 * 32;
|
||||
self.bitmap = tileset_bitmap(@tile_id)
|
||||
self.src_rect.set(sx, sy, 32, 32)
|
||||
self.ox = 16
|
||||
self.oy = 32
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Set Character Bitmap
|
||||
#--------------------------------------------------------------------------
|
||||
def set_character_bitmap
|
||||
self.bitmap = Cache.character(@character_name)
|
||||
sign = @character_name[/^[\!\$]./]
|
||||
if sign && sign.include?('$')
|
||||
@cw = bitmap.width / 3
|
||||
@ch = bitmap.height / 4
|
||||
else
|
||||
@cw = bitmap.width / 12
|
||||
@ch = bitmap.height / 8
|
||||
end
|
||||
self.ox = @cw / 2
|
||||
self.oy = @ch
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Update Transfer Origin Rectangle
|
||||
#--------------------------------------------------------------------------
|
||||
def update_src_rect
|
||||
if @tile_id == 0
|
||||
index = @character.character_index
|
||||
pattern = @character.pattern < 3 ? @character.pattern : 1
|
||||
sx = (index % 4 * 3 + pattern) * @cw
|
||||
sy = (index / 4 * 4 + (@character.direction - 2) / 2) * @ch
|
||||
self.src_rect.set(sx, sy, @cw, @ch)
|
||||
end
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Update Position
|
||||
#--------------------------------------------------------------------------
|
||||
def update_position
|
||||
move_animation(@character.screen_x - x, @character.screen_y - y)
|
||||
self.x = @character.screen_x
|
||||
self.y = @character.screen_y
|
||||
self.z = @character.screen_z
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Update Other
|
||||
#--------------------------------------------------------------------------
|
||||
def update_other
|
||||
self.opacity = @character.opacity
|
||||
self.blend_type = @character.blend_type
|
||||
self.bush_depth = @character.bush_depth
|
||||
self.visible = !@character.transparent
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Set New Effect
|
||||
#--------------------------------------------------------------------------
|
||||
def setup_new_effect
|
||||
if !animation? && @character.animation_id > 0
|
||||
animation = $data_animations[@character.animation_id]
|
||||
start_animation(animation)
|
||||
end
|
||||
if !@balloon_sprite && @character.balloon_id > 0
|
||||
@balloon_id = @character.balloon_id
|
||||
start_balloon
|
||||
end
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Move Animation
|
||||
#--------------------------------------------------------------------------
|
||||
def move_animation(dx, dy)
|
||||
if @animation && @animation.position != 3
|
||||
@ani_ox += dx
|
||||
@ani_oy += dy
|
||||
@ani_sprites.each do |sprite|
|
||||
sprite.x += dx
|
||||
sprite.y += dy
|
||||
end
|
||||
end
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * End Animation
|
||||
#--------------------------------------------------------------------------
|
||||
def end_animation
|
||||
super
|
||||
@character.animation_id = 0
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Start Balloon Icon Display
|
||||
#--------------------------------------------------------------------------
|
||||
def start_balloon
|
||||
dispose_balloon
|
||||
@balloon_duration = 8 * balloon_speed + balloon_wait
|
||||
@balloon_sprite = ::Sprite.new(viewport)
|
||||
@balloon_sprite.bitmap = Cache.system("Balloon")
|
||||
@balloon_sprite.ox = 16
|
||||
@balloon_sprite.oy = 32
|
||||
update_balloon
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Free Balloon Icon
|
||||
#--------------------------------------------------------------------------
|
||||
def dispose_balloon
|
||||
if @balloon_sprite
|
||||
@balloon_sprite.dispose
|
||||
@balloon_sprite = nil
|
||||
end
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Update Balloon Icon
|
||||
#--------------------------------------------------------------------------
|
||||
def update_balloon
|
||||
if @balloon_duration > 0
|
||||
@balloon_duration -= 1
|
||||
if @balloon_duration > 0
|
||||
@balloon_sprite.x = x
|
||||
@balloon_sprite.y = y - height
|
||||
@balloon_sprite.z = z + 200
|
||||
sx = balloon_frame_index * 32
|
||||
sy = (@balloon_id - 1) * 32
|
||||
@balloon_sprite.src_rect.set(sx, sy, 32, 32)
|
||||
else
|
||||
end_balloon
|
||||
end
|
||||
end
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * End Balloon Icon
|
||||
#--------------------------------------------------------------------------
|
||||
def end_balloon
|
||||
dispose_balloon
|
||||
@character.balloon_id = 0
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Balloon Icon Display Speed
|
||||
#--------------------------------------------------------------------------
|
||||
def balloon_speed
|
||||
return 8
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Wait Time for Last Frame of Balloon
|
||||
#--------------------------------------------------------------------------
|
||||
def balloon_wait
|
||||
return 12
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Frame Number of Balloon Icon
|
||||
#--------------------------------------------------------------------------
|
||||
def balloon_frame_index
|
||||
return 7 - [(@balloon_duration - balloon_wait) / balloon_speed, 0].max
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user