--- !ruby/object:RPG::System elements: - '' - Physical - Absorb - Fire - Ice - Thunder - Water - Earth - Wind - Holy - Dark start_y: 6 airship: !ruby/object:RPG::System::Vehicle start_y: 0 bgm: !ruby/object:RPG::BGM {name: Airship, volume: 100, pitch: 100} start_x: 0 character_index: 3 character_name: Vehicle start_map_id: 0 test_battlers: - !ruby/object:RPG::System::TestBattler actor_id: 1 level: 1 equips: - 1 - 46 - 0 - 1 - 0 _: 7829367 edit_map_id: 1 battle_end_me: !ruby/object:RPG::ME name: Victory1 pitch: 100 volume: 100 party_members: - 1 start_x: 8 ship: !ruby/object:RPG::System::Vehicle start_y: 0 bgm: !ruby/object:RPG::BGM {name: Ship, volume: 100, pitch: 100} start_x: 0 character_index: 1 character_name: Vehicle start_map_id: 0 battler_hue: 0 sounds: - !ruby/object:RPG::SE {name: Cursor2, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Decision3, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Cancel2, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Buzzer1, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Equip1, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Save, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Load, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Battle1, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Run, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Attack3, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Damage4, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Collapse1, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Collapse3, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Collapse4, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Damage5, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Collapse2, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Recovery, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Miss, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Evasion1, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Evasion2, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Reflection, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Shop, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Item3, pitch: 100, volume: 80} - !ruby/object:RPG::SE {name: Item3, pitch: 100, volume: 80} variables: - - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' battle_bgm: !ruby/object:RPG::BGM {name: Battle1, volume: 100, pitch: 100} version_id: 84191638 start_map_id: 1 battler_name: Assassin magic_number: 77696160 switches: - - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' - '' gameover_me: !ruby/object:RPG::ME name: Gameover1 pitch: 100 volume: 100 game_title: RPGSkeleton title_bgm: !ruby/object:RPG::BGM {name: Theme1, volume: 100, pitch: 100} terms: !ruby/object:RPG::System::Terms params: - MaxHP - MaxMP - ATK - DEF - MAT - MDF - AGI - LUK etypes: - Weapon - Shield - Headgear - Bodygear - Accessory commands: - Fight - Escape - Attack - Guard - Items - Skills - Equipment - Status - Formation - Save - Game End - '' - Weapons - Armours - Key Items - Change - Optimize - Clear - New Game - Continue - Shutdown - To Title - Cancel - '' basic: - Level - LV - HP - HP - MP - MP - TP - TP test_troop_id: 1 boat: !ruby/object:RPG::System::Vehicle start_y: 0 bgm: !ruby/object:RPG::BGM {name: Ship, volume: 100, pitch: 100} start_x: 0 character_index: 0 character_name: Vehicle start_map_id: 0 skill_types: - '' - Special - Magic weapon_types: - '' - Axe - Claw - Spear - Sword - Katana - Bow - Dagger - Hammer - Staff - Gun armor_types: - '' - General Armour - Magic Armour - Light Armour - Heavy Armour - Small Shield - Large Shield currency_unit: G window_tone: !ruby/object:Tone {r: -34.0, g: 0.0, b: 68.0, a: 0.0} japanese: false opt_draw_title: true opt_use_midi: false opt_transparent: false opt_followers: true opt_slip_death: false opt_extra_exp: false opt_display_tp: true battleback1_name: Grassland battleback2_name: Grassland title1_name: Plain title2_name: Forest opt_floor_death: false