Initial import
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77
Scripts/RPG/Window_SkillCommand.rb
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77
Scripts/RPG/Window_SkillCommand.rb
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# -*- coding: utf-8 -*-
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#==============================================================================
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# ** Window_SkillCommand
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#------------------------------------------------------------------------------
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# This window is for selecting commands (special attacks, magic, etc.) on the
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# skill screen.
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#==============================================================================
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class Window_SkillCommand < Window_Command
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :skill_window
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(x, y)
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super(x, y)
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@actor = nil
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end
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#--------------------------------------------------------------------------
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# * Get Window Width
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#--------------------------------------------------------------------------
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def window_width
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return 160
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end
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#--------------------------------------------------------------------------
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# * Set Actor
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#--------------------------------------------------------------------------
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def actor=(actor)
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return if @actor == actor
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@actor = actor
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refresh
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select_last
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end
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#--------------------------------------------------------------------------
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# * Get Number of Lines to Show
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#--------------------------------------------------------------------------
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def visible_line_number
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return 4
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end
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#--------------------------------------------------------------------------
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# * Create Command List
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#--------------------------------------------------------------------------
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def make_command_list
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return unless @actor
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@actor.added_skill_types.sort.each do |stype_id|
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name = $data_system.skill_types[stype_id]
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add_command(name, :skill, true, stype_id)
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end
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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super
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@skill_window.stype_id = current_ext if @skill_window
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end
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#--------------------------------------------------------------------------
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# * Set Skill Window
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#--------------------------------------------------------------------------
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def skill_window=(skill_window)
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@skill_window = skill_window
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update
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end
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#--------------------------------------------------------------------------
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# * Restore Previous Selection Position
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#--------------------------------------------------------------------------
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def select_last
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skill = @actor.last_skill.object
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if skill
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select_ext(skill.stype_id)
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else
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select(0)
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end
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end
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end
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