Initial import
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112
Scripts/RPG/Window_BattleStatus.rb
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112
Scripts/RPG/Window_BattleStatus.rb
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# -*- coding: utf-8 -*-
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#==============================================================================
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# ** Window_BattleStatus
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#------------------------------------------------------------------------------
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# This window is for displaying the status of party members on the battle
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# screen.
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#==============================================================================
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class Window_BattleStatus < Window_Selectable
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(0, 0, window_width, window_height)
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refresh
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self.openness = 0
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end
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#--------------------------------------------------------------------------
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# * Get Window Width
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#--------------------------------------------------------------------------
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def window_width
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Graphics.width - 128
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end
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#--------------------------------------------------------------------------
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# * Get Window Height
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#--------------------------------------------------------------------------
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def window_height
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fitting_height(visible_line_number)
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end
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#--------------------------------------------------------------------------
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# * Get Number of Lines to Show
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#--------------------------------------------------------------------------
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def visible_line_number
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return 4
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end
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#--------------------------------------------------------------------------
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# * Get Number of Items
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#--------------------------------------------------------------------------
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def item_max
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$game_party.battle_members.size
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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contents.clear
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draw_all_items
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end
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#--------------------------------------------------------------------------
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# * Draw Item
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#--------------------------------------------------------------------------
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def draw_item(index)
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actor = $game_party.battle_members[index]
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draw_basic_area(basic_area_rect(index), actor)
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draw_gauge_area(gauge_area_rect(index), actor)
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end
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#--------------------------------------------------------------------------
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# * Get Basic Area Retangle
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#--------------------------------------------------------------------------
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def basic_area_rect(index)
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rect = item_rect_for_text(index)
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rect.width -= gauge_area_width + 10
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rect
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end
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#--------------------------------------------------------------------------
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# * Get Gauge Area Rectangle
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#--------------------------------------------------------------------------
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def gauge_area_rect(index)
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rect = item_rect_for_text(index)
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rect.x += rect.width - gauge_area_width
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rect.width = gauge_area_width
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rect
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end
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#--------------------------------------------------------------------------
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# * Get Gauge Area Width
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#--------------------------------------------------------------------------
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def gauge_area_width
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return 220
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end
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#--------------------------------------------------------------------------
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# * Draw Basic Area
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#--------------------------------------------------------------------------
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def draw_basic_area(rect, actor)
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draw_actor_name(actor, rect.x + 0, rect.y, 100)
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draw_actor_icons(actor, rect.x + 104, rect.y, rect.width - 104)
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end
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#--------------------------------------------------------------------------
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# * Draw Gauge Area
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#--------------------------------------------------------------------------
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def draw_gauge_area(rect, actor)
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if $data_system.opt_display_tp
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draw_gauge_area_with_tp(rect, actor)
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else
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draw_gauge_area_without_tp(rect, actor)
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end
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end
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#--------------------------------------------------------------------------
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# * Draw Gauge Area (with TP)
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#--------------------------------------------------------------------------
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def draw_gauge_area_with_tp(rect, actor)
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draw_actor_hp(actor, rect.x + 0, rect.y, 72)
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draw_actor_mp(actor, rect.x + 82, rect.y, 64)
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draw_actor_tp(actor, rect.x + 156, rect.y, 64)
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end
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#--------------------------------------------------------------------------
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# * Draw Gauge Area (without TP)
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#--------------------------------------------------------------------------
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def draw_gauge_area_without_tp(rect, actor)
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draw_actor_hp(actor, rect.x + 0, rect.y, 134)
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draw_actor_mp(actor, rect.x + 144, rect.y, 76)
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end
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end
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