Initial import

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2014-04-23 21:59:50 -07:00
commit 2eff2aa3b9
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# -*- coding: utf-8 -*-
#==============================================================================
# ** Spriteset_Weather
#------------------------------------------------------------------------------
# A class for weather effects (rain, storm, and snow). It is used within the
# Spriteset_Map class.
#==============================================================================
class Spriteset_Weather
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :type # Weather type
attr_accessor :ox # X coordinate of origin
attr_accessor :oy # Y coordinate of orgin
attr_reader :power # Intensity
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(viewport = nil)
@viewport = viewport
init_members
create_rain_bitmap
create_storm_bitmap
create_snow_bitmap
end
#--------------------------------------------------------------------------
# * Initialize Member Variables
#--------------------------------------------------------------------------
def init_members
@type = :none
@ox = 0
@oy = 0
@power = 0
@sprites = []
end
#--------------------------------------------------------------------------
# * Free
#--------------------------------------------------------------------------
def dispose
@sprites.each {|sprite| sprite.dispose }
@rain_bitmap.dispose
@storm_bitmap.dispose
@snow_bitmap.dispose
end
#--------------------------------------------------------------------------
# * Particle Color 1
#--------------------------------------------------------------------------
def particle_color1
Color.new(255, 255, 255, 192)
end
#--------------------------------------------------------------------------
# * Particle Color 2
#--------------------------------------------------------------------------
def particle_color2
Color.new(255, 255, 255, 96)
end
#--------------------------------------------------------------------------
# * Create [Rain] Weather Bitmap
#--------------------------------------------------------------------------
def create_rain_bitmap
@rain_bitmap = Bitmap.new(7, 42)
7.times {|i| @rain_bitmap.fill_rect(6-i, i*6, 1, 6, particle_color1) }
end
#--------------------------------------------------------------------------
# * Create [Storm] Weather Bitmap
#--------------------------------------------------------------------------
def create_storm_bitmap
@storm_bitmap = Bitmap.new(34, 64)
32.times do |i|
@storm_bitmap.fill_rect(33-i, i*2, 1, 2, particle_color2)
@storm_bitmap.fill_rect(32-i, i*2, 1, 2, particle_color1)
@storm_bitmap.fill_rect(31-i, i*2, 1, 2, particle_color2)
end
end
#--------------------------------------------------------------------------
# * Create [Snow] Weather Bitmap
#--------------------------------------------------------------------------
def create_snow_bitmap
@snow_bitmap = Bitmap.new(6, 6)
@snow_bitmap.fill_rect(0, 1, 6, 4, particle_color2)
@snow_bitmap.fill_rect(1, 0, 4, 6, particle_color2)
@snow_bitmap.fill_rect(1, 2, 4, 2, particle_color1)
@snow_bitmap.fill_rect(2, 1, 2, 4, particle_color1)
end
#--------------------------------------------------------------------------
# * Set Weather Intensity
#--------------------------------------------------------------------------
def power=(power)
@power = power
(sprite_max - @sprites.size).times { add_sprite }
(@sprites.size - sprite_max).times { remove_sprite }
end
#--------------------------------------------------------------------------
# * Get Maximum Number of Sprites
#--------------------------------------------------------------------------
def sprite_max
(@power * 10).to_i
end
#--------------------------------------------------------------------------
# * Add Sprite
#--------------------------------------------------------------------------
def add_sprite
sprite = Sprite.new(@viewport)
sprite.opacity = 0
@sprites.push(sprite)
end
#--------------------------------------------------------------------------
# * Delete Sprite
#--------------------------------------------------------------------------
def remove_sprite
sprite = @sprites.pop
sprite.dispose if sprite
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
update_screen
@sprites.each {|sprite| update_sprite(sprite) }
end
#--------------------------------------------------------------------------
# * Update Screen
#--------------------------------------------------------------------------
def update_screen
@viewport.tone.set(-dimness, -dimness, -dimness)
end
#--------------------------------------------------------------------------
# * Get Dimness
#--------------------------------------------------------------------------
def dimness
(@power * 6).to_i
end
#--------------------------------------------------------------------------
# * Update Sprite
#--------------------------------------------------------------------------
def update_sprite(sprite)
sprite.ox = @ox
sprite.oy = @oy
case @type
when :rain
update_sprite_rain(sprite)
when :storm
update_sprite_storm(sprite)
when :snow
update_sprite_snow(sprite)
end
create_new_particle(sprite) if sprite.opacity < 64
end
#--------------------------------------------------------------------------
# * Update Sprite [Rain]
#--------------------------------------------------------------------------
def update_sprite_rain(sprite)
sprite.bitmap = @rain_bitmap
sprite.x -= 1
sprite.y += 6
sprite.opacity -= 12
end
#--------------------------------------------------------------------------
# * Update Sprite [Storm]
#--------------------------------------------------------------------------
def update_sprite_storm(sprite)
sprite.bitmap = @storm_bitmap
sprite.x -= 3
sprite.y += 6
sprite.opacity -= 12
end
#--------------------------------------------------------------------------
# * Update Sprite [Snow]
#--------------------------------------------------------------------------
def update_sprite_snow(sprite)
sprite.bitmap = @snow_bitmap
sprite.x -= 1
sprite.y += 3
sprite.opacity -= 12
end
#--------------------------------------------------------------------------
# * Create New Particle
#--------------------------------------------------------------------------
def create_new_particle(sprite)
sprite.x = rand(Graphics.width + 100) - 100 + @ox
sprite.y = rand(Graphics.height + 200) - 200 + @oy
sprite.opacity = 160 + rand(96)
end
end