# -*- coding: utf-8 -*- #============================================================================== # ** Window_BattleStatus #------------------------------------------------------------------------------ # This window is for displaying the status of party members on the battle # screen. #============================================================================== class Window_BattleStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, window_width, window_height) refresh self.openness = 0 end #-------------------------------------------------------------------------- # * Get Window Width #-------------------------------------------------------------------------- def window_width Graphics.width - 128 end #-------------------------------------------------------------------------- # * Get Window Height #-------------------------------------------------------------------------- def window_height fitting_height(visible_line_number) end #-------------------------------------------------------------------------- # * Get Number of Lines to Show #-------------------------------------------------------------------------- def visible_line_number return 4 end #-------------------------------------------------------------------------- # * Get Number of Items #-------------------------------------------------------------------------- def item_max $game_party.battle_members.size end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh contents.clear draw_all_items end #-------------------------------------------------------------------------- # * Draw Item #-------------------------------------------------------------------------- def draw_item(index) actor = $game_party.battle_members[index] draw_basic_area(basic_area_rect(index), actor) draw_gauge_area(gauge_area_rect(index), actor) end #-------------------------------------------------------------------------- # * Get Basic Area Retangle #-------------------------------------------------------------------------- def basic_area_rect(index) rect = item_rect_for_text(index) rect.width -= gauge_area_width + 10 rect end #-------------------------------------------------------------------------- # * Get Gauge Area Rectangle #-------------------------------------------------------------------------- def gauge_area_rect(index) rect = item_rect_for_text(index) rect.x += rect.width - gauge_area_width rect.width = gauge_area_width rect end #-------------------------------------------------------------------------- # * Get Gauge Area Width #-------------------------------------------------------------------------- def gauge_area_width return 220 end #-------------------------------------------------------------------------- # * Draw Basic Area #-------------------------------------------------------------------------- def draw_basic_area(rect, actor) draw_actor_name(actor, rect.x + 0, rect.y, 100) draw_actor_icons(actor, rect.x + 104, rect.y, rect.width - 104) end #-------------------------------------------------------------------------- # * Draw Gauge Area #-------------------------------------------------------------------------- def draw_gauge_area(rect, actor) if $data_system.opt_display_tp draw_gauge_area_with_tp(rect, actor) else draw_gauge_area_without_tp(rect, actor) end end #-------------------------------------------------------------------------- # * Draw Gauge Area (with TP) #-------------------------------------------------------------------------- def draw_gauge_area_with_tp(rect, actor) draw_actor_hp(actor, rect.x + 0, rect.y, 72) draw_actor_mp(actor, rect.x + 82, rect.y, 64) draw_actor_tp(actor, rect.x + 156, rect.y, 64) end #-------------------------------------------------------------------------- # * Draw Gauge Area (without TP) #-------------------------------------------------------------------------- def draw_gauge_area_without_tp(rect, actor) draw_actor_hp(actor, rect.x + 0, rect.y, 134) draw_actor_mp(actor, rect.x + 144, rect.y, 76) end end