This repository has been archived on 2026-05-18. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
rpgskeleton/Scripts/RPG/Spriteset_Map.rb
2014-04-23 21:59:50 -07:00

275 lines
10 KiB
Ruby

# -*- coding: utf-8 -*-
#==============================================================================
# ** Spriteset_Map
#------------------------------------------------------------------------------
# This class brings together map screen sprites, tilemaps, etc. It's used
# within the Scene_Map class.
#==============================================================================
class Spriteset_Map
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
create_viewports
create_tilemap
create_parallax
create_characters
create_shadow
create_weather
create_pictures
create_timer
update
end
#--------------------------------------------------------------------------
# * Create Viewport
#--------------------------------------------------------------------------
def create_viewports
@viewport1 = Viewport.new
@viewport2 = Viewport.new
@viewport3 = Viewport.new
@viewport2.z = 50
@viewport3.z = 100
end
#--------------------------------------------------------------------------
# * Create Tilemap
#--------------------------------------------------------------------------
def create_tilemap
@tilemap = Tilemap.new(@viewport1)
@tilemap.map_data = $game_map.data
load_tileset
end
#--------------------------------------------------------------------------
# * Load Tileset
#--------------------------------------------------------------------------
def load_tileset
@tileset = $game_map.tileset
@tileset.tileset_names.each_with_index do |name, i|
@tilemap.bitmaps[i] = Cache.tileset(name)
end
@tilemap.flags = @tileset.flags
end
#--------------------------------------------------------------------------
# * Create Parallax
#--------------------------------------------------------------------------
def create_parallax
@parallax = Plane.new(@viewport1)
@parallax.z = -100
end
#--------------------------------------------------------------------------
# * Create Character Sprite
#--------------------------------------------------------------------------
def create_characters
@character_sprites = []
$game_map.events.values.each do |event|
@character_sprites.push(Sprite_Character.new(@viewport1, event))
end
$game_map.vehicles.each do |vehicle|
@character_sprites.push(Sprite_Character.new(@viewport1, vehicle))
end
$game_player.followers.reverse_each do |follower|
@character_sprites.push(Sprite_Character.new(@viewport1, follower))
end
@character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
@map_id = $game_map.map_id
end
#--------------------------------------------------------------------------
# * Create Airship Shadow Sprite
#--------------------------------------------------------------------------
def create_shadow
@shadow_sprite = Sprite.new(@viewport1)
@shadow_sprite.bitmap = Cache.system("Shadow")
@shadow_sprite.ox = @shadow_sprite.bitmap.width / 2
@shadow_sprite.oy = @shadow_sprite.bitmap.height
@shadow_sprite.z = 180
end
#--------------------------------------------------------------------------
# * Create Weather
#--------------------------------------------------------------------------
def create_weather
@weather = Spriteset_Weather.new(@viewport2)
end
#--------------------------------------------------------------------------
# * Create Picture Sprite
#--------------------------------------------------------------------------
def create_pictures
@picture_sprites = []
end
#--------------------------------------------------------------------------
# * Create Timer Sprite
#--------------------------------------------------------------------------
def create_timer
@timer_sprite = Sprite_Timer.new(@viewport2)
end
#--------------------------------------------------------------------------
# * Free
#--------------------------------------------------------------------------
def dispose
dispose_tilemap
dispose_parallax
dispose_characters
dispose_shadow
dispose_weather
dispose_pictures
dispose_timer
dispose_viewports
end
#--------------------------------------------------------------------------
# * Free Tilemap
#--------------------------------------------------------------------------
def dispose_tilemap
@tilemap.dispose
end
#--------------------------------------------------------------------------
# * Free Parallax
#--------------------------------------------------------------------------
def dispose_parallax
@parallax.bitmap.dispose if @parallax.bitmap
@parallax.dispose
end
#--------------------------------------------------------------------------
# * Free Character Sprite
#--------------------------------------------------------------------------
def dispose_characters
@character_sprites.each {|sprite| sprite.dispose }
end
#--------------------------------------------------------------------------
# * Free Airship Shadow Sprite
#--------------------------------------------------------------------------
def dispose_shadow
@shadow_sprite.dispose
end
#--------------------------------------------------------------------------
# * Free Weather
#--------------------------------------------------------------------------
def dispose_weather
@weather.dispose
end
#--------------------------------------------------------------------------
# * Free Picture Sprite
#--------------------------------------------------------------------------
def dispose_pictures
@picture_sprites.compact.each {|sprite| sprite.dispose }
end
#--------------------------------------------------------------------------
# * Free Timer Sprite
#--------------------------------------------------------------------------
def dispose_timer
@timer_sprite.dispose
end
#--------------------------------------------------------------------------
# * Free Viewport
#--------------------------------------------------------------------------
def dispose_viewports
@viewport1.dispose
@viewport2.dispose
@viewport3.dispose
end
#--------------------------------------------------------------------------
# * Refresh Characters
#--------------------------------------------------------------------------
def refresh_characters
dispose_characters
create_characters
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
update_tileset
update_tilemap
update_parallax
update_characters
update_shadow
update_weather
update_pictures
update_timer
update_viewports
end
#--------------------------------------------------------------------------
# * Update Tileset
#--------------------------------------------------------------------------
def update_tileset
if @tileset != $game_map.tileset
load_tileset
refresh_characters
end
end
#--------------------------------------------------------------------------
# * Update Tilemap
#--------------------------------------------------------------------------
def update_tilemap
@tilemap.map_data = $game_map.data
@tilemap.ox = $game_map.display_x * 32
@tilemap.oy = $game_map.display_y * 32
@tilemap.update
end
#--------------------------------------------------------------------------
# * Update Parallax
#--------------------------------------------------------------------------
def update_parallax
if @parallax_name != $game_map.parallax_name
@parallax_name = $game_map.parallax_name
@parallax.bitmap.dispose if @parallax.bitmap
@parallax.bitmap = Cache.parallax(@parallax_name)
Graphics.frame_reset
end
@parallax.ox = $game_map.parallax_ox(@parallax.bitmap)
@parallax.oy = $game_map.parallax_oy(@parallax.bitmap)
end
#--------------------------------------------------------------------------
# * Update Character Sprite
#--------------------------------------------------------------------------
def update_characters
refresh_characters if @map_id != $game_map.map_id
@character_sprites.each {|sprite| sprite.update }
end
#--------------------------------------------------------------------------
# * Update Airship Shadow Sprite
#--------------------------------------------------------------------------
def update_shadow
airship = $game_map.airship
@shadow_sprite.x = airship.screen_x
@shadow_sprite.y = airship.screen_y + airship.altitude
@shadow_sprite.opacity = airship.altitude * 8
@shadow_sprite.update
end
#--------------------------------------------------------------------------
# * Update Weather
#--------------------------------------------------------------------------
def update_weather
@weather.type = $game_map.screen.weather_type
@weather.power = $game_map.screen.weather_power
@weather.ox = $game_map.display_x * 32
@weather.oy = $game_map.display_y * 32
@weather.update
end
#--------------------------------------------------------------------------
# *Update Picture Sprite
#--------------------------------------------------------------------------
def update_pictures
$game_map.screen.pictures.each do |pic|
@picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic)
@picture_sprites[pic.number].update
end
end
#--------------------------------------------------------------------------
# * Update Timer Sprite
#--------------------------------------------------------------------------
def update_timer
@timer_sprite.update
end
#--------------------------------------------------------------------------
# * Update Viewport
#--------------------------------------------------------------------------
def update_viewports
@viewport1.tone.set($game_map.screen.tone)
@viewport1.ox = $game_map.screen.shake
@viewport2.color.set($game_map.screen.flash_color)
@viewport3.color.set(0, 0, 0, 255 - $game_map.screen.brightness)
@viewport1.update
@viewport2.update
@viewport3.update
end
end