# -*- coding: utf-8 -*- #============================================================================== # ** Window_NameInput #------------------------------------------------------------------------------ # This window is used to select text characters on the name input screen. #============================================================================== class Window_NameInput < Window_Selectable #-------------------------------------------------------------------------- # * Character Tables (Latin) #-------------------------------------------------------------------------- LATIN1 = [ 'A','B','C','D','E', 'a','b','c','d','e', 'F','G','H','I','J', 'f','g','h','i','j', 'K','L','M','N','O', 'k','l','m','n','o', 'P','Q','R','S','T', 'p','q','r','s','t', 'U','V','W','X','Y', 'u','v','w','x','y', 'Z','[',']','^','_', 'z','{','}','|','~', '0','1','2','3','4', '!','#','$','%','&', '5','6','7','8','9', '(',')','*','+','-', '/','=','@','<','>', ':',';',' ','Page','OK'] LATIN2 = [ 'Á','É','Í','Ó','Ú', 'á','é','í','ó','ú', 'À','È','Ì','Ò','Ù', 'à','è','ì','ò','ù', 'Â','Ê','Î','Ô','Û', 'â','ê','î','ô','û', 'Ä','Ë','Ï','Ö','Ü', 'ä','ë','ï','ö','ü', 'Ā','Ē','Ī','Ō','Ū', 'ā','ē','ī','ō','ū', 'Ã','Å','Æ','Ç','Ð', 'ã','å','æ','ç','ð', 'Ñ','Õ','Ø','Š','Ŵ', 'ñ','õ','ø','š','ŵ', 'Ý','Ŷ','Ÿ','Ž','Þ', 'ý','ÿ','ŷ','ž','þ', 'IJ','Œ','ij','œ','ß', '«','»',' ','Page','OK'] #-------------------------------------------------------------------------- # * Character Tables (Japanese) #-------------------------------------------------------------------------- JAPAN1 = [ 'あ','い','う','え','お', 'が','ぎ','ぐ','げ','ご', 'か','き','く','け','こ', 'ざ','じ','ず','ぜ','ぞ', 'さ','し','す','せ','そ', 'だ','ぢ','づ','で','ど', 'た','ち','つ','て','と', 'ば','び','ぶ','べ','ぼ', 'な','に','ぬ','ね','の', 'ぱ','ぴ','ぷ','ぺ','ぽ', 'は','ひ','ふ','へ','ほ', 'ぁ','ぃ','ぅ','ぇ','ぉ', 'ま','み','む','め','も', 'っ','ゃ','ゅ','ょ','ゎ', 'や','ゆ','よ','わ','ん', 'ー','~','・','=','☆', 'ら','り','る','れ','ろ', 'ゔ','を',' ','カナ','決定'] JAPAN2 = [ 'ア','イ','ウ','エ','オ', 'ガ','ギ','グ','ゲ','ゴ', 'カ','キ','ク','ケ','コ', 'ザ','ジ','ズ','ゼ','ゾ', 'サ','シ','ス','セ','ソ', 'ダ','ヂ','ヅ','デ','ド', 'タ','チ','ツ','テ','ト', 'バ','ビ','ブ','ベ','ボ', 'ナ','ニ','ヌ','ネ','ノ', 'パ','ピ','プ','ペ','ポ', 'ハ','ヒ','フ','ヘ','ホ', 'ァ','ィ','ゥ','ェ','ォ', 'マ','ミ','ム','メ','モ', 'ッ','ャ','ュ','ョ','ヮ', 'ヤ','ユ','ヨ','ワ','ン', 'ー','~','・','=','☆', 'ラ','リ','ル','レ','ロ', 'ヴ','ヲ',' ','英数','決定'] JAPAN3 = [ 'A','B','C','D','E', 'a','b','c','d','e', 'F','G','H','I','J', 'f','g','h','i','j', 'K','L','M','N','O', 'k','l','m','n','o', 'P','Q','R','S','T', 'p','q','r','s','t', 'U','V','W','X','Y', 'u','v','w','x','y', 'Z','[',']','^','_', 'z','{','}','|','~', '0','1','2','3','4', '!','#','$','%','&', '5','6','7','8','9', '(',')','*','+','-', '/','=','@','<','>', ':',';',' ','かな','決定'] #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(edit_window) super(edit_window.x, edit_window.y + edit_window.height + 8, edit_window.width, fitting_height(9)) @edit_window = edit_window @page = 0 @index = 0 refresh update_cursor activate end #-------------------------------------------------------------------------- # * Get Text Table #-------------------------------------------------------------------------- def table return [JAPAN1, JAPAN2, JAPAN3] if $game_system.japanese? return [LATIN1, LATIN2] end #-------------------------------------------------------------------------- # * Get Text Character #-------------------------------------------------------------------------- def character @index < 88 ? table[@page][@index] : "" end #-------------------------------------------------------------------------- # * Determining if Page Changed and Cursor Location #-------------------------------------------------------------------------- def is_page_change? @index == 88 end #-------------------------------------------------------------------------- # * Determine Cursor Location: Confirmation #-------------------------------------------------------------------------- def is_ok? @index == 89 end #-------------------------------------------------------------------------- # * Get Rectangle for Displaying Item #-------------------------------------------------------------------------- def item_rect(index) rect = Rect.new rect.x = index % 10 * 32 + index % 10 / 5 * 16 rect.y = index / 10 * line_height rect.width = 32 rect.height = line_height rect end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh contents.clear change_color(normal_color) 90.times {|i| draw_text(item_rect(i), table[@page][i], 1) } end #-------------------------------------------------------------------------- # * Update Cursor #-------------------------------------------------------------------------- def update_cursor cursor_rect.set(item_rect(@index)) end #-------------------------------------------------------------------------- # * Determine if Cursor is Moveable #-------------------------------------------------------------------------- def cursor_movable? active end #-------------------------------------------------------------------------- # * Move Cursor Down # wrap : Wraparound allowed #-------------------------------------------------------------------------- def cursor_down(wrap) if @index < 80 or wrap @index = (index + 10) % 90 end end #-------------------------------------------------------------------------- # * Move Cursor Up # wrap : Wraparound allowed #-------------------------------------------------------------------------- def cursor_up(wrap) if @index >= 10 or wrap @index = (index + 80) % 90 end end #-------------------------------------------------------------------------- # * Move Cursor Right # wrap : Wraparound allowed #-------------------------------------------------------------------------- def cursor_right(wrap) if @index % 10 < 9 @index += 1 elsif wrap @index -= 9 end end #-------------------------------------------------------------------------- # * Move Cursor Left # wrap : Wraparound allowed #-------------------------------------------------------------------------- def cursor_left(wrap) if @index % 10 > 0 @index -= 1 elsif wrap @index += 9 end end #-------------------------------------------------------------------------- # * Move to Next Page #-------------------------------------------------------------------------- def cursor_pagedown @page = (@page + 1) % table.size refresh end #-------------------------------------------------------------------------- # * Move to Previous Page #-------------------------------------------------------------------------- def cursor_pageup @page = (@page + table.size - 1) % table.size refresh end #-------------------------------------------------------------------------- # * Cursor Movement Processing #-------------------------------------------------------------------------- def process_cursor_move last_page = @page super update_cursor Sound.play_cursor if @page != last_page end #-------------------------------------------------------------------------- # * Handling Processing for OK and Cancel Etc. #-------------------------------------------------------------------------- def process_handling return unless open? && active process_jump if Input.trigger?(:A) process_back if Input.repeat?(:B) process_ok if Input.trigger?(:C) end #-------------------------------------------------------------------------- # * Jump to OK #-------------------------------------------------------------------------- def process_jump if @index != 89 @index = 89 Sound.play_cursor end end #-------------------------------------------------------------------------- # * Go Back One Character #-------------------------------------------------------------------------- def process_back Sound.play_cancel if @edit_window.back end #-------------------------------------------------------------------------- # * Processing When OK Button Is Pressed #-------------------------------------------------------------------------- def process_ok if !character.empty? on_name_add elsif is_page_change? Sound.play_ok cursor_pagedown elsif is_ok? on_name_ok end end #-------------------------------------------------------------------------- # * Add Text to Name #-------------------------------------------------------------------------- def on_name_add if @edit_window.add(character) Sound.play_ok else Sound.play_buzzer end end #-------------------------------------------------------------------------- # * Decide Name #-------------------------------------------------------------------------- def on_name_ok if @edit_window.name.empty? if @edit_window.restore_default Sound.play_ok else Sound.play_buzzer end else Sound.play_ok call_ok_handler end end end