278 lines
11 KiB
Ruby
278 lines
11 KiB
Ruby
# -*- coding: utf-8 -*-
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#==============================================================================
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# ** Scene_Map
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#------------------------------------------------------------------------------
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# This class performs the map screen processing.
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#==============================================================================
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class Scene_Map < Scene_Base
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#--------------------------------------------------------------------------
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# * Start Processing
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#--------------------------------------------------------------------------
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def start
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super
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SceneManager.clear
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$game_player.straighten
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$game_map.refresh
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$game_message.visible = false
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create_spriteset
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create_all_windows
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@menu_calling = false
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end
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#--------------------------------------------------------------------------
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# * Execute Transition
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# Performs a fade in when the screen has been blacked out, such as
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# immediately after a battle or load.
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#--------------------------------------------------------------------------
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def perform_transition
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if Graphics.brightness == 0
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Graphics.transition(0)
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fadein(fadein_speed)
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else
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super
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end
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end
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#--------------------------------------------------------------------------
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# * Get Transition Speed
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#--------------------------------------------------------------------------
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def transition_speed
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return 15
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end
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#--------------------------------------------------------------------------
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# * Pre-Termination Processing
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#--------------------------------------------------------------------------
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def pre_terminate
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super
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pre_battle_scene if SceneManager.scene_is?(Scene_Battle)
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pre_title_scene if SceneManager.scene_is?(Scene_Title)
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end
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#--------------------------------------------------------------------------
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# * Termination Processing
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#--------------------------------------------------------------------------
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def terminate
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super
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SceneManager.snapshot_for_background
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dispose_spriteset
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perform_battle_transition if SceneManager.scene_is?(Scene_Battle)
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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super
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$game_map.update(true)
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$game_player.update
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$game_timer.update
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@spriteset.update
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update_scene if scene_change_ok?
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end
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#--------------------------------------------------------------------------
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# * Determine if Scene Transition Is Possible
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#--------------------------------------------------------------------------
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def scene_change_ok?
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!$game_message.busy? && !$game_message.visible
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end
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#--------------------------------------------------------------------------
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# * Update Scene Transition
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#--------------------------------------------------------------------------
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def update_scene
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check_gameover
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update_transfer_player unless scene_changing?
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update_encounter unless scene_changing?
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update_call_menu unless scene_changing?
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update_call_debug unless scene_changing?
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end
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#--------------------------------------------------------------------------
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# * Update Frame (for Fade In)
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#--------------------------------------------------------------------------
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def update_for_fade
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update_basic
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$game_map.update(false)
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@spriteset.update
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end
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#--------------------------------------------------------------------------
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# * General-Purpose Fade Processing
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#--------------------------------------------------------------------------
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def fade_loop(duration)
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duration.times do |i|
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yield 255 * (i + 1) / duration
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update_for_fade
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end
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end
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#--------------------------------------------------------------------------
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# * Fadein Screen
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#--------------------------------------------------------------------------
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def fadein(duration)
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fade_loop(duration) {|v| Graphics.brightness = v }
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end
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#--------------------------------------------------------------------------
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# * Fadeout Screen
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#--------------------------------------------------------------------------
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def fadeout(duration)
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fade_loop(duration) {|v| Graphics.brightness = 255 - v }
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end
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#--------------------------------------------------------------------------
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# * Screen Fade In (White)
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#--------------------------------------------------------------------------
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def white_fadein(duration)
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fade_loop(duration) {|v| @viewport.color.set(255, 255, 255, 255 - v) }
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end
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#--------------------------------------------------------------------------
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# * Screen Fade Out (White)
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#--------------------------------------------------------------------------
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def white_fadeout(duration)
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fade_loop(duration) {|v| @viewport.color.set(255, 255, 255, v) }
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end
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#--------------------------------------------------------------------------
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# * Create Sprite Set
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#--------------------------------------------------------------------------
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def create_spriteset
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@spriteset = Spriteset_Map.new
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end
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#--------------------------------------------------------------------------
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# * Free Sprite Set
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#--------------------------------------------------------------------------
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def dispose_spriteset
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@spriteset.dispose
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end
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#--------------------------------------------------------------------------
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# * Create All Windows
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#--------------------------------------------------------------------------
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def create_all_windows
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create_message_window
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create_scroll_text_window
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create_location_window
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end
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#--------------------------------------------------------------------------
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# * Create Message Window
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#--------------------------------------------------------------------------
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def create_message_window
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@message_window = Window_Message.new
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end
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#--------------------------------------------------------------------------
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# * Create Scrolling Text Window
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#--------------------------------------------------------------------------
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def create_scroll_text_window
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@scroll_text_window = Window_ScrollText.new
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end
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#--------------------------------------------------------------------------
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# * Create Map Name Window
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#--------------------------------------------------------------------------
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def create_location_window
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@map_name_window = Window_MapName.new
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end
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#--------------------------------------------------------------------------
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# * Update Player Transfer
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#--------------------------------------------------------------------------
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def update_transfer_player
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perform_transfer if $game_player.transfer?
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end
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#--------------------------------------------------------------------------
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# * Update Encounter
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#--------------------------------------------------------------------------
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def update_encounter
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SceneManager.call(Scene_Battle) if $game_player.encounter
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end
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#--------------------------------------------------------------------------
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# * Determine if Menu is Called due to Cancel Button
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#--------------------------------------------------------------------------
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def update_call_menu
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if $game_system.menu_disabled || $game_map.interpreter.running?
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@menu_calling = false
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else
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@menu_calling ||= Input.trigger?(:B)
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call_menu if @menu_calling && !$game_player.moving?
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end
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end
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#--------------------------------------------------------------------------
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# * Call Menu Screen
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#--------------------------------------------------------------------------
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def call_menu
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Sound.play_ok
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SceneManager.call(Scene_Menu)
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Window_MenuCommand::init_command_position
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end
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#--------------------------------------------------------------------------
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# * Determine if Debug Call by F9 key
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#--------------------------------------------------------------------------
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def update_call_debug
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SceneManager.call(Scene_Debug) if $TEST && Input.press?(:F9)
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end
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#--------------------------------------------------------------------------
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# * Player Transfer Processing
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#--------------------------------------------------------------------------
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def perform_transfer
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pre_transfer
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$game_player.perform_transfer
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post_transfer
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end
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#--------------------------------------------------------------------------
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# * Preprocessing for Transferring Player
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#--------------------------------------------------------------------------
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def pre_transfer
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@map_name_window.close
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case $game_temp.fade_type
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when 0
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fadeout(fadeout_speed)
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when 1
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white_fadeout(fadeout_speed)
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end
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end
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#--------------------------------------------------------------------------
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# * Post Processing for Transferring Player
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#--------------------------------------------------------------------------
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def post_transfer
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case $game_temp.fade_type
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when 0
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Graphics.wait(fadein_speed / 2)
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fadein(fadein_speed)
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when 1
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Graphics.wait(fadein_speed / 2)
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white_fadein(fadein_speed)
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end
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@map_name_window.open
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end
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#--------------------------------------------------------------------------
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# * Preprocessing for Battle Screen Transition
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#--------------------------------------------------------------------------
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def pre_battle_scene
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Graphics.update
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Graphics.freeze
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@spriteset.dispose_characters
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BattleManager.save_bgm_and_bgs
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BattleManager.play_battle_bgm
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Sound.play_battle_start
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end
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#--------------------------------------------------------------------------
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# * Preprocessing for Title Screen Transition
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#--------------------------------------------------------------------------
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def pre_title_scene
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fadeout(fadeout_speed_to_title)
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end
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#--------------------------------------------------------------------------
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# * Execute Pre-Battle Transition
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#--------------------------------------------------------------------------
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def perform_battle_transition
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Graphics.transition(60, "Graphics/System/BattleStart", 100)
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Graphics.freeze
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end
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#--------------------------------------------------------------------------
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# * Get Fade Out Speed
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#--------------------------------------------------------------------------
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def fadeout_speed
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return 30
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end
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#--------------------------------------------------------------------------
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# * Get Fade In Speed
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#--------------------------------------------------------------------------
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def fadein_speed
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return 30
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end
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#--------------------------------------------------------------------------
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# * Get Fade Out Speed for Title Screen Transition
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#--------------------------------------------------------------------------
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def fadeout_speed_to_title
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return 60
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end
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end
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