# -*- coding: utf-8 -*- #============================================================================== # ** Game_System #------------------------------------------------------------------------------ # This class handles system data. It saves the disable state of saving and # menus. Instances of this class are referenced by $game_system. #============================================================================== class Game_System #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_accessor :save_disabled # save forbidden attr_accessor :menu_disabled # menu forbidden attr_accessor :encounter_disabled # encounter forbidden attr_accessor :formation_disabled # formation change forbidden attr_accessor :battle_count # battle count attr_reader :save_count # save count attr_reader :version_id # game version ID #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize @save_disabled = false @menu_disabled = false @encounter_disabled = false @formation_disabled = false @battle_count = 0 @save_count = 0 @version_id = 0 @window_tone = nil @battle_bgm = nil @battle_end_me = nil @saved_bgm = nil end #-------------------------------------------------------------------------- # * Determine if Japanese Mode #-------------------------------------------------------------------------- def japanese? $data_system.japanese end #-------------------------------------------------------------------------- # * Get Window Color #-------------------------------------------------------------------------- def window_tone @window_tone || $data_system.window_tone end #-------------------------------------------------------------------------- # * Set Window Color #-------------------------------------------------------------------------- def window_tone=(window_tone) @window_tone = window_tone end #-------------------------------------------------------------------------- # * Get Battle BGM #-------------------------------------------------------------------------- def battle_bgm @battle_bgm || $data_system.battle_bgm end #-------------------------------------------------------------------------- # * Set Battle BGM #-------------------------------------------------------------------------- def battle_bgm=(battle_bgm) @battle_bgm = battle_bgm end #-------------------------------------------------------------------------- # * Get Battle End ME #-------------------------------------------------------------------------- def battle_end_me @battle_end_me || $data_system.battle_end_me end #-------------------------------------------------------------------------- # * Set Battle End ME #-------------------------------------------------------------------------- def battle_end_me=(battle_end_me) @battle_end_me = battle_end_me end #-------------------------------------------------------------------------- # * Pre-Save Processing #-------------------------------------------------------------------------- def on_before_save @save_count += 1 @version_id = $data_system.version_id @frames_on_save = Graphics.frame_count @bgm_on_save = RPG::BGM.last @bgs_on_save = RPG::BGS.last end #-------------------------------------------------------------------------- # * Post-Load Processing #-------------------------------------------------------------------------- def on_after_load Graphics.frame_count = @frames_on_save @bgm_on_save.play @bgs_on_save.play end #-------------------------------------------------------------------------- # * Get Play Time in Seconds #-------------------------------------------------------------------------- def playtime Graphics.frame_count / Graphics.frame_rate end #-------------------------------------------------------------------------- # * Get Play Time in Character String #-------------------------------------------------------------------------- def playtime_s hour = playtime / 60 / 60 min = playtime / 60 % 60 sec = playtime % 60 sprintf("%02d:%02d:%02d", hour, min, sec) end #-------------------------------------------------------------------------- # * Save BGM #-------------------------------------------------------------------------- def save_bgm @saved_bgm = RPG::BGM.last end #-------------------------------------------------------------------------- # * Resume BGM #-------------------------------------------------------------------------- def replay_bgm @saved_bgm.replay if @saved_bgm end end