# -*- coding: utf-8 -*- # -*- coding: utf-8 -*- #============================================================================== # ** Window_EquipStatus #------------------------------------------------------------------------------ # This window displays actor parameter changes on the equipment screen. #============================================================================== class Window_EquipStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y) super(x, y, window_width, window_height) @actor = nil @temp_actor = nil refresh end #-------------------------------------------------------------------------- # * Get Window Width #-------------------------------------------------------------------------- def window_width return 208 end #-------------------------------------------------------------------------- # * Get Window Height #-------------------------------------------------------------------------- def window_height fitting_height(visible_line_number) end #-------------------------------------------------------------------------- # * Get Number of Lines to Show #-------------------------------------------------------------------------- def visible_line_number return 7 end #-------------------------------------------------------------------------- # * Set Actor #-------------------------------------------------------------------------- def actor=(actor) return if @actor == actor @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh contents.clear draw_actor_name(@actor, 4, 0) if @actor 6.times {|i| draw_item(0, line_height * (1 + i), 2 + i) } end #-------------------------------------------------------------------------- # * Set Temporary Actor After Equipment Change #-------------------------------------------------------------------------- def set_temp_actor(temp_actor) return if @temp_actor == temp_actor @temp_actor = temp_actor refresh end #-------------------------------------------------------------------------- # * Draw Item #-------------------------------------------------------------------------- def draw_item(x, y, param_id) draw_param_name(x + 4, y, param_id) draw_current_param(x + 94, y, param_id) if @actor draw_right_arrow(x + 126, y) draw_new_param(x + 150, y, param_id) if @temp_actor end #-------------------------------------------------------------------------- # * Draw Parameter Name #-------------------------------------------------------------------------- def draw_param_name(x, y, param_id) change_color(system_color) draw_text(x, y, 80, line_height, Vocab::param(param_id)) end #-------------------------------------------------------------------------- # * Draw Current Parameter #-------------------------------------------------------------------------- def draw_current_param(x, y, param_id) change_color(normal_color) draw_text(x, y, 32, line_height, @actor.param(param_id), 2) end #-------------------------------------------------------------------------- # * Draw Right Arrow #-------------------------------------------------------------------------- def draw_right_arrow(x, y) change_color(system_color) draw_text(x, y, 22, line_height, "→", 1) end #-------------------------------------------------------------------------- # * Draw Post-Equipment Change Parameter #-------------------------------------------------------------------------- def draw_new_param(x, y, param_id) new_value = @temp_actor.param(param_id) change_color(param_change_color(new_value - @actor.param(param_id))) draw_text(x, y, 32, line_height, new_value, 2) end end