Initial import

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2014-04-23 21:59:50 -07:00
commit 2eff2aa3b9
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# -*- coding: utf-8 -*-
#==============================================================================
# ** Window_Command
#------------------------------------------------------------------------------
# This window deals with general command choices.
#==============================================================================
class Window_Command < Window_Selectable
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(x, y)
clear_command_list
make_command_list
super(x, y, window_width, window_height)
refresh
select(0)
activate
end
#--------------------------------------------------------------------------
# * Get Window Width
#--------------------------------------------------------------------------
def window_width
return 160
end
#--------------------------------------------------------------------------
# * Get Window Height
#--------------------------------------------------------------------------
def window_height
fitting_height(visible_line_number)
end
#--------------------------------------------------------------------------
# * Get Number of Lines to Show
#--------------------------------------------------------------------------
def visible_line_number
item_max
end
#--------------------------------------------------------------------------
# * Get Number of Items
#--------------------------------------------------------------------------
def item_max
@list.size
end
#--------------------------------------------------------------------------
# * Clear Command List
#--------------------------------------------------------------------------
def clear_command_list
@list = []
end
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
end
#--------------------------------------------------------------------------
# * Add Command
# name : Command name
# symbol : Corresponding symbol
# enabled : Activation state flag
# ext : Arbitrary extended data
#--------------------------------------------------------------------------
def add_command(name, symbol, enabled = true, ext = nil)
@list.push({:name=>name, :symbol=>symbol, :enabled=>enabled, :ext=>ext})
end
#--------------------------------------------------------------------------
# * Get Command Name
#--------------------------------------------------------------------------
def command_name(index)
@list[index][:name]
end
#--------------------------------------------------------------------------
# * Get Activation State of Command
#--------------------------------------------------------------------------
def command_enabled?(index)
@list[index][:enabled]
end
#--------------------------------------------------------------------------
# * Get Command Data of Selection Item
#--------------------------------------------------------------------------
def current_data
index >= 0 ? @list[index] : nil
end
#--------------------------------------------------------------------------
# * Get Activation State of Selection Item
#--------------------------------------------------------------------------
def current_item_enabled?
current_data ? current_data[:enabled] : false
end
#--------------------------------------------------------------------------
# * Get Symbol of Selection Item
#--------------------------------------------------------------------------
def current_symbol
current_data ? current_data[:symbol] : nil
end
#--------------------------------------------------------------------------
# * Get Extended Data of Selected Item
#--------------------------------------------------------------------------
def current_ext
current_data ? current_data[:ext] : nil
end
#--------------------------------------------------------------------------
# * Move Cursor to Command with Specified Symbol
#--------------------------------------------------------------------------
def select_symbol(symbol)
@list.each_index {|i| select(i) if @list[i][:symbol] == symbol }
end
#--------------------------------------------------------------------------
# * Move Cursor to Command with Specified Extended Data
#--------------------------------------------------------------------------
def select_ext(ext)
@list.each_index {|i| select(i) if @list[i][:ext] == ext }
end
#--------------------------------------------------------------------------
# * Draw Item
#--------------------------------------------------------------------------
def draw_item(index)
change_color(normal_color, command_enabled?(index))
draw_text(item_rect_for_text(index), command_name(index), alignment)
end
#--------------------------------------------------------------------------
# * Get Alignment
#--------------------------------------------------------------------------
def alignment
return 0
end
#--------------------------------------------------------------------------
# * Get Activation State of OK Processing
#--------------------------------------------------------------------------
def ok_enabled?
return true
end
#--------------------------------------------------------------------------
# * Call OK Handler
#--------------------------------------------------------------------------
def call_ok_handler
if handle?(current_symbol)
call_handler(current_symbol)
elsif handle?(:ok)
super
else
activate
end
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
clear_command_list
make_command_list
create_contents
super
end
end