# -*- coding: utf-8 -*- #============================================================================== # ** Sound #------------------------------------------------------------------------------ # This module plays sound effects. It obtains sound effects specified in the # database from the global variable $data_system, and plays them. #============================================================================== module Sound # System Sound Effect def self.play_system_sound(n) $data_system.sounds[n].play end # Cursor Movement def self.play_cursor play_system_sound(0) end # Decision def self.play_ok play_system_sound(1) end # Cancel def self.play_cancel play_system_sound(2) end # Buzzer def self.play_buzzer play_system_sound(3) end # Equip def self.play_equip play_system_sound(4) end # Save def self.play_save play_system_sound(5) end # Load def self.play_load play_system_sound(6) end # Battle Start def self.play_battle_start play_system_sound(7) end # Escape def self.play_escape play_system_sound(8) end # Enemy Attack def self.play_enemy_attack play_system_sound(9) end # Enemy Damage def self.play_enemy_damage play_system_sound(10) end # Enemy Collapse def self.play_enemy_collapse play_system_sound(11) end # Boss Collapse 1 def self.play_boss_collapse1 play_system_sound(12) end # Boss Collapse 2 def self.play_boss_collapse2 play_system_sound(13) end # Actor Damage def self.play_actor_damage play_system_sound(14) end # Actor Collapse def self.play_actor_collapse play_system_sound(15) end # Recovery def self.play_recovery play_system_sound(16) end # Miss def self.play_miss play_system_sound(17) end # Evasion def self.play_evasion play_system_sound(18) end # Magic Evasion def self.play_magic_evasion play_system_sound(19) end # Magic Reflection def self.play_reflection play_system_sound(20) end # Shop def self.play_shop play_system_sound(21) end # Use Item def self.play_use_item play_system_sound(22) end # Use Skill def self.play_use_skill play_system_sound(23) end end