--- - - !ruby/object:RPG::State message2: ' is slain!' name: Death priority: 100 icon_index: 17 message1: ' has fallen!' message4: ' revives!' restriction: 4 release_by_damage: false message3: '' note: "State #1 will be automatically added when\r\nHP reaches 0." id: 1 features: - !ruby/object:RPG::BaseItem::Feature code: 23 data_id: 9 value: 0.0 auto_removal_timing: 0 min_turns: 1 max_turns: 1 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: false remove_by_damage: false remove_by_restriction: false - !ruby/object:RPG::State message2: ' is poisoned!' name: Poison priority: 65 icon_index: 18 message1: ' is poisoned!' message4: ' is freed of poison!' restriction: 0 release_by_damage: false message3: '' note: '' id: 2 features: - !ruby/object:RPG::BaseItem::Feature code: 22 data_id: 7 value: -0.1 auto_removal_timing: 0 min_turns: 1 max_turns: 1 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: false remove_by_damage: false remove_by_restriction: false - !ruby/object:RPG::State message2: ' is blinded!' name: Blind priority: 70 icon_index: 19 message1: ' becomes blind!' message4: ' is no longer blinded!' restriction: 0 release_by_damage: false message3: '' note: '' id: 3 features: - !ruby/object:RPG::BaseItem::Feature code: 22 data_id: 0 value: -0.6 auto_removal_timing: 1 min_turns: 3 max_turns: 5 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false - !ruby/object:RPG::State message2: ' cannot cast Magic!' name: Silence priority: 75 icon_index: 20 message1: ' cannot cast Magic!' message4: '''s Magic is no longer sealed!' restriction: 0 release_by_damage: false message3: '' note: '' id: 4 features: - !ruby/object:RPG::BaseItem::Feature code: 42 data_id: 2 value: 0.0 auto_removal_timing: 1 min_turns: 3 max_turns: 5 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false - !ruby/object:RPG::State message2: ' is confused!' name: Confusion priority: 80 icon_index: 21 message1: ' becomes confused!' message4: ' is no longer confused!' restriction: 2 release_by_damage: false message3: '' note: '' id: 5 features: [] auto_removal_timing: 1 min_turns: 2 max_turns: 4 chance_by_damage: 50 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: true remove_by_restriction: false - !ruby/object:RPG::State message2: ' falls asleep!' name: Sleep priority: 85 icon_index: 22 message1: ' falls asleep!' message4: ' wakes up!' restriction: 4 release_by_damage: true message3: ' is sleeping......' note: '' id: 6 features: - !ruby/object:RPG::BaseItem::Feature code: 22 data_id: 1 value: -1.0 auto_removal_timing: 1 min_turns: 3 max_turns: 5 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: true remove_by_restriction: false - !ruby/object:RPG::State message2: ' is paralyzed!' name: Paralysis priority: 90 icon_index: 23 message1: ' becomes paralyzed!' message4: ' is no longer paralyzed!' restriction: 4 release_by_damage: false message3: ' is unable to move!' note: '' id: 7 features: - !ruby/object:RPG::BaseItem::Feature code: 22 data_id: 1 value: -1.0 auto_removal_timing: 1 min_turns: 4 max_turns: 6 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false - !ruby/object:RPG::State message2: ' loses balance!' name: Stun priority: 60 icon_index: 24 message1: ' loses balance!' message4: ' regains balance!' restriction: 4 release_by_damage: false message3: ' hasn''t regained balance......' note: '' id: 8 features: [] auto_removal_timing: 2 min_turns: 1 max_turns: 2 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false - !ruby/object:RPG::State message2: '' name: Guard priority: 0 icon_index: 0 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 9 features: - !ruby/object:RPG::BaseItem::Feature code: 62 data_id: 1 value: 0.0 auto_removal_timing: 2 min_turns: 1 max_turns: 1 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: true description: '' - !ruby/object:RPG::State message2: '' name: Immortal priority: 0 icon_index: 0 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 10 features: - !ruby/object:RPG::BaseItem::Feature code: 14 data_id: 1 value: 0.0 auto_removal_timing: 0 min_turns: 1 max_turns: 1 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false description: '' - !ruby/object:RPG::State message2: '' name: Cover priority: 0 icon_index: 0 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 11 features: - !ruby/object:RPG::BaseItem::Feature code: 62 data_id: 2 value: 0.0 auto_removal_timing: 2 min_turns: 1 max_turns: 1 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: true description: '' - !ruby/object:RPG::State message2: '' name: Provoke priority: 50 icon_index: 25 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 12 features: - !ruby/object:RPG::BaseItem::Feature code: 23 data_id: 0 value: 10.0 auto_removal_timing: 2 min_turns: 5 max_turns: 5 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false description: '' - !ruby/object:RPG::State message2: '' name: Hide priority: 50 icon_index: 28 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 13 features: - !ruby/object:RPG::BaseItem::Feature code: 23 data_id: 0 value: 0.1 auto_removal_timing: 2 min_turns: 5 max_turns: 5 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: true description: '' - !ruby/object:RPG::State message2: '' name: HP Regen priority: 50 icon_index: 26 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 14 features: - !ruby/object:RPG::BaseItem::Feature code: 22 data_id: 7 value: 0.1 auto_removal_timing: 2 min_turns: 4 max_turns: 4 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false description: '' - !ruby/object:RPG::State message2: '' name: MP Regen priority: 50 icon_index: 26 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 15 features: - !ruby/object:RPG::BaseItem::Feature code: 22 data_id: 8 value: 0.05 auto_removal_timing: 2 min_turns: 4 max_turns: 4 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false description: '' - !ruby/object:RPG::State message2: '' name: TP Regen priority: 50 icon_index: 26 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 16 features: - !ruby/object:RPG::BaseItem::Feature code: 22 data_id: 9 value: 0.1 auto_removal_timing: 2 min_turns: 4 max_turns: 4 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false description: '' - !ruby/object:RPG::State message2: '' name: Ironbody priority: 50 icon_index: 29 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 17 features: - !ruby/object:RPG::BaseItem::Feature code: 23 data_id: 6 value: 0.1 auto_removal_timing: 2 min_turns: 3 max_turns: 3 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: true description: '' - !ruby/object:RPG::State message2: '' name: Counterattack priority: 50 icon_index: 27 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 18 features: - !ruby/object:RPG::BaseItem::Feature code: 22 data_id: 6 value: 1.0 auto_removal_timing: 2 min_turns: 3 max_turns: 3 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: true description: '' - !ruby/object:RPG::State message2: '' name: Magic Evade priority: 50 icon_index: 29 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 19 features: - !ruby/object:RPG::BaseItem::Feature code: 22 data_id: 4 value: 1.0 auto_removal_timing: 2 min_turns: 3 max_turns: 3 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false description: '' - !ruby/object:RPG::State message2: '' name: Magic Reflect priority: 50 icon_index: 31 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 20 features: - !ruby/object:RPG::BaseItem::Feature code: 22 data_id: 5 value: 1.0 auto_removal_timing: 2 min_turns: 1 max_turns: 1 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false description: '' - !ruby/object:RPG::State message2: ' acquires the power of fire!' name: Fire Force priority: 50 icon_index: 104 message1: ' acquires the power of fire!' message4: '' restriction: 0 message3: '' note: '' id: 21 features: - !ruby/object:RPG::BaseItem::Feature code: 31 data_id: 3 value: 1.0 - !ruby/object:RPG::BaseItem::Feature code: 11 data_id: 3 value: 0.5 - !ruby/object:RPG::BaseItem::Feature code: 21 data_id: 2 value: 1.1 auto_removal_timing: 2 min_turns: 5 max_turns: 5 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false description: '' - !ruby/object:RPG::State message2: ' acquires the power of ice!' name: Ice Force priority: 50 icon_index: 105 message1: ' acquires the power of ice!' message4: '' restriction: 0 message3: '' note: '' id: 22 features: - !ruby/object:RPG::BaseItem::Feature code: 31 data_id: 4 value: 1.0 - !ruby/object:RPG::BaseItem::Feature code: 11 data_id: 4 value: 0.5 - !ruby/object:RPG::BaseItem::Feature code: 21 data_id: 2 value: 1.1 auto_removal_timing: 2 min_turns: 5 max_turns: 5 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false description: '' - !ruby/object:RPG::State message2: ' acquires the power of thunder!' name: Thunder Force priority: 50 icon_index: 106 message1: ' acquires the power of thunder!' message4: '' restriction: 0 message3: '' note: '' id: 23 features: - !ruby/object:RPG::BaseItem::Feature code: 31 data_id: 5 value: 1.0 - !ruby/object:RPG::BaseItem::Feature code: 11 data_id: 5 value: 0.5 - !ruby/object:RPG::BaseItem::Feature code: 21 data_id: 2 value: 1.1 auto_removal_timing: 2 min_turns: 5 max_turns: 5 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false description: '' - !ruby/object:RPG::State message2: '' name: Ailment Guard priority: 50 icon_index: 29 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 24 features: - !ruby/object:RPG::BaseItem::Feature code: 13 data_id: 2 value: 0.0 - !ruby/object:RPG::BaseItem::Feature code: 13 data_id: 3 value: 0.0 - !ruby/object:RPG::BaseItem::Feature code: 13 data_id: 4 value: 0.0 - !ruby/object:RPG::BaseItem::Feature code: 13 data_id: 5 value: 0.0 - !ruby/object:RPG::BaseItem::Feature code: 13 data_id: 6 value: 0.0 - !ruby/object:RPG::BaseItem::Feature code: 13 data_id: 7 value: 0.0 - !ruby/object:RPG::BaseItem::Feature code: 13 data_id: 8 value: 0.0 auto_removal_timing: 2 min_turns: 5 max_turns: 5 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false description: '' - !ruby/object:RPG::State message2: '' name: MP Cost Down priority: 50 icon_index: 30 message1: '' message4: '' restriction: 0 message3: '' note: '' id: 25 features: - !ruby/object:RPG::BaseItem::Feature code: 23 data_id: 4 value: 0.25 auto_removal_timing: 2 min_turns: 5 max_turns: 5 chance_by_damage: 100 steps_to_remove: 100 remove_by_walking: false remove_at_battle_end: true remove_by_damage: false remove_by_restriction: false description: ''