Got pack/unpack/clean targets working
This commit is contained in:
0
Data/Actors.rvdata2
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0
Data/Actors.rvdata2
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0
Data/Animations.rvdata2
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0
Data/Animations.rvdata2
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Data/Armors.rvdata2
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Data/Armors.rvdata2
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Data/Classes.rvdata2
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Data/Classes.rvdata2
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Data/CommonEvents.rvdata2
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0
Data/CommonEvents.rvdata2
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Data/Enemies.rvdata2
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Data/Enemies.rvdata2
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Data/Items.rvdata2
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Data/Items.rvdata2
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Data/Map001.rvdata2
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Data/Map001.rvdata2
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Data/MapInfos.rvdata2
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Data/MapInfos.rvdata2
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Data/Scripts.rvdata2
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Data/Scripts.rvdata2
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Data/Skills.rvdata2
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Data/Skills.rvdata2
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Data/States.rvdata2
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Data/States.rvdata2
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Data/System.rvdata2
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Data/System.rvdata2
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0
Data/Tilesets.rvdata2
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Data/Tilesets.rvdata2
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Data/Troops.rvdata2
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Data/Troops.rvdata2
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Data/Weapons.rvdata2
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Data/Weapons.rvdata2
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23
Makefile
23
Makefile
@@ -1,17 +1,14 @@
|
||||
PROJECT := $(shell pwd)
|
||||
TYPE := ace
|
||||
export PROJECT := $(shell pwd)
|
||||
export TYPE := ace
|
||||
|
||||
YAML/%.yaml : Data/%.rvdata2
|
||||
rvpacker -d $(PROJECT) -t $(TYPE) -a unpack -D $*
|
||||
unpack:
|
||||
make -f Makefile.unpack
|
||||
|
||||
Data/%.rvdata2: YAML/%.yaml
|
||||
rvpacker -d $(PROJECT) -t $(TYPE) -a pack -D $*
|
||||
pack:
|
||||
make -f Makefile.pack
|
||||
|
||||
datafiles := $(patsubst %.yaml,%.rvdata2,$(wildcard YAML/*.yaml))
|
||||
yamlfiles := $(patsubst %.rvdata2,%.yaml,$(wildcard Data/*.rvdata2))
|
||||
clean-yaml:
|
||||
rm -f YAML/*
|
||||
|
||||
unpack: $(yamlfiles)
|
||||
|
||||
pack: $(datafiles)
|
||||
|
||||
all:
|
||||
clean-data:
|
||||
rm -f Data/*
|
||||
|
||||
6
Makefile.pack
Normal file
6
Makefile.pack
Normal file
@@ -0,0 +1,6 @@
|
||||
Data/%.rvdata2: YAML/%.yaml
|
||||
rvpacker --verbose -d $(PROJECT) -t $(TYPE) -a pack -D $*
|
||||
|
||||
datafiles := $(patsubst YAML/%.yaml,Data/%.rvdata2,$(wildcard YAML/*.yaml))
|
||||
|
||||
all: $(datafiles)
|
||||
6
Makefile.unpack
Normal file
6
Makefile.unpack
Normal file
@@ -0,0 +1,6 @@
|
||||
YAML/%.yaml : Data/%.rvdata2
|
||||
rvpacker --verbose -d $(PROJECT) -t $(TYPE) -a unpack -D $*
|
||||
|
||||
yamlfiles := $(patsubst Data/%.rvdata2,YAML/%.yaml,$(wildcard Data/*.rvdata2))
|
||||
|
||||
all: $(yamlfiles)
|
||||
54
README.md
Normal file
54
README.md
Normal file
@@ -0,0 +1,54 @@
|
||||
rpgskeleton
|
||||
===========
|
||||
|
||||
This is a skeleton project for use with RPG Maker VX Ace. It contains everything you need to get started on a collaborative RPG Maker VX Ace project.
|
||||
|
||||
There is a basic empty skeleton RPG Maker VX Ace project, along with some scripts and makefiles that make it easy to pack/unpack RPG Maker datafiles to/from YAML and script files. This converts them between plaintext formats, which means they're now easy to version control/merge/share. (And it means that programmers can work on scripts without ever opening the editor **at all**, just repack and run Game.exe!)
|
||||
|
||||
Dependencies
|
||||
============
|
||||
|
||||
* gnu make
|
||||
* ruby
|
||||
* rvpacker (https://github.com/akesterson/rvpacker)
|
||||
* RPG Maker VX Ace
|
||||
|
||||
For non-programmers
|
||||
===================
|
||||
|
||||
For any project built off this skeleton, collaborating is easy:
|
||||
|
||||
* Download and install the version control client that your developer tells you to
|
||||
* Check out the project from the URL they give you
|
||||
* Repack the project
|
||||
* If you are on Linux or OS X:
|
||||
* Double-click the 'unpack.sh' script in Finder, Gnome file manager, or run it in a terminal
|
||||
* If you are on Windows:
|
||||
* Double-click the 'unpack.bat' script in Explorer
|
||||
* Open the game project in RPG Maker and make whatever changes you want
|
||||
* Unpack the project before committing it up for everyone else
|
||||
* If you are on Linux or OS X:
|
||||
* Double-click the 'pack.sh' script in Finder, Gnome file manager, or run in a terminal
|
||||
* If you are on Windows:
|
||||
* Double-click the 'pack.bat' script in Explorer
|
||||
* Commit the project into version control
|
||||
|
||||
Now your programmers and project managers will thank you.
|
||||
|
||||
For programmers and others who care about diff/merge
|
||||
====================================================
|
||||
|
||||
* Clone the project
|
||||
* Do whatever work you're going to do
|
||||
* edit yaml files in YAML/; these are all the game database files converted to plaintext YAML
|
||||
* edit scripts under ./Scripts - these are all the game scripts, ready for your IDE/editor of choice
|
||||
* Whatever else
|
||||
* Test your work in the game (or open it up in the editor)
|
||||
* make pack
|
||||
* do your testing
|
||||
* make unpack (convert it all back to text)
|
||||
* Commit your work
|
||||
|
||||
The game skeleton has had all of the default ruby scripts yanked out. The scripts (100% stock) now live in ./Scripts/RPG/*rb. There is only one script loaded by the project proper (and which gets packed back into Data/), ./Scripts/entrypoint.rb. It doesn't do anything more than setup some load paths ( so 'require' works how we expect ), import the RPG module, and then call the main loop.
|
||||
|
||||
If you want to modify entrypoint.rb, do it before the game loop starts.
|
||||
@@ -108,5 +108,4 @@ module RPG
|
||||
require "Scene_Debug.rb"
|
||||
require "Scene_Battle.rb"
|
||||
require "Scene_Gameover.rb"
|
||||
require "Main.rb"
|
||||
end
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
#==============================================================================
|
||||
# ** Main
|
||||
#------------------------------------------------------------------------------
|
||||
# This processing is executed after module and class definition is finished.
|
||||
#==============================================================================
|
||||
|
||||
rgss_main { SceneManager.run }
|
||||
7
Scripts/entrypoint.rb
Normal file
7
Scripts/entrypoint.rb
Normal file
@@ -0,0 +1,7 @@
|
||||
$LOAD_PATH << '.'
|
||||
$LOAD_PATH << 'Scripts'
|
||||
$LOAD_PATH << 'Scripts/RPG'
|
||||
|
||||
require "RPG"
|
||||
|
||||
rgss_main { SceneManager.run }
|
||||
204
YAML/Actors.yaml
Normal file
204
YAML/Actors.yaml
Normal file
@@ -0,0 +1,204 @@
|
||||
---
|
||||
-
|
||||
- !ruby/object:RPG::Actor
|
||||
name: Eric
|
||||
face_index: 0
|
||||
character_index: 0
|
||||
initial_level: 1
|
||||
face_name: Actor4
|
||||
class_id: 1
|
||||
character_name: Actor4
|
||||
id: 1
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 1
|
||||
- 46
|
||||
- 0
|
||||
- 1
|
||||
- 0
|
||||
nickname: Silver Reaper
|
||||
description: "A veteran warrior who fought on many battlefields.\r\nHe becomes uncontrollable in battle when berserk."
|
||||
max_level: 99
|
||||
- !ruby/object:RPG::Actor
|
||||
name: Natalie
|
||||
face_index: 1
|
||||
character_index: 1
|
||||
initial_level: 1
|
||||
face_name: Actor4
|
||||
class_id: 2
|
||||
character_name: Actor4
|
||||
id: 2
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 7
|
||||
- 0
|
||||
- 0
|
||||
- 1
|
||||
- 0
|
||||
nickname: Thunder Fist
|
||||
description: "Her father is a master assassin. Throughout her\r\nyouth, she mastered the techniques of fighting."
|
||||
max_level: 99
|
||||
- !ruby/object:RPG::Actor
|
||||
name: Terence
|
||||
face_index: 2
|
||||
character_index: 2
|
||||
initial_level: 1
|
||||
face_name: Actor4
|
||||
class_id: 3
|
||||
character_name: Actor4
|
||||
id: 3
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 13
|
||||
- 46
|
||||
- 0
|
||||
- 1
|
||||
- 0
|
||||
nickname: Wandering Paladin
|
||||
description: "Stripped of his status. He wanders around protecting\r\nothers and stays true to his code of honour."
|
||||
max_level: 99
|
||||
- !ruby/object:RPG::Actor
|
||||
name: Ernest
|
||||
face_index: 4
|
||||
character_index: 4
|
||||
initial_level: 1
|
||||
face_name: Actor4
|
||||
class_id: 4
|
||||
character_name: Actor4
|
||||
id: 4
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 19
|
||||
- 46
|
||||
- 0
|
||||
- 1
|
||||
- 0
|
||||
nickname: Magic Swordsman
|
||||
description: "A wandering swordsman looking for his master.\r\nHe is one who has mastered the Magic Sword."
|
||||
max_level: 99
|
||||
- !ruby/object:RPG::Actor
|
||||
name: Ryoma
|
||||
face_index: 6
|
||||
character_index: 6
|
||||
initial_level: 1
|
||||
face_name: Actor4
|
||||
class_id: 5
|
||||
character_name: Actor4
|
||||
id: 5
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 25
|
||||
- 0
|
||||
- 0
|
||||
- 1
|
||||
- 0
|
||||
nickname: Dawn's Edge
|
||||
description: "He is the current owner of Takeshi's blade. His\r\nmovements are fluid and sharp like a knife."
|
||||
max_level: 99
|
||||
- !ruby/object:RPG::Actor
|
||||
name: Brenda
|
||||
face_index: 1
|
||||
character_index: 1
|
||||
initial_level: 1
|
||||
face_name: Actor5
|
||||
class_id: 6
|
||||
character_name: Actor5
|
||||
id: 6
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 31
|
||||
- 0
|
||||
- 0
|
||||
- 1
|
||||
- 0
|
||||
nickname: Dark Green Aim
|
||||
description: "A girl who's brought up by forest spirits. She loves\r\nnature and protects the forest from disturbance."
|
||||
max_level: 99
|
||||
- !ruby/object:RPG::Actor
|
||||
name: Rick
|
||||
face_index: 2
|
||||
character_index: 2
|
||||
initial_level: 1
|
||||
face_name: Actor5
|
||||
class_id: 7
|
||||
character_name: Actor5
|
||||
id: 7
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 37
|
||||
- 37
|
||||
- 0
|
||||
- 1
|
||||
- 0
|
||||
nickname: Formless Wind
|
||||
description: "His youth is bound by hatred. He acts like a \r\nwise-crack due to his life."
|
||||
max_level: 99
|
||||
- !ruby/object:RPG::Actor
|
||||
name: Alice
|
||||
face_index: 5
|
||||
character_index: 5
|
||||
initial_level: 1
|
||||
face_name: Actor5
|
||||
class_id: 8
|
||||
character_name: Actor5
|
||||
id: 8
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 43
|
||||
- 0
|
||||
- 0
|
||||
- 1
|
||||
- 0
|
||||
nickname: Saviour of Joan
|
||||
description: "A woman whose destiny was to become a saint. She\r\nis full of passion and gives equal love to the enemy."
|
||||
max_level: 99
|
||||
- !ruby/object:RPG::Actor
|
||||
name: Isabelle
|
||||
face_index: 7
|
||||
character_index: 7
|
||||
initial_level: 1
|
||||
face_name: Actor5
|
||||
class_id: 9
|
||||
character_name: Actor5
|
||||
id: 9
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 49
|
||||
- 0
|
||||
- 0
|
||||
- 1
|
||||
- 0
|
||||
nickname: Graceful Nightmare
|
||||
description: "A witch who delivered fear to mankind. But through a\r\nfailed reincarnation, she has lost her memory."
|
||||
max_level: 99
|
||||
icon_index: 0
|
||||
- !ruby/object:RPG::Actor
|
||||
name: Noah
|
||||
face_index: 6
|
||||
character_index: 6
|
||||
initial_level: 1
|
||||
face_name: Actor5
|
||||
class_id: 10
|
||||
character_name: Actor5
|
||||
id: 10
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 49
|
||||
- 0
|
||||
- 0
|
||||
- 1
|
||||
- 0
|
||||
nickname: Star Seer
|
||||
description: "A hermit who avoids the populace by living in the\r\nmountains. He seeks the true identity of the evil star."
|
||||
max_level: 99
|
||||
icon_index: 0
|
||||
35052
YAML/Animations.yaml
Normal file
35052
YAML/Animations.yaml
Normal file
File diff suppressed because it is too large
Load Diff
1590
YAML/Armors.yaml
Normal file
1590
YAML/Armors.yaml
Normal file
File diff suppressed because it is too large
Load Diff
1968
YAML/Classes.yaml
Normal file
1968
YAML/Classes.yaml
Normal file
File diff suppressed because it is too large
Load Diff
72
YAML/CommonEvents.yaml
Normal file
72
YAML/CommonEvents.yaml
Normal file
@@ -0,0 +1,72 @@
|
||||
---
|
||||
-
|
||||
- !ruby/object:RPG::CommonEvent
|
||||
trigger: 0
|
||||
name: ''
|
||||
switch_id: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
id: 1
|
||||
- !ruby/object:RPG::CommonEvent
|
||||
trigger: 0
|
||||
name: ''
|
||||
switch_id: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
id: 2
|
||||
- !ruby/object:RPG::CommonEvent
|
||||
trigger: 0
|
||||
name: ''
|
||||
switch_id: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
id: 3
|
||||
- !ruby/object:RPG::CommonEvent
|
||||
trigger: 0
|
||||
name: ''
|
||||
switch_id: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
id: 4
|
||||
- !ruby/object:RPG::CommonEvent
|
||||
trigger: 0
|
||||
name: ''
|
||||
switch_id: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
id: 5
|
||||
- !ruby/object:RPG::CommonEvent
|
||||
trigger: 0
|
||||
name: ''
|
||||
switch_id: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
id: 6
|
||||
- !ruby/object:RPG::CommonEvent
|
||||
trigger: 0
|
||||
name: ''
|
||||
switch_id: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
id: 7
|
||||
- !ruby/object:RPG::CommonEvent
|
||||
trigger: 0
|
||||
name: ''
|
||||
switch_id: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
id: 8
|
||||
- !ruby/object:RPG::CommonEvent
|
||||
trigger: 0
|
||||
name: ''
|
||||
switch_id: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
id: 9
|
||||
- !ruby/object:RPG::CommonEvent
|
||||
trigger: 0
|
||||
name: ''
|
||||
switch_id: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
id: 10
|
||||
2164
YAML/Enemies.yaml
Normal file
2164
YAML/Enemies.yaml
Normal file
File diff suppressed because it is too large
Load Diff
512
YAML/Items.yaml
Normal file
512
YAML/Items.yaml
Normal file
@@ -0,0 +1,512 @@
|
||||
---
|
||||
-
|
||||
- !ruby/object:RPG::Item
|
||||
description: Recovers 500 HP.
|
||||
name: Potion
|
||||
consumable: true
|
||||
occasion: 0
|
||||
icon_index: 192
|
||||
price: 50
|
||||
scope: 7
|
||||
animation_id: 37
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 1
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 11
|
||||
data_id: 0
|
||||
value1: 0.0
|
||||
value2: 500.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Recovers 2,500 HP.
|
||||
name: Hi-Potion
|
||||
consumable: true
|
||||
occasion: 0
|
||||
icon_index: 192
|
||||
price: 150
|
||||
scope: 7
|
||||
animation_id: 37
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 2
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 11
|
||||
data_id: 0
|
||||
value1: 0.0
|
||||
value2: 2500.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Recovers all HP.
|
||||
name: Full Potion
|
||||
consumable: true
|
||||
occasion: 0
|
||||
icon_index: 192
|
||||
price: 450
|
||||
scope: 7
|
||||
animation_id: 37
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 3
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 11
|
||||
data_id: 0
|
||||
value1: 1.0
|
||||
value2: 0.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Recovers 200 MP.
|
||||
name: Magic Water
|
||||
consumable: true
|
||||
occasion: 0
|
||||
icon_index: 193
|
||||
price: 300
|
||||
scope: 7
|
||||
animation_id: 38
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 4
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 12
|
||||
data_id: 0
|
||||
value1: 0.0
|
||||
value2: 200.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Recovers ally from death.
|
||||
name: Stimulant
|
||||
consumable: true
|
||||
occasion: 0
|
||||
icon_index: 194
|
||||
price: 250
|
||||
scope: 9
|
||||
animation_id: 42
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 5
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 22
|
||||
data_id: 1
|
||||
value1: 1.0
|
||||
value2: 0.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Treats poison.
|
||||
name: Antidote
|
||||
consumable: true
|
||||
occasion: 0
|
||||
icon_index: 194
|
||||
price: 30
|
||||
scope: 7
|
||||
animation_id: 40
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 6
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 22
|
||||
data_id: 2
|
||||
value1: 1.0
|
||||
value2: 0.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Treats many status ailments.
|
||||
name: Dispel Herb
|
||||
consumable: true
|
||||
occasion: 0
|
||||
icon_index: 194
|
||||
price: 90
|
||||
scope: 7
|
||||
animation_id: 41
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 7
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 22
|
||||
data_id: 2
|
||||
value1: 1.0
|
||||
value2: 0.0
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 22
|
||||
data_id: 3
|
||||
value1: 1.0
|
||||
value2: 0.0
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 22
|
||||
data_id: 4
|
||||
value1: 1.0
|
||||
value2: 0.0
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 22
|
||||
data_id: 5
|
||||
value1: 1.0
|
||||
value2: 0.0
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 22
|
||||
data_id: 6
|
||||
value1: 1.0
|
||||
value2: 0.0
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 22
|
||||
data_id: 7
|
||||
value1: 1.0
|
||||
value2: 0.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Restores all HP and MP.
|
||||
name: Elixir
|
||||
consumable: true
|
||||
occasion: 0
|
||||
icon_index: 197
|
||||
price: 1000
|
||||
scope: 7
|
||||
animation_id: 39
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 8
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 11
|
||||
data_id: 0
|
||||
value1: 1.0
|
||||
value2: 0.0
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 12
|
||||
data_id: 0
|
||||
value1: 1.0
|
||||
value2: 0.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Increases MaxHP by 50.
|
||||
name: Life Up
|
||||
consumable: true
|
||||
occasion: 2
|
||||
icon_index: 199
|
||||
price: 200
|
||||
scope: 7
|
||||
animation_id: 0
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 9
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 42
|
||||
data_id: 0
|
||||
value1: 50.0
|
||||
value2: 0.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Increases MaxMP by 10.
|
||||
name: Mana Up
|
||||
consumable: true
|
||||
occasion: 2
|
||||
icon_index: 199
|
||||
price: 200
|
||||
scope: 7
|
||||
animation_id: 0
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 10
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 42
|
||||
data_id: 1
|
||||
value1: 10.0
|
||||
value2: 0.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Increases ATK by 3.
|
||||
name: Power Up
|
||||
consumable: true
|
||||
occasion: 2
|
||||
icon_index: 199
|
||||
price: 200
|
||||
scope: 7
|
||||
animation_id: 0
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 11
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 42
|
||||
data_id: 2
|
||||
value1: 3.0
|
||||
value2: 0.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Increases DEF by 3.
|
||||
name: Guard Up
|
||||
consumable: true
|
||||
occasion: 2
|
||||
icon_index: 199
|
||||
price: 200
|
||||
scope: 7
|
||||
animation_id: 0
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 12
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 42
|
||||
data_id: 3
|
||||
value1: 3.0
|
||||
value2: 0.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Increases MAT by 3.
|
||||
name: Magic Up
|
||||
consumable: true
|
||||
occasion: 2
|
||||
icon_index: 199
|
||||
price: 200
|
||||
scope: 7
|
||||
animation_id: 0
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 13
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 42
|
||||
data_id: 4
|
||||
value1: 3.0
|
||||
value2: 0.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Increases MDF by 3.
|
||||
name: Resist Up
|
||||
consumable: true
|
||||
occasion: 2
|
||||
icon_index: 199
|
||||
price: 200
|
||||
scope: 7
|
||||
animation_id: 0
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 14
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 42
|
||||
data_id: 5
|
||||
value1: 3.0
|
||||
value2: 0.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Increases AGI by 3.
|
||||
name: Speed Up
|
||||
consumable: true
|
||||
occasion: 2
|
||||
icon_index: 199
|
||||
price: 200
|
||||
scope: 7
|
||||
animation_id: 0
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 15
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 42
|
||||
data_id: 6
|
||||
value1: 3.0
|
||||
value2: 0.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
- !ruby/object:RPG::Item
|
||||
description: Increases LUK by 3.
|
||||
name: Luck Up
|
||||
consumable: true
|
||||
occasion: 2
|
||||
icon_index: 199
|
||||
price: 200
|
||||
scope: 7
|
||||
animation_id: 0
|
||||
note: ''
|
||||
speed: 0
|
||||
id: 16
|
||||
features: []
|
||||
effects:
|
||||
- !ruby/object:RPG::UsableItem::Effect
|
||||
code: 42
|
||||
data_id: 7
|
||||
value1: 3.0
|
||||
value2: 0.0
|
||||
damage: !ruby/object:RPG::UsableItem::Damage
|
||||
type: 0
|
||||
element_id: 0
|
||||
formula: '0'
|
||||
variance: 20
|
||||
critical: false
|
||||
success_rate: 100
|
||||
hit_type: 0
|
||||
itype_id: 1
|
||||
repeats: 1
|
||||
tp_gain: 0
|
||||
82
YAML/Map001.yaml
Normal file
82
YAML/Map001.yaml
Normal file
@@ -0,0 +1,82 @@
|
||||
--- !ruby/object:RPG::Map
|
||||
parallax_name: ''
|
||||
height: 13
|
||||
events: {}
|
||||
parallax_sx: 0
|
||||
bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100}
|
||||
tileset_id: 1
|
||||
encounter_step: 30
|
||||
width: 17
|
||||
data: !ruby/object:Table
|
||||
dim: 3
|
||||
x: 17
|
||||
y: 13
|
||||
z: 4
|
||||
data:
|
||||
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
|
||||
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
|
||||
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
|
||||
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
|
||||
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
|
||||
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
|
||||
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
|
||||
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
|
||||
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
|
||||
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
|
||||
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
|
||||
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
|
||||
- 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
|
||||
parallax_loop_y: false
|
||||
autoplay_bgm: false
|
||||
encounter_list: []
|
||||
autoplay_bgs: false
|
||||
parallax_show: false
|
||||
scroll_type: 0
|
||||
parallax_loop_x: false
|
||||
disable_dashing: false
|
||||
parallax_sy: 0
|
||||
display_name: ''
|
||||
specify_battleback: false
|
||||
note: ''
|
||||
battleback1_name: ''
|
||||
battleback2_name: ''
|
||||
8
YAML/MapInfos.yaml
Normal file
8
YAML/MapInfos.yaml
Normal file
@@ -0,0 +1,8 @@
|
||||
---
|
||||
1: !ruby/object:RPG::MapInfo
|
||||
scroll_x: 272
|
||||
name: MAP001
|
||||
expanded: false
|
||||
order: 1
|
||||
scroll_y: 208
|
||||
parent_id: 0
|
||||
4
YAML/Scripts.yaml
Normal file
4
YAML/Scripts.yaml
Normal file
@@ -0,0 +1,4 @@
|
||||
---
|
||||
- - 1
|
||||
- entrypoint
|
||||
- entrypoint.rb
|
||||
4156
YAML/Skills.yaml
Normal file
4156
YAML/Skills.yaml
Normal file
File diff suppressed because it is too large
Load Diff
692
YAML/States.yaml
Normal file
692
YAML/States.yaml
Normal file
@@ -0,0 +1,692 @@
|
||||
---
|
||||
-
|
||||
- !ruby/object:RPG::State
|
||||
message2: ' is slain!'
|
||||
name: Death
|
||||
priority: 100
|
||||
icon_index: 17
|
||||
message1: ' has fallen!'
|
||||
message4: ' revives!'
|
||||
restriction: 4
|
||||
release_by_damage: false
|
||||
message3: ''
|
||||
note: "State #1 will be automatically added when\r\nHP reaches 0."
|
||||
id: 1
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 23
|
||||
data_id: 9
|
||||
value: 0.0
|
||||
auto_removal_timing: 0
|
||||
min_turns: 1
|
||||
max_turns: 1
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: false
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
- !ruby/object:RPG::State
|
||||
message2: ' is poisoned!'
|
||||
name: Poison
|
||||
priority: 65
|
||||
icon_index: 18
|
||||
message1: ' is poisoned!'
|
||||
message4: ' is freed of poison!'
|
||||
restriction: 0
|
||||
release_by_damage: false
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 2
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 22
|
||||
data_id: 7
|
||||
value: -0.1
|
||||
auto_removal_timing: 0
|
||||
min_turns: 1
|
||||
max_turns: 1
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: false
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
- !ruby/object:RPG::State
|
||||
message2: ' is blinded!'
|
||||
name: Blind
|
||||
priority: 70
|
||||
icon_index: 19
|
||||
message1: ' becomes blind!'
|
||||
message4: ' is no longer blinded!'
|
||||
restriction: 0
|
||||
release_by_damage: false
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 3
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 22
|
||||
data_id: 0
|
||||
value: -0.6
|
||||
auto_removal_timing: 1
|
||||
min_turns: 3
|
||||
max_turns: 5
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
- !ruby/object:RPG::State
|
||||
message2: ' cannot cast Magic!'
|
||||
name: Silence
|
||||
priority: 75
|
||||
icon_index: 20
|
||||
message1: ' cannot cast Magic!'
|
||||
message4: '''s Magic is no longer sealed!'
|
||||
restriction: 0
|
||||
release_by_damage: false
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 4
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 42
|
||||
data_id: 2
|
||||
value: 0.0
|
||||
auto_removal_timing: 1
|
||||
min_turns: 3
|
||||
max_turns: 5
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
- !ruby/object:RPG::State
|
||||
message2: ' is confused!'
|
||||
name: Confusion
|
||||
priority: 80
|
||||
icon_index: 21
|
||||
message1: ' becomes confused!'
|
||||
message4: ' is no longer confused!'
|
||||
restriction: 2
|
||||
release_by_damage: false
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 5
|
||||
features: []
|
||||
auto_removal_timing: 1
|
||||
min_turns: 2
|
||||
max_turns: 4
|
||||
chance_by_damage: 50
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: true
|
||||
remove_by_restriction: false
|
||||
- !ruby/object:RPG::State
|
||||
message2: ' falls asleep!'
|
||||
name: Sleep
|
||||
priority: 85
|
||||
icon_index: 22
|
||||
message1: ' falls asleep!'
|
||||
message4: ' wakes up!'
|
||||
restriction: 4
|
||||
release_by_damage: true
|
||||
message3: ' is sleeping......'
|
||||
note: ''
|
||||
id: 6
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 22
|
||||
data_id: 1
|
||||
value: -1.0
|
||||
auto_removal_timing: 1
|
||||
min_turns: 3
|
||||
max_turns: 5
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: true
|
||||
remove_by_restriction: false
|
||||
- !ruby/object:RPG::State
|
||||
message2: ' is paralyzed!'
|
||||
name: Paralysis
|
||||
priority: 90
|
||||
icon_index: 23
|
||||
message1: ' becomes paralyzed!'
|
||||
message4: ' is no longer paralyzed!'
|
||||
restriction: 4
|
||||
release_by_damage: false
|
||||
message3: ' is unable to move!'
|
||||
note: ''
|
||||
id: 7
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 22
|
||||
data_id: 1
|
||||
value: -1.0
|
||||
auto_removal_timing: 1
|
||||
min_turns: 4
|
||||
max_turns: 6
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
- !ruby/object:RPG::State
|
||||
message2: ' loses balance!'
|
||||
name: Stun
|
||||
priority: 60
|
||||
icon_index: 24
|
||||
message1: ' loses balance!'
|
||||
message4: ' regains balance!'
|
||||
restriction: 4
|
||||
release_by_damage: false
|
||||
message3: ' hasn''t regained balance......'
|
||||
note: ''
|
||||
id: 8
|
||||
features: []
|
||||
auto_removal_timing: 2
|
||||
min_turns: 1
|
||||
max_turns: 2
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: Guard
|
||||
priority: 0
|
||||
icon_index: 0
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 9
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 62
|
||||
data_id: 1
|
||||
value: 0.0
|
||||
auto_removal_timing: 2
|
||||
min_turns: 1
|
||||
max_turns: 1
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: true
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: Immortal
|
||||
priority: 0
|
||||
icon_index: 0
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 10
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 14
|
||||
data_id: 1
|
||||
value: 0.0
|
||||
auto_removal_timing: 0
|
||||
min_turns: 1
|
||||
max_turns: 1
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: Cover
|
||||
priority: 0
|
||||
icon_index: 0
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 11
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 62
|
||||
data_id: 2
|
||||
value: 0.0
|
||||
auto_removal_timing: 2
|
||||
min_turns: 1
|
||||
max_turns: 1
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: true
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: Provoke
|
||||
priority: 50
|
||||
icon_index: 25
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 12
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 23
|
||||
data_id: 0
|
||||
value: 10.0
|
||||
auto_removal_timing: 2
|
||||
min_turns: 5
|
||||
max_turns: 5
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: Hide
|
||||
priority: 50
|
||||
icon_index: 28
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 13
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 23
|
||||
data_id: 0
|
||||
value: 0.1
|
||||
auto_removal_timing: 2
|
||||
min_turns: 5
|
||||
max_turns: 5
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: true
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: HP Regen
|
||||
priority: 50
|
||||
icon_index: 26
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 14
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 22
|
||||
data_id: 7
|
||||
value: 0.1
|
||||
auto_removal_timing: 2
|
||||
min_turns: 4
|
||||
max_turns: 4
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: MP Regen
|
||||
priority: 50
|
||||
icon_index: 26
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 15
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 22
|
||||
data_id: 8
|
||||
value: 0.05
|
||||
auto_removal_timing: 2
|
||||
min_turns: 4
|
||||
max_turns: 4
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: TP Regen
|
||||
priority: 50
|
||||
icon_index: 26
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 16
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 22
|
||||
data_id: 9
|
||||
value: 0.1
|
||||
auto_removal_timing: 2
|
||||
min_turns: 4
|
||||
max_turns: 4
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: Ironbody
|
||||
priority: 50
|
||||
icon_index: 29
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 17
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 23
|
||||
data_id: 6
|
||||
value: 0.1
|
||||
auto_removal_timing: 2
|
||||
min_turns: 3
|
||||
max_turns: 3
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: true
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: Counterattack
|
||||
priority: 50
|
||||
icon_index: 27
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 18
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 22
|
||||
data_id: 6
|
||||
value: 1.0
|
||||
auto_removal_timing: 2
|
||||
min_turns: 3
|
||||
max_turns: 3
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: true
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: Magic Evade
|
||||
priority: 50
|
||||
icon_index: 29
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 19
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 22
|
||||
data_id: 4
|
||||
value: 1.0
|
||||
auto_removal_timing: 2
|
||||
min_turns: 3
|
||||
max_turns: 3
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: Magic Reflect
|
||||
priority: 50
|
||||
icon_index: 31
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 20
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 22
|
||||
data_id: 5
|
||||
value: 1.0
|
||||
auto_removal_timing: 2
|
||||
min_turns: 1
|
||||
max_turns: 1
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ' acquires the power of fire!'
|
||||
name: Fire Force
|
||||
priority: 50
|
||||
icon_index: 104
|
||||
message1: ' acquires the power of fire!'
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 21
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 31
|
||||
data_id: 3
|
||||
value: 1.0
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 11
|
||||
data_id: 3
|
||||
value: 0.5
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 21
|
||||
data_id: 2
|
||||
value: 1.1
|
||||
auto_removal_timing: 2
|
||||
min_turns: 5
|
||||
max_turns: 5
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ' acquires the power of ice!'
|
||||
name: Ice Force
|
||||
priority: 50
|
||||
icon_index: 105
|
||||
message1: ' acquires the power of ice!'
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 22
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 31
|
||||
data_id: 4
|
||||
value: 1.0
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 11
|
||||
data_id: 4
|
||||
value: 0.5
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 21
|
||||
data_id: 2
|
||||
value: 1.1
|
||||
auto_removal_timing: 2
|
||||
min_turns: 5
|
||||
max_turns: 5
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ' acquires the power of thunder!'
|
||||
name: Thunder Force
|
||||
priority: 50
|
||||
icon_index: 106
|
||||
message1: ' acquires the power of thunder!'
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 23
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 31
|
||||
data_id: 5
|
||||
value: 1.0
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 11
|
||||
data_id: 5
|
||||
value: 0.5
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 21
|
||||
data_id: 2
|
||||
value: 1.1
|
||||
auto_removal_timing: 2
|
||||
min_turns: 5
|
||||
max_turns: 5
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: Ailment Guard
|
||||
priority: 50
|
||||
icon_index: 29
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 24
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 13
|
||||
data_id: 2
|
||||
value: 0.0
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 13
|
||||
data_id: 3
|
||||
value: 0.0
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 13
|
||||
data_id: 4
|
||||
value: 0.0
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 13
|
||||
data_id: 5
|
||||
value: 0.0
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 13
|
||||
data_id: 6
|
||||
value: 0.0
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 13
|
||||
data_id: 7
|
||||
value: 0.0
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 13
|
||||
data_id: 8
|
||||
value: 0.0
|
||||
auto_removal_timing: 2
|
||||
min_turns: 5
|
||||
max_turns: 5
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
description: ''
|
||||
- !ruby/object:RPG::State
|
||||
message2: ''
|
||||
name: MP Cost Down
|
||||
priority: 50
|
||||
icon_index: 30
|
||||
message1: ''
|
||||
message4: ''
|
||||
restriction: 0
|
||||
message3: ''
|
||||
note: ''
|
||||
id: 25
|
||||
features:
|
||||
- !ruby/object:RPG::BaseItem::Feature
|
||||
code: 23
|
||||
data_id: 4
|
||||
value: 0.25
|
||||
auto_removal_timing: 2
|
||||
min_turns: 5
|
||||
max_turns: 5
|
||||
chance_by_damage: 100
|
||||
steps_to_remove: 100
|
||||
remove_by_walking: false
|
||||
remove_at_battle_end: true
|
||||
remove_by_damage: false
|
||||
remove_by_restriction: false
|
||||
description: ''
|
||||
385
YAML/System.yaml
Normal file
385
YAML/System.yaml
Normal file
@@ -0,0 +1,385 @@
|
||||
--- !ruby/object:RPG::System
|
||||
elements:
|
||||
- ''
|
||||
- Physical
|
||||
- Absorb
|
||||
- Fire
|
||||
- Ice
|
||||
- Thunder
|
||||
- Water
|
||||
- Earth
|
||||
- Wind
|
||||
- Holy
|
||||
- Dark
|
||||
start_y: 6
|
||||
airship: !ruby/object:RPG::System::Vehicle
|
||||
start_y: 0
|
||||
bgm: !ruby/object:RPG::BGM {name: Airship, volume: 100, pitch: 100}
|
||||
start_x: 0
|
||||
character_index: 3
|
||||
character_name: Vehicle
|
||||
start_map_id: 0
|
||||
test_battlers:
|
||||
- !ruby/object:RPG::System::TestBattler
|
||||
actor_id: 1
|
||||
level: 1
|
||||
equips:
|
||||
- 1
|
||||
- 46
|
||||
- 0
|
||||
- 1
|
||||
- 0
|
||||
_: 7829367
|
||||
edit_map_id: 1
|
||||
battle_end_me: !ruby/object:RPG::ME
|
||||
name: Victory1
|
||||
pitch: 100
|
||||
volume: 100
|
||||
party_members:
|
||||
- 1
|
||||
start_x: 8
|
||||
ship: !ruby/object:RPG::System::Vehicle
|
||||
start_y: 0
|
||||
bgm: !ruby/object:RPG::BGM {name: Ship, volume: 100, pitch: 100}
|
||||
start_x: 0
|
||||
character_index: 1
|
||||
character_name: Vehicle
|
||||
start_map_id: 0
|
||||
battler_hue: 0
|
||||
sounds:
|
||||
- !ruby/object:RPG::SE {name: Cursor2, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Decision3, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Cancel2, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Buzzer1, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Equip1, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Save, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Load, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Battle1, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Run, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Attack3, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Damage4, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Collapse1, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Collapse3, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Collapse4, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Damage5, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Collapse2, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Recovery, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Miss, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Evasion1, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Evasion2, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Reflection, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Shop, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Item3, pitch: 100, volume: 80}
|
||||
- !ruby/object:RPG::SE {name: Item3, pitch: 100, volume: 80}
|
||||
variables:
|
||||
-
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
battle_bgm: !ruby/object:RPG::BGM {name: Battle1, volume: 100, pitch: 100}
|
||||
version_id: 84191638
|
||||
start_map_id: 1
|
||||
battler_name: Assassin
|
||||
magic_number: 77696160
|
||||
switches:
|
||||
-
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
- ''
|
||||
gameover_me: !ruby/object:RPG::ME
|
||||
name: Gameover1
|
||||
pitch: 100
|
||||
volume: 100
|
||||
game_title: RPGSkeleton
|
||||
title_bgm: !ruby/object:RPG::BGM {name: Theme1, volume: 100, pitch: 100}
|
||||
terms: !ruby/object:RPG::System::Terms
|
||||
params:
|
||||
- MaxHP
|
||||
- MaxMP
|
||||
- ATK
|
||||
- DEF
|
||||
- MAT
|
||||
- MDF
|
||||
- AGI
|
||||
- LUK
|
||||
etypes:
|
||||
- Weapon
|
||||
- Shield
|
||||
- Headgear
|
||||
- Bodygear
|
||||
- Accessory
|
||||
commands:
|
||||
- Fight
|
||||
- Escape
|
||||
- Attack
|
||||
- Guard
|
||||
- Items
|
||||
- Skills
|
||||
- Equipment
|
||||
- Status
|
||||
- Formation
|
||||
- Save
|
||||
- Game End
|
||||
- ''
|
||||
- Weapons
|
||||
- Armours
|
||||
- Key Items
|
||||
- Change
|
||||
- Optimize
|
||||
- Clear
|
||||
- New Game
|
||||
- Continue
|
||||
- Shutdown
|
||||
- To Title
|
||||
- Cancel
|
||||
- ''
|
||||
basic:
|
||||
- Level
|
||||
- LV
|
||||
- HP
|
||||
- HP
|
||||
- MP
|
||||
- MP
|
||||
- TP
|
||||
- TP
|
||||
test_troop_id: 1
|
||||
boat: !ruby/object:RPG::System::Vehicle
|
||||
start_y: 0
|
||||
bgm: !ruby/object:RPG::BGM {name: Ship, volume: 100, pitch: 100}
|
||||
start_x: 0
|
||||
character_index: 0
|
||||
character_name: Vehicle
|
||||
start_map_id: 0
|
||||
skill_types:
|
||||
- ''
|
||||
- Special
|
||||
- Magic
|
||||
weapon_types:
|
||||
- ''
|
||||
- Axe
|
||||
- Claw
|
||||
- Spear
|
||||
- Sword
|
||||
- Katana
|
||||
- Bow
|
||||
- Dagger
|
||||
- Hammer
|
||||
- Staff
|
||||
- Gun
|
||||
armor_types:
|
||||
- ''
|
||||
- General Armour
|
||||
- Magic Armour
|
||||
- Light Armour
|
||||
- Heavy Armour
|
||||
- Small Shield
|
||||
- Large Shield
|
||||
currency_unit: G
|
||||
window_tone: !ruby/object:Tone {r: -34.0, g: 0.0, b: 68.0, a: 0.0}
|
||||
japanese: false
|
||||
opt_draw_title: true
|
||||
opt_use_midi: false
|
||||
opt_transparent: false
|
||||
opt_followers: true
|
||||
opt_slip_death: false
|
||||
opt_extra_exp: false
|
||||
opt_display_tp: true
|
||||
battleback1_name: Grassland
|
||||
battleback2_name: Grassland
|
||||
title1_name: Plain
|
||||
title2_name: Forest
|
||||
opt_floor_death: false
|
||||
90
YAML/Tilesets.yaml
Normal file
90
YAML/Tilesets.yaml
Normal file
File diff suppressed because one or more lines are too long
962
YAML/Troops.yaml
Normal file
962
YAML/Troops.yaml
Normal file
@@ -0,0 +1,962 @@
|
||||
---
|
||||
-
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 196
|
||||
enemy_id: 1
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 348
|
||||
enemy_id: 1
|
||||
name: Slime*2
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 1
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 207
|
||||
enemy_id: 2
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 337
|
||||
enemy_id: 2
|
||||
name: Bat*2
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 2
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 227
|
||||
enemy_id: 3
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 317
|
||||
enemy_id: 3
|
||||
name: Hornet*2
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 3
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 112
|
||||
enemy_id: 4
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 4
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 432
|
||||
enemy_id: 4
|
||||
name: Spider*3
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 4
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 154
|
||||
enemy_id: 5
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 5
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 390
|
||||
enemy_id: 5
|
||||
name: Rate*3
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 5
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 110
|
||||
enemy_id: 6
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 6
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 434
|
||||
enemy_id: 6
|
||||
name: Wisp*3
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 6
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 170
|
||||
enemy_id: 7
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 374
|
||||
enemy_id: 7
|
||||
name: Large Snake*2
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 7
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 105
|
||||
enemy_id: 8
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 8
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 439
|
||||
enemy_id: 8
|
||||
name: Scorpion*3
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 8
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 183
|
||||
enemy_id: 9
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 361
|
||||
enemy_id: 9
|
||||
name: Jellyfish*2
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 9
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 101
|
||||
enemy_id: 10
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 10
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 443
|
||||
enemy_id: 10
|
||||
name: Man-Eating Plant*3
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 10
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 146
|
||||
enemy_id: 11
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 11
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 398
|
||||
enemy_id: 11
|
||||
name: Ghost*3
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 11
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 181
|
||||
enemy_id: 12
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 363
|
||||
enemy_id: 12
|
||||
name: Skeleton*2
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 12
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 136
|
||||
enemy_id: 13
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 13
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 408
|
||||
enemy_id: 13
|
||||
name: Orc*3
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 13
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 201
|
||||
enemy_id: 14
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 343
|
||||
enemy_id: 14
|
||||
name: Imp*2
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 14
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 112
|
||||
enemy_id: 15
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 15
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 432
|
||||
enemy_id: 15
|
||||
name: Gazer*3
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 15
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 223
|
||||
enemy_id: 16
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 321
|
||||
enemy_id: 16
|
||||
name: Puppet*2
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 16
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 160
|
||||
enemy_id: 17
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 17
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 384
|
||||
enemy_id: 17
|
||||
name: Zombie*3
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 17
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 171
|
||||
enemy_id: 18
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 373
|
||||
enemy_id: 18
|
||||
name: Cockatrice*2
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 18
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 19
|
||||
name: Chimera
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 19
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 20
|
||||
name: Mimic
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 20
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 183
|
||||
enemy_id: 21
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 361
|
||||
enemy_id: 21
|
||||
name: Werewolf*2
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 21
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 149
|
||||
enemy_id: 22
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 395
|
||||
enemy_id: 22
|
||||
name: Sahagin*2
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 22
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 23
|
||||
name: Ogre
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 23
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 156
|
||||
enemy_id: 24
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 388
|
||||
enemy_id: 24
|
||||
name: Gargoyle*2
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 24
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 25
|
||||
name: Lamia
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 25
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 26
|
||||
name: Vampire
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 26
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 27
|
||||
name: Succubus
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 27
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 28
|
||||
name: Demon
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 28
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 29
|
||||
name: Demon King
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 29
|
||||
- !ruby/object:RPG::Troop
|
||||
members:
|
||||
- !ruby/object:RPG::Troop::Member
|
||||
y: 288
|
||||
hidden: false
|
||||
x: 272
|
||||
enemy_id: 30
|
||||
name: Demon God
|
||||
pages:
|
||||
- !ruby/object:RPG::Troop::Page
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
span: 0
|
||||
condition: !ruby/object:RPG::Troop::Page::Condition
|
||||
turn_valid: false
|
||||
actor_hp: 50
|
||||
turn_a: 0
|
||||
turn_ending: false
|
||||
enemy_hp: 50
|
||||
switch_valid: false
|
||||
enemy_index: 0
|
||||
actor_valid: false
|
||||
actor_id: 1
|
||||
enemy_valid: false
|
||||
switch_id: 1
|
||||
turn_b: 0
|
||||
id: 30
|
||||
1986
YAML/Weapons.yaml
Normal file
1986
YAML/Weapons.yaml
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user