# -*- coding: utf-8 -*- #============================================================================== # ** Game_Picture #------------------------------------------------------------------------------ # This class handles pictures. It is created only when a picture of a specific # number is required internally for the Game_Pictures class. #============================================================================== class Game_Picture #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader :number # picture index attr_reader :name # filename attr_reader :origin # starting point attr_reader :x # x-coordinate attr_reader :y # y-coordinate attr_reader :zoom_x # x directional zoom rate attr_reader :zoom_y # y directional zoom rate attr_reader :opacity # opacity level attr_reader :blend_type # blend method attr_reader :tone # color tone attr_reader :angle # rotation angle #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(number) @number = number init_basic init_target init_tone init_rotate end #-------------------------------------------------------------------------- # * Initialize Basic Variable #-------------------------------------------------------------------------- def init_basic @name = "" @origin = @x = @y = 0 @zoom_x = @zoom_y = 100.0 @opacity = 255.0 @blend_type = 1 end #-------------------------------------------------------------------------- # * Initialize Movement Target #-------------------------------------------------------------------------- def init_target @target_x = @x @target_y = @y @target_zoom_x = @zoom_x @target_zoom_y = @zoom_y @target_opacity = @opacity @duration = 0 end #-------------------------------------------------------------------------- # * Initialize Color Tone #-------------------------------------------------------------------------- def init_tone @tone = Tone.new @tone_target = Tone.new @tone_duration = 0 end #-------------------------------------------------------------------------- # * Initialize Rotation #-------------------------------------------------------------------------- def init_rotate @angle = 0 @rotate_speed = 0 end #-------------------------------------------------------------------------- # * Show Picture #-------------------------------------------------------------------------- def show(name, origin, x, y, zoom_x, zoom_y, opacity, blend_type) @name = name @origin = origin @x = x.to_f @y = y.to_f @zoom_x = zoom_x.to_f @zoom_y = zoom_y.to_f @opacity = opacity.to_f @blend_type = blend_type init_target init_tone init_rotate end #-------------------------------------------------------------------------- # * Move Picture #-------------------------------------------------------------------------- def move(origin, x, y, zoom_x, zoom_y, opacity, blend_type, duration) @origin = origin @target_x = x.to_f @target_y = y.to_f @target_zoom_x = zoom_x.to_f @target_zoom_y = zoom_y.to_f @target_opacity = opacity.to_f @blend_type = blend_type @duration = duration end #-------------------------------------------------------------------------- # * Change Rotation Speed #-------------------------------------------------------------------------- def rotate(speed) @rotate_speed = speed end #-------------------------------------------------------------------------- # * Start Changing Color Tone #-------------------------------------------------------------------------- def start_tone_change(tone, duration) @tone_target = tone.clone @tone_duration = duration @tone = @tone_target.clone if @tone_duration == 0 end #-------------------------------------------------------------------------- # * Erase Picture #-------------------------------------------------------------------------- def erase @name = "" @origin = 0 end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update update_move update_tone_change update_rotate end #-------------------------------------------------------------------------- # * Update Picture Move #-------------------------------------------------------------------------- def update_move return if @duration == 0 d = @duration @x = (@x * (d - 1) + @target_x) / d @y = (@y * (d - 1) + @target_y) / d @zoom_x = (@zoom_x * (d - 1) + @target_zoom_x) / d @zoom_y = (@zoom_y * (d - 1) + @target_zoom_y) / d @opacity = (@opacity * (d - 1) + @target_opacity) / d @duration -= 1 end #-------------------------------------------------------------------------- # * Update Color Tone Change #-------------------------------------------------------------------------- def update_tone_change return if @tone_duration == 0 d = @tone_duration @tone.red = (@tone.red * (d - 1) + @tone_target.red) / d @tone.green = (@tone.green * (d - 1) + @tone_target.green) / d @tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d @tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d @tone_duration -= 1 end #-------------------------------------------------------------------------- # * Update Rotation #-------------------------------------------------------------------------- def update_rotate return if @rotate_speed == 0 @angle += @rotate_speed / 2.0 @angle += 360 while @angle < 0 @angle %= 360 end end