Initial import
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56
Scripts/RPG/Window_KeyItem.rb
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56
Scripts/RPG/Window_KeyItem.rb
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# -*- coding: utf-8 -*-
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#==============================================================================
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# ** Window_KeyItem
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#------------------------------------------------------------------------------
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# This window is used for the event command [Select Item].
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#==============================================================================
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class Window_KeyItem < Window_ItemList
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(message_window)
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@message_window = message_window
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super(0, 0, Graphics.width, fitting_height(4))
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self.openness = 0
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deactivate
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set_handler(:ok, method(:on_ok))
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set_handler(:cancel, method(:on_cancel))
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end
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#--------------------------------------------------------------------------
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# * Start Input Processing
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#--------------------------------------------------------------------------
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def start
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self.category = :key_item
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update_placement
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refresh
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select(0)
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open
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activate
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end
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#--------------------------------------------------------------------------
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# * Update Window Position
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#--------------------------------------------------------------------------
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def update_placement
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if @message_window.y >= Graphics.height / 2
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self.y = 0
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else
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self.y = Graphics.height - height
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end
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end
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#--------------------------------------------------------------------------
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# * Processing at OK
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#--------------------------------------------------------------------------
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def on_ok
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result = item ? item.id : 0
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$game_variables[$game_message.item_choice_variable_id] = result
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close
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end
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#--------------------------------------------------------------------------
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# * Processing at Cancel
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#--------------------------------------------------------------------------
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def on_cancel
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$game_variables[$game_message.item_choice_variable_id] = 0
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close
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end
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end
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