255 lines
10 KiB
Ruby
255 lines
10 KiB
Ruby
# -*- coding: utf-8 -*-
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#==============================================================================
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# ** Window_NameInput
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#------------------------------------------------------------------------------
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# This window is used to select text characters on the name input screen.
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#==============================================================================
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class Window_NameInput < Window_Selectable
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#--------------------------------------------------------------------------
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# * Character Tables (Latin)
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#--------------------------------------------------------------------------
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LATIN1 = [ 'A','B','C','D','E', 'a','b','c','d','e',
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'F','G','H','I','J', 'f','g','h','i','j',
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'K','L','M','N','O', 'k','l','m','n','o',
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'P','Q','R','S','T', 'p','q','r','s','t',
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'U','V','W','X','Y', 'u','v','w','x','y',
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'Z','[',']','^','_', 'z','{','}','|','~',
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'0','1','2','3','4', '!','#','$','%','&',
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'5','6','7','8','9', '(',')','*','+','-',
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'/','=','@','<','>', ':',';',' ','Page','OK']
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LATIN2 = [ 'Á','É','Í','Ó','Ú', 'á','é','í','ó','ú',
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'À','È','Ì','Ò','Ù', 'à','è','ì','ò','ù',
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'Â','Ê','Î','Ô','Û', 'â','ê','î','ô','û',
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'Ä','Ë','Ï','Ö','Ü', 'ä','ë','ï','ö','ü',
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'Ā','Ē','Ī','Ō','Ū', 'ā','ē','ī','ō','ū',
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'Ã','Å','Æ','Ç','Ð', 'ã','å','æ','ç','ð',
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'Ñ','Õ','Ø','Š','Ŵ', 'ñ','õ','ø','š','ŵ',
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'Ý','Ŷ','Ÿ','Ž','Þ', 'ý','ÿ','ŷ','ž','þ',
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'IJ','Œ','ij','œ','ß', '«','»',' ','Page','OK']
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#--------------------------------------------------------------------------
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# * Character Tables (Japanese)
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#--------------------------------------------------------------------------
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JAPAN1 = [ 'あ','い','う','え','お', 'が','ぎ','ぐ','げ','ご',
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'か','き','く','け','こ', 'ざ','じ','ず','ぜ','ぞ',
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'さ','し','す','せ','そ', 'だ','ぢ','づ','で','ど',
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'た','ち','つ','て','と', 'ば','び','ぶ','べ','ぼ',
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'な','に','ぬ','ね','の', 'ぱ','ぴ','ぷ','ぺ','ぽ',
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'は','ひ','ふ','へ','ほ', 'ぁ','ぃ','ぅ','ぇ','ぉ',
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'ま','み','む','め','も', 'っ','ゃ','ゅ','ょ','ゎ',
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'や','ゆ','よ','わ','ん', 'ー','~','・','=','☆',
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'ら','り','る','れ','ろ', 'ゔ','を',' ','カナ','決定']
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JAPAN2 = [ 'ア','イ','ウ','エ','オ', 'ガ','ギ','グ','ゲ','ゴ',
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'カ','キ','ク','ケ','コ', 'ザ','ジ','ズ','ゼ','ゾ',
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'サ','シ','ス','セ','ソ', 'ダ','ヂ','ヅ','デ','ド',
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'タ','チ','ツ','テ','ト', 'バ','ビ','ブ','ベ','ボ',
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'ナ','ニ','ヌ','ネ','ノ', 'パ','ピ','プ','ペ','ポ',
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'ハ','ヒ','フ','ヘ','ホ', 'ァ','ィ','ゥ','ェ','ォ',
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'マ','ミ','ム','メ','モ', 'ッ','ャ','ュ','ョ','ヮ',
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'ヤ','ユ','ヨ','ワ','ン', 'ー','~','・','=','☆',
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'ラ','リ','ル','レ','ロ', 'ヴ','ヲ',' ','英数','決定']
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JAPAN3 = [ 'A','B','C','D','E', 'a','b','c','d','e',
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'F','G','H','I','J', 'f','g','h','i','j',
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'K','L','M','N','O', 'k','l','m','n','o',
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'P','Q','R','S','T', 'p','q','r','s','t',
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'U','V','W','X','Y', 'u','v','w','x','y',
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'Z','[',']','^','_', 'z','{','}','|','~',
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'0','1','2','3','4', '!','#','$','%','&',
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'5','6','7','8','9', '(',')','*','+','-',
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'/','=','@','<','>', ':',';',' ','かな','決定']
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(edit_window)
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super(edit_window.x, edit_window.y + edit_window.height + 8,
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edit_window.width, fitting_height(9))
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@edit_window = edit_window
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@page = 0
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@index = 0
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refresh
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update_cursor
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activate
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end
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#--------------------------------------------------------------------------
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# * Get Text Table
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#--------------------------------------------------------------------------
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def table
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return [JAPAN1, JAPAN2, JAPAN3] if $game_system.japanese?
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return [LATIN1, LATIN2]
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end
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#--------------------------------------------------------------------------
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# * Get Text Character
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#--------------------------------------------------------------------------
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def character
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@index < 88 ? table[@page][@index] : ""
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end
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#--------------------------------------------------------------------------
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# * Determining if Page Changed and Cursor Location
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#--------------------------------------------------------------------------
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def is_page_change?
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@index == 88
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end
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#--------------------------------------------------------------------------
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# * Determine Cursor Location: Confirmation
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#--------------------------------------------------------------------------
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def is_ok?
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@index == 89
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end
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#--------------------------------------------------------------------------
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# * Get Rectangle for Displaying Item
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#--------------------------------------------------------------------------
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def item_rect(index)
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rect = Rect.new
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rect.x = index % 10 * 32 + index % 10 / 5 * 16
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rect.y = index / 10 * line_height
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rect.width = 32
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rect.height = line_height
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rect
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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contents.clear
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change_color(normal_color)
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90.times {|i| draw_text(item_rect(i), table[@page][i], 1) }
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end
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#--------------------------------------------------------------------------
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# * Update Cursor
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#--------------------------------------------------------------------------
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def update_cursor
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cursor_rect.set(item_rect(@index))
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end
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#--------------------------------------------------------------------------
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# * Determine if Cursor is Moveable
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#--------------------------------------------------------------------------
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def cursor_movable?
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active
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end
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#--------------------------------------------------------------------------
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# * Move Cursor Down
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# wrap : Wraparound allowed
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#--------------------------------------------------------------------------
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def cursor_down(wrap)
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if @index < 80 or wrap
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@index = (index + 10) % 90
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end
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end
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#--------------------------------------------------------------------------
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# * Move Cursor Up
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# wrap : Wraparound allowed
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#--------------------------------------------------------------------------
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def cursor_up(wrap)
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if @index >= 10 or wrap
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@index = (index + 80) % 90
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end
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end
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#--------------------------------------------------------------------------
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# * Move Cursor Right
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# wrap : Wraparound allowed
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#--------------------------------------------------------------------------
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def cursor_right(wrap)
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if @index % 10 < 9
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@index += 1
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elsif wrap
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@index -= 9
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end
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end
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#--------------------------------------------------------------------------
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# * Move Cursor Left
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# wrap : Wraparound allowed
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#--------------------------------------------------------------------------
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def cursor_left(wrap)
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if @index % 10 > 0
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@index -= 1
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elsif wrap
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@index += 9
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end
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end
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#--------------------------------------------------------------------------
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# * Move to Next Page
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#--------------------------------------------------------------------------
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def cursor_pagedown
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@page = (@page + 1) % table.size
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refresh
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end
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#--------------------------------------------------------------------------
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# * Move to Previous Page
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#--------------------------------------------------------------------------
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def cursor_pageup
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@page = (@page + table.size - 1) % table.size
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refresh
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end
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#--------------------------------------------------------------------------
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# * Cursor Movement Processing
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#--------------------------------------------------------------------------
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def process_cursor_move
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last_page = @page
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super
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update_cursor
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Sound.play_cursor if @page != last_page
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end
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#--------------------------------------------------------------------------
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# * Handling Processing for OK and Cancel Etc.
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#--------------------------------------------------------------------------
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def process_handling
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return unless open? && active
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process_jump if Input.trigger?(:A)
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process_back if Input.repeat?(:B)
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process_ok if Input.trigger?(:C)
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end
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#--------------------------------------------------------------------------
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# * Jump to OK
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#--------------------------------------------------------------------------
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def process_jump
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if @index != 89
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@index = 89
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Sound.play_cursor
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end
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end
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#--------------------------------------------------------------------------
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# * Go Back One Character
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#--------------------------------------------------------------------------
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def process_back
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Sound.play_cancel if @edit_window.back
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end
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#--------------------------------------------------------------------------
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# * Processing When OK Button Is Pressed
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#--------------------------------------------------------------------------
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def process_ok
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if !character.empty?
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on_name_add
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elsif is_page_change?
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Sound.play_ok
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cursor_pagedown
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elsif is_ok?
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on_name_ok
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end
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end
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#--------------------------------------------------------------------------
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# * Add Text to Name
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#--------------------------------------------------------------------------
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def on_name_add
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if @edit_window.add(character)
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Sound.play_ok
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else
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Sound.play_buzzer
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end
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end
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#--------------------------------------------------------------------------
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# * Decide Name
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#--------------------------------------------------------------------------
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def on_name_ok
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if @edit_window.name.empty?
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if @edit_window.restore_default
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Sound.play_ok
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else
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Sound.play_buzzer
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end
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else
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Sound.play_ok
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call_ok_handler
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end
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end
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end
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