# -*- coding: utf-8 -*- #============================================================================== # ** Window_PartyCommand #------------------------------------------------------------------------------ # This window is used to select whether to fight or escape on the battle # screen. #============================================================================== class Window_PartyCommand < Window_Command #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0) self.openness = 0 deactivate end #-------------------------------------------------------------------------- # * Get Window Width #-------------------------------------------------------------------------- def window_width return 128 end #-------------------------------------------------------------------------- # * Get Number of Lines to Show #-------------------------------------------------------------------------- def visible_line_number return 4 end #-------------------------------------------------------------------------- # * Create Command List #-------------------------------------------------------------------------- def make_command_list add_command(Vocab::fight, :fight) add_command(Vocab::escape, :escape, BattleManager.can_escape?) end #-------------------------------------------------------------------------- # * Setup #-------------------------------------------------------------------------- def setup clear_command_list make_command_list refresh select(0) activate open end end