Got pack/unpack/clean targets working

This commit is contained in:
2014-04-23 22:10:28 -07:00
parent 2eff2aa3b9
commit fa6b55c0af
39 changed files with 50010 additions and 22 deletions

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Data/Actors.rvdata2 Executable file → Normal file
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@@ -1,17 +1,14 @@
PROJECT := $(shell pwd)
TYPE := ace
export PROJECT := $(shell pwd)
export TYPE := ace
YAML/%.yaml : Data/%.rvdata2
rvpacker -d $(PROJECT) -t $(TYPE) -a unpack -D $*
unpack:
make -f Makefile.unpack
Data/%.rvdata2: YAML/%.yaml
rvpacker -d $(PROJECT) -t $(TYPE) -a pack -D $*
pack:
make -f Makefile.pack
datafiles := $(patsubst %.yaml,%.rvdata2,$(wildcard YAML/*.yaml))
yamlfiles := $(patsubst %.rvdata2,%.yaml,$(wildcard Data/*.rvdata2))
clean-yaml:
rm -f YAML/*
unpack: $(yamlfiles)
pack: $(datafiles)
all:
clean-data:
rm -f Data/*

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Makefile.pack Normal file
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@@ -0,0 +1,6 @@
Data/%.rvdata2: YAML/%.yaml
rvpacker --verbose -d $(PROJECT) -t $(TYPE) -a pack -D $*
datafiles := $(patsubst YAML/%.yaml,Data/%.rvdata2,$(wildcard YAML/*.yaml))
all: $(datafiles)

6
Makefile.unpack Normal file
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@@ -0,0 +1,6 @@
YAML/%.yaml : Data/%.rvdata2
rvpacker --verbose -d $(PROJECT) -t $(TYPE) -a unpack -D $*
yamlfiles := $(patsubst Data/%.rvdata2,YAML/%.yaml,$(wildcard Data/*.rvdata2))
all: $(yamlfiles)

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README.md Normal file
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@@ -0,0 +1,54 @@
rpgskeleton
===========
This is a skeleton project for use with RPG Maker VX Ace. It contains everything you need to get started on a collaborative RPG Maker VX Ace project.
There is a basic empty skeleton RPG Maker VX Ace project, along with some scripts and makefiles that make it easy to pack/unpack RPG Maker datafiles to/from YAML and script files. This converts them between plaintext formats, which means they're now easy to version control/merge/share. (And it means that programmers can work on scripts without ever opening the editor **at all**, just repack and run Game.exe!)
Dependencies
============
* gnu make
* ruby
* rvpacker (https://github.com/akesterson/rvpacker)
* RPG Maker VX Ace
For non-programmers
===================
For any project built off this skeleton, collaborating is easy:
* Download and install the version control client that your developer tells you to
* Check out the project from the URL they give you
* Repack the project
* If you are on Linux or OS X:
* Double-click the 'unpack.sh' script in Finder, Gnome file manager, or run it in a terminal
* If you are on Windows:
* Double-click the 'unpack.bat' script in Explorer
* Open the game project in RPG Maker and make whatever changes you want
* Unpack the project before committing it up for everyone else
* If you are on Linux or OS X:
* Double-click the 'pack.sh' script in Finder, Gnome file manager, or run in a terminal
* If you are on Windows:
* Double-click the 'pack.bat' script in Explorer
* Commit the project into version control
Now your programmers and project managers will thank you.
For programmers and others who care about diff/merge
====================================================
* Clone the project
* Do whatever work you're going to do
* edit yaml files in YAML/; these are all the game database files converted to plaintext YAML
* edit scripts under ./Scripts - these are all the game scripts, ready for your IDE/editor of choice
* Whatever else
* Test your work in the game (or open it up in the editor)
* make pack
* do your testing
* make unpack (convert it all back to text)
* Commit your work
The game skeleton has had all of the default ruby scripts yanked out. The scripts (100% stock) now live in ./Scripts/RPG/*rb. There is only one script loaded by the project proper (and which gets packed back into Data/), ./Scripts/entrypoint.rb. It doesn't do anything more than setup some load paths ( so 'require' works how we expect ), import the RPG module, and then call the main loop.
If you want to modify entrypoint.rb, do it before the game loop starts.

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@@ -108,5 +108,4 @@ module RPG
require "Scene_Debug.rb"
require "Scene_Battle.rb"
require "Scene_Gameover.rb"
require "Main.rb"
end

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@@ -1,8 +0,0 @@
# -*- coding: utf-8 -*-
#==============================================================================
# ** Main
#------------------------------------------------------------------------------
# This processing is executed after module and class definition is finished.
#==============================================================================
rgss_main { SceneManager.run }

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Scripts/entrypoint.rb Normal file
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@@ -0,0 +1,7 @@
$LOAD_PATH << '.'
$LOAD_PATH << 'Scripts'
$LOAD_PATH << 'Scripts/RPG'
require "RPG"
rgss_main { SceneManager.run }

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YAML/Actors.yaml Normal file
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---
-
- !ruby/object:RPG::Actor
name: Eric
face_index: 0
character_index: 0
initial_level: 1
face_name: Actor4
class_id: 1
character_name: Actor4
id: 1
features: []
note: ''
equips:
- 1
- 46
- 0
- 1
- 0
nickname: Silver Reaper
description: "A veteran warrior who fought on many battlefields.\r\nHe becomes uncontrollable in battle when berserk."
max_level: 99
- !ruby/object:RPG::Actor
name: Natalie
face_index: 1
character_index: 1
initial_level: 1
face_name: Actor4
class_id: 2
character_name: Actor4
id: 2
features: []
note: ''
equips:
- 7
- 0
- 0
- 1
- 0
nickname: Thunder Fist
description: "Her father is a master assassin. Throughout her\r\nyouth, she mastered the techniques of fighting."
max_level: 99
- !ruby/object:RPG::Actor
name: Terence
face_index: 2
character_index: 2
initial_level: 1
face_name: Actor4
class_id: 3
character_name: Actor4
id: 3
features: []
note: ''
equips:
- 13
- 46
- 0
- 1
- 0
nickname: Wandering Paladin
description: "Stripped of his status. He wanders around protecting\r\nothers and stays true to his code of honour."
max_level: 99
- !ruby/object:RPG::Actor
name: Ernest
face_index: 4
character_index: 4
initial_level: 1
face_name: Actor4
class_id: 4
character_name: Actor4
id: 4
features: []
note: ''
equips:
- 19
- 46
- 0
- 1
- 0
nickname: Magic Swordsman
description: "A wandering swordsman looking for his master.\r\nHe is one who has mastered the Magic Sword."
max_level: 99
- !ruby/object:RPG::Actor
name: Ryoma
face_index: 6
character_index: 6
initial_level: 1
face_name: Actor4
class_id: 5
character_name: Actor4
id: 5
features: []
note: ''
equips:
- 25
- 0
- 0
- 1
- 0
nickname: Dawn's Edge
description: "He is the current owner of Takeshi's blade. His\r\nmovements are fluid and sharp like a knife."
max_level: 99
- !ruby/object:RPG::Actor
name: Brenda
face_index: 1
character_index: 1
initial_level: 1
face_name: Actor5
class_id: 6
character_name: Actor5
id: 6
features: []
note: ''
equips:
- 31
- 0
- 0
- 1
- 0
nickname: Dark Green Aim
description: "A girl who's brought up by forest spirits. She loves\r\nnature and protects the forest from disturbance."
max_level: 99
- !ruby/object:RPG::Actor
name: Rick
face_index: 2
character_index: 2
initial_level: 1
face_name: Actor5
class_id: 7
character_name: Actor5
id: 7
features: []
note: ''
equips:
- 37
- 37
- 0
- 1
- 0
nickname: Formless Wind
description: "His youth is bound by hatred. He acts like a \r\nwise-crack due to his life."
max_level: 99
- !ruby/object:RPG::Actor
name: Alice
face_index: 5
character_index: 5
initial_level: 1
face_name: Actor5
class_id: 8
character_name: Actor5
id: 8
features: []
note: ''
equips:
- 43
- 0
- 0
- 1
- 0
nickname: Saviour of Joan
description: "A woman whose destiny was to become a saint. She\r\nis full of passion and gives equal love to the enemy."
max_level: 99
- !ruby/object:RPG::Actor
name: Isabelle
face_index: 7
character_index: 7
initial_level: 1
face_name: Actor5
class_id: 9
character_name: Actor5
id: 9
features: []
note: ''
equips:
- 49
- 0
- 0
- 1
- 0
nickname: Graceful Nightmare
description: "A witch who delivered fear to mankind. But through a\r\nfailed reincarnation, she has lost her memory."
max_level: 99
icon_index: 0
- !ruby/object:RPG::Actor
name: Noah
face_index: 6
character_index: 6
initial_level: 1
face_name: Actor5
class_id: 10
character_name: Actor5
id: 10
features: []
note: ''
equips:
- 49
- 0
- 0
- 1
- 0
nickname: Star Seer
description: "A hermit who avoids the populace by living in the\r\nmountains. He seeks the true identity of the evil star."
max_level: 99
icon_index: 0

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YAML/Armors.yaml Normal file

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YAML/Classes.yaml Normal file

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YAML/CommonEvents.yaml Normal file
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@@ -0,0 +1,72 @@
---
-
- !ruby/object:RPG::CommonEvent
trigger: 0
name: ''
switch_id: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
id: 1
- !ruby/object:RPG::CommonEvent
trigger: 0
name: ''
switch_id: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
id: 2
- !ruby/object:RPG::CommonEvent
trigger: 0
name: ''
switch_id: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
id: 3
- !ruby/object:RPG::CommonEvent
trigger: 0
name: ''
switch_id: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
id: 4
- !ruby/object:RPG::CommonEvent
trigger: 0
name: ''
switch_id: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
id: 5
- !ruby/object:RPG::CommonEvent
trigger: 0
name: ''
switch_id: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
id: 6
- !ruby/object:RPG::CommonEvent
trigger: 0
name: ''
switch_id: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
id: 7
- !ruby/object:RPG::CommonEvent
trigger: 0
name: ''
switch_id: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
id: 8
- !ruby/object:RPG::CommonEvent
trigger: 0
name: ''
switch_id: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
id: 9
- !ruby/object:RPG::CommonEvent
trigger: 0
name: ''
switch_id: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
id: 10

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YAML/Enemies.yaml Normal file

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YAML/Items.yaml Normal file
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@@ -0,0 +1,512 @@
---
-
- !ruby/object:RPG::Item
description: Recovers 500 HP.
name: Potion
consumable: true
occasion: 0
icon_index: 192
price: 50
scope: 7
animation_id: 37
note: ''
speed: 0
id: 1
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 11
data_id: 0
value1: 0.0
value2: 500.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Recovers 2,500 HP.
name: Hi-Potion
consumable: true
occasion: 0
icon_index: 192
price: 150
scope: 7
animation_id: 37
note: ''
speed: 0
id: 2
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 11
data_id: 0
value1: 0.0
value2: 2500.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Recovers all HP.
name: Full Potion
consumable: true
occasion: 0
icon_index: 192
price: 450
scope: 7
animation_id: 37
note: ''
speed: 0
id: 3
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 11
data_id: 0
value1: 1.0
value2: 0.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Recovers 200 MP.
name: Magic Water
consumable: true
occasion: 0
icon_index: 193
price: 300
scope: 7
animation_id: 38
note: ''
speed: 0
id: 4
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 12
data_id: 0
value1: 0.0
value2: 200.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Recovers ally from death.
name: Stimulant
consumable: true
occasion: 0
icon_index: 194
price: 250
scope: 9
animation_id: 42
note: ''
speed: 0
id: 5
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 22
data_id: 1
value1: 1.0
value2: 0.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Treats poison.
name: Antidote
consumable: true
occasion: 0
icon_index: 194
price: 30
scope: 7
animation_id: 40
note: ''
speed: 0
id: 6
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 22
data_id: 2
value1: 1.0
value2: 0.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Treats many status ailments.
name: Dispel Herb
consumable: true
occasion: 0
icon_index: 194
price: 90
scope: 7
animation_id: 41
note: ''
speed: 0
id: 7
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 22
data_id: 2
value1: 1.0
value2: 0.0
- !ruby/object:RPG::UsableItem::Effect
code: 22
data_id: 3
value1: 1.0
value2: 0.0
- !ruby/object:RPG::UsableItem::Effect
code: 22
data_id: 4
value1: 1.0
value2: 0.0
- !ruby/object:RPG::UsableItem::Effect
code: 22
data_id: 5
value1: 1.0
value2: 0.0
- !ruby/object:RPG::UsableItem::Effect
code: 22
data_id: 6
value1: 1.0
value2: 0.0
- !ruby/object:RPG::UsableItem::Effect
code: 22
data_id: 7
value1: 1.0
value2: 0.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Restores all HP and MP.
name: Elixir
consumable: true
occasion: 0
icon_index: 197
price: 1000
scope: 7
animation_id: 39
note: ''
speed: 0
id: 8
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 11
data_id: 0
value1: 1.0
value2: 0.0
- !ruby/object:RPG::UsableItem::Effect
code: 12
data_id: 0
value1: 1.0
value2: 0.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Increases MaxHP by 50.
name: Life Up
consumable: true
occasion: 2
icon_index: 199
price: 200
scope: 7
animation_id: 0
note: ''
speed: 0
id: 9
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 42
data_id: 0
value1: 50.0
value2: 0.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Increases MaxMP by 10.
name: Mana Up
consumable: true
occasion: 2
icon_index: 199
price: 200
scope: 7
animation_id: 0
note: ''
speed: 0
id: 10
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 42
data_id: 1
value1: 10.0
value2: 0.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Increases ATK by 3.
name: Power Up
consumable: true
occasion: 2
icon_index: 199
price: 200
scope: 7
animation_id: 0
note: ''
speed: 0
id: 11
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 42
data_id: 2
value1: 3.0
value2: 0.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Increases DEF by 3.
name: Guard Up
consumable: true
occasion: 2
icon_index: 199
price: 200
scope: 7
animation_id: 0
note: ''
speed: 0
id: 12
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 42
data_id: 3
value1: 3.0
value2: 0.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Increases MAT by 3.
name: Magic Up
consumable: true
occasion: 2
icon_index: 199
price: 200
scope: 7
animation_id: 0
note: ''
speed: 0
id: 13
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 42
data_id: 4
value1: 3.0
value2: 0.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Increases MDF by 3.
name: Resist Up
consumable: true
occasion: 2
icon_index: 199
price: 200
scope: 7
animation_id: 0
note: ''
speed: 0
id: 14
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 42
data_id: 5
value1: 3.0
value2: 0.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Increases AGI by 3.
name: Speed Up
consumable: true
occasion: 2
icon_index: 199
price: 200
scope: 7
animation_id: 0
note: ''
speed: 0
id: 15
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 42
data_id: 6
value1: 3.0
value2: 0.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0
- !ruby/object:RPG::Item
description: Increases LUK by 3.
name: Luck Up
consumable: true
occasion: 2
icon_index: 199
price: 200
scope: 7
animation_id: 0
note: ''
speed: 0
id: 16
features: []
effects:
- !ruby/object:RPG::UsableItem::Effect
code: 42
data_id: 7
value1: 3.0
value2: 0.0
damage: !ruby/object:RPG::UsableItem::Damage
type: 0
element_id: 0
formula: '0'
variance: 20
critical: false
success_rate: 100
hit_type: 0
itype_id: 1
repeats: 1
tp_gain: 0

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YAML/Map001.yaml Normal file
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@@ -0,0 +1,82 @@
--- !ruby/object:RPG::Map
parallax_name: ''
height: 13
events: {}
parallax_sx: 0
bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100}
tileset_id: 1
encounter_step: 30
width: 17
data: !ruby/object:Table
dim: 3
x: 17
y: 13
z: 4
data:
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: ''
specify_battleback: false
note: ''
battleback1_name: ''
battleback2_name: ''

8
YAML/MapInfos.yaml Normal file
View File

@@ -0,0 +1,8 @@
---
1: !ruby/object:RPG::MapInfo
scroll_x: 272
name: MAP001
expanded: false
order: 1
scroll_y: 208
parent_id: 0

4
YAML/Scripts.yaml Normal file
View File

@@ -0,0 +1,4 @@
---
- - 1
- entrypoint
- entrypoint.rb

4156
YAML/Skills.yaml Normal file

File diff suppressed because it is too large Load Diff

692
YAML/States.yaml Normal file
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@@ -0,0 +1,692 @@
---
-
- !ruby/object:RPG::State
message2: ' is slain!'
name: Death
priority: 100
icon_index: 17
message1: ' has fallen!'
message4: ' revives!'
restriction: 4
release_by_damage: false
message3: ''
note: "State #1 will be automatically added when\r\nHP reaches 0."
id: 1
features:
- !ruby/object:RPG::BaseItem::Feature
code: 23
data_id: 9
value: 0.0
auto_removal_timing: 0
min_turns: 1
max_turns: 1
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: false
remove_by_damage: false
remove_by_restriction: false
- !ruby/object:RPG::State
message2: ' is poisoned!'
name: Poison
priority: 65
icon_index: 18
message1: ' is poisoned!'
message4: ' is freed of poison!'
restriction: 0
release_by_damage: false
message3: ''
note: ''
id: 2
features:
- !ruby/object:RPG::BaseItem::Feature
code: 22
data_id: 7
value: -0.1
auto_removal_timing: 0
min_turns: 1
max_turns: 1
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: false
remove_by_damage: false
remove_by_restriction: false
- !ruby/object:RPG::State
message2: ' is blinded!'
name: Blind
priority: 70
icon_index: 19
message1: ' becomes blind!'
message4: ' is no longer blinded!'
restriction: 0
release_by_damage: false
message3: ''
note: ''
id: 3
features:
- !ruby/object:RPG::BaseItem::Feature
code: 22
data_id: 0
value: -0.6
auto_removal_timing: 1
min_turns: 3
max_turns: 5
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
- !ruby/object:RPG::State
message2: ' cannot cast Magic!'
name: Silence
priority: 75
icon_index: 20
message1: ' cannot cast Magic!'
message4: '''s Magic is no longer sealed!'
restriction: 0
release_by_damage: false
message3: ''
note: ''
id: 4
features:
- !ruby/object:RPG::BaseItem::Feature
code: 42
data_id: 2
value: 0.0
auto_removal_timing: 1
min_turns: 3
max_turns: 5
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
- !ruby/object:RPG::State
message2: ' is confused!'
name: Confusion
priority: 80
icon_index: 21
message1: ' becomes confused!'
message4: ' is no longer confused!'
restriction: 2
release_by_damage: false
message3: ''
note: ''
id: 5
features: []
auto_removal_timing: 1
min_turns: 2
max_turns: 4
chance_by_damage: 50
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: true
remove_by_restriction: false
- !ruby/object:RPG::State
message2: ' falls asleep!'
name: Sleep
priority: 85
icon_index: 22
message1: ' falls asleep!'
message4: ' wakes up!'
restriction: 4
release_by_damage: true
message3: ' is sleeping......'
note: ''
id: 6
features:
- !ruby/object:RPG::BaseItem::Feature
code: 22
data_id: 1
value: -1.0
auto_removal_timing: 1
min_turns: 3
max_turns: 5
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: true
remove_by_restriction: false
- !ruby/object:RPG::State
message2: ' is paralyzed!'
name: Paralysis
priority: 90
icon_index: 23
message1: ' becomes paralyzed!'
message4: ' is no longer paralyzed!'
restriction: 4
release_by_damage: false
message3: ' is unable to move!'
note: ''
id: 7
features:
- !ruby/object:RPG::BaseItem::Feature
code: 22
data_id: 1
value: -1.0
auto_removal_timing: 1
min_turns: 4
max_turns: 6
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
- !ruby/object:RPG::State
message2: ' loses balance!'
name: Stun
priority: 60
icon_index: 24
message1: ' loses balance!'
message4: ' regains balance!'
restriction: 4
release_by_damage: false
message3: ' hasn''t regained balance......'
note: ''
id: 8
features: []
auto_removal_timing: 2
min_turns: 1
max_turns: 2
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
- !ruby/object:RPG::State
message2: ''
name: Guard
priority: 0
icon_index: 0
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 9
features:
- !ruby/object:RPG::BaseItem::Feature
code: 62
data_id: 1
value: 0.0
auto_removal_timing: 2
min_turns: 1
max_turns: 1
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: true
description: ''
- !ruby/object:RPG::State
message2: ''
name: Immortal
priority: 0
icon_index: 0
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 10
features:
- !ruby/object:RPG::BaseItem::Feature
code: 14
data_id: 1
value: 0.0
auto_removal_timing: 0
min_turns: 1
max_turns: 1
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
description: ''
- !ruby/object:RPG::State
message2: ''
name: Cover
priority: 0
icon_index: 0
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 11
features:
- !ruby/object:RPG::BaseItem::Feature
code: 62
data_id: 2
value: 0.0
auto_removal_timing: 2
min_turns: 1
max_turns: 1
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: true
description: ''
- !ruby/object:RPG::State
message2: ''
name: Provoke
priority: 50
icon_index: 25
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 12
features:
- !ruby/object:RPG::BaseItem::Feature
code: 23
data_id: 0
value: 10.0
auto_removal_timing: 2
min_turns: 5
max_turns: 5
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
description: ''
- !ruby/object:RPG::State
message2: ''
name: Hide
priority: 50
icon_index: 28
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 13
features:
- !ruby/object:RPG::BaseItem::Feature
code: 23
data_id: 0
value: 0.1
auto_removal_timing: 2
min_turns: 5
max_turns: 5
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: true
description: ''
- !ruby/object:RPG::State
message2: ''
name: HP Regen
priority: 50
icon_index: 26
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 14
features:
- !ruby/object:RPG::BaseItem::Feature
code: 22
data_id: 7
value: 0.1
auto_removal_timing: 2
min_turns: 4
max_turns: 4
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
description: ''
- !ruby/object:RPG::State
message2: ''
name: MP Regen
priority: 50
icon_index: 26
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 15
features:
- !ruby/object:RPG::BaseItem::Feature
code: 22
data_id: 8
value: 0.05
auto_removal_timing: 2
min_turns: 4
max_turns: 4
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
description: ''
- !ruby/object:RPG::State
message2: ''
name: TP Regen
priority: 50
icon_index: 26
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 16
features:
- !ruby/object:RPG::BaseItem::Feature
code: 22
data_id: 9
value: 0.1
auto_removal_timing: 2
min_turns: 4
max_turns: 4
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
description: ''
- !ruby/object:RPG::State
message2: ''
name: Ironbody
priority: 50
icon_index: 29
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 17
features:
- !ruby/object:RPG::BaseItem::Feature
code: 23
data_id: 6
value: 0.1
auto_removal_timing: 2
min_turns: 3
max_turns: 3
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: true
description: ''
- !ruby/object:RPG::State
message2: ''
name: Counterattack
priority: 50
icon_index: 27
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 18
features:
- !ruby/object:RPG::BaseItem::Feature
code: 22
data_id: 6
value: 1.0
auto_removal_timing: 2
min_turns: 3
max_turns: 3
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: true
description: ''
- !ruby/object:RPG::State
message2: ''
name: Magic Evade
priority: 50
icon_index: 29
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 19
features:
- !ruby/object:RPG::BaseItem::Feature
code: 22
data_id: 4
value: 1.0
auto_removal_timing: 2
min_turns: 3
max_turns: 3
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
description: ''
- !ruby/object:RPG::State
message2: ''
name: Magic Reflect
priority: 50
icon_index: 31
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 20
features:
- !ruby/object:RPG::BaseItem::Feature
code: 22
data_id: 5
value: 1.0
auto_removal_timing: 2
min_turns: 1
max_turns: 1
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
description: ''
- !ruby/object:RPG::State
message2: ' acquires the power of fire!'
name: Fire Force
priority: 50
icon_index: 104
message1: ' acquires the power of fire!'
message4: ''
restriction: 0
message3: ''
note: ''
id: 21
features:
- !ruby/object:RPG::BaseItem::Feature
code: 31
data_id: 3
value: 1.0
- !ruby/object:RPG::BaseItem::Feature
code: 11
data_id: 3
value: 0.5
- !ruby/object:RPG::BaseItem::Feature
code: 21
data_id: 2
value: 1.1
auto_removal_timing: 2
min_turns: 5
max_turns: 5
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
description: ''
- !ruby/object:RPG::State
message2: ' acquires the power of ice!'
name: Ice Force
priority: 50
icon_index: 105
message1: ' acquires the power of ice!'
message4: ''
restriction: 0
message3: ''
note: ''
id: 22
features:
- !ruby/object:RPG::BaseItem::Feature
code: 31
data_id: 4
value: 1.0
- !ruby/object:RPG::BaseItem::Feature
code: 11
data_id: 4
value: 0.5
- !ruby/object:RPG::BaseItem::Feature
code: 21
data_id: 2
value: 1.1
auto_removal_timing: 2
min_turns: 5
max_turns: 5
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
description: ''
- !ruby/object:RPG::State
message2: ' acquires the power of thunder!'
name: Thunder Force
priority: 50
icon_index: 106
message1: ' acquires the power of thunder!'
message4: ''
restriction: 0
message3: ''
note: ''
id: 23
features:
- !ruby/object:RPG::BaseItem::Feature
code: 31
data_id: 5
value: 1.0
- !ruby/object:RPG::BaseItem::Feature
code: 11
data_id: 5
value: 0.5
- !ruby/object:RPG::BaseItem::Feature
code: 21
data_id: 2
value: 1.1
auto_removal_timing: 2
min_turns: 5
max_turns: 5
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
description: ''
- !ruby/object:RPG::State
message2: ''
name: Ailment Guard
priority: 50
icon_index: 29
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 24
features:
- !ruby/object:RPG::BaseItem::Feature
code: 13
data_id: 2
value: 0.0
- !ruby/object:RPG::BaseItem::Feature
code: 13
data_id: 3
value: 0.0
- !ruby/object:RPG::BaseItem::Feature
code: 13
data_id: 4
value: 0.0
- !ruby/object:RPG::BaseItem::Feature
code: 13
data_id: 5
value: 0.0
- !ruby/object:RPG::BaseItem::Feature
code: 13
data_id: 6
value: 0.0
- !ruby/object:RPG::BaseItem::Feature
code: 13
data_id: 7
value: 0.0
- !ruby/object:RPG::BaseItem::Feature
code: 13
data_id: 8
value: 0.0
auto_removal_timing: 2
min_turns: 5
max_turns: 5
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
description: ''
- !ruby/object:RPG::State
message2: ''
name: MP Cost Down
priority: 50
icon_index: 30
message1: ''
message4: ''
restriction: 0
message3: ''
note: ''
id: 25
features:
- !ruby/object:RPG::BaseItem::Feature
code: 23
data_id: 4
value: 0.25
auto_removal_timing: 2
min_turns: 5
max_turns: 5
chance_by_damage: 100
steps_to_remove: 100
remove_by_walking: false
remove_at_battle_end: true
remove_by_damage: false
remove_by_restriction: false
description: ''

385
YAML/System.yaml Normal file
View File

@@ -0,0 +1,385 @@
--- !ruby/object:RPG::System
elements:
- ''
- Physical
- Absorb
- Fire
- Ice
- Thunder
- Water
- Earth
- Wind
- Holy
- Dark
start_y: 6
airship: !ruby/object:RPG::System::Vehicle
start_y: 0
bgm: !ruby/object:RPG::BGM {name: Airship, volume: 100, pitch: 100}
start_x: 0
character_index: 3
character_name: Vehicle
start_map_id: 0
test_battlers:
- !ruby/object:RPG::System::TestBattler
actor_id: 1
level: 1
equips:
- 1
- 46
- 0
- 1
- 0
_: 7829367
edit_map_id: 1
battle_end_me: !ruby/object:RPG::ME
name: Victory1
pitch: 100
volume: 100
party_members:
- 1
start_x: 8
ship: !ruby/object:RPG::System::Vehicle
start_y: 0
bgm: !ruby/object:RPG::BGM {name: Ship, volume: 100, pitch: 100}
start_x: 0
character_index: 1
character_name: Vehicle
start_map_id: 0
battler_hue: 0
sounds:
- !ruby/object:RPG::SE {name: Cursor2, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Decision3, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Cancel2, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Buzzer1, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Equip1, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Save, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Load, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Battle1, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Run, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Attack3, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Damage4, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Collapse1, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Collapse3, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Collapse4, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Damage5, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Collapse2, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Recovery, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Miss, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Evasion1, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Evasion2, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Reflection, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Shop, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Item3, pitch: 100, volume: 80}
- !ruby/object:RPG::SE {name: Item3, pitch: 100, volume: 80}
variables:
-
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
battle_bgm: !ruby/object:RPG::BGM {name: Battle1, volume: 100, pitch: 100}
version_id: 84191638
start_map_id: 1
battler_name: Assassin
magic_number: 77696160
switches:
-
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
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- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
- ''
gameover_me: !ruby/object:RPG::ME
name: Gameover1
pitch: 100
volume: 100
game_title: RPGSkeleton
title_bgm: !ruby/object:RPG::BGM {name: Theme1, volume: 100, pitch: 100}
terms: !ruby/object:RPG::System::Terms
params:
- MaxHP
- MaxMP
- ATK
- DEF
- MAT
- MDF
- AGI
- LUK
etypes:
- Weapon
- Shield
- Headgear
- Bodygear
- Accessory
commands:
- Fight
- Escape
- Attack
- Guard
- Items
- Skills
- Equipment
- Status
- Formation
- Save
- Game End
- ''
- Weapons
- Armours
- Key Items
- Change
- Optimize
- Clear
- New Game
- Continue
- Shutdown
- To Title
- Cancel
- ''
basic:
- Level
- LV
- HP
- HP
- MP
- MP
- TP
- TP
test_troop_id: 1
boat: !ruby/object:RPG::System::Vehicle
start_y: 0
bgm: !ruby/object:RPG::BGM {name: Ship, volume: 100, pitch: 100}
start_x: 0
character_index: 0
character_name: Vehicle
start_map_id: 0
skill_types:
- ''
- Special
- Magic
weapon_types:
- ''
- Axe
- Claw
- Spear
- Sword
- Katana
- Bow
- Dagger
- Hammer
- Staff
- Gun
armor_types:
- ''
- General Armour
- Magic Armour
- Light Armour
- Heavy Armour
- Small Shield
- Large Shield
currency_unit: G
window_tone: !ruby/object:Tone {r: -34.0, g: 0.0, b: 68.0, a: 0.0}
japanese: false
opt_draw_title: true
opt_use_midi: false
opt_transparent: false
opt_followers: true
opt_slip_death: false
opt_extra_exp: false
opt_display_tp: true
battleback1_name: Grassland
battleback2_name: Grassland
title1_name: Plain
title2_name: Forest
opt_floor_death: false

90
YAML/Tilesets.yaml Normal file

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962
YAML/Troops.yaml Normal file
View File

@@ -0,0 +1,962 @@
---
-
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 196
enemy_id: 1
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 348
enemy_id: 1
name: Slime*2
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 1
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 207
enemy_id: 2
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 337
enemy_id: 2
name: Bat*2
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 2
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 227
enemy_id: 3
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 317
enemy_id: 3
name: Hornet*2
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 3
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 112
enemy_id: 4
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 4
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 432
enemy_id: 4
name: Spider*3
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 4
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 154
enemy_id: 5
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 5
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 390
enemy_id: 5
name: Rate*3
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 5
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 110
enemy_id: 6
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 6
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 434
enemy_id: 6
name: Wisp*3
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 6
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 170
enemy_id: 7
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 374
enemy_id: 7
name: Large Snake*2
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 7
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 105
enemy_id: 8
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 8
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 439
enemy_id: 8
name: Scorpion*3
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 8
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 183
enemy_id: 9
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 361
enemy_id: 9
name: Jellyfish*2
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 9
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 101
enemy_id: 10
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 10
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 443
enemy_id: 10
name: Man-Eating Plant*3
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 10
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 146
enemy_id: 11
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 11
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 398
enemy_id: 11
name: Ghost*3
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 11
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 181
enemy_id: 12
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 363
enemy_id: 12
name: Skeleton*2
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 12
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 136
enemy_id: 13
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 13
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 408
enemy_id: 13
name: Orc*3
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 13
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 201
enemy_id: 14
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 343
enemy_id: 14
name: Imp*2
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 14
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 112
enemy_id: 15
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 15
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 432
enemy_id: 15
name: Gazer*3
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 15
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 223
enemy_id: 16
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 321
enemy_id: 16
name: Puppet*2
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 16
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 160
enemy_id: 17
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 17
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 384
enemy_id: 17
name: Zombie*3
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 17
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 171
enemy_id: 18
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 373
enemy_id: 18
name: Cockatrice*2
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 18
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 19
name: Chimera
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 19
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 20
name: Mimic
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 20
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 183
enemy_id: 21
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 361
enemy_id: 21
name: Werewolf*2
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 21
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 149
enemy_id: 22
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 395
enemy_id: 22
name: Sahagin*2
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 22
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 23
name: Ogre
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 23
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 156
enemy_id: 24
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 388
enemy_id: 24
name: Gargoyle*2
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 24
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 25
name: Lamia
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 25
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 26
name: Vampire
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 26
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 27
name: Succubus
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 27
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 28
name: Demon
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 28
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 29
name: Demon King
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 29
- !ruby/object:RPG::Troop
members:
- !ruby/object:RPG::Troop::Member
y: 288
hidden: false
x: 272
enemy_id: 30
name: Demon God
pages:
- !ruby/object:RPG::Troop::Page
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
span: 0
condition: !ruby/object:RPG::Troop::Page::Condition
turn_valid: false
actor_hp: 50
turn_a: 0
turn_ending: false
enemy_hp: 50
switch_valid: false
enemy_index: 0
actor_valid: false
actor_id: 1
enemy_valid: false
switch_id: 1
turn_b: 0
id: 30

1986
YAML/Weapons.yaml Normal file

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